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freebsd/games/worm/worm.6
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

67 lines
3.0 KiB
Groff

.\" Copyright (c) 1989, 1993
.\" The Regents of the University of California. All rights reserved.
.\"
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.\" This product includes software developed by the University of
.\" California, Berkeley and its contributors.
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.\" may be used to endorse or promote products derived from this software
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.\" @(#)worm.6 8.1 (Berkeley) 5/31/93
.\"
.TH WORM 6 "May 31, 1993"
.UC 4
.SH NAME
worm \- play the growing worm game
.SH SYNOPSIS
.B worm
[
.I size
]
.SH DESCRIPTION
.PP
In
.I worm,
you are a little worm, your body is the "o"'s on the screen
and your head is the "@". You move with the hjkl keys (as in the game
snake). If you don't press any keys, you continue in the direction you
last moved. The upper case HJKL keys move you as if you had pressed
several (9 for HL and 5 for JK) of the corresponding lower case key
(unless you run into a digit, then it stops).
.PP
On the screen you will see a digit, if your worm eats the digit is will
grow longer, the actual amount longer depends on which digit it was
that you ate. The object of the game is to see how long you can make
the worm grow.
.PP
The game ends when the worm runs into either the sides of the screen,
or itself. The current score (how much the worm has grown) is kept in
the upper left corner of the screen.
.PP
The optional argument, if present, is the initial length of the worm.
.SH BUGS
If the initial length of the worm is set to less than one or more
than 75, various strange things happen.