1
0
mirror of https://git.FreeBSD.org/src.git synced 2024-12-17 10:26:15 +00:00
freebsd/sys/contrib/dev/acpica/rsmemory.c
Mike Smith 926328c406 Initial import of the Intel-maintained ACPI Component Architecture. This
is Intel's reference implementation of the core operating-system ACPI
support.  (This import is on the vendor branch.)
2000-10-28 05:01:06 +00:00

661 lines
22 KiB
C

/*******************************************************************************
*
* Module Name: rsmem24 - AcpiRsMemory24Resource
* AcpiRsMemory24Stream
* AcpiRsMemory32RangeResource
* AcpiRsFixedMemory32Resource
* AcpiRsMemory32RangeStream
* AcpiRsFixedMemory32Stream
* $Revision: 9 $
*
******************************************************************************/
/******************************************************************************
*
* 1. Copyright Notice
*
* Some or all of this work - Copyright (c) 1999, Intel Corp. All rights
* reserved.
*
* 2. License
*
* 2.1. This is your license from Intel Corp. under its intellectual property
* rights. You may have additional license terms from the party that provided
* you this software, covering your right to use that party's intellectual
* property rights.
*
* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
* copy of the source code appearing in this file ("Covered Code") an
* irrevocable, perpetual, worldwide license under Intel's copyrights in the
* base code distributed originally by Intel ("Original Intel Code") to copy,
* make derivatives, distribute, use and display any portion of the Covered
* Code in any form, with the right to sublicense such rights; and
*
* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
* license (with the right to sublicense), under only those claims of Intel
* patents that are infringed by the Original Intel Code, to make, use, sell,
* offer to sell, and import the Covered Code and derivative works thereof
* solely to the minimum extent necessary to exercise the above copyright
* license, and in no event shall the patent license extend to any additions
* to or modifications of the Original Intel Code. No other license or right
* is granted directly or by implication, estoppel or otherwise;
*
* The above copyright and patent license is granted only if the following
* conditions are met:
*
* 3. Conditions
*
* 3.1. Redistribution of Source with Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification with rights to further distribute source must include
* the above Copyright Notice, the above License, this list of Conditions,
* and the following Disclaimer and Export Compliance provision. In addition,
* Licensee must cause all Covered Code to which Licensee contributes to
* contain a file documenting the changes Licensee made to create that Covered
* Code and the date of any change. Licensee must include in that file the
* documentation of any changes made by any predecessor Licensee. Licensee
* must include a prominent statement that the modification is derived,
* directly or indirectly, from Original Intel Code.
*
* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification without rights to further distribute source must
* include the following Disclaimer and Export Compliance provision in the
* documentation and/or other materials provided with distribution. In
* addition, Licensee may not authorize further sublicense of source of any
* portion of the Covered Code, and must include terms to the effect that the
* license from Licensee to its licensee is limited to the intellectual
* property embodied in the software Licensee provides to its licensee, and
* not to intellectual property embodied in modifications its licensee may
* make.
*
* 3.3. Redistribution of Executable. Redistribution in executable form of any
* substantial portion of the Covered Code or modification must reproduce the
* above Copyright Notice, and the following Disclaimer and Export Compliance
* provision in the documentation and/or other materials provided with the
* distribution.
*
* 3.4. Intel retains all right, title, and interest in and to the Original
* Intel Code.
*
* 3.5. Neither the name Intel nor any other trademark owned or controlled by
* Intel shall be used in advertising or otherwise to promote the sale, use or
* other dealings in products derived from or relating to the Covered Code
* without prior written authorization from Intel.
*
* 4. Disclaimer and Export Compliance
*
* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
* PARTICULAR PURPOSE.
*
* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
* LIMITED REMEDY.
*
* 4.3. Licensee shall not export, either directly or indirectly, any of this
* software or system incorporating such software without first obtaining any
* required license or other approval from the U. S. Department of Commerce or
* any other agency or department of the United States Government. In the
* event Licensee exports any such software from the United States or
* re-exports any such software from a foreign destination, Licensee shall
* ensure that the distribution and export/re-export of the software is in
* compliance with all laws, regulations, orders, or other restrictions of the
* U.S. Export Administration Regulations. Licensee agrees that neither it nor
* any of its subsidiaries will export/re-export any technical data, process,
* software, or service, directly or indirectly, to any country for which the
* United States government or any agency thereof requires an export license,
* other governmental approval, or letter of assurance, without first obtaining
* such license, approval or letter.
*
*****************************************************************************/
#define __RSMEMORY_C__
#include "acpi.h"
#define _COMPONENT RESOURCE_MANAGER
MODULE_NAME ("rsmemory")
/*******************************************************************************
*
* FUNCTION: AcpiRsMemory24Resource
*
* PARAMETERS: ByteStreamBuffer - Pointer to the resource input byte
* stream
* BytesConsumed - UINT32 pointer that is filled with
* the number of bytes consumed from
* the ByteStreamBuffer
* OutputBuffer - Pointer to the user's return buffer
* StructureSize - UINT32 pointer that is filled with
* the number of bytes in the filled
* in structure
*
* RETURN: Status AE_OK if okay, else a valid ACPI_STATUS code
*
* DESCRIPTION: Take the resource byte stream and fill out the appropriate
* structure pointed to by the OutputBuffer. Return the
* number of bytes consumed from the byte stream.
*
******************************************************************************/
ACPI_STATUS
AcpiRsMemory24Resource (
UINT8 *ByteStreamBuffer,
UINT32 *BytesConsumed,
UINT8 **OutputBuffer,
UINT32 *StructureSize)
{
UINT8 *Buffer = ByteStreamBuffer;
RESOURCE *OutputStruct = (RESOURCE *) * OutputBuffer;
UINT16 Temp16 = 0;
UINT8 Temp8 = 0;
UINT32 StructSize = sizeof (MEMORY24_RESOURCE) +
RESOURCE_LENGTH_NO_DATA;
FUNCTION_TRACE ("RsMemory24Resource");
/*
* Point past the Descriptor to get the number of bytes consumed
*/
Buffer += 1;
MOVE_UNALIGNED16_TO_16 (&Temp16, Buffer);
Buffer += 2;
*BytesConsumed = Temp16 + 3;
OutputStruct->Id = Memory24;
/*
* Check Byte 3 the Read/Write bit
*/
Temp8 = *Buffer;
Buffer += 1;
OutputStruct->Data.Memory24.ReadWriteAttribute = Temp8 & 0x01;
/*
* Get MinBaseAddress (Bytes 4-5)
*/
MOVE_UNALIGNED16_TO_16 (&Temp16, Buffer);
Buffer += 2;
OutputStruct->Data.Memory24.MinBaseAddress = Temp16;
/*
* Get MaxBaseAddress (Bytes 6-7)
*/
MOVE_UNALIGNED16_TO_16 (&Temp16, Buffer);
Buffer += 2;
OutputStruct->Data.Memory24.MaxBaseAddress = Temp16;
/*
* Get Alignment (Bytes 8-9)
*/
MOVE_UNALIGNED16_TO_16 (&Temp16, Buffer);
Buffer += 2;
OutputStruct->Data.Memory24.Alignment = Temp16;
/*
* Get RangeLength (Bytes 10-11)
*/
MOVE_UNALIGNED16_TO_16 (&Temp16, Buffer);
OutputStruct->Data.Memory24.RangeLength = Temp16;
/*
* Set the Length parameter
*/
OutputStruct->Length = StructSize;
/*
* Return the final size of the structure
*/
*StructureSize = StructSize;
return_ACPI_STATUS (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiRsMemory24Stream
*
* PARAMETERS: LinkedList - Pointer to the resource linked list
* OutputBuffer - Pointer to the user's return buffer
* BytesConsumed - UINT32 pointer that is filled with
* the number of bytes of the
* OutputBuffer used
*
* RETURN: Status AE_OK if okay, else a valid ACPI_STATUS code
*
* DESCRIPTION: Take the linked list resource structure and fills in the
* the appropriate bytes in a byte stream
*
******************************************************************************/
ACPI_STATUS
AcpiRsMemory24Stream (
RESOURCE *LinkedList,
UINT8 **OutputBuffer,
UINT32 *BytesConsumed)
{
UINT8 *Buffer = *OutputBuffer;
UINT16 Temp16 = 0;
UINT8 Temp8 = 0;
FUNCTION_TRACE ("RsMemory24Stream");
/*
* The descriptor field is static
*/
*Buffer = 0x81;
Buffer += 1;
/*
* The length field is static
*/
Temp16 = 0x09;
MOVE_UNALIGNED16_TO_16 (Buffer, &Temp16);
Buffer += 2;
/*
* Set the Information Byte
*/
Temp8 = (UINT8) (LinkedList->Data.Memory24.ReadWriteAttribute & 0x01);
*Buffer = Temp8;
Buffer += 1;
/*
* Set the Range minimum base address
*/
MOVE_UNALIGNED16_TO_16 (Buffer, &LinkedList->Data.Memory24.MinBaseAddress);
Buffer += 2;
/*
* Set the Range maximum base address
*/
MOVE_UNALIGNED16_TO_16 (Buffer, &LinkedList->Data.Memory24.MaxBaseAddress);
Buffer += 2;
/*
* Set the base alignment
*/
MOVE_UNALIGNED16_TO_16 (Buffer, &LinkedList->Data.Memory24.Alignment);
Buffer += 2;
/*
* Set the range length
*/
MOVE_UNALIGNED16_TO_16 (Buffer, &LinkedList->Data.Memory24.RangeLength);
Buffer += 2;
/*
* Return the number of bytes consumed in this operation
*/
*BytesConsumed = (UINT32) ((NATIVE_UINT) Buffer -
(NATIVE_UINT) *OutputBuffer);
return_ACPI_STATUS (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiRsMemory32RangeResource
*
* PARAMETERS: ByteStreamBuffer - Pointer to the resource input byte
* stream
* BytesConsumed - UINT32 pointer that is filled with
* the number of bytes consumed from
* the ByteStreamBuffer
* OutputBuffer - Pointer to the user's return buffer
* StructureSize - UINT32 pointer that is filled with
* the number of bytes in the filled
* in structure
*
* RETURN: Status AE_OK if okay, else a valid ACPI_STATUS code
*
* DESCRIPTION: Take the resource byte stream and fill out the appropriate
* structure pointed to by the OutputBuffer. Return the
* number of bytes consumed from the byte stream.
*
******************************************************************************/
ACPI_STATUS
AcpiRsMemory32RangeResource (
UINT8 *ByteStreamBuffer,
UINT32 *BytesConsumed,
UINT8 **OutputBuffer,
UINT32 *StructureSize)
{
UINT8 *Buffer = ByteStreamBuffer;
RESOURCE *OutputStruct = (RESOURCE *) * OutputBuffer;
UINT16 Temp16 = 0;
UINT8 Temp8 = 0;
UINT32 StructSize = sizeof (MEMORY32_RESOURCE) +
RESOURCE_LENGTH_NO_DATA;
FUNCTION_TRACE ("RsMemory32RangeResource");
/*
* Point past the Descriptor to get the number of bytes consumed
*/
Buffer += 1;
MOVE_UNALIGNED16_TO_16 (&Temp16, Buffer);
Buffer += 2;
*BytesConsumed = Temp16 + 3;
OutputStruct->Id = Memory32;
/*
* Point to the place in the output buffer where the data portion will
* begin.
* 1. Set the RESOURCE_DATA * Data to point to it's own address, then
* 2. Set the pointer to the next address.
*
* NOTE: OutputStruct->Data is cast to UINT8, otherwise, this addition adds
* 4 * sizeof(RESOURCE_DATA) instead of 4 * sizeof(UINT8)
*/
/*
* Check Byte 3 the Read/Write bit
*/
Temp8 = *Buffer;
Buffer += 1;
OutputStruct->Data.Memory32.ReadWriteAttribute = Temp8 & 0x01;
/*
* Get MinBaseAddress (Bytes 4-7)
*/
MOVE_UNALIGNED32_TO_32 (&OutputStruct->Data.Memory32.MinBaseAddress,
Buffer);
Buffer += 4;
/*
* Get MaxBaseAddress (Bytes 8-11)
*/
MOVE_UNALIGNED32_TO_32 (&OutputStruct->Data.Memory32.MaxBaseAddress,
Buffer);
Buffer += 4;
/*
* Get Alignment (Bytes 12-15)
*/
MOVE_UNALIGNED32_TO_32 (&OutputStruct->Data.Memory32.Alignment, Buffer);
Buffer += 4;
/*
* Get RangeLength (Bytes 16-19)
*/
MOVE_UNALIGNED32_TO_32 (&OutputStruct->Data.Memory32.RangeLength, Buffer);
/*
* Set the Length parameter
*/
OutputStruct->Length = StructSize;
/*
* Return the final size of the structure
*/
*StructureSize = StructSize;
return_ACPI_STATUS (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiRsFixedMemory32Resource
*
* PARAMETERS: ByteStreamBuffer - Pointer to the resource input byte
* stream
* BytesConsumed - UINT32 pointer that is filled with
* the number of bytes consumed from
* the ByteStreamBuffer
* OutputBuffer - Pointer to the user's return buffer
* StructureSize - UINT32 pointer that is filled with
* the number of bytes in the filled
* in structure
*
* RETURN: Status AE_OK if okay, else a valid ACPI_STATUS code
*
* DESCRIPTION: Take the resource byte stream and fill out the appropriate
* structure pointed to by the OutputBuffer. Return the
* number of bytes consumed from the byte stream.
*
******************************************************************************/
ACPI_STATUS
AcpiRsFixedMemory32Resource (
UINT8 *ByteStreamBuffer,
UINT32 *BytesConsumed,
UINT8 **OutputBuffer,
UINT32 *StructureSize)
{
UINT8 *Buffer = ByteStreamBuffer;
RESOURCE *OutputStruct = (RESOURCE *) * OutputBuffer;
UINT16 Temp16 = 0;
UINT8 Temp8 = 0;
UINT32 StructSize = sizeof (FIXED_MEMORY32_RESOURCE) +
RESOURCE_LENGTH_NO_DATA;
FUNCTION_TRACE ("RsFixedMemory32Resource");
/*
* Point past the Descriptor to get the number of bytes consumed
*/
Buffer += 1;
MOVE_UNALIGNED16_TO_16 (&Temp16, Buffer);
Buffer += 2;
*BytesConsumed = Temp16 + 3;
OutputStruct->Id = FixedMemory32;
/*
* Check Byte 3 the Read/Write bit
*/
Temp8 = *Buffer;
Buffer += 1;
OutputStruct->Data.FixedMemory32.ReadWriteAttribute = Temp8 & 0x01;
/*
* Get RangeBaseAddress (Bytes 4-7)
*/
MOVE_UNALIGNED32_TO_32 (&OutputStruct->Data.FixedMemory32.RangeBaseAddress,
Buffer);
Buffer += 4;
/*
* Get RangeLength (Bytes 8-11)
*/
MOVE_UNALIGNED32_TO_32 (&OutputStruct->Data.FixedMemory32.RangeLength,
Buffer);
/*
* Set the Length parameter
*/
OutputStruct->Length = StructSize;
/*
* Return the final size of the structure
*/
*StructureSize = StructSize;
return_ACPI_STATUS (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiRsMemory32RangeStream
*
* PARAMETERS: LinkedList - Pointer to the resource linked list
* OutputBuffer - Pointer to the user's return buffer
* BytesConsumed - UINT32 pointer that is filled with
* the number of bytes of the
* OutputBuffer used
*
* RETURN: Status AE_OK if okay, else a valid ACPI_STATUS code
*
* DESCRIPTION: Take the linked list resource structure and fills in the
* the appropriate bytes in a byte stream
*
******************************************************************************/
ACPI_STATUS
AcpiRsMemory32RangeStream (
RESOURCE *LinkedList,
UINT8 **OutputBuffer,
UINT32 *BytesConsumed)
{
UINT8 *Buffer = *OutputBuffer;
UINT16 Temp16 = 0;
UINT8 Temp8 = 0;
FUNCTION_TRACE ("RsMemory32RangeStream");
/*
* The descriptor field is static
*/
*Buffer = 0x85;
Buffer += 1;
/*
* The length field is static
*/
Temp16 = 0x11;
MOVE_UNALIGNED16_TO_16 (Buffer, &Temp16);
Buffer += 2;
/*
* Set the Information Byte
*/
Temp8 = (UINT8) (LinkedList->Data.Memory32.ReadWriteAttribute & 0x01);
*Buffer = Temp8;
Buffer += 1;
/*
* Set the Range minimum base address
*/
MOVE_UNALIGNED32_TO_32 (Buffer, &LinkedList->Data.Memory32.MinBaseAddress);
Buffer += 4;
/*
* Set the Range maximum base address
*/
MOVE_UNALIGNED32_TO_32 (Buffer, &LinkedList->Data.Memory32.MaxBaseAddress);
Buffer += 4;
/*
* Set the base alignment
*/
MOVE_UNALIGNED32_TO_32 (Buffer, &LinkedList->Data.Memory32.Alignment);
Buffer += 4;
/*
* Set the range length
*/
MOVE_UNALIGNED32_TO_32 (Buffer, &LinkedList->Data.Memory32.RangeLength);
Buffer += 4;
/*
* Return the number of bytes consumed in this operation
*/
*BytesConsumed = (UINT32) ((NATIVE_UINT) Buffer -
(NATIVE_UINT) *OutputBuffer);
return_ACPI_STATUS (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiRsFixedMemory32Stream
*
* PARAMETERS: LinkedList - Pointer to the resource linked list
* OutputBuffer - Pointer to the user's return buffer
* BytesConsumed - UINT32 pointer that is filled with
* the number of bytes of the
* OutputBuffer used
*
* RETURN: Status AE_OK if okay, else a valid ACPI_STATUS code
*
* DESCRIPTION: Take the linked list resource structure and fills in the
* the appropriate bytes in a byte stream
*
******************************************************************************/
ACPI_STATUS
AcpiRsFixedMemory32Stream (
RESOURCE *LinkedList,
UINT8 **OutputBuffer,
UINT32 *BytesConsumed)
{
UINT8 *Buffer = *OutputBuffer;
UINT16 Temp16 = 0;
UINT8 Temp8 = 0;
FUNCTION_TRACE ("RsFixedMemory32Stream");
/*
* The descriptor field is static
*/
*Buffer = 0x86;
Buffer += 1;
/*
* The length field is static
*/
Temp16 = 0x09;
MOVE_UNALIGNED16_TO_16 (Buffer, &Temp16);
Buffer += 2;
/*
* Set the Information Byte
*/
Temp8 = (UINT8) (LinkedList->Data.FixedMemory32.ReadWriteAttribute & 0x01);
*Buffer = Temp8;
Buffer += 1;
/*
* Set the Range base address
*/
MOVE_UNALIGNED32_TO_32 (Buffer,
&LinkedList->Data.FixedMemory32.RangeBaseAddress);
Buffer += 4;
/*
* Set the range length
*/
MOVE_UNALIGNED32_TO_32 (Buffer,
&LinkedList->Data.FixedMemory32.RangeLength);
Buffer += 4;
/*
* Return the number of bytes consumed in this operation
*/
*BytesConsumed = (UINT32) ((NATIVE_UINT) Buffer -
(NATIVE_UINT) *OutputBuffer);
return_ACPI_STATUS (AE_OK);
}