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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
273 lines
6.5 KiB
C
273 lines
6.5 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)misc.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "monop.ext"
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# include <ctype.h>
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# include <signal.h>
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/*
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* This routine executes a truncated set of commands until a
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* "yes or "no" answer is gotten.
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*/
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getyn(prompt)
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reg char *prompt; {
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reg int com;
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for (;;)
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if ((com=getinp(prompt, yn)) < 2)
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return com;
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else
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(*func[com-2])();
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}
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/*
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* This routine tells the player if he's out of money.
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*/
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notify() {
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if (cur_p->money < 0)
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printf("That leaves you $%d in debt\n", -cur_p->money);
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else if (cur_p->money == 0)
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printf("that leaves you broke\n");
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else if (fixing && !told_em && cur_p->money > 0) {
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printf("-- You are now Solvent ---\n");
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told_em = TRUE;
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}
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}
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/*
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* This routine switches to the next player
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*/
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next_play() {
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player = ++player % num_play;
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cur_p = &play[player];
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num_doub = 0;
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}
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/*
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* This routine gets an integer from the keyboard after the
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* given prompt.
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*/
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get_int(prompt)
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reg char *prompt; {
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reg int num;
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reg char *sp;
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char buf[257];
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for (;;) {
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inter:
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printf(prompt);
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num = 0;
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for (sp = buf; (*sp=getchar()) != '\n'; sp++)
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if (*sp == -1) /* check for interrupted system call */
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goto inter;
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if (sp == buf)
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continue;
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for (sp = buf; isspace(*sp); sp++)
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continue;
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for (; isdigit(*sp); sp++)
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num = num * 10 + *sp - '0';
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if (*sp == '\n')
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return num;
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else
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printf("I can't understand that\n");
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}
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}
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/*
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* This routine sets the monopoly flag from the list given.
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*/
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set_ownlist(pl)
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int pl; {
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reg int num; /* general counter */
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reg MON *orig; /* remember starting monop ptr */
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reg OWN *op; /* current owned prop */
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OWN *orig_op; /* origianl prop before loop */
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op = play[pl].own_list;
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#ifdef DEBUG
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printf("op [%d] = play[pl [%d] ].own_list;\n", op, pl);
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#endif
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while (op) {
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#ifdef DEBUG
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printf("op->sqr->type = %d\n", op->sqr->type);
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#endif
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switch (op->sqr->type) {
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case UTIL:
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#ifdef DEBUG
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printf(" case UTIL:\n");
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#endif
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for (num = 0; op && op->sqr->type == UTIL; op = op->next)
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num++;
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play[pl].num_util = num;
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#ifdef DEBUG
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printf("play[pl].num_util = num [%d];\n", num);
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#endif
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break;
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case RR:
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#ifdef DEBUG
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printf(" case RR:\n");
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#endif
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for (num = 0; op && op->sqr->type == RR; op = op->next) {
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#ifdef DEBUG
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printf("iter: %d\n", num);
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printf("op = %d, op->sqr = %d, op->sqr->type = %d\n", op, op->sqr, op->sqr->type);
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#endif
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num++;
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}
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play[pl].num_rr = num;
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#ifdef DEBUG
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printf("play[pl].num_rr = num [%d];\n", num);
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#endif
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break;
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case PRPTY:
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#ifdef DEBUG
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printf(" case PRPTY:\n");
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#endif
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orig = op->sqr->desc->mon_desc;
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orig_op = op;
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num = 0;
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while (op && op->sqr->desc->mon_desc == orig) {
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#ifdef DEBUG
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printf("iter: %d\n", num);
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#endif
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num++;
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#ifdef DEBUG
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printf("op = op->next ");
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#endif
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op = op->next;
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#ifdef DEBUG
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printf("[%d];\n", op);
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#endif
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}
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#ifdef DEBUG
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printf("num = %d\n");
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#endif
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if (orig == 0) {
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printf("panic: bad monopoly descriptor: orig = %d\n", orig);
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printf("player # %d\n", pl+1);
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printhold(pl);
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printf("orig_op = %d\n", orig_op);
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printf("orig_op->sqr->type = %d (PRPTY)\n", op->sqr->type);
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printf("orig_op->next = %d\n", op->next);
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printf("orig_op->sqr->desc = %d\n", op->sqr->desc);
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printf("op = %d\n", op);
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printf("op->sqr->type = %d (PRPTY)\n", op->sqr->type);
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printf("op->next = %d\n", op->next);
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printf("op->sqr->desc = %d\n", op->sqr->desc);
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printf("num = %d\n", num);
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}
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#ifdef DEBUG
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printf("orig->num_in = %d\n", orig->num_in);
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#endif
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if (num == orig->num_in)
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is_monop(orig, pl);
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else
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isnot_monop(orig);
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break;
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}
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}
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}
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/*
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* This routine sets things up as if it is a new monopoly
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*/
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is_monop(mp, pl)
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reg MON *mp;
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int pl; {
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reg char *sp;
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reg int i;
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mp->owner = pl;
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mp->num_own = mp->num_in;
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for (i = 0; i < mp->num_in; i++)
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mp->sq[i]->desc->monop = TRUE;
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mp->name = mp->mon_n;
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}
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/*
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* This routine sets things up as if it is no longer a monopoly
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*/
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isnot_monop(mp)
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reg MON *mp; {
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reg char *sp;
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reg int i;
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mp->owner = -1;
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for (i = 0; i < mp->num_in; i++)
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mp->sq[i]->desc->monop = FALSE;
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mp->name = mp->not_m;
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}
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/*
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* This routine gives a list of the current player's routine
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*/
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list() {
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printhold(player);
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}
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/*
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* This routine gives a list of a given players holdings
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*/
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list_all() {
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reg int pl;
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while ((pl=getinp("Whose holdings do you want to see? ", name_list)) < num_play)
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printhold(pl);
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}
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/*
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* This routine gives the players a chance before it exits.
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*/
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void
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quit() {
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putchar('\n');
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if (getyn("Do you all really want to quit? ", yn) == 0)
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exit(0);
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signal(SIGINT, quit);
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}
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/*
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* This routine copies one structure to another
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*/
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cpy_st(s1, s2, size)
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reg int *s1, *s2, size; {
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size /= 2;
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while (size--)
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*s1++ = *s2++;
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}
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