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mirror of https://git.savannah.gnu.org/git/emacs.git synced 2024-11-22 07:09:54 +00:00

Space/tab mixup.

This commit is contained in:
Juanma Barranquero 2006-11-24 11:22:05 +00:00
parent 550831ed89
commit 4fffd73b30
4 changed files with 9 additions and 9 deletions

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@ -10805,7 +10805,7 @@ the current word list."
;; Move point forward to the end of Thai word which follows point and
;; update VEC. VEC is a vector of three elements used to cache word
;; update VEC. VEC is a vector of three elements used to cache word
;; end positions. The Nth element, if non-nil, is a list of end
;; points of the Nth word, or t indicating that there is no Thai
;; character. LIMIT limits the point movement.
@ -10886,7 +10886,7 @@ the current word list."
nil)
(progn
;; We found four succeeding Thai words (or LIMIT has been
;; reached). Move to the end of the first word.
;; reached). Move to the end of the first word.
(goto-char (car v0))
;; Update VEC for the next function call. If no larger word
;; positions have been found, set the corresponding vector
@ -10899,7 +10899,7 @@ the current word list."
(aset vec 1 v2)
(aset vec 2 v3)))) ; exit function successfully
;; We didn't find four consecutive words. If we have found a
;; We didn't find four consecutive words. If we have found a
;; `second best' solution and the length of those two words is
;; longer than the longest word we can see at the current point,
;; adopt the second best solution. This decision is based on

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@ -75,7 +75,7 @@
;; The board is a rectangular grid. We code empty squares with 0, X's with 1
;; and O's with 6. The rectangle is recorded in a one dimensional vector
;; containing padding squares (coded with -1). These squares allow us to
;; detect when we are trying to move out of the board. We denote a square by
;; detect when we are trying to move out of the board. We denote a square by
;; its (X,Y) coords, or by the INDEX corresponding to them in the vector. The
;; leftmost topmost square has coords (1,1) and index lm-board-width + 2.
;; Similarly, vectors between squares may be given by two DX, DY coords or by

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@ -61,7 +61,7 @@
;; TYPE is 0 for info or 1 for warning if the message matcher identified it as
;; such, 2 otherwise (for a real error). END-LOC is a LOC pointing to the
;; other end, if the parsed message contained a range. If the end of the
;; other end, if the parsed message contained a range. If the end of the
;; range didn't specify a COLUMN, it defaults to -1, meaning end of line.
;; These are the value of the `message' text-properties in the compilation
;; buffer.
@ -499,7 +499,7 @@ This only affects platforms that support asynchronous processes (see
;; A weak per-compilation-buffer hash indexed by (FILENAME . DIRECTORY). Each
;; value is a FILE-STRUCTURE as described above, with the car eq to the hash
;; key. This holds the tree seen from root, for storing new nodes.
;; key. This holds the tree seen from root, for storing new nodes.
(defvar compilation-locs ())
(defvar compilation-debug nil
@ -627,12 +627,12 @@ Faces `compilation-error-face', `compilation-warning-face',
keymap compilation-button-map
help-echo "mouse-2: visit this directory")))
;; Data type `reverse-ordered-alist' retriever. This function retrieves the
;; Data type `reverse-ordered-alist' retriever. This function retrieves the
;; KEY element from the ALIST, creating it in the right position if not already
;; present. ALIST structure is
;; '(ANCHOR (KEY1 ...) (KEY2 ...)... (KEYn ALIST ...))
;; ANCHOR is ignored, but necessary so that elements can be inserted. KEY1
;; may be nil. The other KEYs are ordered backwards so that growing line
;; may be nil. The other KEYs are ordered backwards so that growing line
;; numbers can be inserted in front and searching can abort after half the
;; list on average.
(eval-when-compile ;Don't keep it at runtime if not needed.

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@ -28,7 +28,7 @@
;; up or down lines in any buffer causes all the buffers to mirror
;; the scrolling. It hooks into the post-command-hook to check for
;; potential scrolling commands and if we're locked, mirrors them in all
;; windows. This allows us to grab line-at-a-time scrolling as well as
;; windows. This allows us to grab line-at-a-time scrolling as well as
;; screen-at-a-time scrolling, and doesn't remap any of the keyboard
;; commands to do it.