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mirror of https://git.FreeBSD.org/src.git synced 2024-12-20 11:11:24 +00:00
freebsd/lib/libvgl/main.c
Kazutaka YOKOTA 5acf51ea02 - This is the new version of libvgl jointly developed by sos and I.
It adds new functions and extend some structures and can handle
  VESA modes.
- Update the man page.
- Bump the library version number.

(The old version will be added to compat3x.)
1999-11-08 11:37:46 +00:00

478 lines
13 KiB
C

/*-
* Copyright (c) 1991-1997 Søren Schmidt
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer
* in this position and unchanged.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software withough specific prior written permission
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* $FreeBSD$
*/
#include <stdio.h>
#include <sys/types.h>
#include <sys/signal.h>
#include <sys/file.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <machine/console.h>
#include "vgl.h"
#define min(x, y) (((x) < (y)) ? (x) : (y))
#define max(x, y) (((x) > (y)) ? (x) : (y))
VGLBitmap *VGLDisplay;
video_info_t VGLModeInfo;
video_adapter_info_t VGLAdpInfo;
byte *VGLBuf;
static int VGLMode;
static int VGLOldMode;
static size_t VGLBufSize;
static byte *VGLMem = MAP_FAILED;
static int VGLSwitchPending;
static int VGLOnDisplay;
static unsigned int VGLCurWindow;
static int VGLInitDone = 0;
void
VGLEnd()
{
struct vt_mode smode;
if (!VGLInitDone)
return;
VGLInitDone = 0;
signal(SIGUSR1, SIG_IGN);
if (VGLMem != MAP_FAILED) {
VGLClear(VGLDisplay, 0);
munmap(VGLMem, VGLAdpInfo.va_window_size);
}
if (VGLOldMode >= M_VESA_BASE) {
/* ugly, but necessary */
ioctl(0, _IO('V', VGLOldMode - M_VESA_BASE), 0);
if (VGLOldMode == M_VESA_800x600) {
int size[3];
size[0] = 80;
size[1] = 25;
size[2] = 16;
ioctl(0, KDRASTER, size);
}
} else {
ioctl(0, _IO('S', VGLOldMode), 0);
}
ioctl(0, KDDISABIO, 0);
ioctl(0, KDSETMODE, KD_TEXT);
smode.mode = VT_AUTO;
ioctl(0, VT_SETMODE, &smode);
if (VGLBuf)
free(VGLBuf);
VGLBuf = NULL;
free(VGLDisplay);
VGLDisplay = NULL;
VGLKeyboardEnd();
}
static void
VGLAbort()
{
VGLEnd();
exit(0);
}
static void
VGLSwitch()
{
if (!VGLOnDisplay)
VGLOnDisplay = 1;
else
VGLOnDisplay = 0;
VGLSwitchPending = 1;
signal(SIGUSR1, VGLSwitch);
}
int
VGLInit(int mode)
{
struct vt_mode smode;
int adptype;
if (VGLInitDone)
return -1;
signal(SIGUSR1, VGLSwitch);
signal(SIGINT, VGLAbort);
signal(SIGTERM, VGLAbort);
signal(SIGSEGV, VGLAbort);
signal(SIGBUS, VGLAbort);
VGLOnDisplay = 1;
VGLSwitchPending = 0;
if (ioctl(0, CONS_GET, &VGLOldMode) || ioctl(0, CONS_CURRENT, &adptype))
return -1;
if (IOCGROUP(mode) == 'V') /* XXX: this is ugly */
VGLModeInfo.vi_mode = (mode & 0x0ff) + M_VESA_BASE;
else
VGLModeInfo.vi_mode = mode & 0x0ff;
if (ioctl(0, CONS_MODEINFO, &VGLModeInfo)) /* FBIO_MODEINFO */
return -1;
VGLDisplay = (VGLBitmap *)malloc(sizeof(VGLBitmap));
if (VGLDisplay == NULL)
return -2;
if (ioctl(0, KDENABIO, 0)) {
free(VGLDisplay);
return -3;
}
VGLInitDone = 1;
/*
* vi_mem_model specifies the memory model of the current video mode
* in -CURRENT.
*/
switch (VGLModeInfo.vi_mem_model) {
case V_INFO_MM_PLANAR:
/* we can handle EGA/VGA planner modes only */
if (VGLModeInfo.vi_depth != 4 || VGLModeInfo.vi_planes != 4
|| (adptype != KD_EGA && adptype != KD_VGA)) {
VGLEnd();
return -4;
}
VGLDisplay->Type = VIDBUF4;
break;
case V_INFO_MM_PACKED:
/* we can do only 256 color packed modes */
if (VGLModeInfo.vi_depth != 8) {
VGLEnd();
return -4;
}
VGLDisplay->Type = VIDBUF8;
break;
case V_INFO_MM_VGAX:
VGLDisplay->Type = VIDBUF8X;
break;
default:
VGLEnd();
return -4;
}
ioctl(0, VT_WAITACTIVE, 0);
ioctl(0, KDSETMODE, KD_GRAPHICS);
if (ioctl(0, mode, 0)) {
VGLEnd();
return -5;
}
if (ioctl(0, CONS_ADPINFO, &VGLAdpInfo)) { /* FBIO_ADPINFO */
VGLEnd();
return -6;
}
/*
* Calculate the shadow screen buffer size. In -CURRENT, va_buffer_size
* always holds the entire frame buffer size, wheather it's in the linear
* mode or windowed mode.
* VGLBufSize = VGLAdpInfo.va_buffer_size;
* In -STABLE, va_buffer_size holds the frame buffer size, only if
* the linear frame buffer mode is supported. Otherwise the field is zero.
* We shall calculate the minimal size in this case:
* VGLAdpInfo.va_line_width*VGLModeInfo.vi_height*VGLModeInfo.vi_planes
* or
* VGLAdpInfo.va_window_size*VGLModeInfo.vi_planes;
* Use whichever is larger.
*/
if (VGLAdpInfo.va_buffer_size != 0)
VGLBufSize = VGLAdpInfo.va_buffer_size;
else
VGLBufSize = max(VGLAdpInfo.va_line_width*VGLModeInfo.vi_height,
VGLAdpInfo.va_window_size)*VGLModeInfo.vi_planes;
VGLBuf = malloc(VGLBufSize);
if (VGLBuf == NULL) {
VGLEnd();
return -7;
}
#ifdef LIBVGL_DEBUG
fprintf(stderr, "VGLBufSize:0x%x\n", VGLBufSize);
#endif
/* see if we are in the windowed buffer mode or in the linear buffer mode */
if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) {
if (VGLDisplay->Type == VIDBUF4)
VGLDisplay->Type = VIDBUF4S;
else if (VGLDisplay->Type == VIDBUF8)
VGLDisplay->Type = VIDBUF8S;
}
VGLMode = mode;
VGLCurWindow = 0;
VGLDisplay->Xsize = VGLModeInfo.vi_width;
VGLDisplay->Ysize = VGLModeInfo.vi_height;
VGLDisplay->VXsize = VGLAdpInfo.va_line_width
*8/(VGLModeInfo.vi_depth/VGLModeInfo.vi_planes);
VGLDisplay->VYsize = VGLBufSize/VGLModeInfo.vi_planes/VGLAdpInfo.va_line_width;
VGLDisplay->Xorigin = 0;
VGLDisplay->Yorigin = 0;
VGLMem = (byte*)mmap(0, VGLAdpInfo.va_window_size, PROT_READ|PROT_WRITE,
MAP_FILE, 0, 0);
if (VGLMem == MAP_FAILED) {
VGLEnd();
return -7;
}
VGLDisplay->Bitmap = VGLMem;
VGLSavePalette();
#ifdef LIBVGL_DEBUG
fprintf(stderr, "va_line_width:%d\n", VGLAdpInfo.va_line_width);
fprintf(stderr, "VGLXsize:%d, Ysize:%d, VXsize:%d, VYsize:%d\n",
VGLDisplay->Xsize, VGLDisplay->Ysize,
VGLDisplay->VXsize, VGLDisplay->VYsize);
#endif
smode.mode = VT_PROCESS;
smode.waitv = 0;
smode.relsig = SIGUSR1;
smode.acqsig = SIGUSR1;
smode.frsig = SIGINT;
if (ioctl(0, VT_SETMODE, &smode)) {
VGLEnd();
return -9;
}
VGLTextSetFontFile((byte*)0);
VGLClear(VGLDisplay, 0);
return 0;
}
void
VGLCheckSwitch()
{
while (VGLSwitchPending) {
unsigned int offset;
unsigned int len;
int i;
VGLSwitchPending = 0;
if (VGLOnDisplay) {
ioctl(0, KDENABIO, 0);
ioctl(0, KDSETMODE, KD_GRAPHICS);
ioctl(0, VGLMode, 0);
VGLCurWindow = 0;
VGLMem = (byte*)mmap(0, VGLAdpInfo.va_window_size, PROT_READ|PROT_WRITE,
MAP_FILE, 0, 0);
/* XXX: what if mmap() has failed! */
VGLDisplay->Type = VIDBUF8; /* XXX */
switch (VGLModeInfo.vi_mem_model) {
case V_INFO_MM_PLANAR:
if (VGLModeInfo.vi_depth == 4 && VGLModeInfo.vi_planes == 4) {
if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
VGLDisplay->Type = VIDBUF4S;
else
VGLDisplay->Type = VIDBUF4;
} else {
/* shouldn't be happening */
}
break;
case V_INFO_MM_PACKED:
if (VGLModeInfo.vi_depth == 8) {
if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
VGLDisplay->Type = VIDBUF8S;
else
VGLDisplay->Type = VIDBUF8;
} else {
/* shouldn't be happening */
}
break;
case V_INFO_MM_VGAX:
VGLDisplay->Type = VIDBUF8X;
break;
default:
/* shouldn't be happening */
break;
}
VGLDisplay->Bitmap = VGLMem;
VGLDisplay->Xsize = VGLModeInfo.vi_width;
VGLDisplay->Ysize = VGLModeInfo.vi_height;
VGLSetVScreenSize(VGLDisplay, VGLDisplay->VXsize, VGLDisplay->VYsize);
VGLPanScreen(VGLDisplay, VGLDisplay->Xorigin, VGLDisplay->Yorigin);
switch (VGLDisplay->Type) {
case VIDBUF4S:
outb(0x3c6, 0xff);
outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */
outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */
for (offset = 0; offset < VGLBufSize/VGLModeInfo.vi_planes;
offset += len) {
VGLSetSegment(offset);
len = min(VGLBufSize/VGLModeInfo.vi_planes - offset,
VGLAdpInfo.va_window_size);
for (i = 0; i < VGLModeInfo.vi_planes; i++) {
outb(0x3c4, 0x02);
outb(0x3c5, 0x01<<i);
bcopy(&VGLBuf[i*VGLBufSize/VGLModeInfo.vi_planes + offset],
VGLMem, len);
}
}
break;
case VIDBUF4:
case VIDBUF8X:
outb(0x3c6, 0xff);
outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */
outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */
for (i = 0; i < VGLModeInfo.vi_planes; i++) {
outb(0x3c4, 0x02);
outb(0x3c5, 0x01<<i);
bcopy(&VGLBuf[i*VGLAdpInfo.va_window_size], VGLMem,
VGLAdpInfo.va_window_size);
}
break;
case VIDBUF8:
case VIDBUF8S:
for (offset = 0; offset < VGLBufSize; offset += len) {
VGLSetSegment(offset);
len = min(VGLBufSize - offset, VGLAdpInfo.va_window_size);
bcopy(&VGLBuf[offset], VGLMem, len);
}
break;
}
VGLRestorePalette();
ioctl(0, VT_RELDISP, VT_ACKACQ);
}
else {
switch (VGLDisplay->Type) {
case VIDBUF4S:
for (offset = 0; offset < VGLBufSize/VGLModeInfo.vi_planes;
offset += len) {
VGLSetSegment(offset);
len = min(VGLBufSize/VGLModeInfo.vi_planes - offset,
VGLAdpInfo.va_window_size);
for (i = 0; i < VGLModeInfo.vi_planes; i++) {
outb(0x3ce, 0x04);
outb(0x3cf, i);
bcopy(VGLMem, &VGLBuf[i*VGLBufSize/VGLModeInfo.vi_planes + offset],
len);
}
}
break;
case VIDBUF4:
case VIDBUF8X:
/*
* NOTE: the saved buffer is NOT in the MEMBUF format which
* the ordinary memory bitmap object is stored in. XXX
*/
for (i = 0; i < VGLModeInfo.vi_planes; i++) {
outb(0x3ce, 0x04);
outb(0x3cf, i);
bcopy(VGLMem, &VGLBuf[i*VGLAdpInfo.va_window_size],
VGLAdpInfo.va_window_size);
}
break;
case VIDBUF8:
case VIDBUF8S:
for (offset = 0; offset < VGLBufSize; offset += len) {
VGLSetSegment(offset);
len = min(VGLBufSize - offset, VGLAdpInfo.va_window_size);
bcopy(VGLMem, &VGLBuf[offset], len);
}
break;
}
VGLMem = MAP_FAILED;
munmap(VGLDisplay->Bitmap, VGLAdpInfo.va_window_size);
ioctl(0, VGLOldMode, 0);
ioctl(0, KDSETMODE, KD_TEXT);
ioctl(0, KDDISABIO, 0);
ioctl(0, VT_RELDISP, VT_TRUE);
VGLDisplay->Bitmap = VGLBuf;
VGLDisplay->Type = MEMBUF;
VGLDisplay->Xsize = VGLDisplay->VXsize;
VGLDisplay->Ysize = VGLDisplay->VYsize;
while (!VGLOnDisplay) pause();
}
}
}
int
VGLSetSegment(unsigned int offset)
{
if (offset/VGLAdpInfo.va_window_size != VGLCurWindow) {
ioctl(0, CONS_SETWINORG, offset); /* FBIO_SETWINORG */
VGLCurWindow = offset/VGLAdpInfo.va_window_size;
}
return (offset%VGLAdpInfo.va_window_size);
}
int
VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize)
{
if (VXsize < object->Xsize || VYsize < object->Ysize)
return -1;
if (object->Type == MEMBUF)
return -1;
if (ioctl(0, FBIO_SETLINEWIDTH, &VXsize))
return -1;
ioctl(0, CONS_ADPINFO, &VGLAdpInfo); /* FBIO_ADPINFO */
object->VXsize = VGLAdpInfo.va_line_width
*8/(VGLModeInfo.vi_depth/VGLModeInfo.vi_planes);
object->VYsize = VGLBufSize/VGLModeInfo.vi_planes/VGLAdpInfo.va_line_width;
if (VYsize < object->VYsize)
object->VYsize = VYsize;
#ifdef LIBVGL_DEBUG
fprintf(stderr, "new size: VGLXsize:%d, Ysize:%d, VXsize:%d, VYsize:%d\n",
object->Xsize, object->Ysize, object->VXsize, object->VYsize);
#endif
return 0;
}
int
VGLPanScreen(VGLBitmap *object, int x, int y)
{
video_display_start_t origin;
if (x < 0 || x + object->Xsize > object->VXsize
|| y < 0 || y + object->Ysize > object->VYsize)
return -1;
if (object->Type == MEMBUF)
return 0;
origin.x = x;
origin.y = y;
if (ioctl(0, FBIO_SETDISPSTART, &origin))
return -1;
object->Xorigin = x;
object->Yorigin = y;
#ifdef LIBVGL_DEBUG
fprintf(stderr, "new origin: (%d, %d)\n", x, y);
#endif
return 0;
}