
After final improvements to the official formatter implementation,
this commit now performs the first treewide reformat of Nix files using it.
This is part of the implementation of RFC 166.
Only "inactive" files are reformatted, meaning only files that
aren't being touched by any PR with activity in the past 2 months.
This is to avoid conflicts for PRs that might soon be merged.
Later we can do a full treewide reformat to get the rest,
which should not cause as many conflicts.
A CI check has already been running for some time to ensure that new and
already-formatted files are formatted, so the files being reformatted here
should also stay formatted.
This commit was automatically created and can be verified using
nix-build a08b3a4d19
.tar.gz \
--argstr baseRev b32a0943687d2a5094a6d92f25a4b6e16a76b5b7
result/bin/apply-formatting $NIXPKGS_PATH
72 lines
1.7 KiB
Nix
72 lines
1.7 KiB
Nix
{
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lib,
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stdenv,
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fetchurl,
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autoconf,
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automake,
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SDL,
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SDL_mixer,
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SDL_image,
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libmikmod,
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tinyxml,
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}:
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stdenv.mkDerivation (finalAttrs: {
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pname = "tecnoballz";
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version = "0.93.1";
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src = fetchurl {
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url = "https://linux.tlk.fr/games/TecnoballZ/download/tecnoballz-${finalAttrs.version}.tgz";
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sha256 = "sha256-WRW76e+/eXE/KwuyOjzTPFQnKwNznbIrUrz14fnvgug=";
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};
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nativeBuildInputs = [
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autoconf
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automake
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];
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buildInputs = [
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SDL
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SDL_mixer
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SDL_image
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libmikmod
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tinyxml
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];
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# Newer compilers introduced warnings
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postPatch = ''
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substituteInPlace configure.ac \
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--replace "-Werror" ""
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'';
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preConfigure = ''
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./bootstrap
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'';
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installFlags = [
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# Default is $(out)/games
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"gamesdir=$(out)/bin"
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# We set the scoredir to $TMPDIR at install time.
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# Otherwise it will try to write in /var/games at install time
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"scoredir=$(TMPDIR)"
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];
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meta = with lib; {
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homepage = "https://linux.tlk.fr/games/TecnoballZ/";
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downloadPage = "https://linux.tlk.fr/games/TecnoballZ/download/";
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description = "Brick breaker game with a sophisticated system of weapons and bonuses";
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mainProgram = "tecnoballz";
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longDescription = ''
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A exciting Brick Breaker with 50 levels of game and 11 special levels,
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distributed on the 2 modes of game to give the player a sophisticated
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system of attack weapons with an enormous power of fire that can be build
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by gaining bonuses. Numerous decors, musics and sounds complete this great
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game. This game was ported from the Commodore Amiga.
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'';
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license = licenses.gpl3Plus;
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maintainers = with maintainers; [ fgaz ];
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platforms = platforms.all;
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broken = stdenv.hostPlatform.isDarwin;
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};
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})
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