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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
275 lines
7.2 KiB
C
275 lines
7.2 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)assorted.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "externs.h"
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table(rig, shot, hittable, on, from, roll)
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struct ship *on, *from;
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int rig, shot, hittable, roll;
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{
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register int hhits = 0, chits = 0, ghits = 0, rhits = 0;
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int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0;
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int guns, car, pc, hull;
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int crew[3];
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register int n;
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int rigg[4];
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char *message;
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struct Tables *tp;
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pc = on->file->pcrew;
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hull = on->specs->hull;
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crew[0] = on->specs->crew1;
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crew[1] = on->specs->crew2;
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crew[2] = on->specs->crew3;
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rigg[0] = on->specs->rig1;
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rigg[1] = on->specs->rig2;
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rigg[2] = on->specs->rig3;
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rigg[3] = on->specs->rig4;
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if (shot == L_GRAPE)
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Chit = chits = hittable;
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else {
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tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
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Chit = chits = tp->C;
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Rhit = rhits = tp->R;
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Hhit = hhits = tp->H;
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Ghit = ghits = tp->G;
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if (on->file->FS)
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rhits *= 2;
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if (shot == L_CHAIN) {
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Ghit = ghits = 0;
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Hhit = hhits = 0;
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}
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}
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if (on->file->captured != 0) {
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pc -= (chits + 1) / 2;
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chits /= 2;
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}
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for (n = 0; n < 3; n++)
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if (chits > crew[n]) {
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chits -= crew[n];
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crew[n] = 0;
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} else {
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crew[n] -= chits;
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chits = 0;
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}
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for (n = 0; n < 3; n++)
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if (rhits > rigg[n]){
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rhits -= rigg[n];
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rigg[n] = 0;
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} else {
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rigg[n] -= rhits;
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rhits = 0;
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}
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if (rigg[3] != -1 && rhits > rigg[3]) {
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rhits -= rigg[3];
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rigg[3] = 0;
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} else if (rigg[3] != -1) {
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rigg[3] -= rhits;
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}
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if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1))
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makesignal(on, "dismasted!", (struct ship *)0);
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if (portside(from, on, 0)) {
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guns = on->specs->gunR;
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car = on->specs->carR;
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} else {
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guns = on->specs->gunL;
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car = on->specs->carL;
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}
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if (ghits > car) {
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ghits -= car;
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car = 0;
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} else {
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car -= ghits;
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ghits = 0;
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}
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if (ghits > guns){
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ghits -= guns;
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guns = 0;
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} else {
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guns -= ghits;
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ghits = 0;
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}
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hull -= ghits;
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if (Ghit)
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Write(portside(from, on, 0) ? W_GUNR : W_GUNL,
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on, 0, guns, car, 0, 0);
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hull -= hhits;
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hull = hull < 0 ? 0 : hull;
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if (on->file->captured != 0 && Chit)
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Write(W_PCREW, on, 0, pc, 0, 0, 0);
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if (Hhit)
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Write(W_HULL, on, 0, hull, 0, 0, 0);
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if (Chit)
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Write(W_CREW, on, 0, crew[0], crew[1], crew[2], 0);
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if (Rhit)
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Write(W_RIGG, on, 0, rigg[0], rigg[1], rigg[2], rigg[3]);
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switch (shot) {
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case L_ROUND:
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message = "firing round shot on %s (%c%c)";
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break;
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case L_GRAPE:
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message = "firing grape shot on %s (%c%c)";
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break;
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case L_CHAIN:
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message = "firing chain shot on %s (%c%c)";
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break;
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case L_DOUBLE:
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message = "firing double shot on %s (%c%c)";
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break;
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case L_EXPLODE:
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message = "exploding shot on %s (%c%c)";
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}
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makesignal(from, message, on);
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if (roll == 6 && rig) {
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switch(Rhit) {
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case 0:
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message = "fore topsail sheets parted";
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break;
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case 1:
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message = "mizzen shrouds parted";
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break;
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case 2:
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message = "main topsail yard shot away";
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break;
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case 4:
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message = "fore topmast and foremast shrouds shot away";
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break;
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case 5:
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message = "mizzen mast and yard shot through";
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break;
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case 6:
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message = "foremast and spritsail yard shattered";
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break;
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case 7:
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message = "main topmast and mizzen mast shattered";
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break;
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}
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makesignal(on, message, (struct ship *)0);
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} else if (roll == 6) {
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switch (Hhit) {
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case 0:
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message = "anchor cables severed";
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break;
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case 1:
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message = "two anchor stocks shot away";
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break;
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case 2:
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message = "quarterdeck bulwarks damaged";
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break;
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case 3:
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message = "three gun ports shot away";
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break;
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case 4:
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message = "four guns dismounted";
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break;
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case 5:
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message = "rudder cables shot through";
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Write(W_TA, on, 0, 0, 0, 0, 0);
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break;
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case 6:
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message = "shot holes below the water line";
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break;
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}
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makesignal(on, message, (struct ship *)0);
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}
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/*
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if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) {
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on->specs->qual--;
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if (on->specs->qual <= 0) {
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makesignal(on, "crew mutinying!", (struct ship *)0);
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on->specs->qual = 5;
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Write(W_CAPTURED, on, 0, on->file->index, 0, 0, 0);
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} else
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makesignal(on, "crew demoralized", (struct ship *)0);
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Write(W_QUAL, on, 0, on->specs->qual, 0, 0, 0);
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}
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*/
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if (!hull)
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strike(on, from);
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}
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Cleansnag(from, to, all, flag)
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register struct ship *from, *to;
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char all, flag;
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{
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if (flag & 1) {
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Write(W_UNGRAP, from, 0, to->file->index, all, 0, 0);
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Write(W_UNGRAP, to, 0, from->file->index, all, 0, 0);
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}
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if (flag & 2) {
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Write(W_UNFOUL, from, 0, to->file->index, all, 0, 0);
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Write(W_UNFOUL, to, 0, from->file->index, all, 0, 0);
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}
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if (!snagged2(from, to)) {
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if (!snagged(from)) {
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unboard(from, from, 1); /* defense */
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unboard(from, from, 0); /* defense */
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} else
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unboard(from, to, 0); /* offense */
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if (!snagged(to)) {
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unboard(to, to, 1); /* defense */
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unboard(to, to, 0); /* defense */
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} else
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unboard(to, from, 0); /* offense */
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}
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}
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strike(ship, from)
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register struct ship *ship, *from;
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{
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int points;
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if (ship->file->struck)
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return;
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Write(W_STRUCK, ship, 0, 1, 0, 0, 0);
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points = ship->specs->pts + from->file->points;
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Write(W_POINTS, from, 0, points, 0, 0, 0);
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unboard(ship, ship, 0); /* all offense */
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unboard(ship, ship, 1); /* all defense */
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switch (die()) {
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case 3:
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case 4: /* ship may sink */
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Write(W_SINK, ship, 0, 1, 0, 0, 0);
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break;
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case 5:
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case 6: /* ship may explode */
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Write(W_EXPLODE, ship, 0, 1, 0, 0, 0);
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break;
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}
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Write(W_SIGNAL, ship, 1, (int) "striking her colours!", 0, 0, 0);
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}
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