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freebsd/games/hack/hack.do_name.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

290 lines
6.0 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.do_name.c - version 1.0.3 */
#include "hack.h"
#include <stdio.h>
extern char plname[];
coord
getpos(force,goal) int force; char *goal; {
register cx,cy,i,c;
extern char sdir[]; /* defined in hack.c */
extern schar xdir[], ydir[]; /* idem */
extern char *visctrl(); /* see below */
coord cc;
pline("(For instructions type a ?)");
cx = u.ux;
cy = u.uy;
curs(cx,cy+2);
while((c = readchar()) != '.'){
for(i=0; i<8; i++) if(sdir[i] == c){
if(1 <= cx + xdir[i] && cx + xdir[i] <= COLNO)
cx += xdir[i];
if(0 <= cy + ydir[i] && cy + ydir[i] <= ROWNO-1)
cy += ydir[i];
goto nxtc;
}
if(c == '?'){
pline("Use [hjkl] to move the cursor to %s.", goal);
pline("Type a . when you are at the right place.");
} else {
pline("Unknown direction: '%s' (%s).",
visctrl(c),
force ? "use hjkl or ." : "aborted");
if(force) goto nxtc;
cc.x = -1;
cc.y = 0;
return(cc);
}
nxtc: ;
curs(cx,cy+2);
}
cc.x = cx;
cc.y = cy;
return(cc);
}
do_mname(){
char buf[BUFSZ];
coord cc;
register int cx,cy,lth,i;
register struct monst *mtmp, *mtmp2;
extern char *lmonnam();
cc = getpos(0, "the monster you want to name");
cx = cc.x;
cy = cc.y;
if(cx < 0) return(0);
mtmp = m_at(cx,cy);
if(!mtmp){
if(cx == u.ux && cy == u.uy)
pline("This ugly monster is called %s and cannot be renamed.",
plname);
else
pline("There is no monster there.");
return(1);
}
if(mtmp->mimic){
pline("I see no monster there.");
return(1);
}
if(!cansee(cx,cy)) {
pline("I cannot see a monster there.");
return(1);
}
pline("What do you want to call %s? ", lmonnam(mtmp));
getlin(buf);
clrlin();
if(!*buf || *buf == '\033')
return(1);
lth = strlen(buf)+1;
if(lth > 63){
buf[62] = 0;
lth = 63;
}
mtmp2 = newmonst(mtmp->mxlth + lth);
*mtmp2 = *mtmp;
for(i=0; i<mtmp->mxlth; i++)
((char *) mtmp2->mextra)[i] = ((char *) mtmp->mextra)[i];
mtmp2->mnamelth = lth;
(void) strcpy(NAME(mtmp2), buf);
replmon(mtmp,mtmp2);
return(1);
}
/*
* This routine changes the address of obj . Be careful not to call it
* when there might be pointers around in unknown places. For now: only
* when obj is in the inventory.
*/
do_oname(obj) register struct obj *obj; {
register struct obj *otmp, *otmp2;
register lth;
char buf[BUFSZ];
pline("What do you want to name %s? ", doname(obj));
getlin(buf);
clrlin();
if(!*buf || *buf == '\033')
return;
lth = strlen(buf)+1;
if(lth > 63){
buf[62] = 0;
lth = 63;
}
otmp2 = newobj(lth);
*otmp2 = *obj;
otmp2->onamelth = lth;
(void) strcpy(ONAME(otmp2), buf);
setworn((struct obj *) 0, obj->owornmask);
setworn(otmp2, otmp2->owornmask);
/* do freeinv(obj); etc. by hand in order to preserve
the position of this object in the inventory */
if(obj == invent) invent = otmp2;
else for(otmp = invent; ; otmp = otmp->nobj){
if(!otmp)
panic("Do_oname: cannot find obj.");
if(otmp->nobj == obj){
otmp->nobj = otmp2;
break;
}
}
/* obfree(obj, otmp2); /* now unnecessary: no pointers on bill */
free((char *) obj); /* let us hope nobody else saved a pointer */
}
ddocall()
{
register struct obj *obj;
pline("Do you want to name an individual object? [ny] ");
switch(readchar()) {
case '\033':
break;
case 'y':
obj = getobj("#", "name");
if(obj) do_oname(obj);
break;
default:
obj = getobj("?!=/", "call");
if(obj) docall(obj);
}
return(0);
}
docall(obj)
register struct obj *obj;
{
char buf[BUFSZ];
struct obj otemp;
register char **str1;
extern char *xname();
register char *str;
otemp = *obj;
otemp.quan = 1;
otemp.onamelth = 0;
str = xname(&otemp);
pline("Call %s %s: ", index(vowels,*str) ? "an" : "a", str);
getlin(buf);
clrlin();
if(!*buf || *buf == '\033')
return;
str = newstring(strlen(buf)+1);
(void) strcpy(str,buf);
str1 = &(objects[obj->otyp].oc_uname);
if(*str1) free(*str1);
*str1 = str;
}
char *ghostnames[] = { /* these names should have length < PL_NSIZ */
"adri", "andries", "andreas", "bert", "david", "dirk", "emile",
"frans", "fred", "greg", "hether", "jay", "john", "jon", "kay",
"kenny", "maud", "michiel", "mike", "peter", "robert", "ron",
"tom", "wilmar"
};
char *
xmonnam(mtmp, vb) register struct monst *mtmp; int vb; {
static char buf[BUFSZ]; /* %% */
extern char *shkname();
if(mtmp->mnamelth && !vb) {
(void) strcpy(buf, NAME(mtmp));
return(buf);
}
switch(mtmp->data->mlet) {
case ' ':
{ register char *gn = (char *) mtmp->mextra;
if(!*gn) { /* might also look in scorefile */
gn = ghostnames[rn2(SIZE(ghostnames))];
if(!rn2(2)) (void)
strcpy((char *) mtmp->mextra, !rn2(5) ? plname : gn);
}
(void) sprintf(buf, "%s's ghost", gn);
}
break;
case '@':
if(mtmp->isshk) {
(void) strcpy(buf, shkname(mtmp));
break;
}
/* fall into next case */
default:
(void) sprintf(buf, "the %s%s",
mtmp->minvis ? "invisible " : "",
mtmp->data->mname);
}
if(vb && mtmp->mnamelth) {
(void) strcat(buf, " called ");
(void) strcat(buf, NAME(mtmp));
}
return(buf);
}
char *
lmonnam(mtmp) register struct monst *mtmp; {
return(xmonnam(mtmp, 1));
}
char *
monnam(mtmp) register struct monst *mtmp; {
return(xmonnam(mtmp, 0));
}
char *
Monnam(mtmp) register struct monst *mtmp; {
register char *bp = monnam(mtmp);
if('a' <= *bp && *bp <= 'z') *bp += ('A' - 'a');
return(bp);
}
char *
amonnam(mtmp,adj)
register struct monst *mtmp;
register char *adj;
{
register char *bp = monnam(mtmp);
static char buf[BUFSZ]; /* %% */
if(!strncmp(bp, "the ", 4)) bp += 4;
(void) sprintf(buf, "the %s %s", adj, bp);
return(buf);
}
char *
Amonnam(mtmp, adj)
register struct monst *mtmp;
register char *adj;
{
register char *bp = amonnam(mtmp,adj);
*bp = 'T';
return(bp);
}
char *
Xmonnam(mtmp) register struct monst *mtmp; {
register char *bp = Monnam(mtmp);
if(!strncmp(bp, "The ", 4)) {
bp += 2;
*bp = 'A';
}
return(bp);
}
char *
visctrl(c)
char c;
{
static char ccc[3];
if(c < 040) {
ccc[0] = '^';
ccc[1] = c + 0100;
ccc[2] = 0;
} else {
ccc[0] = c;
ccc[1] = 0;
}
return(ccc);
}