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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
290 lines
6.0 KiB
C
290 lines
6.0 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.do_name.c - version 1.0.3 */
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#include "hack.h"
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#include <stdio.h>
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extern char plname[];
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coord
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getpos(force,goal) int force; char *goal; {
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register cx,cy,i,c;
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extern char sdir[]; /* defined in hack.c */
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extern schar xdir[], ydir[]; /* idem */
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extern char *visctrl(); /* see below */
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coord cc;
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pline("(For instructions type a ?)");
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cx = u.ux;
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cy = u.uy;
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curs(cx,cy+2);
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while((c = readchar()) != '.'){
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for(i=0; i<8; i++) if(sdir[i] == c){
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if(1 <= cx + xdir[i] && cx + xdir[i] <= COLNO)
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cx += xdir[i];
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if(0 <= cy + ydir[i] && cy + ydir[i] <= ROWNO-1)
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cy += ydir[i];
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goto nxtc;
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}
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if(c == '?'){
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pline("Use [hjkl] to move the cursor to %s.", goal);
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pline("Type a . when you are at the right place.");
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} else {
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pline("Unknown direction: '%s' (%s).",
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visctrl(c),
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force ? "use hjkl or ." : "aborted");
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if(force) goto nxtc;
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cc.x = -1;
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cc.y = 0;
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return(cc);
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}
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nxtc: ;
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curs(cx,cy+2);
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}
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cc.x = cx;
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cc.y = cy;
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return(cc);
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}
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do_mname(){
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char buf[BUFSZ];
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coord cc;
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register int cx,cy,lth,i;
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register struct monst *mtmp, *mtmp2;
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extern char *lmonnam();
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cc = getpos(0, "the monster you want to name");
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cx = cc.x;
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cy = cc.y;
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if(cx < 0) return(0);
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mtmp = m_at(cx,cy);
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if(!mtmp){
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if(cx == u.ux && cy == u.uy)
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pline("This ugly monster is called %s and cannot be renamed.",
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plname);
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else
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pline("There is no monster there.");
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return(1);
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}
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if(mtmp->mimic){
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pline("I see no monster there.");
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return(1);
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}
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if(!cansee(cx,cy)) {
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pline("I cannot see a monster there.");
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return(1);
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}
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pline("What do you want to call %s? ", lmonnam(mtmp));
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getlin(buf);
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clrlin();
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if(!*buf || *buf == '\033')
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return(1);
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lth = strlen(buf)+1;
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if(lth > 63){
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buf[62] = 0;
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lth = 63;
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}
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mtmp2 = newmonst(mtmp->mxlth + lth);
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*mtmp2 = *mtmp;
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for(i=0; i<mtmp->mxlth; i++)
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((char *) mtmp2->mextra)[i] = ((char *) mtmp->mextra)[i];
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mtmp2->mnamelth = lth;
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(void) strcpy(NAME(mtmp2), buf);
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replmon(mtmp,mtmp2);
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return(1);
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}
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/*
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* This routine changes the address of obj . Be careful not to call it
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* when there might be pointers around in unknown places. For now: only
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* when obj is in the inventory.
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*/
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do_oname(obj) register struct obj *obj; {
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register struct obj *otmp, *otmp2;
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register lth;
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char buf[BUFSZ];
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pline("What do you want to name %s? ", doname(obj));
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getlin(buf);
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clrlin();
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if(!*buf || *buf == '\033')
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return;
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lth = strlen(buf)+1;
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if(lth > 63){
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buf[62] = 0;
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lth = 63;
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}
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otmp2 = newobj(lth);
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*otmp2 = *obj;
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otmp2->onamelth = lth;
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(void) strcpy(ONAME(otmp2), buf);
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setworn((struct obj *) 0, obj->owornmask);
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setworn(otmp2, otmp2->owornmask);
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/* do freeinv(obj); etc. by hand in order to preserve
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the position of this object in the inventory */
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if(obj == invent) invent = otmp2;
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else for(otmp = invent; ; otmp = otmp->nobj){
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if(!otmp)
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panic("Do_oname: cannot find obj.");
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if(otmp->nobj == obj){
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otmp->nobj = otmp2;
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break;
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}
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}
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/* obfree(obj, otmp2); /* now unnecessary: no pointers on bill */
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free((char *) obj); /* let us hope nobody else saved a pointer */
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}
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ddocall()
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{
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register struct obj *obj;
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pline("Do you want to name an individual object? [ny] ");
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switch(readchar()) {
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case '\033':
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break;
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case 'y':
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obj = getobj("#", "name");
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if(obj) do_oname(obj);
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break;
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default:
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obj = getobj("?!=/", "call");
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if(obj) docall(obj);
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}
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return(0);
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}
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docall(obj)
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register struct obj *obj;
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{
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char buf[BUFSZ];
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struct obj otemp;
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register char **str1;
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extern char *xname();
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register char *str;
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otemp = *obj;
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otemp.quan = 1;
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otemp.onamelth = 0;
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str = xname(&otemp);
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pline("Call %s %s: ", index(vowels,*str) ? "an" : "a", str);
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getlin(buf);
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clrlin();
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if(!*buf || *buf == '\033')
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return;
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str = newstring(strlen(buf)+1);
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(void) strcpy(str,buf);
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str1 = &(objects[obj->otyp].oc_uname);
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if(*str1) free(*str1);
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*str1 = str;
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}
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char *ghostnames[] = { /* these names should have length < PL_NSIZ */
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"adri", "andries", "andreas", "bert", "david", "dirk", "emile",
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"frans", "fred", "greg", "hether", "jay", "john", "jon", "kay",
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"kenny", "maud", "michiel", "mike", "peter", "robert", "ron",
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"tom", "wilmar"
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};
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char *
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xmonnam(mtmp, vb) register struct monst *mtmp; int vb; {
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static char buf[BUFSZ]; /* %% */
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extern char *shkname();
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if(mtmp->mnamelth && !vb) {
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(void) strcpy(buf, NAME(mtmp));
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return(buf);
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}
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switch(mtmp->data->mlet) {
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case ' ':
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{ register char *gn = (char *) mtmp->mextra;
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if(!*gn) { /* might also look in scorefile */
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gn = ghostnames[rn2(SIZE(ghostnames))];
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if(!rn2(2)) (void)
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strcpy((char *) mtmp->mextra, !rn2(5) ? plname : gn);
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}
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(void) sprintf(buf, "%s's ghost", gn);
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}
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break;
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case '@':
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if(mtmp->isshk) {
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(void) strcpy(buf, shkname(mtmp));
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break;
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}
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/* fall into next case */
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default:
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(void) sprintf(buf, "the %s%s",
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mtmp->minvis ? "invisible " : "",
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mtmp->data->mname);
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}
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if(vb && mtmp->mnamelth) {
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(void) strcat(buf, " called ");
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(void) strcat(buf, NAME(mtmp));
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}
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return(buf);
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}
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char *
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lmonnam(mtmp) register struct monst *mtmp; {
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return(xmonnam(mtmp, 1));
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}
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char *
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monnam(mtmp) register struct monst *mtmp; {
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return(xmonnam(mtmp, 0));
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}
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char *
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Monnam(mtmp) register struct monst *mtmp; {
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register char *bp = monnam(mtmp);
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if('a' <= *bp && *bp <= 'z') *bp += ('A' - 'a');
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return(bp);
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}
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char *
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amonnam(mtmp,adj)
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register struct monst *mtmp;
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register char *adj;
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{
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register char *bp = monnam(mtmp);
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static char buf[BUFSZ]; /* %% */
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if(!strncmp(bp, "the ", 4)) bp += 4;
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(void) sprintf(buf, "the %s %s", adj, bp);
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return(buf);
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}
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char *
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Amonnam(mtmp, adj)
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register struct monst *mtmp;
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register char *adj;
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{
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register char *bp = amonnam(mtmp,adj);
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*bp = 'T';
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return(bp);
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}
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char *
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Xmonnam(mtmp) register struct monst *mtmp; {
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register char *bp = Monnam(mtmp);
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if(!strncmp(bp, "The ", 4)) {
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bp += 2;
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*bp = 'A';
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}
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return(bp);
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}
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char *
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visctrl(c)
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char c;
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{
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static char ccc[3];
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if(c < 040) {
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ccc[0] = '^';
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ccc[1] = c + 0100;
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ccc[2] = 0;
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} else {
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ccc[0] = c;
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ccc[1] = 0;
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}
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return(ccc);
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}
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