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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
63 lines
1.3 KiB
C
63 lines
1.3 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.timeout.c - version 1.0.3 */
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#include "hack.h"
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timeout(){
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register struct prop *upp;
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if(Stoned) stoned_dialogue();
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for(upp = u.uprops; upp < u.uprops+SIZE(u.uprops); upp++)
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if((upp->p_flgs & TIMEOUT) && !--upp->p_flgs) {
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if(upp->p_tofn) (*upp->p_tofn)();
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else switch(upp - u.uprops){
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case STONED:
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killer = "cockatrice";
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done("died");
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break;
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case SICK:
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pline("You die because of food poisoning.");
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killer = u.usick_cause;
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done("died");
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break;
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case FAST:
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pline("You feel yourself slowing down.");
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break;
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case CONFUSION:
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pline("You feel less confused now.");
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break;
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case BLIND:
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pline("You can see again.");
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setsee();
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break;
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case INVIS:
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on_scr(u.ux,u.uy);
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pline("You are no longer invisible.");
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break;
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case WOUNDED_LEGS:
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heal_legs();
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break;
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}
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}
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}
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/* He is being petrified - dialogue by inmet!tower */
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char *stoned_texts[] = {
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"You are slowing down.", /* 5 */
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"Your limbs are stiffening.", /* 4 */
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"Your limbs have turned to stone.", /* 3 */
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"You have turned to stone.", /* 2 */
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"You are a statue." /* 1 */
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};
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stoned_dialogue()
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{
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register long i = (Stoned & TIMEOUT);
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if(i > 0 && i <= SIZE(stoned_texts))
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pline(stoned_texts[SIZE(stoned_texts) - i]);
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if(i == 5)
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Fast = 0;
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if(i == 3)
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nomul(-3);
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}
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