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b8ba871bd9
files, curses, db, regex etc that we already have). The other glue will follow shortly. Obtained from: Keith Bostic <bostic@bostic.com>
378 lines
16 KiB
C
378 lines
16 KiB
C
/*-
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* Copyright (c) 1992, 1993, 1994
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* The Regents of the University of California. All rights reserved.
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* Copyright (c) 1992, 1993, 1994, 1995, 1996
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* Keith Bostic. All rights reserved.
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*
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* See the LICENSE file for redistribution information.
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*
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* @(#)vi.h 10.19 (Berkeley) 6/30/96
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*/
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/* Definition of a vi "word". */
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#define inword(ch) (isalnum(ch) || (ch) == '_')
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typedef struct _vikeys VIKEYS;
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/* Structure passed around to functions implementing vi commands. */
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typedef struct _vicmd {
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CHAR_T key; /* Command key. */
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CHAR_T buffer; /* Buffer. */
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CHAR_T character; /* Character. */
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u_long count; /* Count. */
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u_long count2; /* Second count (only used by z). */
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EVENT ev; /* Associated event. */
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#define ISCMD(p, key) ((p) == &vikeys[key])
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VIKEYS const *kp; /* Command/Motion VIKEYS entry. */
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#define ISMOTION(vp) (vp->rkp != NULL && F_ISSET(vp->rkp, V_MOTION))
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VIKEYS const *rkp; /* Related C/M VIKEYS entry. */
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/*
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* Historic vi allowed "dl" when the cursor was on the last column,
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* deleting the last character, and similarly allowed "dw" when
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* the cursor was on the last column of the file. It didn't allow
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* "dh" when the cursor was on column 1, although these cases are
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* not strictly analogous. The point is that some movements would
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* succeed if they were associated with a motion command, and fail
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* otherwise. This is part of the off-by-1 schizophrenia that
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* plagued vi. Other examples are that "dfb" deleted everything
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* up to and including the next 'b' character, while "d/b" deleted
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* everything up to the next 'b' character. While this implementation
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* regularizes the interface to the extent possible, there are many
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* special cases that can't be fixed. The special cases are handled
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* by setting flags per command so that the underlying command and
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* motion routines know what's really going on.
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*
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* The VM_* flags are set in the vikeys array and by the underlying
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* functions (motion component or command) as well. For this reason,
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* the flags in the VICMD and VIKEYS structures live in the same name
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* space.
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*/
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#define VM_CMDFAILED 0x00000001 /* Command failed. */
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#define VM_CUTREQ 0x00000002 /* Always cut into numeric buffers. */
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#define VM_LDOUBLE 0x00000004 /* Doubled command for line mode. */
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#define VM_LMODE 0x00000008 /* Motion is line oriented. */
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#define VM_COMMASK 0x0000000f /* Mask for VM flags. */
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/*
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* The VM_RCM_* flags are single usage, i.e. if you set one, you have
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* to clear the others.
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*/
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#define VM_RCM 0x00000010 /* Use relative cursor movment (RCM). */
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#define VM_RCM_SET 0x00000020 /* RCM: set to current position. */
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#define VM_RCM_SETFNB 0x00000040 /* RCM: set to first non-blank (FNB). */
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#define VM_RCM_SETLAST 0x00000080 /* RCM: set to last character. */
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#define VM_RCM_SETNNB 0x00000100 /* RCM: set to next non-blank. */
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#define VM_RCM_MASK 0x000001f0 /* Mask for RCM flags. */
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/* Flags for the underlying function. */
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#define VC_BUFFER 0x00000200 /* The buffer was set. */
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#define VC_C1RESET 0x00000400 /* Reset C1SET flag for dot commands. */
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#define VC_C1SET 0x00000800 /* Count 1 was set. */
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#define VC_C2SET 0x00001000 /* Count 2 was set. */
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#define VC_ISDOT 0x00002000 /* Command was the dot command. */
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u_int32_t flags;
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/*
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* There are four cursor locations that we worry about: the initial
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* cursor position, the start of the range, the end of the range,
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* and the final cursor position. The initial cursor position and
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* the start of the range are both m_start, and are always the same.
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* All locations are initialized to the starting cursor position by
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* the main vi routines, and the underlying functions depend on this.
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*
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* Commands that can be motion components set the end of the range
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* cursor position, m_stop. All commands must set the ending cursor
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* position, m_final. The reason that m_stop isn't the same as m_final
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* is that there are situations where the final position of the cursor
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* is outside of the cut/delete range (e.g. 'd[[' from the first column
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* of a line). The final cursor position often varies based on the
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* direction of the movement, as well as the command. The only special
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* case that the delete code handles is that it will make adjustments
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* if the final cursor position is deleted.
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*
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* The reason for all of this is that the historic vi semantics were
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* defined command-by-command. Every function has to roll its own
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* starting and stopping positions, and adjust them if it's being used
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* as a motion component. The general rules are as follows:
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*
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* 1: If not a motion component, the final cursor is at the end
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* of the range.
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* 2: If moving backward in the file, delete and yank move the
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* final cursor to the end of the range.
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* 3: If moving forward in the file, delete and yank leave the
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* final cursor at the start of the range.
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*
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* Usually, if moving backward in the file and it's a motion component,
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* the starting cursor is decremented by a single character (or, in a
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* few cases, to the end of the previous line) so that the starting
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* cursor character isn't cut or deleted. No cursor adjustment is
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* needed for moving forward, because the cut/delete routines handle
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* m_stop inclusively, i.e. the last character in the range is cut or
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* deleted. This makes cutting to the EOF/EOL reasonable.
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*
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* The 'c', '<', '>', and '!' commands are special cases. We ignore
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* the final cursor position for all of them: for 'c', the text input
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* routines set the cursor to the last character inserted; for '<',
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* '>' and '!', the underlying ex commands that do the operation will
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* set the cursor for us, usually to something related to the first
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* <nonblank>.
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*/
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MARK m_start; /* mark: initial cursor, range start. */
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MARK m_stop; /* mark: range end. */
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MARK m_final; /* mark: final cursor position. */
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} VICMD;
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/* Vi command table structure. */
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struct _vikeys { /* Underlying function. */
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int (*func) __P((SCR *, VICMD *));
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#define V_ABS 0x00004000 /* Absolute movement, set '' mark. */
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#define V_ABS_C 0x00008000 /* V_ABS: if the line/column changed. */
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#define V_ABS_L 0x00010000 /* V_ABS: if the line changed. */
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#define V_CHAR 0x00020000 /* Character (required, trailing). */
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#define V_CNT 0x00040000 /* Count (optional, leading). */
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#define V_DOT 0x00080000 /* On success, sets dot command. */
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#define V_KEYW 0x00100000 /* Cursor referenced word. */
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#define V_MOTION 0x00200000 /* Motion (required, trailing). */
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#define V_MOVE 0x00400000 /* Command defines movement. */
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#define V_OBUF 0x00800000 /* Buffer (optional, leading). */
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#define V_RBUF 0x01000000 /* Buffer (required, trailing). */
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#define V_SECURE 0x02000000 /* Permission denied if O_SECURE set. */
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u_int32_t flags;
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char *usage; /* Usage line. */
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char *help; /* Help line. */
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};
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#define MAXVIKEY 126 /* List of vi commands. */
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extern VIKEYS const vikeys[MAXVIKEY + 1];
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extern VIKEYS const tmotion; /* XXX Hacked ~ command. */
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/* Character stream structure, prototypes. */
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typedef struct _vcs {
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recno_t cs_lno; /* Line. */
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size_t cs_cno; /* Column. */
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CHAR_T *cs_bp; /* Buffer. */
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size_t cs_len; /* Length. */
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CHAR_T cs_ch; /* Character. */
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#define CS_EMP 1 /* Empty line. */
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#define CS_EOF 2 /* End-of-file. */
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#define CS_EOL 3 /* End-of-line. */
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#define CS_SOF 4 /* Start-of-file. */
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int cs_flags; /* Return flags. */
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} VCS;
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int cs_bblank __P((SCR *, VCS *));
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int cs_fblank __P((SCR *, VCS *));
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int cs_fspace __P((SCR *, VCS *));
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int cs_init __P((SCR *, VCS *));
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int cs_next __P((SCR *, VCS *));
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int cs_prev __P((SCR *, VCS *));
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/*
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* We use a single "window" for each set of vi screens. The model would be
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* simpler with two windows (one for the text, and one for the modeline)
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* because scrolling the text window down would work correctly then, not
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* affecting the mode line. As it is we have to play games to make it look
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* right. The reason for this choice is that it would be difficult for
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* curses to optimize the movement, i.e. detect that the downward scroll
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* isn't going to change the modeline, set the scrolling region on the
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* terminal and only scroll the first part of the text window.
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*
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* Structure for mapping lines to the screen. An SMAP is an array, with one
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* structure element per screen line, which holds information describing the
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* physical line which is displayed in the screen line. The first two fields
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* (lno and off) are all that are necessary to describe a line. The rest of
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* the information is useful to keep information from being re-calculated.
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*
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* The SMAP always has an entry for each line of the physical screen, plus a
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* slot for the colon command line, so there is room to add any screen into
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* another one at screen exit.
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*
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* Lno is the line number. If doing the historic vi long line folding, off
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* is the screen offset into the line. For example, the pair 2:1 would be
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* the first screen of line 2, and 2:2 would be the second. In the case of
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* long lines, the screen map will tend to be staggered, e.g., 1:1, 1:2, 1:3,
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* 2:1, 3:1, etc. If doing left-right scrolling, the off field is the screen
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* column offset into the lines, and can take on any value, as it's adjusted
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* by the user set value O_SIDESCROLL.
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*/
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typedef struct _smap {
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recno_t lno; /* 1-N: Physical file line number. */
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size_t coff; /* 0-N: Column offset in the line. */
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size_t soff; /* 1-N: Screen offset in the line. */
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/* vs_line() cache information. */
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size_t c_sboff; /* 0-N: offset of first character byte. */
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size_t c_eboff; /* 0-N: offset of last character byte. */
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u_int8_t c_scoff; /* 0-N: offset into the first character. */
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u_int8_t c_eclen; /* 1-N: columns from the last character. */
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u_int8_t c_ecsize; /* 1-N: size of the last character. */
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} SMAP;
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/* Macros to flush/test cached information. */
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#define SMAP_CACHE(smp) ((smp)->c_ecsize != 0)
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#define SMAP_FLUSH(smp) ((smp)->c_ecsize = 0)
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/* Character search information. */
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typedef enum { CNOTSET, FSEARCH, fSEARCH, TSEARCH, tSEARCH } cdir_t;
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typedef enum { AB_NOTSET, AB_NOTWORD, AB_INWORD } abb_t;
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typedef enum { Q_NOTSET, Q_BNEXT, Q_BTHIS, Q_VNEXT, Q_VTHIS } quote_t;
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/* Vi private, per-screen memory. */
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typedef struct _vi_private {
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VICMD cmd; /* Current command, motion. */
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VICMD motion;
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/*
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* !!!
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* The saved command structure can be modified by the underlying
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* vi functions, see v_Put() and v_put().
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*/
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VICMD sdot; /* Saved dot, motion command. */
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VICMD sdotmotion;
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CHAR_T *keyw; /* Keyword buffer. */
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size_t klen; /* Keyword length. */
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size_t keywlen; /* Keyword buffer length. */
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CHAR_T rlast; /* Last 'r' replacement character. */
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e_key_t rvalue; /* Value of last replacement character. */
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EVENT *rep; /* Input replay buffer. */
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size_t rep_len; /* Input replay buffer length. */
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size_t rep_cnt; /* Input replay buffer characters. */
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mtype_t mtype; /* Last displayed message type. */
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size_t linecount; /* 1-N: Output overwrite count. */
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size_t lcontinue; /* 1-N: Output line continue value. */
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size_t totalcount; /* 1-N: Output overwrite count. */
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/* Busy state. */
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int busy_ref; /* Busy reference count. */
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int busy_ch; /* Busy character. */
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size_t busy_fx; /* Busy character x coordinate. */
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size_t busy_oldy; /* Saved y coordinate. */
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size_t busy_oldx; /* Saved x coordinate. */
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struct timeval busy_tv; /* Busy timer. */
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char *ps; /* Paragraph plus section list. */
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u_long u_ccnt; /* Undo command count. */
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CHAR_T lastckey; /* Last search character. */
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cdir_t csearchdir; /* Character search direction. */
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SMAP *h_smap; /* First slot of the line map. */
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SMAP *t_smap; /* Last slot of the line map. */
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/*
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* One extra slot is always allocated for the map so that we can use
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* it to do vi :colon command input; see v_tcmd().
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*/
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recno_t sv_tm_lno; /* tcmd: saved TMAP lno field. */
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size_t sv_tm_coff; /* tcmd: saved TMAP coff field. */
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size_t sv_tm_soff; /* tcmd: saved TMAP soff field. */
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size_t sv_t_maxrows; /* tcmd: saved t_maxrows. */
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size_t sv_t_minrows; /* tcmd: saved t_minrows. */
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size_t sv_t_rows; /* tcmd: saved t_rows. */
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#define SIZE_HMAP(sp) (VIP(sp)->srows + 1)
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/*
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* Macros to get to the head/tail of the smap. If the screen only has
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* one line, HMAP can be equal to TMAP, so the code has to understand
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* the off-by-one errors that can result. If stepping through an SMAP
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* and operating on each entry, use sp->t_rows as the count of slots,
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* don't use a loop that compares <= TMAP.
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*/
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#define _HMAP(sp) (VIP(sp)->h_smap)
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#define HMAP _HMAP(sp)
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#define _TMAP(sp) (VIP(sp)->t_smap)
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#define TMAP _TMAP(sp)
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recno_t ss_lno; /* 1-N: vi_opt_screens cached line number. */
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size_t ss_screens; /* vi_opt_screens cached return value. */
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#define VI_SCR_CFLUSH(vip) vip->ss_lno = OOBLNO
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size_t srows; /* 1-N: rows in the terminal/window. */
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recno_t olno; /* 1-N: old cursor file line. */
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size_t ocno; /* 0-N: old file cursor column. */
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size_t sc_col; /* 0-N: LOGICAL screen column. */
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SMAP *sc_smap; /* SMAP entry where sc_col occurs. */
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#define VIP_CUR_INVALID 0x0001 /* Cursor position is unknown. */
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#define VIP_DIVIDER 0x0002 /* Divider line was displayed. */
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#define VIP_N_EX_PAINT 0x0004 /* Clear and repaint when ex finishes. */
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#define VIP_N_EX_REDRAW 0x0008 /* Schedule SC_SCR_REDRAW when ex finishes. */
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#define VIP_N_REFRESH 0x0010 /* Repaint (from SMAP) on the next refresh. */
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#define VIP_N_RENUMBER 0x0020 /* Renumber screen on the next refresh. */
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#define VIP_RCM_LAST 0x0040 /* Cursor drawn to the last column. */
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#define VIP_S_MODELINE 0x0080 /* Skip next modeline refresh. */
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#define VIP_S_REFRESH 0x0100 /* Skip next refresh. */
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u_int16_t flags;
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} VI_PRIVATE;
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/* Vi private area. */
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#define VIP(sp) ((VI_PRIVATE *)((sp)->vi_private))
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#define O_NUMBER_FMT "%7lu " /* O_NUMBER format, length. */
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#define O_NUMBER_LENGTH 8
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#define SCREEN_COLS(sp) /* Screen columns. */ \
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((O_ISSET(sp, O_NUMBER) ? (sp)->cols - O_NUMBER_LENGTH : (sp)->cols))
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/*
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* LASTLINE is the zero-based, last line in the screen. Note that it is correct
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* regardless of the changes in the screen to permit text input on the last line
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* of the screen, or the existence of small screens.
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*/
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#define LASTLINE(sp) \
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((sp)->t_maxrows < (sp)->rows ? (sp)->t_maxrows : (sp)->rows - 1)
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/*
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* Small screen (see vs_refresh.c, section 6a) and one-line screen test.
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* Note, both cannot be true for the same screen.
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*/
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#define IS_SMALL(sp) ((sp)->t_minrows != (sp)->t_maxrows)
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#define IS_ONELINE(sp) ((sp)->rows == 1)
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#define HALFTEXT(sp) /* Half text. */ \
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((sp)->t_rows == 1 ? 1 : (sp)->t_rows / 2)
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#define HALFSCREEN(sp) /* Half text screen. */ \
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((sp)->t_maxrows == 1 ? 1 : (sp)->t_maxrows / 2)
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/*
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* Next tab offset.
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*
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* !!!
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* There are problems with how the historical vi handled tabs. For example,
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* by doing "set ts=3" and building lines that fold, you can get it to step
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* through tabs as if they were spaces and move inserted characters to new
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* positions when <esc> is entered. I believe that nvi does tabs correctly,
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* but there are some historical incompatibilities.
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*/
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#define TAB_OFF(c) COL_OFF((c), O_VAL(sp, O_TABSTOP))
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/* If more than one screen being shown. */
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#define IS_SPLIT(sp) \
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((sp)->q.cqe_next != (void *)&(sp)->gp->dq || \
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(sp)->q.cqe_prev != (void *)&(sp)->gp->dq)
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/* Screen adjustment operations. */
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typedef enum { A_DECREASE, A_INCREASE, A_SET } adj_t;
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/* Screen position operations. */
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typedef enum { P_BOTTOM, P_FILL, P_MIDDLE, P_TOP } pos_t;
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/* Scrolling operations. */
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typedef enum {
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CNTRL_B, CNTRL_D, CNTRL_E, CNTRL_F,
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CNTRL_U, CNTRL_Y, Z_CARAT, Z_PLUS
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} scroll_t;
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/* Vi common error messages. */
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typedef enum {
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VIM_COMBUF, VIM_EMPTY, VIM_EOF, VIM_EOL,
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VIM_NOCOM, VIM_NOCOM_B, VIM_USAGE, VIM_WRESIZE
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} vim_t;
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#include "vi_extern.h"
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