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13ba80d4ce
prototypes, and adding in several 'const's. Also, add some missing $FreeBSD$'s. Found by: BDECFLAGS
220 lines
5.2 KiB
C
220 lines
5.2 KiB
C
/*
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* Copyright (c) 1998 Michael Smith.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* $FreeBSD$
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*
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*/
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/*
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* Manage an environment-like space in which string variables may be stored.
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* Provide support for some method-like operations for setting/retrieving
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* variables in order to allow some type strength.
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*/
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#include "stand.h"
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#include <string.h>
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static void env_discard(struct env_var *ev);
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struct env_var *environ = NULL;
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/*
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* Look up (name) and return it's env_var structure.
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*/
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struct env_var *
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env_getenv(const char *name)
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{
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struct env_var *ev;
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for (ev = environ; ev != NULL; ev = ev->ev_next)
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if (!strcmp(ev->ev_name, name))
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break;
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return(ev);
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}
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/*
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* Some notes:
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*
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* If the EV_VOLATILE flag is set, a copy of the variable is made.
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* If EV_DYNAMIC is set, the the variable has been allocated with
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* malloc and ownership transferred to the environment.
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* If (value) is NULL, the variable is set but has no value.
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*/
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int
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env_setenv(const char *name, int flags, const void *value,
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ev_sethook_t sethook, ev_unsethook_t unsethook)
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{
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struct env_var *ev, *curr, *last;
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if ((ev = env_getenv(name)) != NULL) {
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/*
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* If there's a set hook, let it do the work (unless we are working
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* for one already.
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*/
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if ((ev->ev_sethook != NULL) && !(flags & EV_NOHOOK))
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return(ev->ev_sethook(ev, flags, value));
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} else {
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/*
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* New variable; create and sort into list
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*/
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ev = malloc(sizeof(struct env_var));
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ev->ev_name = strdup(name);
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ev->ev_value = NULL;
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/* hooks can only be set when the variable is instantiated */
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ev->ev_sethook = sethook;
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ev->ev_unsethook = unsethook;
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/* Sort into list */
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ev->ev_prev = NULL;
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ev->ev_next = NULL;
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/* Search for the record to insert before */
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for (last = NULL, curr = environ;
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curr != NULL;
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last = curr, curr = curr->ev_next) {
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if (strcmp(ev->ev_name, curr->ev_name) < 0) {
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if (curr->ev_prev) {
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curr->ev_prev->ev_next = ev;
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} else {
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environ = ev;
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}
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ev->ev_next = curr;
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ev->ev_prev = curr->ev_prev;
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curr->ev_prev = ev;
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break;
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}
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}
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if (curr == NULL) {
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if (last == NULL) {
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environ = ev;
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} else {
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last->ev_next = ev;
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ev->ev_prev = last;
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}
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}
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}
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/* If there is data in the variable, discard it */
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if (ev->ev_value != NULL)
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free(ev->ev_value);
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/* If we have a new value, use it */
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if (flags & EV_VOLATILE) {
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ev->ev_value = strdup(value);
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} else {
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ev->ev_value = value;
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}
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/* Keep the flag components that are relevant */
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ev->ev_flags = flags & (EV_DYNAMIC);
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return(0);
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}
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char *
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getenv(const char *name)
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{
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struct env_var *ev;
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/* Set but no value gives empty string */
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if ((ev = env_getenv(name)) != NULL) {
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if (ev->ev_value != NULL)
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return(ev->ev_value);
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return("");
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}
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return(NULL);
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}
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int
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setenv(const char *name, const char *value, int overwrite)
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{
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/* No guarantees about state, always assume volatile */
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if (overwrite || (env_getenv(name) == NULL))
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return(env_setenv(name, EV_VOLATILE, value, NULL, NULL));
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return(0);
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}
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int
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putenv(const char *string)
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{
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char *value, *copy;
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int result;
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copy = strdup(string);
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if ((value = strchr(copy, '=')) != NULL)
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*(value++) = 0;
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result = setenv(copy, value, 1);
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free(copy);
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return(result);
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}
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int
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unsetenv(const char *name)
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{
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struct env_var *ev;
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int err;
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err = 0;
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if ((ev = env_getenv(name)) == NULL) {
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err = ENOENT;
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} else {
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if (ev->ev_unsethook != NULL)
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err = ev->ev_unsethook(ev);
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if (err == 0) {
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env_discard(ev);
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}
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}
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return(err);
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}
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static void
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env_discard(struct env_var *ev)
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{
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if (ev->ev_prev)
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ev->ev_prev->ev_next = ev->ev_next;
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if (ev->ev_next)
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ev->ev_next->ev_prev = ev->ev_prev;
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if (environ == ev)
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environ = ev->ev_next;
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free(ev->ev_name);
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if (ev->ev_flags & EV_DYNAMIC)
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free(ev->ev_value);
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free(ev);
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}
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int
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env_noset(struct env_var *ev, int flags, void *value)
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{
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return(EPERM);
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}
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int
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env_nounset(struct env_var *ev)
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{
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return(EPERM);
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}
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