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70f3685105
introduce a new argument, "namespace", rather than relying on a first- character namespace indicator. This is in line with more recent thinking on EA interfaces on various mailing lists, including the posix1e, Linux acl-devel, and trustedbsd-discuss forums. Two namespaces are defined by default, EXTATTR_NAMESPACE_SYSTEM and EXTATTR_NAMESPACE_USER, where the primary distinction lies in the access control model: user EAs are accessible based on the normal MAC and DAC file/directory protections, and system attributes are limited to kernel-originated or appropriately privileged userland requests. o These API changes occur at several levels: the namespace argument is introduced in the extattr_{get,set}_file() system call interfaces, at the vnode operation level in the vop_{get,set}extattr() interfaces, and in the UFS extended attribute implementation. Changes are also introduced in the VFS extattrctl() interface (system call, VFS, and UFS implementation), where the arguments are modified to include a namespace field, as well as modified to advoid direct access to userspace variables from below the VFS layer (in the style of recent changes to mount by adrian@FreeBSD.org). This required some cleanup and bug fixing regarding VFS locks and the VFS interface, as a vnode pointer may now be optionally submitted to the VFS_EXTATTRCTL() call. Updated documentation for the VFS interface will be committed shortly. o In the near future, the auto-starting feature will be updated to search two sub-directories to the ".attribute" directory in appropriate file systems: "user" and "system" to locate attributes intended for those namespaces, as the single filename is no longer sufficient to indicate what namespace the attribute is intended for. Until this is committed, all attributes auto-started by UFS will be placed in the EXTATTR_NAMESPACE_SYSTEM namespace. o The default POSIX.1e attribute names for ACLs and Capabilities have been updated to no longer include the '$' in their filename. As such, if you're using these features, you'll need to rename the attribute backing files to the same names without '$' symbols in front. o Note that these changes will require changes in userland, which will be committed shortly. These include modifications to the extended attribute utilities, as well as to libutil for new namespace string conversion routines. Once the matching userland changes are committed, a buildworld is recommended to update all the necessary include files and verify that the kernel and userland environments are in sync. Note: If you do not use extended attributes (most people won't), upgrading is not imperative although since the system call API has changed, the new userland extended attribute code will no longer compile with old include files. o Couple of minor cleanups while I'm there: make more code compilation conditional on FFS_EXTATTR, which should recover a bit of space on kernels running without EA's, as well as update copyright dates. Obtained from: TrustedBSD Project
574 lines
9.4 KiB
Plaintext
574 lines
9.4 KiB
Plaintext
#
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# Copyright (c) 1992, 1993
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# The Regents of the University of California. All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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# 1. Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# 2. Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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# 3. All advertising materials mentioning features or use of this software
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# must display the following acknowledgement:
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# This product includes software developed by the University of
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# California, Berkeley and its contributors.
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# 4. Neither the name of the University nor the names of its contributors
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# may be used to endorse or promote products derived from this software
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# without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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# ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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# OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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# OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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# SUCH DAMAGE.
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#
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# @(#)vnode_if.src 8.12 (Berkeley) 5/14/95
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# $FreeBSD$
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#
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#
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# Above each of the vop descriptors is a specification of the locking
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# protocol used by each vop call. The first column is the name of
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# the variable, the remaining three columns are in, out and error
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# respectively. The "in" column defines the lock state on input,
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# the "out" column defines the state on succesful return, and the
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# "error" column defines the locking state on error exit.
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#
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# The locking value can take the following values:
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# L: locked; not converted to type of lock.
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# A: any lock type.
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# S: locked with shared lock.
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# E: locked with exclusive lock for this process.
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# O: locked with exclusive lock for other process.
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# U: unlocked.
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# -: not applicable. vnode does not yet (or no longer) exists.
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# =: the same on input and output, may be either L or U.
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# X: locked if not nil.
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#
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#
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#% islocked vp = = =
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#
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vop_islocked {
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IN struct vnode *vp;
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IN struct proc *p;
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};
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#
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#% lookup dvp L ? ?
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#% lookup vpp - L -
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#
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# XXX - the lookup locking protocol defies simple description and depends
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# on the flags and operation fields in the (cnp) structure. Note
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# especially that *vpp may equal dvp and both may be locked.
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#
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vop_lookup {
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IN struct vnode *dvp;
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INOUT struct vnode **vpp;
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IN struct componentname *cnp;
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};
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#
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#% cachedlookup dvp L ? ?
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#% cachedlookup vpp - L -
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#
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# This must be an exact copy of lookup. See kern/vfs_cache.c for details.
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#
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vop_cachedlookup {
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IN struct vnode *dvp;
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INOUT struct vnode **vpp;
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IN struct componentname *cnp;
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};
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#
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#% create dvp L L L
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#% create vpp - L -
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#
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vop_create {
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IN struct vnode *dvp;
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OUT struct vnode **vpp;
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IN struct componentname *cnp;
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IN struct vattr *vap;
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};
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#
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#% whiteout dvp L L L
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#
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vop_whiteout {
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IN struct vnode *dvp;
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IN struct componentname *cnp;
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IN int flags;
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};
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#
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#% mknod dvp L L L
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#% mknod vpp - X -
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#
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vop_mknod {
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IN struct vnode *dvp;
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OUT struct vnode **vpp;
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IN struct componentname *cnp;
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IN struct vattr *vap;
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};
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#
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#% open vp L L L
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#
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vop_open {
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IN struct vnode *vp;
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IN int mode;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% close vp U U U
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#
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vop_close {
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IN struct vnode *vp;
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IN int fflag;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% access vp L L L
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#
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vop_access {
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IN struct vnode *vp;
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IN int mode;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% getattr vp = = =
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#
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vop_getattr {
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IN struct vnode *vp;
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OUT struct vattr *vap;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% setattr vp L L L
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#
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vop_setattr {
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IN struct vnode *vp;
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IN struct vattr *vap;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% read vp L L L
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#
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vop_read {
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IN struct vnode *vp;
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INOUT struct uio *uio;
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IN int ioflag;
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IN struct ucred *cred;
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};
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#
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#% write vp L L L
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#
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vop_write {
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IN struct vnode *vp;
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INOUT struct uio *uio;
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IN int ioflag;
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IN struct ucred *cred;
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};
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#
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#% lease vp = = =
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#
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vop_lease {
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IN struct vnode *vp;
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IN struct proc *p;
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IN struct ucred *cred;
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IN int flag;
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};
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#
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#% ioctl vp U U U
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#
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vop_ioctl {
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IN struct vnode *vp;
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IN u_long command;
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IN caddr_t data;
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IN int fflag;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% poll vp U U U
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#
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vop_poll {
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IN struct vnode *vp;
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IN int events;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% kqfilter vp U U U
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#
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vop_kqfilter {
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IN struct vnode *vp;
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IN struct knote *kn;
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};
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#
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#% revoke vp U U U
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#
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vop_revoke {
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IN struct vnode *vp;
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IN int flags;
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};
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#
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#% fsync vp L L L
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#
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vop_fsync {
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IN struct vnode *vp;
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IN struct ucred *cred;
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IN int waitfor;
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IN struct proc *p;
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};
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#
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#% remove dvp L L L
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#% remove vp L L L
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#
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vop_remove {
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IN struct vnode *dvp;
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IN struct vnode *vp;
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IN struct componentname *cnp;
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};
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#
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#% link tdvp L L L
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#% link vp U U U
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#
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vop_link {
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IN struct vnode *tdvp;
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IN struct vnode *vp;
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IN struct componentname *cnp;
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};
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#
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#% rename fdvp U U U
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#% rename fvp U U U
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#% rename tdvp L U U
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#% rename tvp X U U
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#
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vop_rename {
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IN WILLRELE struct vnode *fdvp;
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IN WILLRELE struct vnode *fvp;
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IN struct componentname *fcnp;
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IN WILLRELE struct vnode *tdvp;
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IN WILLRELE struct vnode *tvp;
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IN struct componentname *tcnp;
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};
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#
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#% mkdir dvp L L L
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#% mkdir vpp - L -
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#
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vop_mkdir {
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IN struct vnode *dvp;
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OUT struct vnode **vpp;
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IN struct componentname *cnp;
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IN struct vattr *vap;
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};
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#
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#% rmdir dvp L L L
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#% rmdir vp L L L
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#
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vop_rmdir {
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IN struct vnode *dvp;
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IN struct vnode *vp;
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IN struct componentname *cnp;
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};
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#
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#% symlink dvp L L L
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#% symlink vpp - U -
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#
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vop_symlink {
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IN struct vnode *dvp;
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OUT struct vnode **vpp;
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IN struct componentname *cnp;
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IN struct vattr *vap;
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IN char *target;
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};
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#
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#% readdir vp L L L
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#
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vop_readdir {
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IN struct vnode *vp;
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INOUT struct uio *uio;
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IN struct ucred *cred;
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INOUT int *eofflag;
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OUT int *ncookies;
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INOUT u_long **cookies;
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};
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#
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#% readlink vp L L L
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#
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vop_readlink {
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IN struct vnode *vp;
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INOUT struct uio *uio;
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IN struct ucred *cred;
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};
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#
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#% inactive vp L U U
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#
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vop_inactive {
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IN struct vnode *vp;
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IN struct proc *p;
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};
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#
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#% reclaim vp U U U
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#
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vop_reclaim {
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IN struct vnode *vp;
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IN struct proc *p;
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};
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#
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#% lock vp ? ? ?
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#
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vop_lock {
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IN struct vnode *vp;
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IN int flags;
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IN struct proc *p;
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};
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#
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#% unlock vp L U L
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#
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vop_unlock {
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IN struct vnode *vp;
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IN int flags;
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IN struct proc *p;
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};
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#
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#% bmap vp L L L
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#% bmap vpp - U -
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#
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vop_bmap {
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IN struct vnode *vp;
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IN daddr_t bn;
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OUT struct vnode **vpp;
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IN daddr_t *bnp;
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OUT int *runp;
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OUT int *runb;
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};
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#
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#% strategy vp L L L
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#
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vop_strategy {
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IN struct vnode *vp;
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IN struct buf *bp;
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};
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#
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#% getwritemount vp = = =
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#
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vop_getwritemount {
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IN struct vnode *vp;
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OUT struct mount **mpp;
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};
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#
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#% print vp = = =
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#
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vop_print {
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IN struct vnode *vp;
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};
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#
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#% pathconf vp L L L
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#
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vop_pathconf {
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IN struct vnode *vp;
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IN int name;
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OUT register_t *retval;
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};
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#
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#% advlock vp U U U
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#
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vop_advlock {
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IN struct vnode *vp;
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IN caddr_t id;
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IN int op;
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IN struct flock *fl;
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IN int flags;
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};
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#
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#% balloc vp L L L
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#
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vop_balloc {
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IN struct vnode *vp;
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IN off_t startoffset;
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IN int size;
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IN struct ucred *cred;
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IN int flags;
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OUT struct buf **bpp;
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};
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#
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#% reallocblks vp L L L
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#
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vop_reallocblks {
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IN struct vnode *vp;
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IN struct cluster_save *buflist;
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};
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#
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#% getpages vp L L L
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#
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vop_getpages {
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IN struct vnode *vp;
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IN vm_page_t *m;
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IN int count;
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IN int reqpage;
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IN vm_ooffset_t offset;
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};
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#
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#% putpages vp L L L
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#
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vop_putpages {
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IN struct vnode *vp;
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IN vm_page_t *m;
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IN int count;
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IN int sync;
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IN int *rtvals;
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IN vm_ooffset_t offset;
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};
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#
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#% freeblks vp - - -
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#
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# This call is used by the filesystem to release blocks back to
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# device-driver. This is useful if the driver has a lengthy
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# erase handling or similar.
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#
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vop_freeblks {
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IN struct vnode *vp;
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IN daddr_t addr;
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IN daddr_t length;
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};
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#
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#% bwrite vp L L L
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#
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vop_bwrite {
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IN struct vnode *vp;
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IN struct buf *bp;
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};
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#
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#% getacl vp L L L
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#
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vop_getacl {
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IN struct vnode *vp;
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IN acl_type_t type;
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OUT struct acl *aclp;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% setacl vp L L L
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#
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vop_setacl {
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IN struct vnode *vp;
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IN acl_type_t type;
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IN struct acl *aclp;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% aclcheck vp = = =
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#
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vop_aclcheck {
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IN struct vnode *vp;
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IN acl_type_t type;
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IN struct acl *aclp;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% getextattr vp L L L
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#
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vop_getextattr {
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IN struct vnode *vp;
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IN int namespace;
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IN const char *name;
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INOUT struct uio *uio;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% setextattr vp L L L
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#
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vop_setextattr {
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IN struct vnode *vp;
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IN int namespace;
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IN const char *name;
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INOUT struct uio *uio;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% createvobject vp L L L
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#
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vop_createvobject {
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IN struct vnode *vp;
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IN struct ucred *cred;
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IN struct proc *p;
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};
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#
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#% destroyvobject vp L L L
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#
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vop_destroyvobject {
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IN struct vnode *vp;
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};
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#
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#% getvobject vp L L L
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#
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vop_getvobject {
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IN struct vnode *vp;
|
|
OUT struct vm_object **objpp;
|
|
};
|