205 lines
4.5 KiB
Nix
205 lines
4.5 KiB
Nix
{
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stdenv,
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buildPackages,
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v4l-utils,
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fetchFromGitHub,
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fetchpatch,
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meson,
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pkg-config,
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ninja,
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cmake,
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xorg,
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libdrm,
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libei,
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vulkan-loader,
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vulkan-headers,
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wayland,
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wayland-protocols,
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wayland-scanner,
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libxkbcommon,
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glm,
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gbenchmark,
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libcap,
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libavif,
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SDL2,
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pipewire,
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pixman,
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python3,
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libinput,
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glslang,
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hwdata,
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stb,
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wlroots,
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libdecor,
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lcms,
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lib,
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luajit,
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makeBinaryWrapper,
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nix-update-script,
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enableExecutable ? true,
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enableWsi ? true,
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}:
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let
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frogShaders = fetchFromGitHub {
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owner = "misyltoad";
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repo = "GamescopeShaders";
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rev = "v0.1";
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hash = "sha256-gR1AeAHV/Kn4ntiEDUSPxASLMFusV6hgSGrTbMCBUZA=";
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};
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in
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stdenv.mkDerivation (finalAttrs: {
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pname = "gamescope";
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version = "3.16.14.2";
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src = fetchFromGitHub {
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owner = "ValveSoftware";
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repo = "gamescope";
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tag = finalAttrs.version;
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fetchSubmodules = true;
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hash = "sha256-l8SK8LQmFK0KeWxag7CX2lnME+HOvGpn4s3FqUNsK1Q=";
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};
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patches = [
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# Make it look for data in the right place
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./shaders-path.patch
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# patch relative gamescopereaper path with absolute
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./gamescopereaper.patch
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# Pending upstream patch to allow using system libraries
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# See: https://github.com/ValveSoftware/gamescope/pull/1846
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(fetchpatch {
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url = "https://github.com/ValveSoftware/gamescope/commit/4ce1a91fb219f570b0871071a2ec8ac97d90c0bc.diff";
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hash = "sha256-O358ScIIndfkc1S0A8g2jKvFWoCzcXB/g6lRJamqOI4=";
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})
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];
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# We can't substitute the patch itself because substituteAll is itself a derivation,
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# so `placeholder "out"` ends up pointing to the wrong place
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postPatch = ''
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substituteInPlace src/reshade_effect_manager.cpp --replace-fail "@out@" "$out"
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# Patching shebangs in the main `libdisplay-info` build
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patchShebangs subprojects/libdisplay-info/tool/gen-search-table.py
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# Replace gamescopereeaper with absolute path
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substituteInPlace src/Utils/Process.cpp --subst-var-by "gamescopereaper" "$out/bin/gamescopereaper"
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patchShebangs default_extras_install.sh
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'';
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mesonFlags = [
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(lib.mesonBool "enable_gamescope" enableExecutable)
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(lib.mesonBool "enable_gamescope_wsi_layer" enableWsi)
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(lib.mesonOption "glm_include_dir" "${lib.getInclude glm}/include")
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(lib.mesonOption "stb_include_dir" "${lib.getInclude stb}/include/stb")
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];
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# don't install vendored vkroots etc
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mesonInstallFlags = [ "--skip-subprojects" ];
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strictDeps = true;
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depsBuildBuild = [
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pkg-config
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];
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nativeBuildInputs = [
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meson
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pkg-config
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ninja
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wayland-scanner
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# For OpenVR
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cmake
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# calls git describe to encode its own version into the build
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(buildPackages.writeShellScriptBin "git" "echo ${finalAttrs.version}")
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]
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++ lib.optionals enableExecutable [
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makeBinaryWrapper
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glslang
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# For `libdisplay-info`
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python3
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hwdata
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v4l-utils
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];
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buildInputs = [
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pipewire
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hwdata
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xorg.libX11
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wayland
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wayland-protocols
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vulkan-loader
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]
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++ lib.optionals enableWsi [
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vulkan-headers
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]
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++ lib.optionals enableExecutable (
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wlroots.buildInputs
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++ [
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# gamescope uses a custom wlroots branch
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xorg.libXcomposite
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xorg.libXcursor
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xorg.libXdamage
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xorg.libXext
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xorg.libXi
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xorg.libXmu
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xorg.libXrender
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xorg.libXres
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xorg.libXtst
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xorg.libXxf86vm
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libavif
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libdrm
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libei
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SDL2
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libdecor
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libinput
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libxkbcommon
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gbenchmark
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pixman
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libcap
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lcms
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luajit
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]
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);
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postInstall = lib.optionalString enableExecutable ''
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# using patchelf unstable because the stable version corrupts the binary
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${lib.getExe buildPackages.patchelfUnstable} $out/bin/gamescope \
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--add-rpath ${vulkan-loader}/lib --add-needed libvulkan.so.1
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# --debug-layers flag expects these in the path
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wrapProgram "$out/bin/gamescope" \
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--prefix PATH : ${
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with xorg;
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lib.makeBinPath [
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xprop
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xwininfo
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]
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}
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# Install ReShade shaders
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mkdir -p $out/share/gamescope/reshade
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cp -r ${frogShaders}/* $out/share/gamescope/reshade/
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'';
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passthru.updateScript = nix-update-script { };
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meta = {
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description = "SteamOS session compositing window manager";
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homepage = "https://github.com/ValveSoftware/gamescope";
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license = lib.licenses.bsd2;
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maintainers = with lib.maintainers; [
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pedrohlc
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Scrumplex
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zhaofengli
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k900
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Gliczy
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];
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platforms = lib.platforms.linux;
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mainProgram = "gamescope";
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};
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})
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