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Space/tab mixup.
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@ -10805,7 +10805,7 @@ the current word list."
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;; Move point forward to the end of Thai word which follows point and
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;; update VEC. VEC is a vector of three elements used to cache word
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;; update VEC. VEC is a vector of three elements used to cache word
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;; end positions. The Nth element, if non-nil, is a list of end
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;; points of the Nth word, or t indicating that there is no Thai
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;; character. LIMIT limits the point movement.
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@ -10886,7 +10886,7 @@ the current word list."
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nil)
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(progn
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;; We found four succeeding Thai words (or LIMIT has been
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;; reached). Move to the end of the first word.
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;; reached). Move to the end of the first word.
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(goto-char (car v0))
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;; Update VEC for the next function call. If no larger word
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;; positions have been found, set the corresponding vector
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@ -10899,7 +10899,7 @@ the current word list."
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(aset vec 1 v2)
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(aset vec 2 v3)))) ; exit function successfully
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;; We didn't find four consecutive words. If we have found a
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;; We didn't find four consecutive words. If we have found a
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;; `second best' solution and the length of those two words is
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;; longer than the longest word we can see at the current point,
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;; adopt the second best solution. This decision is based on
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@ -75,7 +75,7 @@
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;; The board is a rectangular grid. We code empty squares with 0, X's with 1
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;; and O's with 6. The rectangle is recorded in a one dimensional vector
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;; containing padding squares (coded with -1). These squares allow us to
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;; detect when we are trying to move out of the board. We denote a square by
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;; detect when we are trying to move out of the board. We denote a square by
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;; its (X,Y) coords, or by the INDEX corresponding to them in the vector. The
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;; leftmost topmost square has coords (1,1) and index lm-board-width + 2.
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;; Similarly, vectors between squares may be given by two DX, DY coords or by
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@ -61,7 +61,7 @@
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;; TYPE is 0 for info or 1 for warning if the message matcher identified it as
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;; such, 2 otherwise (for a real error). END-LOC is a LOC pointing to the
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;; other end, if the parsed message contained a range. If the end of the
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;; other end, if the parsed message contained a range. If the end of the
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;; range didn't specify a COLUMN, it defaults to -1, meaning end of line.
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;; These are the value of the `message' text-properties in the compilation
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;; buffer.
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@ -499,7 +499,7 @@ This only affects platforms that support asynchronous processes (see
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;; A weak per-compilation-buffer hash indexed by (FILENAME . DIRECTORY). Each
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;; value is a FILE-STRUCTURE as described above, with the car eq to the hash
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;; key. This holds the tree seen from root, for storing new nodes.
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;; key. This holds the tree seen from root, for storing new nodes.
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(defvar compilation-locs ())
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(defvar compilation-debug nil
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@ -627,12 +627,12 @@ Faces `compilation-error-face', `compilation-warning-face',
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keymap compilation-button-map
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help-echo "mouse-2: visit this directory")))
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;; Data type `reverse-ordered-alist' retriever. This function retrieves the
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;; Data type `reverse-ordered-alist' retriever. This function retrieves the
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;; KEY element from the ALIST, creating it in the right position if not already
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;; present. ALIST structure is
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;; '(ANCHOR (KEY1 ...) (KEY2 ...)... (KEYn ALIST ...))
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;; ANCHOR is ignored, but necessary so that elements can be inserted. KEY1
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;; may be nil. The other KEYs are ordered backwards so that growing line
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;; may be nil. The other KEYs are ordered backwards so that growing line
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;; numbers can be inserted in front and searching can abort after half the
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;; list on average.
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(eval-when-compile ;Don't keep it at runtime if not needed.
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@ -28,7 +28,7 @@
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;; up or down lines in any buffer causes all the buffers to mirror
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;; the scrolling. It hooks into the post-command-hook to check for
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;; potential scrolling commands and if we're locked, mirrors them in all
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;; windows. This allows us to grab line-at-a-time scrolling as well as
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;; windows. This allows us to grab line-at-a-time scrolling as well as
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;; screen-at-a-time scrolling, and doesn't remap any of the keyboard
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;; commands to do it.
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