2025-07-27 14:57:16 +08:00

253 lines
5.6 KiB
Nix

{
lib,
stdenv,
fetchFromGitHub,
autoPatchelfHook,
autoAddDriverRunpath,
makeWrapper,
buildNpmPackage,
nixosTests,
cmake,
avahi,
libevdev,
libpulseaudio,
xorg,
libxcb,
openssl,
libopus,
boost,
pkg-config,
libdrm,
wayland,
wayland-scanner,
libffi,
libcap,
libgbm,
curl,
pcre,
pcre2,
python3,
libuuid,
libselinux,
libsepol,
libthai,
libdatrie,
libxkbcommon,
libepoxy,
libva,
libvdpau,
libglvnd,
numactl,
amf-headers,
svt-av1,
vulkan-loader,
libappindicator,
libnotify,
miniupnpc,
nlohmann_json,
config,
coreutils,
udevCheckHook,
cudaSupport ? config.cudaSupport,
cudaPackages ? { },
}:
let
stdenv' = if cudaSupport then cudaPackages.backendStdenv else stdenv;
in
stdenv'.mkDerivation (finalAttrs: {
pname = "sunshine";
version = "2025.628.4510";
src = fetchFromGitHub {
owner = "LizardByte";
repo = "Sunshine";
tag = "v${finalAttrs.version}";
hash = "sha256-xNWFo6a4YrJ+tBFTSReoAEi1oZ4DSguBEusizWeWKYY=";
fetchSubmodules = true;
};
# build webui
ui = buildNpmPackage {
inherit (finalAttrs) src version;
pname = "sunshine-ui";
npmDepsHash = "sha256-kUixeLf8prsWQolg1v+vJ5rvwKZOsU+88+0hVOgTZ0A=";
# use generated package-lock.json as upstream does not provide one
postPatch = ''
cp ${./package-lock.json} ./package-lock.json
'';
installPhase = ''
runHook preInstall
mkdir -p "$out"
cp -a . "$out"/
runHook postInstall
'';
};
postPatch = # remove upstream dependency on systemd and udev
''
substituteInPlace cmake/packaging/linux.cmake \
--replace-fail 'find_package(Systemd)' "" \
--replace-fail 'find_package(Udev)' ""
''
# don't look for npm since we build webui separately
+ ''
substituteInPlace cmake/targets/common.cmake \
--replace-fail 'find_program(NPM npm REQUIRED)' ""
substituteInPlace packaging/linux/dev.lizardbyte.app.Sunshine.desktop \
--subst-var-by PROJECT_NAME 'Sunshine' \
--subst-var-by PROJECT_DESCRIPTION 'Self-hosted game stream host for Moonlight' \
--subst-var-by SUNSHINE_DESKTOP_ICON 'sunshine' \
--subst-var-by CMAKE_INSTALL_FULL_DATAROOTDIR "$out/share" \
--replace-fail '/usr/bin/env systemctl start --u sunshine' 'sunshine'
substituteInPlace packaging/linux/sunshine.service.in \
--subst-var-by PROJECT_DESCRIPTION 'Self-hosted game stream host for Moonlight' \
--subst-var-by SUNSHINE_EXECUTABLE_PATH $out/bin/sunshine \
--replace-fail '/bin/sleep' '${lib.getExe' coreutils "sleep"}'
'';
nativeBuildInputs = [
cmake
pkg-config
python3
makeWrapper
wayland-scanner
# Avoid fighting upstream's usage of vendored ffmpeg libraries
autoPatchelfHook
]
++ lib.optionals cudaSupport [
autoAddDriverRunpath
cudaPackages.cuda_nvcc
(lib.getDev cudaPackages.cuda_cudart)
];
buildInputs = [
avahi
libevdev
libpulseaudio
xorg.libX11
libxcb
xorg.libXfixes
xorg.libXrandr
xorg.libXtst
xorg.libXi
openssl
libopus
boost
libdrm
wayland
libffi
libevdev
libcap
libdrm
curl
pcre
pcre2
libuuid
libselinux
libsepol
libthai
libdatrie
xorg.libXdmcp
libxkbcommon
libepoxy
libva
libvdpau
numactl
libgbm
amf-headers
svt-av1
libappindicator
libnotify
miniupnpc
nlohmann_json
]
++ lib.optionals cudaSupport [
cudaPackages.cudatoolkit
cudaPackages.cuda_cudart
];
runtimeDependencies = [
avahi
libgbm
xorg.libXrandr
libxcb
libglvnd
];
cmakeFlags = [
"-Wno-dev"
# upstream tries to use systemd and udev packages to find these directories in FHS; set the paths explicitly instead
(lib.cmakeBool "UDEV_FOUND" true)
(lib.cmakeBool "SYSTEMD_FOUND" true)
(lib.cmakeFeature "UDEV_RULES_INSTALL_DIR" "lib/udev/rules.d")
(lib.cmakeFeature "SYSTEMD_USER_UNIT_INSTALL_DIR" "lib/systemd/user")
(lib.cmakeBool "BOOST_USE_STATIC" false)
(lib.cmakeBool "BUILD_DOCS" false)
(lib.cmakeFeature "SUNSHINE_PUBLISHER_NAME" "nixpkgs")
(lib.cmakeFeature "SUNSHINE_PUBLISHER_WEBSITE" "https://nixos.org")
(lib.cmakeFeature "SUNSHINE_PUBLISHER_ISSUE_URL" "https://github.com/NixOS/nixpkgs/issues")
]
++ lib.optionals (!cudaSupport) [
(lib.cmakeBool "SUNSHINE_ENABLE_CUDA" false)
];
env = {
# needed to trigger CMake version configuration
BUILD_VERSION = "${finalAttrs.version}";
BRANCH = "master";
COMMIT = "";
};
# copy webui where it can be picked up by build
preBuild = ''
cp -r ${finalAttrs.ui}/build ../
'';
buildFlags = [
"sunshine"
];
# redefine installPhase to avoid attempt to build webui
installPhase = ''
runHook preInstall
cmake --install .
runHook postInstall
'';
postInstall = ''
install -Dm644 ../packaging/linux/dev.lizardbyte.app.Sunshine.desktop $out/share/applications/dev.lizardbyte.app.Sunshine.desktop
'';
# allow Sunshine to find libvulkan
postFixup = lib.optionalString cudaSupport ''
wrapProgram $out/bin/sunshine \
--set LD_LIBRARY_PATH ${lib.makeLibraryPath [ vulkan-loader ]}
'';
doInstallCheck = true;
nativeInstallCheckInputs = [ udevCheckHook ];
passthru = {
tests.sunshine = nixosTests.sunshine;
updateScript = ./updater.sh;
};
meta = {
description = "Game stream host for Moonlight";
homepage = "https://github.com/LizardByte/Sunshine";
license = lib.licenses.gpl3Only;
mainProgram = "sunshine";
maintainers = with lib.maintainers; [ devusb ];
platforms = lib.platforms.linux;
};
})