Silvan Mosberger 4f0dadbf38 treewide: format all inactive Nix files
After final improvements to the official formatter implementation,
this commit now performs the first treewide reformat of Nix files using it.
This is part of the implementation of RFC 166.

Only "inactive" files are reformatted, meaning only files that
aren't being touched by any PR with activity in the past 2 months.
This is to avoid conflicts for PRs that might soon be merged.
Later we can do a full treewide reformat to get the rest,
which should not cause as many conflicts.

A CI check has already been running for some time to ensure that new and
already-formatted files are formatted, so the files being reformatted here
should also stay formatted.

This commit was automatically created and can be verified using

    nix-build a08b3a4d19.tar.gz \
      --argstr baseRev b32a0943687d2a5094a6d92f25a4b6e16a76b5b7
    result/bin/apply-formatting $NIXPKGS_PATH
2024-12-10 20:26:33 +01:00

72 lines
1.7 KiB
Nix

{
lib,
stdenv,
fetchurl,
autoconf,
automake,
SDL,
SDL_mixer,
SDL_image,
libmikmod,
tinyxml,
}:
stdenv.mkDerivation (finalAttrs: {
pname = "tecnoballz";
version = "0.93.1";
src = fetchurl {
url = "https://linux.tlk.fr/games/TecnoballZ/download/tecnoballz-${finalAttrs.version}.tgz";
sha256 = "sha256-WRW76e+/eXE/KwuyOjzTPFQnKwNznbIrUrz14fnvgug=";
};
nativeBuildInputs = [
autoconf
automake
];
buildInputs = [
SDL
SDL_mixer
SDL_image
libmikmod
tinyxml
];
# Newer compilers introduced warnings
postPatch = ''
substituteInPlace configure.ac \
--replace "-Werror" ""
'';
preConfigure = ''
./bootstrap
'';
installFlags = [
# Default is $(out)/games
"gamesdir=$(out)/bin"
# We set the scoredir to $TMPDIR at install time.
# Otherwise it will try to write in /var/games at install time
"scoredir=$(TMPDIR)"
];
meta = with lib; {
homepage = "https://linux.tlk.fr/games/TecnoballZ/";
downloadPage = "https://linux.tlk.fr/games/TecnoballZ/download/";
description = "Brick breaker game with a sophisticated system of weapons and bonuses";
mainProgram = "tecnoballz";
longDescription = ''
A exciting Brick Breaker with 50 levels of game and 11 special levels,
distributed on the 2 modes of game to give the player a sophisticated
system of attack weapons with an enormous power of fire that can be build
by gaining bonuses. Numerous decors, musics and sounds complete this great
game. This game was ported from the Commodore Amiga.
'';
license = licenses.gpl3Plus;
maintainers = with maintainers; [ fgaz ];
platforms = platforms.all;
broken = stdenv.hostPlatform.isDarwin;
};
})