SDL2_sound: 2.0.1 -> 2.0.4; modernize (#420257)

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Peder Bergebakken Sundt 2025-06-28 07:44:38 +02:00 committed by GitHub
commit d0aef5b0a2
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@ -2,53 +2,57 @@
stdenv, stdenv,
lib, lib,
fetchFromGitHub, fetchFromGitHub,
fetchpatch,
cmake, cmake,
SDL2, SDL2,
flac, nix-update-script,
libmikmod,
libvorbis,
timidity,
}: }:
stdenv.mkDerivation rec { # As of 2025-06-27 this library has no dependents in nixpkgs (https://github.com/NixOS/nixpkgs/pull/420339) and is
# considered for deletion.
stdenv.mkDerivation (finalAttrs: {
pname = "SDL2_sound"; pname = "SDL2_sound";
version = "2.0.1"; version = "2.0.4";
src = fetchFromGitHub { src = fetchFromGitHub {
owner = "icculus"; owner = "icculus";
repo = "SDL_sound"; repo = "SDL_sound";
rev = "v${version}"; rev = "v${finalAttrs.version}";
hash = "sha256-N2znqy58tMHgYa07vEsSedWLRhoJzDoINcsUu0UYLnA="; hash = "sha256-5t2ELm8d8IX+cIJqGl/8sffwXGj5Cm0kZI6+bmjvvPg=";
}; };
patches = [ outputs = [
(fetchpatch { "out"
# https://github.com/icculus/SDL_sound/pull/32 - fix build on darwin "lib"
# can be dropped on the next update "dev"
url = "https://github.com/icculus/SDL_sound/commit/c15d75b7720113b28639baad284f45f943846294.patch";
hash = "sha256-4GL8unsZ7eNkzjLXq9QdaxFQMzX2tdP0cBR1jTaRLc0=";
})
]; ];
nativeBuildInputs = [ cmake ]; nativeBuildInputs = [ cmake ];
cmakeFlags = [ "-DSDLSOUND_DECODER_MIDI=1" ]; cmakeFlags = [
(lib.cmakeBool "SDLSOUND_DECODER_MIDI" true)
buildInputs = [ (lib.cmakeBool "SDLSOUND_BUILD_SHARED" (!stdenv.hostPlatform.isStatic))
SDL2 (lib.cmakeBool "SDLSOUND_BUILD_STATIC" stdenv.hostPlatform.isStatic)
flac
libmikmod
libvorbis
timidity
]; ];
meta = with lib; { buildInputs = [ SDL2 ];
passthru.updateScript = nix-update-script { };
meta = {
description = "SDL2 sound library"; description = "SDL2 sound library";
mainProgram = "playsound"; mainProgram = "playsound";
platforms = platforms.unix; platforms = lib.platforms.all;
license = licenses.zlib; license = with lib.licenses; [
zlib
# various vendored decoders
publicDomain
# timidity
artistic1
lgpl21Only
];
teams = [ lib.teams.sdl ]; teams = [ lib.teams.sdl ];
homepage = "https://www.icculus.org/SDL_sound/"; homepage = "https://www.icculus.org/SDL_sound/";
}; };
} })