directx-shader-compiler: unpin GCC
Seems to build fine now.
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@ -10018,10 +10018,7 @@ with pkgs;
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diod = callPackage ../servers/diod { lua = lua5_1; };
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directx-shader-compiler = callPackage ../tools/graphics/directx-shader-compiler {
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# https://github.com/NixOS/nixpkgs/issues/216294
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stdenv = if stdenv.cc.isGNU && stdenv.hostPlatform.isi686 then gcc11Stdenv else stdenv;
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};
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directx-shader-compiler = callPackage ../tools/graphics/directx-shader-compiler { };
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dodgy = with python3Packages; toPythonApplication dodgy;
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