mirror of
https://git.FreeBSD.org/src.git
synced 2024-12-18 10:35:55 +00:00
554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
53 lines
1.2 KiB
C
53 lines
1.2 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
|
/* def.rm.h - version 1.0.2 */
|
|
|
|
/* Level location types */
|
|
#define HWALL 1
|
|
#define VWALL 2
|
|
#define SDOOR 3
|
|
#define SCORR 4
|
|
#define LDOOR 5
|
|
#define POOL 6 /* not yet fully implemented */
|
|
/* this should in fact be a bit like lit */
|
|
#define DOOR 7
|
|
#define CORR 8
|
|
#define ROOM 9
|
|
#define STAIRS 10
|
|
|
|
/*
|
|
* Avoid using the level types in inequalities:
|
|
* these types are subject to change.
|
|
* Instead, use one of the macros below.
|
|
*/
|
|
#define IS_WALL(typ) ((typ) <= VWALL)
|
|
#define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */
|
|
#define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */
|
|
#define IS_ROOM(typ) ((typ) >= ROOM) /* ROOM or STAIRS */
|
|
#define ZAP_POS(typ) ((typ) > DOOR)
|
|
|
|
/*
|
|
* A few of the associated symbols are not hardwired.
|
|
*/
|
|
#ifdef QUEST
|
|
#define CORR_SYM ':'
|
|
#else
|
|
#define CORR_SYM '#'
|
|
#endif QUEST
|
|
#define POOL_SYM '}'
|
|
|
|
#define ERRCHAR '{'
|
|
|
|
/*
|
|
* The structure describing a coordinate position.
|
|
* Before adding fields, remember that this will significantly affect
|
|
* the size of temporary files and save files.
|
|
*/
|
|
struct rm {
|
|
char scrsym;
|
|
unsigned typ:5;
|
|
unsigned new:1;
|
|
unsigned seen:1;
|
|
unsigned lit:1;
|
|
};
|
|
extern struct rm levl[COLNO][ROWNO];
|