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9be435aa17
with the copyright stuff fixed so soon (this should be merged into 2.2 when you have a chance, Poul). This is the new AWE32 driver, with support for the AWE32's fancy MIDI synthesizer. The utilities for this will appear as port submissions soon afterwards, according to the submitter. Submitted-By: Randall Hopper <rhh@ct.picker.com> Written-By: Takashi Iwai <iwai@dragon.mm.t.u-tokyo.ac.jp>
269 lines
10 KiB
C
269 lines
10 KiB
C
/*
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* sound/awe_voice.h
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*
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* Voice information definitions for the low level driver for the
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* AWE32/Sound Blaster 32 wave table synth.
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* version 0.2.0a; Oct. 30, 1996
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*
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* (C) 1996 Takashi Iwai
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer. 2.
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* Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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*/
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#ifndef AWE_VOICE_H
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#define AWE_VOICE_H
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#ifndef SAMPLE_TYPE_AWE32
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#define SAMPLE_TYPE_AWE32 0x20
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#endif
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#ifndef _PATCHKEY
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#define _PATCHKEY(id) ((id<<8)|0xfd)
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#endif
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/*----------------------------------------------------------------
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* patch information record
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*----------------------------------------------------------------*/
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/* patch interface header: 16 bytes */
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typedef struct awe_patch_info {
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short key; /* use AWE_PATCH here */
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#define AWE_PATCH _PATCHKEY(0x07)
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short device_no; /* synthesizer number */
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unsigned short sf_id; /* file id (should be zero) */
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short sf_version; /* patch version (not referred) */
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long len; /* data length (without this header) */
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short type; /* following data type */
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#define AWE_LOAD_INFO 0
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#define AWE_LOAD_DATA 1
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short reserved; /* word alignment data */
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char data[0]; /* patch data follows here */
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} awe_patch_info;
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/*----------------------------------------------------------------
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* raw voice information record
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*----------------------------------------------------------------*/
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/* wave table envelope & effect parameters to control EMU8000 */
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typedef struct _awe_voice_parm {
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unsigned short moddelay; /* modulation delay (0x8000) */
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unsigned short modatkhld; /* modulation attack & hold time (0x7f7f) */
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unsigned short moddcysus; /* modulation decay & sustain (0x7f7f) */
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unsigned short modrelease; /* modulation release time (0x807f) */
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short modkeyhold, modkeydecay; /* envelope change per key (not used) */
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unsigned short voldelay; /* volume delay (0x8000) */
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unsigned short volatkhld; /* volume attack & hold time (0x7f7f) */
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unsigned short voldcysus; /* volume decay & sustain (0x7f7f) */
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unsigned short volrelease; /* volume release time (0x807f) */
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short volkeyhold, volkeydecay; /* envelope change per key (not used) */
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unsigned short lfo1delay; /* LFO1 delay (0x8000) */
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unsigned short lfo2delay; /* LFO2 delay (0x8000) */
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unsigned short pefe; /* modulation pitch & cutoff (0x0000) */
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unsigned short fmmod; /* LFO1 pitch & cutoff (0x0000) */
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unsigned short tremfrq; /* LFO1 volume & freq (0x0000) */
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unsigned short fm2frq2; /* LFO2 pitch & freq (0x0000) */
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unsigned char cutoff; /* initial cutoff (0xff) */
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unsigned char filterQ; /* initial filter Q [0-15] (0x0) */
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unsigned char chorus; /* chorus send (0x00) */
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unsigned char reverb; /* reverb send (0x00) */
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unsigned short reserved[4]; /* not used */
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} awe_voice_parm;
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/* wave table parameters: 92 bytes */
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typedef struct _awe_voice_info {
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unsigned short sf_id; /* file id (should be zero) */
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unsigned short sample; /* sample id */
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long start, end; /* sample offset correction */
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long loopstart, loopend; /* loop offset correction */
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short rate_offset; /* sample rate pitch offset */
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unsigned short mode; /* sample mode */
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#define AWE_MODE_ROMSOUND 0x8000
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#define AWE_MODE_STEREO 1
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#define AWE_MODE_LOOPING 2
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#define AWE_MODE_NORELEASE 4 /* obsolete */
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#define AWE_MODE_INIT_PARM 8
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short root; /* midi root key */
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short tune; /* pitch tuning (in cents) */
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char low, high; /* key note range */
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char vellow, velhigh; /* velocity range */
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char fixkey, fixvel; /* fixed key, velocity */
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char pan, fixpan; /* panning, fixed panning */
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short exclusiveClass; /* exclusive class (0 = none) */
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unsigned char amplitude; /* sample volume (127 max) */
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unsigned char attenuation; /* attenuation (0.375dB) */
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short scaleTuning; /* pitch scale tuning(%), normally 100 */
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awe_voice_parm parm; /* voice envelope parameters */
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short index; /* internal index (set by driver) */
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} awe_voice_info;
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/* instrument info header: 4 bytes */
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typedef struct _awe_voice_rec {
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unsigned char bank; /* midi bank number */
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unsigned char instr; /* midi preset number */
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short nvoices; /* number of voices */
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awe_voice_info info[0]; /* voice information follows here */
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} awe_voice_rec;
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/*----------------------------------------------------------------
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* sample wave information
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*----------------------------------------------------------------*/
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/* wave table sample header: 32 bytes */
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typedef struct awe_sample_info {
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unsigned short sf_id; /* file id (should be zero) */
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unsigned short sample; /* sample id */
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long start, end; /* start & end offset */
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long loopstart, loopend; /* loop start & end offset */
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long size; /* size (0 = ROM) */
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short checksum_flag; /* use check sum = 1 */
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unsigned short mode_flags; /* mode flags */
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#define AWE_SAMPLE_8BITS 1 /* wave data is 8bits */
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#define AWE_SAMPLE_UNSIGNED 2 /* wave data is unsigned */
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#define AWE_SAMPLE_NO_BLANK 4 /* no blank loop is attached */
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#define AWE_SAMPLE_SINGLESHOT 8 /* single-shot w/o loop */
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#define AWE_SAMPLE_BIDIR_LOOP 16 /* bidirectional looping */
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#define AWE_SAMPLE_STEREO_LEFT 32 /* stereo left sound */
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#define AWE_SAMPLE_STEREO_RIGHT 64 /* stereo right sound */
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unsigned long checksum; /* check sum */
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unsigned short data[0]; /* sample data follows here */
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} awe_sample_info;
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/*----------------------------------------------------------------
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* awe hardware controls
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*----------------------------------------------------------------*/
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#define _AWE_DEBUG_MODE 0x00
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#define _AWE_REVERB_MODE 0x01
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#define _AWE_CHORUS_MODE 0x02
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#define _AWE_REMOVE_LAST_SAMPLES 0x03
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#define _AWE_INITIALIZE_CHIP 0x04
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#define _AWE_SEND_EFFECT 0x05
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#define _AWE_TERMINATE_CHANNEL 0x06
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#define _AWE_TERMINATE_ALL 0x07
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#define _AWE_INITIAL_VOLUME 0x08
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#define _AWE_SET_GUS_BANK 0x09
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#define _AWE_MODE_FLAG 0x80
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#define _AWE_COOKED_FLAG 0x40 /* not supported */
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#define _AWE_MODE_VALUE_MASK 0x3F
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#define _AWE_CMD(chn, voice, cmd, p1, p2) \
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{_SEQ_NEEDBUF(8); _seqbuf[_seqbufptr] = SEQ_PRIVATE;\
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_seqbuf[_seqbufptr+1] = chn;\
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_seqbuf[_seqbufptr+2] = _AWE_MODE_FLAG|(cmd);\
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_seqbuf[_seqbufptr+3] = voice;\
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*(unsigned short*)&_seqbuf[_seqbufptr+4] = p1;\
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*(unsigned short*)&_seqbuf[_seqbufptr+6] = p2;\
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_SEQ_ADVBUF(8);}
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#define AWE_DEBUG_MODE(dev,p1) _AWE_CMD(dev, 0, _AWE_DEBUG_MODE, p1, 0)
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#define AWE_REVERB_MODE(dev,p1) _AWE_CMD(dev, 0, _AWE_REVERB_MODE, p1, 0)
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#define AWE_CHORUS_MODE(dev,p1) _AWE_CMD(dev, 0, _AWE_CHORUS_MODE, p1, 0)
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#define AWE_REMOVE_LAST_SAMPLES(dev) _AWE_CMD(dev, 0, _AWE_REMOVE_LAST_SAMPLES, 0, 0)
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#define AWE_INITIALIZE_CHIP(dev) _AWE_CMD(dev, 0, _AWE_INITIALIZE_CHIP, 0, 0)
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#define AWE_SEND_EFFECT(dev,voice,type,value) _AWE_CMD(dev,voice,_AWE_SEND_EFFECT,type,value)
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#define AWE_TERMINATE_CHANNEL(dev,voice) _AWE_CMD(dev,voice,_AWE_TERMINATE_CHANNEL,0,0)
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#define AWE_TERMINATE_ALL(dev) _AWE_CMD(dev, 0, _AWE_TERMINATE_ALL, 0, 0)
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#define AWE_INITIAL_VOLUME(dev,atten) _AWE_CMD(dev, 0, _AWE_INITIAL_VOLUME, atten, 0)
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#define AWE_SET_GUS_BANK(dev,bank) _AWE_CMD(dev, 0, _AWE_SET_GUS_BANK, bank, 0)
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/* reverb mode */
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#define AWE_REVERB_ROOM1 0
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#define AWE_REVERB_ROOM2 1
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#define AWE_REVERB_ROOM3 2
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#define AWE_REVERB_HALL1 3
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#define AWE_REVERB_HALL2 4
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#define AWE_REVERB_PLATE 5
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#define AWE_REVERB_DELAY 6
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#define AWE_REVERB_PANNINGDELAY 7
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/* chorus mode */
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#define AWE_CHORUS_1 0
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#define AWE_CHORUS_2 1
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#define AWE_CHORUS_3 2
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#define AWE_CHORUS_4 3
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#define AWE_CHORUS_FEEDBACK 4
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#define AWE_CHORUS_FLANGER 5
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#define AWE_CHORUS_SHORTDELAY 6
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#define AWE_CHORUS_SHORTDELAY2 7
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/* effects */
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enum {
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/* modulation envelope parameters */
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/* 0*/ AWE_FX_ENV1_DELAY, /* WORD: ENVVAL */
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/* 1*/ AWE_FX_ENV1_ATTACK, /* BYTE: up ATKHLD */
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/* 2*/ AWE_FX_ENV1_HOLD, /* BYTE: lw ATKHLD */
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/* 3*/ AWE_FX_ENV1_DECAY, /* BYTE: lw DCYSUS */
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/* 4*/ AWE_FX_ENV1_RELEASE, /* BYTE: lw DCYSUS */
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/* 5*/ AWE_FX_ENV1_SUSTAIN, /* BYTE: up DCYSUS */
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/* 6*/ AWE_FX_ENV1_PITCH, /* BYTE: up PEFE */
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/* 7*/ AWE_FX_ENV1_CUTOFF, /* BYTE: lw PEFE */
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/* volume envelope parameters */
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/* 8*/ AWE_FX_ENV2_DELAY, /* WORD: ENVVOL */
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/* 9*/ AWE_FX_ENV2_ATTACK, /* BYTE: up ATKHLDV */
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/*10*/ AWE_FX_ENV2_HOLD, /* BYTE: lw ATKHLDV */
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/*11*/ AWE_FX_ENV2_DECAY, /* BYTE: lw DCYSUSV */
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/*12*/ AWE_FX_ENV2_RELEASE, /* BYTE: lw DCYSUSV */
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/*13*/ AWE_FX_ENV2_SUSTAIN, /* BYTE: up DCYSUSV */
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/* LFO1 (tremolo & vibrato) parameters */
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/*14*/ AWE_FX_LFO1_DELAY, /* WORD: LFO1VAL */
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/*15*/ AWE_FX_LFO1_FREQ, /* BYTE: lo TREMFRQ */
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/*16*/ AWE_FX_LFO1_VOLUME, /* BYTE: up TREMFRQ */
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/*17*/ AWE_FX_LFO1_PITCH, /* BYTE: up FMMOD */
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/*18*/ AWE_FX_LFO1_CUTOFF, /* BYTE: lo FMMOD */
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/* LFO2 (vibrato) parameters */
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/*19*/ AWE_FX_LFO2_DELAY, /* WORD: LFO2VAL */
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/*20*/ AWE_FX_LFO2_FREQ, /* BYTE: lo FM2FRQ2 */
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/*21*/ AWE_FX_LFO2_PITCH, /* BYTE: up FM2FRQ2 */
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/* Other overall effect parameters */
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/*22*/ AWE_FX_INIT_PITCH, /* SHORT: pitch offset */
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/*23*/ AWE_FX_CHORUS, /* BYTE: chorus effects send (0-255) */
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/*24*/ AWE_FX_REVERB, /* BYTE: reverb effects send (0-255) */
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/*25*/ AWE_FX_CUTOFF, /* BYTE: up IFATN */
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/*26*/ AWE_FX_FILTERQ, /* BYTE: up CCCA */
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/* Sample / loop offset changes */
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/*27*/ AWE_FX_SAMPLE_START, /* SHORT: offset */
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/*28*/ AWE_FX_LOOP_START, /* SHORT: offset */
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/*29*/ AWE_FX_LOOP_END, /* SHORT: offset */
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/*30*/ AWE_FX_COARSE_SAMPLE_START, /* SHORT: upper word offset */
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/*31*/ AWE_FX_COARSE_LOOP_START, /* SHORT: upper word offset */
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/*32*/ AWE_FX_COARSE_LOOP_END, /* SHORT: upper word offset */
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AWE_FX_END,
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};
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#endif /* AWE_VOICE_H */
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