54 lines
1.6 KiB
Nix
54 lines
1.6 KiB
Nix
{
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fetchFromGitHub,
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rustPlatform,
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lib,
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versionCheckHook,
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writeShellScript,
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lua,
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}:
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let
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version = "0.7.1";
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in
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rustPlatform.buildRustPackage {
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pname = "lovely-injector";
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inherit version;
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src = fetchFromGitHub {
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owner = "ethangreen-dev";
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repo = "lovely-injector";
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tag = "v${version}";
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hash = "sha256-j03/DOnLFfFYTwGGh+7BalS779jyg+p0UqtcTTyHgv4=";
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};
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cargoHash = "sha256-hHq26kSKcqEldxUb6bn1laTpKGFplP9/2uogsal8T5A=";
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# no tests
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doCheck = false;
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# lovely-injector depends on nightly rust features
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env.RUSTC_BOOTSTRAP = 1;
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nativeBuildInputs = [
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lua
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];
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nativeInstallCheckInputs = [
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versionCheckHook
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];
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doInstallCheck = true;
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versionCheckProgramArg = [ "${placeholder "out"}" ];
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versionCheckProgram = writeShellScript "lovely-version-check" ''
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export LD_PRELOAD="$1/lib/liblovely.so"
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exec ${lua}/bin/lua < /dev/null
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'';
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meta = {
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description = "Runtime lua injector for games built with LÖVE";
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longDescription = ''
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Lovely is a lua injector which embeds code into a LÖVE 2d game at runtime.
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Unlike executable patchers, mods can be installed, updated, and removed over and over again without requiring a partial or total game reinstallation.
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This is accomplished through in-process lua API detouring and an easy to use (and distribute) patch system.
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'';
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license = lib.licenses.mit;
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homepage = "https://github.com/ethangreen-dev/lovely-injector";
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downloadPage = "https://github.com/ethangreen-dev/lovely-injector/releases";
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maintainers = [ lib.maintainers.antipatico ];
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platforms = [ "x86_64-linux" ];
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};
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}
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