mirror of
https://git.FreeBSD.org/src.git
synced 2024-12-21 11:13:30 +00:00
554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
158 lines
4.9 KiB
C
158 lines
4.9 KiB
C
/*
|
|
* Copyright (c) 1980, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef lint
|
|
static char sccsid[] = "@(#)abandon.c 8.1 (Berkeley) 5/31/93";
|
|
#endif /* not lint */
|
|
|
|
# include "trek.h"
|
|
|
|
/*
|
|
** Abandon Ship
|
|
**
|
|
** The ship is abandoned. If your current ship is the Faire
|
|
** Queene, or if your shuttlecraft is dead, you're out of
|
|
** luck. You need the shuttlecraft in order for the captain
|
|
** (that's you!!) to escape.
|
|
**
|
|
** Your crew can beam to an inhabited starsystem in the
|
|
** quadrant, if there is one and if the transporter is working.
|
|
** If there is no inhabited starsystem, or if the transporter
|
|
** is out, they are left to die in outer space.
|
|
**
|
|
** These currently just count as regular deaths, but they
|
|
** should count very heavily against you.
|
|
**
|
|
** If there are no starbases left, you are captured by the
|
|
** Klingons, who torture you mercilessly. However, if there
|
|
** is at least one starbase, you are returned to the
|
|
** Federation in a prisoner of war exchange. Of course, this
|
|
** can't happen unless you have taken some prisoners.
|
|
**
|
|
** Uses trace flag 40
|
|
*/
|
|
|
|
abandon()
|
|
{
|
|
register struct quad *q;
|
|
register int i;
|
|
int j;
|
|
register struct event *e;
|
|
|
|
if (Ship.ship == QUEENE)
|
|
return (printf("You may not abandon ye Faire Queene\n"));
|
|
if (Ship.cond != DOCKED)
|
|
{
|
|
if (damaged(SHUTTLE))
|
|
return (out(SHUTTLE));
|
|
printf("Officers escape in shuttlecraft\n");
|
|
/* decide on fate of crew */
|
|
q = &Quad[Ship.quadx][Ship.quady];
|
|
if (q->qsystemname == 0 || damaged(XPORTER))
|
|
{
|
|
printf("Entire crew of %d left to die in outer space\n",
|
|
Ship.crew);
|
|
Game.deaths += Ship.crew;
|
|
}
|
|
else
|
|
{
|
|
printf("Crew beams down to planet %s\n", systemname(q));
|
|
}
|
|
}
|
|
/* see if you can be exchanged */
|
|
if (Now.bases == 0 || Game.captives < 20 * Game.skill)
|
|
lose(L_CAPTURED);
|
|
/* re-outfit new ship */
|
|
printf("You are hereby put in charge of an antiquated but still\n");
|
|
printf(" functional ship, the Fairie Queene.\n");
|
|
Ship.ship = QUEENE;
|
|
Ship.shipname = "Fairie Queene";
|
|
Param.energy = Ship.energy = 3000;
|
|
Param.torped = Ship.torped = 6;
|
|
Param.shield = Ship.shield = 1250;
|
|
Ship.shldup = 0;
|
|
Ship.cloaked = 0;
|
|
Ship.warp = 5.0;
|
|
Ship.warp2 = 25.0;
|
|
Ship.warp3 = 125.0;
|
|
Ship.cond = GREEN;
|
|
/* clear out damages on old ship */
|
|
for (i = 0; i < MAXEVENTS; i++)
|
|
{
|
|
e = &Event[i];
|
|
if (e->evcode != E_FIXDV)
|
|
continue;
|
|
unschedule(e);
|
|
}
|
|
/* get rid of some devices and redistribute probabilities */
|
|
i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
|
|
Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
|
|
while (i > 0)
|
|
for (j = 0; j < NDEV; j++)
|
|
{
|
|
if (Param.damprob[j] != 0)
|
|
{
|
|
Param.damprob[j] += 1;
|
|
i--;
|
|
if (i <= 0)
|
|
break;
|
|
}
|
|
}
|
|
/* pick a starbase to restart at */
|
|
i = ranf(Now.bases);
|
|
Ship.quadx = Now.base[i].x;
|
|
Ship.quady = Now.base[i].y;
|
|
/* setup that quadrant */
|
|
while (1)
|
|
{
|
|
initquad(1);
|
|
Sect[Ship.sectx][Ship.secty] = EMPTY;
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
Ship.sectx = Etc.starbase.x + ranf(3) - 1;
|
|
if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
|
|
continue;
|
|
Ship.secty = Etc.starbase.y + ranf(3) - 1;
|
|
if (Ship.secty < 0 || Ship.secty >= NSECTS)
|
|
continue;
|
|
if (Sect[Ship.sectx][Ship.secty] == EMPTY)
|
|
{
|
|
Sect[Ship.sectx][Ship.secty] = QUEENE;
|
|
dock();
|
|
compkldist(0);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|