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of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
62 lines
2.5 KiB
Plaintext
62 lines
2.5 KiB
Plaintext
This is export hack, my first semester programming project.
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To set it up for your system, you will have to do the following:
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1: create a hack uid, to own the top ten list, etc.
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2: create a hack directory "/usr/lib/game/hack" is the default.
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2.5: make the directory 700 mode. /* sav files go in there...*/
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3: modify hack.main.c to use the new directory.
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4: modify hack.main.c so it uses the new hack gid. Gid accounts can
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go into magic mode without the password, can get cores with ^G, etc.
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(make sure gid isn't checked anywhere else...)
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5: recompile hack.
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6: put it in games after making it set-uid hack.
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8: fix the bugs I undobtedly left in it.
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9: tell me what you think of it.
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Hack uses the UCB file /etc/termcap to get your terminal escape codes.
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If you don't use it, you will have to make extensive changes to hack.pri.c
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If you find any bugs (That you think I don't know about), or have any
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awesome new changes (Like a better save (One that works!)), or have ANY
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questions, write me
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Jay Fenlason
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29 East St.
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Sudbury Mass.
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01776
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or call me at (617) 443-5036. Since I have both a modem and a teen-age
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sister, Good Luck.
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Hack is split (roughly) into several source files that do different things.
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I have tried to fit all the procedures having to do with a certain segment
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of the game into a single file, but the job is not the best in the world.
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The rough splits are:
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hack.c General random stuff and things I never got around to moving.
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hack.main.c main() and other random procedures, also the lock file stuff.
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hack.mon.c Monsters, moving, attacking, etc.
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hack.do.c drink, eat, read, wield, save, etc.
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hack.do1.c zap, wear, remove, etc...
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hack.pri.c stuff having to do with the screen, most of the terminal
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independant stuff is in here.
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hack.lev.c temp files and calling of mklev.
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Because of the peculiar restraints on our system, I make mklev (create
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a level) a separate procedure execd by hack when needed. The source for
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mklev is (Naturaly) mklev.c. You may want to put mklev back into hack.
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Good luck.
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Most of hack was written by me, with help from
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Kenny Woodland (KW) (general random things including
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the original BUZZ())
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Mike Thome (MT) (The original chamelian)
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and Jon Payne (JP) (The original lock file kludge and
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the massive CURS())
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This entire program would not have been possible without the SFSU Logo
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Workshop. I am eternally grateful to all of our students (Especially K.L.),
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without whom I would never have seen Rogue. I am especially grateful to
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Mike Clancy, without whose generous help I would never have gotten to play
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ROGUE.
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