2016-03-20 15:17:50 +03:00
										 
									 
								 
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								{ lib, stdenv, fetchFromGitHub, which, pkgconfig, xlibsWrapper, SDL2, mesa, openalSoft
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											2016-01-04 15:23:47 +03:00
										 
									 
								 
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								, curl, speex, opusfile, libogg, libopus, libjpeg, mumble, freetype
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								}:
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											2016-03-03 15:13:26 +03:00
										 
									 
								 
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								stdenv.mkDerivation rec {
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								  name = "ioquake3-git-${version}";
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											2016-04-30 03:03:35 +03:00
										 
									 
								 
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								  version = "2016-04-05";
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											2016-03-03 15:13:26 +03:00
										 
									 
								 
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								  src = fetchFromGitHub {
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								    owner = "ioquake";
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								    repo = "ioq3";
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											2016-04-30 03:03:35 +03:00
										 
									 
								 
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								    rev = "1f6703821f11be9c711c6ee42371ab290dd12776";
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								    sha256 = "0jbn4lv85khfcmn1dc3mrx7zxldj3p4cggx85hdfpiwmnsjl4w67";
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											2016-01-04 15:23:47 +03:00
										 
									 
								 
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								  };
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											2016-03-20 15:17:50 +03:00
										 
									 
								 
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								  nativeBuildInputs = [ which pkgconfig ];
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											2016-01-04 15:23:47 +03:00
										 
									 
								 
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								  buildInputs = [ xlibsWrapper SDL2 mesa openalSoft curl speex opusfile libogg libopus libjpeg freetype mumble ];
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								  enableParallelBuilding = true;
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								  makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ];
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								  installTargets = [ "copyfiles" ];
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								  installFlags = [ "COPYDIR=$(out)" ];
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								  preInstall = ''
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								    mkdir -p $out/baseq3
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								  '';
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								  meta = {
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								    homepage = http://ioquake3.org/;
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								    description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena";
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								    license = lib.licenses.gpl2;
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								    platforms = lib.platforms.linux;
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								    maintainers = [ lib.maintainers.eelco lib.maintainers.abbradar ];
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								  };
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								}
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