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freebsd/games/phantasia/phantglobs.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

114 lines
4.2 KiB
C

/*
* phantglobs.c - globals for Phantasia
*/
#include "include.h"
double Circle; /* which circle player is in */
double Shield; /* force field thrown up in monster battle */
bool Beyond; /* set if player is beyond point of no return */
bool Marsh; /* set if player is in dead marshes */
bool Throne; /* set if player is on throne */
bool Changed; /* set if important player stats have changed */
bool Wizard; /* set if player is the 'wizard' of the game */
bool Timeout; /* set if short timeout waiting for input */
bool Windows; /* set if we are set up for curses stuff */
bool Luckout; /* set if we have tried to luck out in fight */
bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
bool Echo; /* set if echo input to terminal */
int Users; /* number of users currently playing */
int Whichmonster; /* which monster we are fighting */
int Lines; /* line on screen counter for fight routines */
jmp_buf Fightenv; /* used to jump into fight routine */
jmp_buf Timeoenv; /* used for timing out waiting for input */
long Fileloc; /* location in file of player statistics */
char *Login; /* pointer to login of player */
char *Enemyname; /* pointer name of monster/player we are battling*/
struct player Player; /* stats for player */
struct player Other; /* stats for another player */
struct monster Curmonster;/* stats for current monster */
struct energyvoid Enrgyvoid;/* energy void buffer */
struct charstats *Statptr;/* pointer into Stattable[] */
/* lookup table for character type dependent statistics */
struct charstats Stattable[7] =
{
/* MAGIC USER */
/* max brains, max mana, weakness, gold tote, ring duration */
15.0, 200.0, 18.0, 175.0, 10,
/* quickness strength mana energy brains magic lvl */
30, 6, 0.0, 10, 6, 2.0, 50,51,75.0, 30,16,20.0, 60,26, 6.0, 5, 5,2.75,
/* FIGHTER */
/* max brains, max mana, weakness, gold tote, ring duration */
10.0, 110.0, 15.0, 220.0, 20,
/* quickness strength mana energy brains magic lvl */
30, 6, 0.0, 40,16, 3.0, 30,21,40.0, 45,26,30.0, 25,21, 3.0, 3, 4, 1.5,
/* ELF */
/* max brains, max mana, weakness, gold tote, ring duration */
12.0, 150.0, 17.0, 190.0, 13,
/* quickness strength mana energy brains magic lvl */
32, 7, 0.0, 35,11, 2.5, 45,46,65.0, 30,21,25.0, 40,26, 4.0, 4, 4, 2.0,
/* DWARF */
/* max brains, max mana, weakness, gold tote, ring duration */
7.0, 80.0, 13.0, 255.0, 25,
/* quickness strength mana energy brains magic lvl */
25, 6, 0.0, 50,21, 5.0, 25,21,30.0, 60,41,35.0, 20,21, 2.5, 2, 4, 1.0,
/* HALFLING */
/* max brains, max mana, weakness, gold tote, ring duration */
11.0, 80.0, 10.0, 125.0, 40,
/* quickness strength mana energy brains magic lvl */
34, 0, 0.0, 20, 6, 2.0, 25,21,30.0, 55,36,30.0, 40,36, 4.5, 1, 4, 1.0,
/* EXPERIMENTO */
/* max brains, max mana, weakness, gold tote, ring duration */
9.0, 90.0, 16.0, 160.0, 20,
/* quickness strength mana energy brains magic lvl */
27, 0, 0.0, 25, 0, 0.0, 100,0, 0.0, 35, 0, 0.0, 25, 0, 0.0, 2, 0, 0.0,
/* SUPER */
/* max brains, max mana, weakness, gold tote, ring duration */
15.0, 200.0, 10.0, 225.0, 40,
/* quickness strength mana energy brains magic lvl */
38, 0, 0.0, 65, 0, 5.0, 100,0,75.0, 80, 0,35.0, 85, 0, 6.0, 9, 0,2.75
};
/* menu of items for purchase */
struct menuitem Menu[] =
{
"Mana", 1,
"Shield", 5,
"Book", 200,
"Sword", 500,
"Charm", 1000,
"Quicksilver", 2500,
"Blessing", 1000,
};
FILE *Playersfp; /* pointer to open player file */
FILE *Monstfp; /* pointer to open monster file */
FILE *Messagefp; /* pointer to open message file */
FILE *Energyvoidfp; /* pointer to open energy void file */
char Databuf[SZ_DATABUF]; /* a place to read data into */
/* some canned strings for messages */
char Illcmd[] = "Illegal command.\n";
char Illmove[] = "Too far.\n";
char Illspell[] = "Illegal spell.\n";
char Nomana[] = "Not enought mana for that spell.\n";
char Somebetter[] = "But you already have something better.\n";
char Nobetter[] = "That's no better than what you already have.\n";