1
0
mirror of https://git.FreeBSD.org/src.git synced 2024-12-20 11:11:24 +00:00
freebsd/games/phantasia/oldplayer.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

55 lines
1.7 KiB
C

/*
* oldplayer.h - old player structure
*/
struct oldplayer /* player statistics */
{
char o_name[21]; /* name */
char o_password[9]; /* password */
char o_login[10]; /* login */
double o_x; /* x coord */
double o_y; /* y coord */
double o_experience; /* experience */
int o_level; /* level */
short o_quickness; /* quickness */
double o_strength; /* strength */
double o_sin; /* sin */
double o_mana; /* mana */
double o_gold; /* gold */
double o_energy; /* energy */
double o_maxenergy; /* maximum energy */
double o_magiclvl; /* magic level */
double o_brains; /* brains */
short o_crowns; /* crowns */
struct
{
short ring_type; /* type of ring */
short ring_duration; /* duration of ring */
} o_ring; /* ring stuff */
bool o_palantir; /* palantir */
double o_poison; /* poison */
short o_holywater; /* holy water */
short o_amulets; /* amulets */
bool o_blessing; /* blessing */
short o_charms; /* charms */
double o_gems; /* gems */
short o_quksilver; /* quicksilver */
double o_sword; /* sword */
double o_shield; /* shield */
short o_type; /* character type */
bool o_virgin; /* virgin */
short o_lastused; /* day of year last used */
short o_status; /* playing, cloaked, etc. */
short o_tampered; /* decree'd, etc. flag */
double o_1scratch,
o_2scratch; /* variables used for decree, player battle */
bool o_blindness; /* blindness */
int o_notused; /* not used */
long o_age; /* age in seconds */
short o_degenerated; /* age/2500 last degenerated */
short o_istat; /* used for inter-terminal battle */
#ifdef PHANTPLUS
short o_lives;
#endif
};