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3373 lines
111 KiB
EmacsLisp
3373 lines
111 KiB
EmacsLisp
;;; dunnet.el --- text adventure for Emacs
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;; Copyright (C) 1992, 1993, 2001 Free Software Foundation, Inc.
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;; Author: Ron Schnell <ronnie@driver-aces.com>
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;; Created: 25 Jul 1992
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;; Version: 2.01
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;; Keywords: games
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to the
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;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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;; Boston, MA 02111-1307, USA.
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;;; Commentary:
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;; This game can be run in batch mode. To do this, use:
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;; emacs -batch -l dunnet
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;;; !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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;;; The log file should be set for your system, and it must
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;;; be writable by all.
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;;; Code:
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(defgroup dunnet nil
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"Text adventure for Emacs."
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:prefix "dun-"
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:group 'games)
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(defcustom dun-log-file "/usr/local/dunnet.score"
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"Name of file to store score information for dunnet."
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:type 'file
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:group 'dunnet)
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(if nil
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(eval-and-compile (setq byte-compile-warnings nil)))
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(eval-when-compile
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(require 'cl))
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;;;; Mode definitions for interactive mode
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(defun dun-mode ()
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"Major mode for running dunnet."
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(interactive)
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(text-mode)
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(make-local-variable 'scroll-step)
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(setq scroll-step 2)
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(use-local-map dungeon-mode-map)
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(setq major-mode 'dun-mode)
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(setq mode-name "Dungeon"))
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(defun dun-parse (arg)
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"Function called when return is pressed in interactive mode to parse line."
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(interactive "*p")
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(beginning-of-line)
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(setq beg (+ (point) 1))
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(end-of-line)
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(if (and (not (= beg (point))) (not (< (point) beg))
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(string= ">" (buffer-substring (- beg 1) beg)))
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(progn
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(setq line (downcase (buffer-substring beg (point))))
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(princ line)
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(if (eq (dun-vparse dun-ignore dun-verblist line) -1)
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(dun-mprinc "I don't understand that.\n")))
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(goto-char (point-max))
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(dun-mprinc "\n"))
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(dun-messages))
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(defun dun-messages ()
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(if dun-dead
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(text-mode)
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(if (eq dungeon-mode 'dungeon)
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(progn
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(if (not (= room dun-current-room))
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(progn
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(dun-describe-room dun-current-room)
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(setq room dun-current-room)))
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(dun-fix-screen)
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(dun-mprinc ">")))))
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;;;###autoload
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(defun dunnet ()
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"Switch to *dungeon* buffer and start game."
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(interactive)
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(switch-to-buffer "*dungeon*")
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(dun-mode)
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(setq dun-dead nil)
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(setq room 0)
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(dun-messages))
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;;;;
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;;;; This section contains all of the verbs and commands.
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;;;;
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;;; Give long description of room if haven't been there yet. Otherwise
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;;; short. Also give long if we were called with negative room number.
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(defun dun-describe-room (room)
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(if (and (not (member (abs room) dun-light-rooms))
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(not (member obj-lamp dun-inventory)))
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(dun-mprincl "It is pitch dark. You are likely to be eaten by a grue.")
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(dun-mprincl (cadr (nth (abs room) dun-rooms)))
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(if (and (and (or (member room dun-visited)
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(string= dun-mode "dun-superb")) (> room 0))
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(not (string= dun-mode "long")))
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nil
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(dun-mprinc (car (nth (abs room) dun-rooms)))
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(dun-mprinc "\n"))
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(if (not (string= dun-mode "long"))
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(if (not (member (abs room) dun-visited))
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(setq dun-visited (append (list (abs room)) dun-visited))))
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(dolist (xobjs (nth dun-current-room dun-room-objects))
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(if (= xobjs obj-special)
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(dun-special-object)
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(if (>= xobjs 0)
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(dun-mprincl (car (nth xobjs dun-objects)))
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(if (not (and (= xobjs obj-bus) dun-inbus))
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(progn
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(dun-mprincl (car (nth (abs xobjs) dun-perm-objects)))))))
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(if (and (= xobjs obj-jar) dun-jar)
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(progn
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(dun-mprincl "The jar contains:")
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(dolist (x dun-jar)
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(dun-mprinc " ")
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(dun-mprincl (car (nth x dun-objects)))))))
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(if (and (member obj-bus (nth dun-current-room dun-room-objects)) dun-inbus)
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(dun-mprincl "You are on the bus."))))
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;;; There is a special object in the room. This object's description,
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;;; or lack thereof, depends on certain conditions.
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(defun dun-special-object ()
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(if (= dun-current-room computer-room)
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(if dun-computer
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(dun-mprincl
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"The panel lights are flashing in a seemingly organized pattern.")
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(dun-mprincl "The panel lights are steady and motionless.")))
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(if (and (= dun-current-room red-room)
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(not (member obj-towel (nth red-room dun-room-objects))))
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(dun-mprincl "There is a hole in the floor here."))
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(if (and (= dun-current-room marine-life-area) dun-black)
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(dun-mprincl
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"The room is lit by a black light, causing the fish, and some of
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your objects, to give off an eerie glow."))
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(if (and (= dun-current-room fourth-vermont-intersection) dun-hole)
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(progn
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(if (not dun-inbus)
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(progn
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(dun-mprincl"You fall into a hole in the ground.")
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(setq dun-current-room vermont-station)
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(dun-describe-room vermont-station))
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(progn
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(dun-mprincl
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"The bus falls down a hole in the ground and explodes.")
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(dun-die "burning")))))
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(if (> dun-current-room endgame-computer-room)
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(progn
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(if (not dun-correct-answer)
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(dun-endgame-question)
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(dun-mprincl "Your question is:")
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(dun-mprincl dun-endgame-question))))
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(if (= dun-current-room sauna)
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(progn
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(dun-mprincl (nth dun-sauna-level '(
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"It is normal room temperature in here."
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"It is luke warm in here."
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"It is comfortably hot in here."
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"It is refreshingly hot in here."
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"You are dead now.")))
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(if (= dun-sauna-level 3)
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(progn
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(if (or (member obj-rms dun-inventory)
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(member obj-rms (nth dun-current-room dun-room-objects)))
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(progn
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(dun-mprincl
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"You notice the wax on your statuette beginning to melt, until it completely
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melts off. You are left with a beautiful diamond!")
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(if (member obj-rms dun-inventory)
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(progn
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(dun-remove-obj-from-inven obj-rms)
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(setq dun-inventory (append dun-inventory
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(list obj-diamond))))
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(dun-remove-obj-from-room dun-current-room obj-rms)
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(dun-replace dun-room-objects dun-current-room
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(append (nth dun-current-room dun-room-objects)
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(list obj-diamond))))))
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(if (or (member obj-floppy dun-inventory)
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(member obj-floppy (nth dun-current-room dun-room-objects)))
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(progn
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(dun-mprincl
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"You notice your floppy disk beginning to melt. As you grab for it, the
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disk bursts into flames, and disintegrates.")
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(dun-remove-obj-from-inven obj-floppy)
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(dun-remove-obj-from-room dun-current-room obj-floppy))))))))
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(defun dun-die (murderer)
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(dun-mprinc "\n")
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(if murderer
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(dun-mprincl "You are dead."))
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(dun-do-logfile 'dun-die murderer)
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(dun-score nil)
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(setq dun-dead t))
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(defun dun-quit (args)
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(dun-die nil))
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;;; Print every object in player's inventory. Special case for the jar,
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;;; as we must also print what is in it.
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(defun dun-inven (args)
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(dun-mprinc "You currently have:")
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(dun-mprinc "\n")
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(dolist (curobj dun-inventory)
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(if curobj
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(progn
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(dun-mprincl (cadr (nth curobj dun-objects)))
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(if (and (= curobj obj-jar) dun-jar)
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(progn
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(dun-mprincl "The jar contains:")
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(dolist (x dun-jar)
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(dun-mprinc " ")
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(dun-mprincl (cadr (nth x dun-objects))))))))))
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(defun dun-shake (obj)
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(let (objnum)
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(when (setq objnum (dun-objnum-from-args-std obj))
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(if (member objnum dun-inventory)
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(progn
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;;; If shaking anything will do anything, put here.
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(dun-mprinc "Shaking ")
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(dun-mprinc (downcase (cadr (nth objnum dun-objects))))
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(dun-mprinc " seems to have no effect.")
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(dun-mprinc "\n")
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)
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(if (and (not (member objnum (nth dun-current-room dun-room-silents)))
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(not (member objnum (nth dun-current-room dun-room-objects))))
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(dun-mprincl "I don't see that here.")
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;;; Shaking trees can be deadly
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(if (= objnum obj-tree)
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(progn
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(dun-mprinc
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"You begin to shake a tree, and notice a coconut begin to fall from the air.
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As you try to get your hand up to block it, you feel the impact as it lands
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on your head.")
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(dun-die "a coconut"))
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(if (= objnum obj-bear)
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(progn
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(dun-mprinc
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"As you go up to the bear, it removes your head and places it on the ground.")
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(dun-die "a bear"))
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(if (< objnum 0)
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(dun-mprincl "You cannot shake that.")
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(dun-mprincl "You don't have that.")))))))))
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(defun dun-drop (obj)
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(if dun-inbus
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(dun-mprincl "You can't drop anything while on the bus.")
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(let (objnum ptr)
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(when (setq objnum (dun-objnum-from-args-std obj))
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(if (not (setq ptr (member objnum dun-inventory)))
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(dun-mprincl "You don't have that.")
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(progn
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(dun-remove-obj-from-inven objnum)
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(dun-replace dun-room-objects dun-current-room
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(append (nth dun-current-room dun-room-objects)
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(list objnum)))
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(dun-mprincl "Done.")
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(if (member objnum (list obj-food obj-weight obj-jar))
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(dun-drop-check objnum))))))))
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;;; Dropping certain things causes things to happen.
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(defun dun-drop-check (objnum)
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(if (and (= objnum obj-food) (= room bear-hangout)
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(member obj-bear (nth bear-hangout dun-room-objects)))
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(progn
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(dun-mprincl
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"The bear takes the food and runs away with it. He left something behind.")
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(dun-remove-obj-from-room dun-current-room obj-bear)
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(dun-remove-obj-from-room dun-current-room obj-food)
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(dun-replace dun-room-objects dun-current-room
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(append (nth dun-current-room dun-room-objects)
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(list obj-key)))))
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(if (and (= objnum obj-jar) (member obj-nitric dun-jar)
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(member obj-glycerine dun-jar))
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(progn
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(dun-mprincl
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"As the jar impacts the ground it explodes into many pieces.")
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(setq dun-jar nil)
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(dun-remove-obj-from-room dun-current-room obj-jar)
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(if (= dun-current-room fourth-vermont-intersection)
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(progn
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(setq dun-hole t)
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(setq dun-current-room vermont-station)
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(dun-mprincl
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"The explosion causes a hole to open up in the ground, which you fall
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through.")))))
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(if (and (= objnum obj-weight) (= dun-current-room maze-button-room))
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(dun-mprincl "A passageway opens.")))
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;;; Give long description of current room, or an object.
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(defun dun-examine (obj)
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(let (objnum)
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(setq objnum (dun-objnum-from-args obj))
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(if (eq objnum obj-special)
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(dun-describe-room (* dun-current-room -1))
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(if (and (eq objnum obj-computer)
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(member obj-pc (nth dun-current-room dun-room-silents)))
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(dun-examine '("pc"))
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(if (eq objnum nil)
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(dun-mprincl "I don't know what that is.")
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(if (and (not (member objnum
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(nth dun-current-room dun-room-objects)))
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(not (and (member obj-jar dun-inventory)
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(member objnum dun-jar)))
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(not (member objnum
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(nth dun-current-room dun-room-silents)))
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(not (member objnum dun-inventory)))
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(dun-mprincl "I don't see that here.")
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(if (>= objnum 0)
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(if (and (= objnum obj-bone)
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(= dun-current-room marine-life-area) dun-black)
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(dun-mprincl
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"In this light you can see some writing on the bone. It says:
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For an explosive time, go to Fourth St. and Vermont.")
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(if (nth objnum dun-physobj-desc)
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(dun-mprincl (nth objnum dun-physobj-desc))
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(dun-mprincl "I see nothing special about that.")))
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(if (nth (abs objnum) dun-permobj-desc)
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(progn
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(dun-mprincl (nth (abs objnum) dun-permobj-desc)))
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(dun-mprincl "I see nothing special about that.")))))))))
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(defun dun-take (obj)
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(setq obj (dun-firstword obj))
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(if (not obj)
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(dun-mprincl "You must supply an object.")
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(if (string= obj "all")
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(let (gotsome)
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(if dun-inbus
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(dun-mprincl "You can't take anything while on the bus.")
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(setq gotsome nil)
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(dolist (x (nth dun-current-room dun-room-objects))
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(if (and (>= x 0) (not (= x obj-special)))
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(progn
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(setq gotsome t)
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(dun-mprinc (cadr (nth x dun-objects)))
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(dun-mprinc ": ")
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(dun-take-object x))))
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(if (not gotsome)
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(dun-mprincl "Nothing to take."))))
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(let (objnum)
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(setq objnum (cdr (assq (intern obj) dun-objnames)))
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(if (eq objnum nil)
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(progn
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(dun-mprinc "I don't know what that is.")
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(dun-mprinc "\n"))
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(if (and dun-inbus (not (and (member objnum dun-jar)
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(member obj-jar dun-inventory))))
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(dun-mprincl "You can't take anything while on the bus.")
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(dun-take-object objnum)))))))
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(defun dun-take-object (objnum)
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(if (and (member objnum dun-jar) (member obj-jar dun-inventory))
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(let (newjar)
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(dun-mprincl "You remove it from the jar.")
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(setq newjar nil)
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(dolist (x dun-jar)
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(if (not (= x objnum))
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(setq newjar (append newjar (list x)))))
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(setq dun-jar newjar)
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(setq dun-inventory (append dun-inventory (list objnum))))
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(if (not (member objnum (nth dun-current-room dun-room-objects)))
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(if (not (member objnum (nth dun-current-room dun-room-silents)))
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(dun-mprinc "I do not see that here.")
|
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(dun-try-take objnum))
|
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(if (>= objnum 0)
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||
(progn
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(if (and (car dun-inventory)
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(> (+ (dun-inven-weight) (nth objnum dun-object-lbs)) 11))
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||
(dun-mprinc "Your load would be too heavy.")
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(setq dun-inventory (append dun-inventory (list objnum)))
|
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(dun-remove-obj-from-room dun-current-room objnum)
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||
(dun-mprinc "Taken. ")
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||
(if (and (= objnum obj-towel) (= dun-current-room red-room))
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||
(dun-mprinc
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||
"Taking the towel reveals a hole in the floor."))))
|
||
(dun-try-take objnum)))
|
||
(dun-mprinc "\n")))
|
||
|
||
(defun dun-inven-weight ()
|
||
(let (total)
|
||
(setq total 0)
|
||
(dolist (x dun-jar)
|
||
(setq total (+ total (nth x dun-object-lbs))))
|
||
(dolist (x dun-inventory)
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(setq total (+ total (nth x dun-object-lbs)))) total))
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||
|
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;;; We try to take an object that is untakable. Print a message
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||
;;; depending on what it is.
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||
|
||
(defun dun-try-take (obj)
|
||
(dun-mprinc "You cannot take that."))
|
||
|
||
(defun dun-dig (args)
|
||
(if dun-inbus
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||
(dun-mprincl "Digging here reveals nothing.")
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||
(if (not (member 0 dun-inventory))
|
||
(dun-mprincl "You have nothing with which to dig.")
|
||
(if (not (nth dun-current-room dun-diggables))
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||
(dun-mprincl "Digging here reveals nothing.")
|
||
(dun-mprincl "I think you found something.")
|
||
(dun-replace dun-room-objects dun-current-room
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||
(append (nth dun-current-room dun-room-objects)
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||
(nth dun-current-room dun-diggables)))
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||
(dun-replace dun-diggables dun-current-room nil)))))
|
||
|
||
(defun dun-climb (obj)
|
||
(let (objnum)
|
||
(setq objnum (dun-objnum-from-args obj))
|
||
(cond ((not objnum)
|
||
(dun-mprincl "I don't know what that object is."))
|
||
((and (not (eq objnum obj-special))
|
||
(not (member objnum (nth dun-current-room dun-room-objects)))
|
||
(not (member objnum (nth dun-current-room dun-room-silents)))
|
||
(not (and (member objnum dun-jar) (member obj-jar dun-inventory)))
|
||
(not (member objnum dun-inventory)))
|
||
(dun-mprincl "I don't see that here."))
|
||
((and (eq objnum obj-special)
|
||
(not (member obj-tree (nth dun-current-room dun-room-silents))))
|
||
(dun-mprincl "There is nothing here to climb."))
|
||
((and (not (eq objnum obj-tree)) (not (eq objnum obj-special)))
|
||
(dun-mprincl "You can't climb that."))
|
||
(t
|
||
(dun-mprincl
|
||
"You manage to get about two feet up the tree and fall back down. You
|
||
notice that the tree is very unsteady.")))))
|
||
|
||
(defun dun-eat (obj)
|
||
(let (objnum)
|
||
(when (setq objnum (dun-objnum-from-args-std obj))
|
||
(if (not (member objnum dun-inventory))
|
||
(dun-mprincl "You don't have that.")
|
||
(if (not (= objnum obj-food))
|
||
(progn
|
||
(dun-mprinc "You forcefully shove ")
|
||
(dun-mprinc (downcase (cadr (nth objnum dun-objects))))
|
||
(dun-mprincl " down your throat, and start choking.")
|
||
(dun-die "choking"))
|
||
(dun-mprincl "That tasted horrible.")
|
||
(dun-remove-obj-from-inven obj-food))))))
|
||
|
||
(defun dun-put (args)
|
||
(let (newargs objnum objnum2 obj)
|
||
(setq newargs (dun-firstwordl args))
|
||
(if (not newargs)
|
||
(dun-mprincl "You must supply an object")
|
||
(setq obj (intern (car newargs)))
|
||
(setq objnum (cdr (assq obj dun-objnames)))
|
||
(if (not objnum)
|
||
(dun-mprincl "I don't know what that object is.")
|
||
(if (not (member objnum dun-inventory))
|
||
(dun-mprincl "You don't have that.")
|
||
(setq newargs (dun-firstwordl (cdr newargs)))
|
||
(setq newargs (dun-firstwordl (cdr newargs)))
|
||
(if (not newargs)
|
||
(dun-mprincl "You must supply an indirect object.")
|
||
(setq objnum2 (cdr (assq (intern (car newargs)) dun-objnames)))
|
||
(if (and (eq objnum2 obj-computer) (= dun-current-room pc-area))
|
||
(setq objnum2 obj-pc))
|
||
(if (not objnum2)
|
||
(dun-mprincl "I don't know what that indirect object is.")
|
||
(if (and (not (member objnum2
|
||
(nth dun-current-room dun-room-objects)))
|
||
(not (member objnum2
|
||
(nth dun-current-room dun-room-silents)))
|
||
(not (member objnum2 dun-inventory)))
|
||
(dun-mprincl "That indirect object is not here.")
|
||
(dun-put-objs objnum objnum2)))))))))
|
||
|
||
(defun dun-put-objs (obj1 obj2)
|
||
(if (and (= obj2 obj-drop) (not dun-nomail))
|
||
(setq obj2 obj-chute))
|
||
|
||
(if (= obj2 obj-disposal) (setq obj2 obj-chute))
|
||
|
||
(if (and (= obj1 obj-cpu) (= obj2 obj-computer))
|
||
(progn
|
||
(dun-remove-obj-from-inven obj-cpu)
|
||
(setq dun-computer t)
|
||
(dun-mprincl
|
||
"As you put the CPU board in the computer, it immediately springs to life.
|
||
The lights start flashing, and the fans seem to startup."))
|
||
(if (and (= obj1 obj-weight) (= obj2 obj-button))
|
||
(dun-drop '("weight"))
|
||
(if (= obj2 obj-jar) ;; Put something in jar
|
||
(if (not (member obj1 (list obj-paper obj-diamond obj-emerald
|
||
obj-license obj-coins obj-egg
|
||
obj-nitric obj-glycerine)))
|
||
(dun-mprincl "That will not fit in the jar.")
|
||
(dun-remove-obj-from-inven obj1)
|
||
(setq dun-jar (append dun-jar (list obj1)))
|
||
(dun-mprincl "Done."))
|
||
(if (= obj2 obj-chute) ;; Put something in chute
|
||
(progn
|
||
(dun-remove-obj-from-inven obj1)
|
||
(dun-mprincl
|
||
"You hear it slide down the chute and off into the distance.")
|
||
(dun-put-objs-in-treas (list obj1)))
|
||
(if (= obj2 obj-box) ;; Put key in key box
|
||
(if (= obj1 obj-key)
|
||
(progn
|
||
(dun-mprincl
|
||
"As you drop the key, the box begins to shake. Finally it explodes
|
||
with a bang. The key seems to have vanished!")
|
||
(dun-remove-obj-from-inven obj1)
|
||
(dun-replace dun-room-objects computer-room (append
|
||
(nth computer-room
|
||
dun-room-objects)
|
||
(list obj1)))
|
||
(dun-remove-obj-from-room dun-current-room obj-box)
|
||
(setq dun-key-level (1+ dun-key-level)))
|
||
(dun-mprincl "You can't put that in the key box!"))
|
||
|
||
(if (and (= obj1 obj-floppy) (= obj2 obj-pc))
|
||
(progn
|
||
(setq dun-floppy t)
|
||
(dun-remove-obj-from-inven obj1)
|
||
(dun-mprincl "Done."))
|
||
|
||
(if (= obj2 obj-urinal) ;; Put object in urinal
|
||
(progn
|
||
(dun-remove-obj-from-inven obj1)
|
||
(dun-replace dun-room-objects urinal (append
|
||
(nth urinal dun-room-objects)
|
||
(list obj1)))
|
||
(dun-mprincl
|
||
"You hear it plop down in some water below."))
|
||
(if (= obj2 obj-mail)
|
||
(dun-mprincl "The mail chute is locked.")
|
||
(if (member obj1 dun-inventory)
|
||
(dun-mprincl
|
||
"I don't know how to combine those objects. Perhaps you should
|
||
just try dropping it.")
|
||
(dun-mprincl"You can't put that there.")))))))))))
|
||
|
||
(defun dun-type (args)
|
||
(if (not (= dun-current-room computer-room))
|
||
(dun-mprincl "There is nothing here on which you could type.")
|
||
(if (not dun-computer)
|
||
(dun-mprincl
|
||
"You type on the keyboard, but your characters do not even echo.")
|
||
(dun-unix-interface))))
|
||
|
||
;;; Various movement directions
|
||
|
||
(defun dun-n (args)
|
||
(dun-move north))
|
||
|
||
(defun dun-s (args)
|
||
(dun-move south))
|
||
|
||
(defun dun-e (args)
|
||
(dun-move east))
|
||
|
||
(defun dun-w (args)
|
||
(dun-move west))
|
||
|
||
(defun dun-ne (args)
|
||
(dun-move northeast))
|
||
|
||
(defun dun-se (args)
|
||
(dun-move southeast))
|
||
|
||
(defun dun-nw (args)
|
||
(dun-move northwest))
|
||
|
||
(defun dun-sw (args)
|
||
(dun-move southwest))
|
||
|
||
(defun dun-up (args)
|
||
(dun-move up))
|
||
|
||
(defun dun-down (args)
|
||
(dun-move down))
|
||
|
||
(defun dun-in (args)
|
||
(dun-move in))
|
||
|
||
(defun dun-out (args)
|
||
(dun-move out))
|
||
|
||
(defun dun-go (args)
|
||
(if (or (not (car args))
|
||
(eq (dun-doverb dun-ignore dun-verblist (car args)
|
||
(cdr (cdr args))) -1))
|
||
(dun-mprinc "I don't understand where you want me to go.\n")))
|
||
|
||
;;; Uses the dungeon-map to figure out where we are going. If the
|
||
;;; requested direction yields 255, we know something special is
|
||
;;; supposed to happen, or perhaps you can't go that way unless
|
||
;;; certain conditions are met.
|
||
|
||
(defun dun-move (dir)
|
||
(if (and (not (member dun-current-room dun-light-rooms))
|
||
(not (member obj-lamp dun-inventory)))
|
||
(progn
|
||
(dun-mprinc
|
||
"You trip over a grue and fall into a pit and break every bone in your
|
||
body.")
|
||
(dun-die "a grue"))
|
||
(let (newroom)
|
||
(setq newroom (nth dir (nth dun-current-room dungeon-map)))
|
||
(if (eq newroom -1)
|
||
(dun-mprinc "You can't go that way.\n")
|
||
(if (eq newroom 255)
|
||
(dun-special-move dir)
|
||
(setq room -1)
|
||
(setq dun-lastdir dir)
|
||
(if dun-inbus
|
||
(progn
|
||
(if (or (< newroom 58) (> newroom 83))
|
||
(dun-mprincl "The bus cannot go this way.")
|
||
(dun-mprincl
|
||
"The bus lurches ahead and comes to a screeching halt.")
|
||
(dun-remove-obj-from-room dun-current-room obj-bus)
|
||
(setq dun-current-room newroom)
|
||
(dun-replace dun-room-objects newroom
|
||
(append (nth newroom dun-room-objects)
|
||
(list obj-bus)))))
|
||
(setq dun-current-room newroom)))))))
|
||
|
||
;;; Movement in this direction causes something special to happen if the
|
||
;;; right conditions exist. It may be that you can't go this way unless
|
||
;;; you have a key, or a passage has been opened.
|
||
|
||
;;; coding note: Each check of the current room is on the same 'if' level,
|
||
;;; i.e. there aren't else's. If two rooms next to each other have
|
||
;;; specials, and they are connected by specials, this could cause
|
||
;;; a problem. Be careful when adding them to consider this, and
|
||
;;; perhaps use else's.
|
||
|
||
(defun dun-special-move (dir)
|
||
(if (= dun-current-room building-front)
|
||
(if (not (member obj-key dun-inventory))
|
||
(dun-mprincl "You don't have a key that can open this door.")
|
||
(setq dun-current-room old-building-hallway))
|
||
(if (= dun-current-room north-end-of-cave-passage)
|
||
(let (combo)
|
||
(dun-mprincl
|
||
"You must type a 3 digit combination code to enter this room.")
|
||
(dun-mprinc "Enter it here: ")
|
||
(setq combo (dun-read-line))
|
||
(if (not dun-batch-mode)
|
||
(dun-mprinc "\n"))
|
||
(if (string= combo dun-combination)
|
||
(setq dun-current-room gamma-computing-center)
|
||
(dun-mprincl "Sorry, that combination is incorrect."))))
|
||
|
||
(if (= dun-current-room bear-hangout)
|
||
(if (member obj-bear (nth bear-hangout dun-room-objects))
|
||
(progn
|
||
(dun-mprinc
|
||
"The bear is very annoyed that you would be so presumptuous as to try
|
||
and walk right by it. He tells you so by tearing your head off.
|
||
")
|
||
(dun-die "a bear"))
|
||
(dun-mprincl "You can't go that way.")))
|
||
|
||
(if (= dun-current-room vermont-station)
|
||
(progn
|
||
(dun-mprincl
|
||
"As you board the train it immediately leaves the station. It is a very
|
||
bumpy ride. It is shaking from side to side, and up and down. You
|
||
sit down in one of the chairs in order to be more comfortable.")
|
||
(dun-mprincl
|
||
"\nFinally the train comes to a sudden stop, and the doors open, and some
|
||
force throws you out. The train speeds away.\n")
|
||
(setq dun-current-room museum-station)))
|
||
|
||
(if (= dun-current-room old-building-hallway)
|
||
(if (and (member obj-key dun-inventory)
|
||
(> dun-key-level 0))
|
||
(setq dun-current-room meadow)
|
||
(dun-mprincl "You don't have a key that can open this door.")))
|
||
|
||
(if (and (= dun-current-room maze-button-room) (= dir northwest))
|
||
(if (member obj-weight (nth maze-button-room dun-room-objects))
|
||
(setq dun-current-room 18)
|
||
(dun-mprincl "You can't go that way.")))
|
||
|
||
(if (and (= dun-current-room maze-button-room) (= dir up))
|
||
(if (member obj-weight (nth maze-button-room dun-room-objects))
|
||
(dun-mprincl "You can't go that way.")
|
||
(setq dun-current-room weight-room)))
|
||
|
||
(if (= dun-current-room classroom)
|
||
(dun-mprincl "The door is locked."))
|
||
|
||
(if (or (= dun-current-room lakefront-north)
|
||
(= dun-current-room lakefront-south))
|
||
(dun-swim nil))
|
||
|
||
(if (= dun-current-room reception-area)
|
||
(if (not (= dun-sauna-level 3))
|
||
(setq dun-current-room health-club-front)
|
||
(dun-mprincl
|
||
"As you exit the building, you notice some flames coming out of one of the
|
||
windows. Suddenly, the building explodes in a huge ball of fire. The flames
|
||
engulf you, and you burn to death.")
|
||
(dun-die "burning")))
|
||
|
||
(if (= dun-current-room red-room)
|
||
(if (not (member obj-towel (nth red-room dun-room-objects)))
|
||
(setq dun-current-room long-n-s-hallway)
|
||
(dun-mprincl "You can't go that way.")))
|
||
|
||
(if (and (> dir down) (> dun-current-room gamma-computing-center)
|
||
(< dun-current-room museum-lobby))
|
||
(if (not (member obj-bus (nth dun-current-room dun-room-objects)))
|
||
(dun-mprincl "You can't go that way.")
|
||
(if (= dir in)
|
||
(if dun-inbus
|
||
(dun-mprincl
|
||
"You are already in the bus!")
|
||
(if (member obj-license dun-inventory)
|
||
(progn
|
||
(dun-mprincl
|
||
"You board the bus and get in the driver's seat.")
|
||
(setq dun-nomail t)
|
||
(setq dun-inbus t))
|
||
(dun-mprincl "You are not licensed for this type of vehicle.")))
|
||
(if (not dun-inbus)
|
||
(dun-mprincl "You are already off the bus!")
|
||
(dun-mprincl "You hop off the bus.")
|
||
(setq dun-inbus nil))))
|
||
(if (= dun-current-room fifth-oaktree-intersection)
|
||
(if (not dun-inbus)
|
||
(progn
|
||
(dun-mprincl "You fall down the cliff and land on your head.")
|
||
(dun-die "a cliff"))
|
||
(dun-mprincl
|
||
"The bus flies off the cliff, and plunges to the bottom, where it explodes.")
|
||
(dun-die "a bus accident")))
|
||
(if (= dun-current-room main-maple-intersection)
|
||
(progn
|
||
(if (not dun-inbus)
|
||
(dun-mprincl "The gate will not open.")
|
||
(dun-mprincl
|
||
"As the bus approaches, the gate opens and you drive through.")
|
||
(dun-remove-obj-from-room main-maple-intersection obj-bus)
|
||
(dun-replace dun-room-objects museum-entrance
|
||
(append (nth museum-entrance dun-room-objects)
|
||
(list obj-bus)))
|
||
(setq dun-current-room museum-entrance)))))
|
||
(if (= dun-current-room cave-entrance)
|
||
(progn
|
||
(dun-mprincl
|
||
"As you enter the room you hear a rumbling noise. You look back to see
|
||
huge rocks sliding down from the ceiling, and blocking your way out.\n")
|
||
(setq dun-current-room misty-room)))))
|
||
|
||
(defun dun-long (args)
|
||
(setq dun-mode "long"))
|
||
|
||
(defun dun-turn (obj)
|
||
(let (objnum direction)
|
||
(when (setq objnum (dun-objnum-from-args-std obj))
|
||
(if (not (or (member objnum (nth dun-current-room dun-room-objects))
|
||
(member objnum (nth dun-current-room dun-room-silents))))
|
||
(dun-mprincl "I don't see that here.")
|
||
(if (not (= objnum obj-dial))
|
||
(dun-mprincl "You can't turn that.")
|
||
(setq direction (dun-firstword (cdr obj)))
|
||
(if (or (not direction)
|
||
(not (or (string= direction "clockwise")
|
||
(string= direction "counterclockwise"))))
|
||
(dun-mprincl "You must indicate clockwise or counterclockwise.")
|
||
(if (string= direction "clockwise")
|
||
(setq dun-sauna-level (+ dun-sauna-level 1))
|
||
(setq dun-sauna-level (- dun-sauna-level 1)))
|
||
|
||
(if (< dun-sauna-level 0)
|
||
(progn
|
||
(dun-mprincl
|
||
"The dial will not turn further in that direction.")
|
||
(setq dun-sauna-level 0))
|
||
(dun-sauna-heat))))))))
|
||
|
||
(defun dun-sauna-heat ()
|
||
(if (= dun-sauna-level 0)
|
||
(dun-mprincl
|
||
"The temperature has returned to normal room temperature."))
|
||
(if (= dun-sauna-level 1)
|
||
(dun-mprincl "It is now luke warm in here. You are perspiring."))
|
||
(if (= dun-sauna-level 2)
|
||
(dun-mprincl "It is pretty hot in here. It is still very comfortable."))
|
||
(if (= dun-sauna-level 3)
|
||
(progn
|
||
(dun-mprincl
|
||
"It is now very hot. There is something very refreshing about this.")
|
||
(if (or (member obj-rms dun-inventory)
|
||
(member obj-rms (nth dun-current-room dun-room-objects)))
|
||
(progn
|
||
(dun-mprincl
|
||
"You notice the wax on your statuette beginning to melt, until it completely
|
||
melts off. You are left with a beautiful diamond!")
|
||
(if (member obj-rms dun-inventory)
|
||
(progn
|
||
(dun-remove-obj-from-inven obj-rms)
|
||
(setq dun-inventory (append dun-inventory
|
||
(list obj-diamond))))
|
||
(dun-remove-obj-from-room dun-current-room obj-rms)
|
||
(dun-replace dun-room-objects dun-current-room
|
||
(append (nth dun-current-room dun-room-objects)
|
||
(list obj-diamond))))))
|
||
(if (or (member obj-floppy dun-inventory)
|
||
(member obj-floppy (nth dun-current-room dun-room-objects)))
|
||
(progn
|
||
(dun-mprincl
|
||
"You notice your floppy disk beginning to melt. As you grab for it, the
|
||
disk bursts into flames, and disintegrates.")
|
||
(if (member obj-floppy dun-inventory)
|
||
(dun-remove-obj-from-inven obj-floppy)
|
||
(dun-remove-obj-from-room dun-current-room obj-floppy))))))
|
||
|
||
(if (= dun-sauna-level 4)
|
||
(progn
|
||
(dun-mprincl
|
||
"As the dial clicks into place, you immediately burst into flames.")
|
||
(dun-die "burning"))))
|
||
|
||
(defun dun-press (obj)
|
||
(let (objnum)
|
||
(when (setq objnum (dun-objnum-from-args-std obj))
|
||
(if (not (or (member objnum (nth dun-current-room dun-room-objects))
|
||
(member objnum (nth dun-current-room dun-room-silents))))
|
||
(dun-mprincl "I don't see that here.")
|
||
(if (not (member objnum (list obj-button obj-switch)))
|
||
(progn
|
||
(dun-mprinc "You can't ")
|
||
(dun-mprinc (car line-list))
|
||
(dun-mprincl " that."))
|
||
(if (= objnum obj-button)
|
||
(dun-mprincl
|
||
"As you press the button, you notice a passageway open up, but
|
||
as you release it, the passageway closes."))
|
||
(if (= objnum obj-switch)
|
||
(if dun-black
|
||
(progn
|
||
(dun-mprincl "The button is now in the off position.")
|
||
(setq dun-black nil))
|
||
(dun-mprincl "The button is now in the on position.")
|
||
(setq dun-black t))))))))
|
||
|
||
(defun dun-swim (args)
|
||
(if (not (member dun-current-room (list lakefront-north lakefront-south)))
|
||
(dun-mprincl "I see no water!")
|
||
(if (not (member obj-life dun-inventory))
|
||
(progn
|
||
(dun-mprincl
|
||
"You dive in the water, and at first notice it is quite cold. You then
|
||
start to get used to it as you realize that you never really learned how
|
||
to swim.")
|
||
(dun-die "drowning"))
|
||
(if (= dun-current-room lakefront-north)
|
||
(setq dun-current-room lakefront-south)
|
||
(setq dun-current-room lakefront-north)))))
|
||
|
||
|
||
(defun dun-score (args)
|
||
(if (not dun-endgame)
|
||
(let (total)
|
||
(setq total (dun-reg-score))
|
||
(dun-mprinc "You have scored ")
|
||
(dun-mprinc total)
|
||
(dun-mprincl " out of a possible 90 points.") total)
|
||
(dun-mprinc "You have scored ")
|
||
(dun-mprinc (dun-endgame-score))
|
||
(dun-mprincl " endgame points out of a possible 110.")
|
||
(if (= (dun-endgame-score) 110)
|
||
(dun-mprincl
|
||
"\n\nCongratulations. You have won. The wizard password is 'moby'"))))
|
||
|
||
(defun dun-help (args)
|
||
(dun-mprincl
|
||
"Welcome to dunnet (2.01), by Ron Schnell (ronnie@driver-aces.com).
|
||
Here is some useful information (read carefully because there are one
|
||
or more clues in here):
|
||
- If you have a key that can open a door, you do not need to explicitly
|
||
open it. You may just use 'in' or walk in the direction of the door.
|
||
|
||
- If you have a lamp, it is always lit.
|
||
|
||
- You will not get any points until you manage to get treasures to a certain
|
||
place. Simply finding the treasures is not good enough. There is more
|
||
than one way to get a treasure to the special place. It is also
|
||
important that the objects get to the special place *unharmed* and
|
||
*untarnished*. You can tell if you have successfully transported the
|
||
object by looking at your score, as it changes immediately. Note that
|
||
an object can become harmed even after you have received points for it.
|
||
If this happens, your score will decrease, and in many cases you can never
|
||
get credit for it again.
|
||
|
||
- You can save your game with the 'save' command, and use restore it
|
||
with the 'restore' command.
|
||
|
||
- There are no limits on lengths of object names.
|
||
|
||
- Directions are: north,south,east,west,northeast,southeast,northwest,
|
||
southwest,up,down,in,out.
|
||
|
||
- These can be abbreviated: n,s,e,w,ne,se,nw,sw,u,d,in,out.
|
||
|
||
- If you go down a hole in the floor without an aid such as a ladder,
|
||
you probably won't be able to get back up the way you came, if at all.
|
||
|
||
- To run this game in batch mode (no emacs window), use:
|
||
emacs -batch -l dunnet
|
||
NOTE: This game *should* be run in batch mode!
|
||
|
||
If you have questions or comments, please contact ronnie@driver-aces.com
|
||
My home page is http://www.driver-aces.com/ronnie.html
|
||
"))
|
||
|
||
(defun dun-flush (args)
|
||
(if (not (= dun-current-room bathroom))
|
||
(dun-mprincl "I see nothing to flush.")
|
||
(dun-mprincl "Whoooosh!!")
|
||
(dun-put-objs-in-treas (nth urinal dun-room-objects))
|
||
(dun-replace dun-room-objects urinal nil)))
|
||
|
||
(defun dun-piss (args)
|
||
(if (not (= dun-current-room bathroom))
|
||
(dun-mprincl "You can't do that here, don't even bother trying.")
|
||
(if (not dun-gottago)
|
||
(dun-mprincl "I'm afraid you don't have to go now.")
|
||
(dun-mprincl "That was refreshing.")
|
||
(setq dun-gottago nil)
|
||
(dun-replace dun-room-objects urinal (append
|
||
(nth urinal dun-room-objects)
|
||
(list obj-URINE))))))
|
||
|
||
|
||
(defun dun-sleep (args)
|
||
(if (not (= dun-current-room bedroom))
|
||
(dun-mprincl
|
||
"You try to go to sleep while standing up here, but can't seem to do it.")
|
||
(setq dun-gottago t)
|
||
(dun-mprincl
|
||
"As soon as you start to doze off you begin dreaming. You see images of
|
||
workers digging caves, slaving in the humid heat. Then you see yourself
|
||
as one of these workers. While no one is looking, you leave the group
|
||
and walk into a room. The room is bare except for a horseshoe
|
||
shaped piece of stone in the center. You see yourself digging a hole in
|
||
the ground, then putting some kind of treasure in it, and filling the hole
|
||
with dirt again. After this, you immediately wake up.")))
|
||
|
||
(defun dun-break (obj)
|
||
(let (objnum)
|
||
(if (not (member obj-axe dun-inventory))
|
||
(dun-mprincl "You have nothing you can use to break things.")
|
||
(when (setq objnum (dun-objnum-from-args-std obj))
|
||
(if (member objnum dun-inventory)
|
||
(progn
|
||
(dun-mprincl
|
||
"You take the object in your hands and swing the axe. Unfortunately, you miss
|
||
the object and slice off your hand. You bleed to death.")
|
||
(dun-die "an axe"))
|
||
(if (not (or (member objnum (nth dun-current-room dun-room-objects))
|
||
(member objnum
|
||
(nth dun-current-room dun-room-silents))))
|
||
(dun-mprincl "I don't see that here.")
|
||
(if (= objnum obj-cable)
|
||
(progn
|
||
(dun-mprincl
|
||
"As you break the ethernet cable, everything starts to blur. You collapse
|
||
for a moment, then straighten yourself up.
|
||
")
|
||
(dun-replace dun-room-objects gamma-computing-center
|
||
(append
|
||
(nth gamma-computing-center dun-room-objects)
|
||
dun-inventory))
|
||
(if (member obj-key dun-inventory)
|
||
(progn
|
||
(setq dun-inventory (list obj-key))
|
||
(dun-remove-obj-from-room
|
||
gamma-computing-center obj-key))
|
||
(setq dun-inventory nil))
|
||
(setq dun-current-room computer-room)
|
||
(setq dun-ethernet nil)
|
||
(dun-mprincl "Connection closed.")
|
||
(dun-unix-interface))
|
||
(if (< objnum 0)
|
||
(progn
|
||
(dun-mprincl "Your axe shatters into a million pieces.")
|
||
(dun-remove-obj-from-inven obj-axe))
|
||
(dun-mprincl "Your axe breaks it into a million pieces.")
|
||
(dun-remove-obj-from-room dun-current-room objnum)))))))))
|
||
|
||
(defun dun-drive (args)
|
||
(if (not dun-inbus)
|
||
(dun-mprincl "You cannot drive when you aren't in a vehicle.")
|
||
(dun-mprincl "To drive while you are in the bus, just give a direction.")))
|
||
|
||
(defun dun-superb (args)
|
||
(setq dun-mode 'dun-superb))
|
||
|
||
(defun dun-reg-score ()
|
||
(let (total)
|
||
(setq total 0)
|
||
(dolist (x (nth treasure-room dun-room-objects))
|
||
(setq total (+ total (nth x dun-object-pts))))
|
||
(if (member obj-URINE (nth treasure-room dun-room-objects))
|
||
(setq total 0)) total))
|
||
|
||
(defun dun-endgame-score ()
|
||
(let (total)
|
||
(setq total 0)
|
||
(dolist (x (nth endgame-treasure-room dun-room-objects))
|
||
(setq total (+ total (nth x dun-object-pts)))) total))
|
||
|
||
(defun dun-answer (args)
|
||
(if (not dun-correct-answer)
|
||
(dun-mprincl "I don't believe anyone asked you anything.")
|
||
(setq args (car args))
|
||
(if (not args)
|
||
(dun-mprincl "You must give the answer on the same line.")
|
||
(if (dun-members args dun-correct-answer)
|
||
(progn
|
||
(dun-mprincl "Correct.")
|
||
(if (= dun-lastdir 0)
|
||
(setq dun-current-room (1+ dun-current-room))
|
||
(setq dun-current-room (- dun-current-room 1)))
|
||
(setq dun-correct-answer nil))
|
||
(dun-mprincl "That answer is incorrect.")))))
|
||
|
||
(defun dun-endgame-question ()
|
||
(if (not dun-endgame-questions)
|
||
(progn
|
||
(dun-mprincl "Your question is:")
|
||
(dun-mprincl "No more questions, just do 'answer foo'.")
|
||
(setq dun-correct-answer '("foo")))
|
||
(let (which i newques)
|
||
(setq i 0)
|
||
(setq newques nil)
|
||
(setq which (random (length dun-endgame-questions)))
|
||
(dun-mprincl "Your question is:")
|
||
(dun-mprincl (setq dun-endgame-question (car
|
||
(nth which
|
||
dun-endgame-questions))))
|
||
(setq dun-correct-answer (cdr (nth which dun-endgame-questions)))
|
||
(while (< i which)
|
||
(setq newques (append newques (list (nth i dun-endgame-questions))))
|
||
(setq i (1+ i)))
|
||
(setq i (1+ which))
|
||
(while (< i (length dun-endgame-questions))
|
||
(setq newques (append newques (list (nth i dun-endgame-questions))))
|
||
(setq i (1+ i)))
|
||
(setq dun-endgame-questions newques))))
|
||
|
||
(defun dun-power (args)
|
||
(if (not (= dun-current-room pc-area))
|
||
(dun-mprincl "That operation is not applicable here.")
|
||
(if (not dun-floppy)
|
||
(dun-dos-no-disk)
|
||
(dun-dos-interface))))
|
||
|
||
(defun dun-feed (args)
|
||
(let (objnum)
|
||
(when (setq objnum (dun-objnum-from-args-std args))
|
||
(if (and (= objnum obj-bear)
|
||
(member obj-bear (nth dun-current-room dun-room-objects)))
|
||
(progn
|
||
(if (not (member obj-food dun-inventory))
|
||
(dun-mprincl "You have nothing with which to feed it.")
|
||
(dun-drop '("food"))))
|
||
(if (not (or (member objnum (nth dun-current-room dun-room-objects))
|
||
(member objnum dun-inventory)
|
||
(member objnum (nth dun-current-room dun-room-silents))))
|
||
(dun-mprincl "I don't see that here.")
|
||
(dun-mprincl "You cannot feed that."))))))
|
||
|
||
|
||
;;;;
|
||
;;;; This section defines various utility functions used
|
||
;;;; by dunnet.
|
||
;;;;
|
||
|
||
|
||
;;; Function which takes a verb and a list of other words. Calls proper
|
||
;;; function associated with the verb, and passes along the other words.
|
||
|
||
(defun dun-doverb (dun-ignore dun-verblist verb rest)
|
||
(if (not verb)
|
||
nil
|
||
(if (member (intern verb) dun-ignore)
|
||
(if (not (car rest)) -1
|
||
(dun-doverb dun-ignore dun-verblist (car rest) (cdr rest)))
|
||
(if (not (cdr (assq (intern verb) dun-verblist))) -1
|
||
(setq dun-numcmds (1+ dun-numcmds))
|
||
(eval (list (cdr (assq (intern verb) dun-verblist)) (quote rest)))))))
|
||
|
||
|
||
;;; Function to take a string and change it into a list of lowercase words.
|
||
|
||
(defun dun-listify-string (strin)
|
||
(let (pos ret-list end-pos)
|
||
(setq pos 0)
|
||
(setq ret-list nil)
|
||
(while (setq end-pos (string-match "[ ,:;]" (substring strin pos)))
|
||
(setq end-pos (+ end-pos pos))
|
||
(if (not (= end-pos pos))
|
||
(setq ret-list (append ret-list (list
|
||
(downcase
|
||
(substring strin pos end-pos))))))
|
||
(setq pos (+ end-pos 1))) ret-list))
|
||
|
||
(defun dun-listify-string2 (strin)
|
||
(let (pos ret-list end-pos)
|
||
(setq pos 0)
|
||
(setq ret-list nil)
|
||
(while (setq end-pos (string-match " " (substring strin pos)))
|
||
(setq end-pos (+ end-pos pos))
|
||
(if (not (= end-pos pos))
|
||
(setq ret-list (append ret-list (list
|
||
(downcase
|
||
(substring strin pos end-pos))))))
|
||
(setq pos (+ end-pos 1))) ret-list))
|
||
|
||
(defun dun-replace (list n number)
|
||
(rplaca (nthcdr n list) number))
|
||
|
||
|
||
;;; Get the first non-ignored word from a list.
|
||
|
||
(defun dun-firstword (list)
|
||
(if (not (car list))
|
||
nil
|
||
(while (and list (member (intern (car list)) dun-ignore))
|
||
(setq list (cdr list)))
|
||
(car list)))
|
||
|
||
(defun dun-firstwordl (list)
|
||
(if (not (car list))
|
||
nil
|
||
(while (and list (member (intern (car list)) dun-ignore))
|
||
(setq list (cdr list)))
|
||
list))
|
||
|
||
;;; parse a line passed in as a string Call the proper verb with the
|
||
;;; rest of the line passed in as a list.
|
||
|
||
(defun dun-vparse (dun-ignore dun-verblist line)
|
||
(dun-mprinc "\n")
|
||
(setq line-list (dun-listify-string (concat line " ")))
|
||
(dun-doverb dun-ignore dun-verblist (car line-list) (cdr line-list)))
|
||
|
||
(defun dun-parse2 (dun-ignore dun-verblist line)
|
||
(dun-mprinc "\n")
|
||
(setq line-list (dun-listify-string2 (concat line " ")))
|
||
(dun-doverb dun-ignore dun-verblist (car line-list) (cdr line-list)))
|
||
|
||
;;; Read a line, in window mode
|
||
|
||
(defun dun-read-line ()
|
||
(let (line)
|
||
(setq line (read-string ""))
|
||
(dun-mprinc line) line))
|
||
|
||
;;; Insert something into the window buffer
|
||
|
||
(defun dun-minsert (string)
|
||
(if (stringp string)
|
||
(insert string)
|
||
(insert (prin1-to-string string))))
|
||
|
||
;;; Print something out, in window mode
|
||
|
||
(defun dun-mprinc (string)
|
||
(if (stringp string)
|
||
(insert string)
|
||
(insert (prin1-to-string string))))
|
||
|
||
;;; In window mode, keep screen from jumping by keeping last line at
|
||
;;; the bottom of the screen.
|
||
|
||
(defun dun-fix-screen ()
|
||
(interactive)
|
||
(forward-line (- 0 (- (window-height) 2 )))
|
||
(set-window-start (selected-window) (point))
|
||
(end-of-buffer))
|
||
|
||
;;; Insert something into the buffer, followed by newline.
|
||
|
||
(defun dun-minsertl (string)
|
||
(dun-minsert string)
|
||
(dun-minsert "\n"))
|
||
|
||
;;; Print something, followed by a newline.
|
||
|
||
(defun dun-mprincl (string)
|
||
(dun-mprinc string)
|
||
(dun-mprinc "\n"))
|
||
|
||
;;; Function which will get an object number given the list of
|
||
;;; words in the command, except for the verb.
|
||
|
||
(defun dun-objnum-from-args (obj)
|
||
(let (objnum)
|
||
(setq obj (dun-firstword obj))
|
||
(if (not obj)
|
||
obj-special
|
||
(setq objnum (cdr (assq (intern obj) dun-objnames))))))
|
||
|
||
(defun dun-objnum-from-args-std (obj)
|
||
(let (result)
|
||
(if (eq (setq result (dun-objnum-from-args obj)) obj-special)
|
||
(dun-mprincl "You must supply an object."))
|
||
(if (eq result nil)
|
||
(dun-mprincl "I don't know what that is."))
|
||
(if (eq result obj-special)
|
||
nil
|
||
result)))
|
||
|
||
;;; Take a short room description, and change spaces and slashes to dashes.
|
||
|
||
(defun dun-space-to-hyphen (string)
|
||
(let (space)
|
||
(if (setq space (string-match "[ /]" string))
|
||
(progn
|
||
(setq string (concat (substring string 0 space) "-"
|
||
(substring string (1+ space))))
|
||
(dun-space-to-hyphen string))
|
||
string)))
|
||
|
||
;;; Given a unix style pathname, build a list of path components (recursive)
|
||
|
||
(defun dun-get-path (dirstring startlist)
|
||
(let (slash pos)
|
||
(if (= (length dirstring) 0)
|
||
startlist
|
||
(if (string= (substring dirstring 0 1) "/")
|
||
(dun-get-path (substring dirstring 1) (append startlist (list "/")))
|
||
(if (not (setq slash (string-match "/" dirstring)))
|
||
(append startlist (list dirstring))
|
||
(dun-get-path (substring dirstring (1+ slash))
|
||
(append startlist
|
||
(list (substring dirstring 0 slash)))))))))
|
||
|
||
|
||
;;; Is a string a member of a string list?
|
||
|
||
(defun dun-members (string string-list)
|
||
(let (found)
|
||
(setq found nil)
|
||
(dolist (x string-list)
|
||
(if (string= x string)
|
||
(setq found t))) found))
|
||
|
||
;;; Function to put objects in the treasure room. Also prints current
|
||
;;; score to let user know he has scored.
|
||
|
||
(defun dun-put-objs-in-treas (objlist)
|
||
(let (oscore newscore)
|
||
(setq oscore (dun-reg-score))
|
||
(dun-replace dun-room-objects 0 (append (nth 0 dun-room-objects) objlist))
|
||
(setq newscore (dun-reg-score))
|
||
(if (not (= oscore newscore))
|
||
(dun-score nil))))
|
||
|
||
;;; Load an encrypted file, and eval it.
|
||
|
||
(defun dun-load-d (filename)
|
||
(let (old-buffer result)
|
||
(setq result t)
|
||
(setq old-buffer (current-buffer))
|
||
(switch-to-buffer (get-buffer-create "*loadc*"))
|
||
(erase-buffer)
|
||
(condition-case nil
|
||
(insert-file-contents filename)
|
||
(error (setq result nil)))
|
||
(unless (not result)
|
||
(condition-case nil
|
||
(dun-rot13)
|
||
(error (yank)))
|
||
(eval-current-buffer)
|
||
(kill-buffer (current-buffer)))
|
||
(switch-to-buffer old-buffer)
|
||
result))
|
||
|
||
;;; Functions to remove an object either from a room, or from inventory.
|
||
|
||
(defun dun-remove-obj-from-room (room objnum)
|
||
(let (newroom)
|
||
(setq newroom nil)
|
||
(dolist (x (nth room dun-room-objects))
|
||
(if (not (= x objnum))
|
||
(setq newroom (append newroom (list x)))))
|
||
(rplaca (nthcdr room dun-room-objects) newroom)))
|
||
|
||
(defun dun-remove-obj-from-inven (objnum)
|
||
(let (new-inven)
|
||
(setq new-inven nil)
|
||
(dolist (x dun-inventory)
|
||
(if (not (= x objnum))
|
||
(setq new-inven (append new-inven (list x)))))
|
||
(setq dun-inventory new-inven)))
|
||
|
||
|
||
(let ((i 0) (lower "abcdefghijklmnopqrstuvwxyz") upper)
|
||
(setq dun-translate-table (make-vector 256 0))
|
||
(while (< i 256)
|
||
(aset dun-translate-table i i)
|
||
(setq i (1+ i)))
|
||
(setq lower (concat lower lower))
|
||
(setq upper (upcase lower))
|
||
(setq i 0)
|
||
(while (< i 26)
|
||
(aset dun-translate-table (+ ?a i) (aref lower (+ i 13)))
|
||
(aset dun-translate-table (+ ?A i) (aref upper (+ i 13)))
|
||
(setq i (1+ i))))
|
||
|
||
(defun dun-rot13 ()
|
||
(let (str len (i 0))
|
||
(setq str (buffer-substring (point-min) (point-max)))
|
||
(setq len (length str))
|
||
(while (< i len)
|
||
(aset str i (aref dun-translate-table (aref str i)))
|
||
(setq i (1+ i)))
|
||
(erase-buffer)
|
||
(insert str)))
|
||
|
||
;;;;
|
||
;;;; This section defines the globals that are used in dunnet.
|
||
;;;;
|
||
;;;; IMPORTANT
|
||
;;;; All globals which can change must be saved from 'save-game. Add
|
||
;;;; all new globals to bottom of file.
|
||
|
||
(setq dun-visited '(27))
|
||
(setq dun-current-room 1)
|
||
(setq dun-exitf nil)
|
||
(setq dun-badcd nil)
|
||
(defvar dungeon-mode-map nil)
|
||
(setq dungeon-mode-map (make-sparse-keymap))
|
||
(define-key dungeon-mode-map "\r" 'dun-parse)
|
||
(defvar dungeon-batch-map (make-keymap))
|
||
(if (string= (substring emacs-version 0 2) "18")
|
||
(let (n)
|
||
(setq n 32)
|
||
(while (< 0 (setq n (- n 1)))
|
||
(aset dungeon-batch-map n 'dungeon-nil)))
|
||
(let (n)
|
||
(setq n 32)
|
||
(while (< 0 (setq n (- n 1)))
|
||
(aset (car (cdr dungeon-batch-map)) n 'dungeon-nil))))
|
||
(define-key dungeon-batch-map "\r" 'exit-minibuffer)
|
||
(define-key dungeon-batch-map "\n" 'exit-minibuffer)
|
||
(setq dun-computer nil)
|
||
(setq dun-floppy nil)
|
||
(setq dun-key-level 0)
|
||
(setq dun-hole nil)
|
||
(setq dun-correct-answer nil)
|
||
(setq dun-lastdir 0)
|
||
(setq dun-numsaves 0)
|
||
(setq dun-jar nil)
|
||
(setq dun-dead nil)
|
||
(setq room 0)
|
||
(setq dun-numcmds 0)
|
||
(setq dun-wizard nil)
|
||
(setq dun-endgame-question nil)
|
||
(setq dun-logged-in nil)
|
||
(setq dungeon-mode 'dungeon)
|
||
(setq dun-unix-verbs '((ls . dun-ls) (ftp . dun-ftp) (echo . dun-echo)
|
||
(exit . dun-uexit) (cd . dun-cd) (pwd . dun-pwd)
|
||
(rlogin . dun-rlogin) (uncompress . dun-uncompress)
|
||
(cat . dun-cat) (zippy . dun-zippy)))
|
||
|
||
(setq dun-dos-verbs '((dir . dun-dos-dir) (type . dun-dos-type)
|
||
(exit . dun-dos-exit) (command . dun-dos-spawn)
|
||
(b: . dun-dos-invd) (c: . dun-dos-invd)
|
||
(a: . dun-dos-nil)))
|
||
|
||
|
||
(setq dun-batch-mode nil)
|
||
|
||
(setq dun-cdpath "/usr/toukmond")
|
||
(setq dun-cdroom -10)
|
||
(setq dun-uncompressed nil)
|
||
(setq dun-ethernet t)
|
||
(setq dun-restricted
|
||
'(dun-room-objects dungeon-map dun-rooms
|
||
dun-room-silents dun-combination))
|
||
(setq dun-ftptype 'ascii)
|
||
(setq dun-endgame nil)
|
||
(setq dun-gottago t)
|
||
(setq dun-black nil)
|
||
|
||
(setq dun-rooms '(
|
||
(
|
||
"You are in the treasure room. A door leads out to the north."
|
||
"Treasure room"
|
||
)
|
||
(
|
||
"You are at a dead end of a dirt road. The road goes to the east.
|
||
In the distance you can see that it will eventually fork off. The
|
||
trees here are very tall royal palms, and they are spaced equidistant
|
||
from each other."
|
||
"Dead end"
|
||
)
|
||
(
|
||
"You are on the continuation of a dirt road. There are more trees on
|
||
both sides of you. The road continues to the east and west."
|
||
"E/W Dirt road"
|
||
)
|
||
(
|
||
"You are at a fork of two passages, one to the northeast, and one to the
|
||
southeast. The ground here seems very soft. You can also go back west."
|
||
"Fork"
|
||
)
|
||
(
|
||
"You are on a northeast/southwest road."
|
||
"NE/SW road"
|
||
)
|
||
(
|
||
"You are at the end of the road. There is a building in front of you
|
||
to the northeast, and the road leads back to the southwest."
|
||
"Building front"
|
||
)
|
||
(
|
||
"You are on a southeast/northwest road."
|
||
"SE/NW road"
|
||
)
|
||
(
|
||
"You are standing at the end of a road. A passage leads back to the
|
||
northwest."
|
||
"Bear hangout"
|
||
)
|
||
(
|
||
"You are in the hallway of an old building. There are rooms to the east
|
||
and west, and doors leading out to the north and south."
|
||
"Old Building hallway"
|
||
)
|
||
(
|
||
"You are in a mailroom. There are many bins where the mail is usually
|
||
kept. The exit is to the west."
|
||
"Mailroom"
|
||
)
|
||
(
|
||
"You are in a computer room. It seems like most of the equipment has
|
||
been removed. There is a VAX 11/780 in front of you, however, with
|
||
one of the cabinets wide open. A sign on the front of the machine
|
||
says: This VAX is named 'pokey'. To type on the console, use the
|
||
'type' command. The exit is to the east."
|
||
"Computer room"
|
||
)
|
||
(
|
||
"You are in a meadow in the back of an old building. A small path leads
|
||
to the west, and a door leads to the south."
|
||
"Meadow"
|
||
)
|
||
(
|
||
"You are in a round, stone room with a door to the east. There
|
||
is a sign on the wall that reads: 'receiving room'."
|
||
"Receiving room"
|
||
)
|
||
(
|
||
"You are at the south end of a hallway that leads to the north. There
|
||
are rooms to the east and west."
|
||
"Northbound Hallway"
|
||
)
|
||
(
|
||
"You are in a sauna. There is nothing in the room except for a dial
|
||
on the wall. A door leads out to west."
|
||
"Sauna"
|
||
)
|
||
(
|
||
"You are at the end of a north/south hallway. You can go back to the south,
|
||
or off to a room to the east."
|
||
"End of N/S Hallway"
|
||
)
|
||
(
|
||
"You are in an old weight room. All of the equipment is either destroyed
|
||
or completely broken. There is a door out to the west, and there is a ladder
|
||
leading down a hole in the floor."
|
||
"Weight room" ;16
|
||
)
|
||
(
|
||
"You are in a maze of twisty little passages, all alike.
|
||
There is a button on the ground here."
|
||
"Maze button room"
|
||
)
|
||
(
|
||
"You are in a maze of little twisty passages, all alike."
|
||
"Maze"
|
||
)
|
||
(
|
||
"You are in a maze of thirsty little passages, all alike."
|
||
"Maze" ;19
|
||
)
|
||
(
|
||
"You are in a maze of twenty little passages, all alike."
|
||
"Maze"
|
||
)
|
||
(
|
||
"You are in a daze of twisty little passages, all alike."
|
||
"Maze" ;21
|
||
)
|
||
(
|
||
"You are in a maze of twisty little cabbages, all alike."
|
||
"Maze" ;22
|
||
)
|
||
(
|
||
"You are in a reception area for a health and fitness center. The place
|
||
appears to have been recently ransacked, and nothing is left. There is
|
||
a door out to the south, and a crawlspace to the southeast."
|
||
"Reception area"
|
||
)
|
||
(
|
||
"You are outside a large building to the north which used to be a health
|
||
and fitness center. A road leads to the south."
|
||
"Health Club front"
|
||
)
|
||
(
|
||
"You are at the north side of a lake. On the other side you can see
|
||
a road which leads to a cave. The water appears very deep."
|
||
"Lakefront North"
|
||
)
|
||
(
|
||
"You are at the south side of a lake. A road goes to the south."
|
||
"Lakefront South"
|
||
)
|
||
(
|
||
"You are in a well-hidden area off to the side of a road. Back to the
|
||
northeast through the brush you can see the bear hangout."
|
||
"Hidden area"
|
||
)
|
||
(
|
||
"The entrance to a cave is to the south. To the north, a road leads
|
||
towards a deep lake. On the ground nearby there is a chute, with a sign
|
||
that says 'put treasures here for points'."
|
||
"Cave Entrance" ;28
|
||
)
|
||
(
|
||
"You are in a misty, humid room carved into a mountain.
|
||
To the north is the remains of a rockslide. To the east, a small
|
||
passage leads away into the darkness." ;29
|
||
"Misty Room"
|
||
)
|
||
(
|
||
"You are in an east/west passageway. The walls here are made of
|
||
multicolored rock and are quite beautiful."
|
||
"Cave E/W passage" ;30
|
||
)
|
||
(
|
||
"You are at the junction of two passages. One goes north/south, and
|
||
the other goes west."
|
||
"N/S/W Junction" ;31
|
||
)
|
||
(
|
||
"You are at the north end of a north/south passageway. There are stairs
|
||
leading down from here. There is also a door leading west."
|
||
"North end of cave passage" ;32
|
||
)
|
||
(
|
||
"You are at the south end of a north/south passageway. There is a hole
|
||
in the floor here, into which you could probably fit."
|
||
"South end of cave passage" ;33
|
||
)
|
||
(
|
||
"You are in what appears to be a worker's bedroom. There is a queen-
|
||
sized bed in the middle of the room, and a painting hanging on the
|
||
wall. A door leads to another room to the south, and stairways
|
||
lead up and down."
|
||
"Bedroom" ;34
|
||
)
|
||
(
|
||
"You are in a bathroom built for workers in the cave. There is a
|
||
urinal hanging on the wall, and some exposed pipes on the opposite
|
||
wall where a sink used to be. To the north is a bedroom."
|
||
"Bathroom" ;35
|
||
)
|
||
(
|
||
"This is a marker for the urinal. User will not see this, but it
|
||
is a room that can contain objects."
|
||
"Urinal" ;36
|
||
)
|
||
(
|
||
"You are at the northeast end of a northeast/southwest passageway.
|
||
Stairs lead up out of sight."
|
||
"NE end of NE/SW cave passage" ;37
|
||
)
|
||
(
|
||
"You are at the junction of northeast/southwest and east/west passages."
|
||
"NE/SW-E/W junction" ;38
|
||
)
|
||
(
|
||
"You are at the southwest end of a northeast/southwest passageway."
|
||
"SW end of NE/SW cave passage" ;39
|
||
)
|
||
(
|
||
"You are at the east end of an E/W passage. There are stairs leading up
|
||
to a room above."
|
||
"East end of E/W cave passage" ;40
|
||
)
|
||
(
|
||
"You are at the west end of an E/W passage. There is a hole on the ground
|
||
which leads down out of sight."
|
||
"West end of E/W cave passage" ;41
|
||
)
|
||
(
|
||
"You are in a room which is bare, except for a horseshoe shaped boulder
|
||
in the center. Stairs lead down from here." ;42
|
||
"Horseshoe boulder room"
|
||
)
|
||
(
|
||
"You are in a room which is completely empty. Doors lead out to the north
|
||
and east."
|
||
"Empty room" ;43
|
||
)
|
||
(
|
||
"You are in an empty room. Interestingly enough, the stones in this
|
||
room are painted blue. Doors lead out to the east and south." ;44
|
||
"Blue room"
|
||
)
|
||
(
|
||
"You are in an empty room. Interestingly enough, the stones in this
|
||
room are painted yellow. Doors lead out to the south and west." ;45
|
||
"Yellow room"
|
||
)
|
||
(
|
||
"You are in an empty room. Interestingly enough, the stones in this room
|
||
are painted red. Doors lead out to the west and north."
|
||
"Red room" ;46
|
||
)
|
||
(
|
||
"You are in the middle of a long north/south hallway." ;47
|
||
"Long n/s hallway"
|
||
)
|
||
(
|
||
"You are 3/4 of the way towards the north end of a long north/south hallway."
|
||
"3/4 north" ;48
|
||
)
|
||
(
|
||
"You are at the north end of a long north/south hallway. There are stairs
|
||
leading upwards."
|
||
"North end of long hallway" ;49
|
||
)
|
||
(
|
||
"You are 3/4 of the way towards the south end of a long north/south hallway."
|
||
"3/4 south" ;50
|
||
)
|
||
(
|
||
"You are at the south end of a long north/south hallway. There is a hole
|
||
to the south."
|
||
"South end of long hallway" ;51
|
||
)
|
||
(
|
||
"You are at a landing in a stairwell which continues up and down."
|
||
"Stair landing" ;52
|
||
)
|
||
(
|
||
"You are at the continuation of an up/down staircase."
|
||
"Up/down staircase" ;53
|
||
)
|
||
(
|
||
"You are at the top of a staircase leading down. A crawlway leads off
|
||
to the northeast."
|
||
"Top of staircase." ;54
|
||
)
|
||
(
|
||
"You are in a crawlway that leads northeast or southwest."
|
||
"NE crawlway" ;55
|
||
)
|
||
(
|
||
"You are in a small crawlspace. There is a hole in the ground here, and
|
||
a small passage back to the southwest."
|
||
"Small crawlspace" ;56
|
||
)
|
||
(
|
||
"You are in the Gamma Computing Center. An IBM 3090/600s is whirring
|
||
away in here. There is an ethernet cable coming out of one of the units,
|
||
and going through the ceiling. There is no console here on which you
|
||
could type."
|
||
"Gamma computing center" ;57
|
||
)
|
||
(
|
||
"You are near the remains of a post office. There is a mail drop on the
|
||
face of the building, but you cannot see where it leads. A path leads
|
||
back to the east, and a road leads to the north."
|
||
"Post office" ;58
|
||
)
|
||
(
|
||
"You are at the intersection of Main Street and Maple Ave. Main street
|
||
runs north and south, and Maple Ave runs east off into the distance.
|
||
If you look north and east you can see many intersections, but all of
|
||
the buildings that used to stand here are gone. Nothing remains except
|
||
street signs.
|
||
There is a road to the northwest leading to a gate that guards a building."
|
||
"Main-Maple intersection" ;59
|
||
)
|
||
(
|
||
"You are at the intersection of Main Street and the west end of Oaktree Ave."
|
||
"Main-Oaktree intersection" ;60
|
||
)
|
||
(
|
||
"You are at the intersection of Main Street and the west end of Vermont Ave."
|
||
"Main-Vermont intersection" ;61
|
||
)
|
||
(
|
||
"You are at the north end of Main Street at the west end of Sycamore Ave." ;62
|
||
"Main-Sycamore intersection"
|
||
)
|
||
(
|
||
"You are at the south end of First Street at Maple Ave." ;63
|
||
"First-Maple intersection"
|
||
)
|
||
(
|
||
"You are at the intersection of First Street and Oaktree Ave." ;64
|
||
"First-Oaktree intersection"
|
||
)
|
||
(
|
||
"You are at the intersection of First Street and Vermont Ave." ;65
|
||
"First-Vermont intersection"
|
||
)
|
||
(
|
||
"You are at the north end of First Street at Sycamore Ave." ;66
|
||
"First-Sycamore intersection"
|
||
)
|
||
(
|
||
"You are at the south end of Second Street at Maple Ave." ;67
|
||
"Second-Maple intersection"
|
||
)
|
||
(
|
||
"You are at the intersection of Second Street and Oaktree Ave." ;68
|
||
"Second-Oaktree intersection"
|
||
)
|
||
(
|
||
"You are at the intersection of Second Street and Vermont Ave." ;69
|
||
"Second-Vermont intersection"
|
||
)
|
||
(
|
||
"You are at the north end of Second Street at Sycamore Ave." ;70
|
||
"Second-Sycamore intersection"
|
||
)
|
||
(
|
||
"You are at the south end of Third Street at Maple Ave." ;71
|
||
"Third-Maple intersection"
|
||
)
|
||
(
|
||
"You are at the intersection of Third Street and Oaktree Ave." ;72
|
||
"Third-Oaktree intersection"
|
||
)
|
||
(
|
||
"You are at the intersection of Third Street and Vermont Ave." ;73
|
||
"Third-Vermont intersection"
|
||
)
|
||
(
|
||
"You are at the north end of Third Street at Sycamore Ave." ;74
|
||
"Third-Sycamore intersection"
|
||
)
|
||
(
|
||
"You are at the south end of Fourth Street at Maple Ave." ;75
|
||
"Fourth-Maple intersection"
|
||
)
|
||
(
|
||
"You are at the intersection of Fourth Street and Oaktree Ave." ;76
|
||
"Fourth-Oaktree intersection"
|
||
)
|
||
(
|
||
"You are at the intersection of Fourth Street and Vermont Ave." ;77
|
||
"Fourth-Vermont intersection"
|
||
)
|
||
(
|
||
"You are at the north end of Fourth Street at Sycamore Ave." ;78
|
||
"Fourth-Sycamore intersection"
|
||
)
|
||
(
|
||
"You are at the south end of Fifth Street at the east end of Maple Ave." ;79
|
||
"Fifth-Maple intersection"
|
||
)
|
||
(
|
||
"You are at the intersection of Fifth Street and the east end of Oaktree Ave.
|
||
There is a cliff off to the east."
|
||
"Fifth-Oaktree intersection" ;80
|
||
)
|
||
(
|
||
"You are at the intersection of Fifth Street and the east end of Vermont Ave."
|
||
"Fifth-Vermont intersection" ;81
|
||
)
|
||
(
|
||
"You are at the north end of Fifth Street and the east end of Sycamore Ave."
|
||
"Fifth-Sycamore intersection" ;82
|
||
)
|
||
(
|
||
"You are in front of the Museum of Natural History. A door leads into
|
||
the building to the north, and a road leads to the southeast."
|
||
"Museum entrance" ;83
|
||
)
|
||
(
|
||
"You are in the main lobby for the Museum of Natural History. In the center
|
||
of the room is the huge skeleton of a dinosaur. Doors lead out to the
|
||
south and east."
|
||
"Museum lobby" ;84
|
||
)
|
||
(
|
||
"You are in the geological display. All of the objects that used to
|
||
be on display are missing. There are rooms to the east, west, and
|
||
north."
|
||
"Geological display" ;85
|
||
)
|
||
(
|
||
"You are in the marine life area. The room is filled with fish tanks,
|
||
which are filled with dead fish that have apparently died due to
|
||
starvation. Doors lead out to the south and east."
|
||
"Marine life area" ;86
|
||
)
|
||
(
|
||
"You are in some sort of maintenance room for the museum. There is a
|
||
switch on the wall labeled 'BL'. There are doors to the west and north."
|
||
"Maintenance room" ;87
|
||
)
|
||
(
|
||
"You are in a classroom where school children were taught about natural
|
||
history. On the blackboard is written, 'No children allowed downstairs.'
|
||
There is a door to the east with an 'exit' sign on it. There is another
|
||
door to the west."
|
||
"Classroom" ;88
|
||
)
|
||
(
|
||
"You are at the Vermont St. subway station. A train is sitting here waiting."
|
||
"Vermont station" ;89
|
||
)
|
||
(
|
||
"You are at the Museum subway stop. A passage leads off to the north."
|
||
"Museum station" ;90
|
||
)
|
||
(
|
||
"You are in a north/south tunnel."
|
||
"N/S tunnel" ;91
|
||
)
|
||
(
|
||
"You are at the north end of a north/south tunnel. Stairs lead up and
|
||
down from here. There is a garbage disposal here."
|
||
"North end of N/S tunnel" ;92
|
||
)
|
||
(
|
||
"You are at the top of some stairs near the subway station. There is
|
||
a door to the west."
|
||
"Top of subway stairs" ;93
|
||
)
|
||
(
|
||
"You are at the bottom of some stairs near the subway station. There is
|
||
a room to the northeast."
|
||
"Bottom of subway stairs" ;94
|
||
)
|
||
(
|
||
"You are in another computer room. There is a computer in here larger
|
||
than you have ever seen. It has no manufacturers name on it, but it
|
||
does have a sign that says: This machine's name is 'endgame'. The
|
||
exit is to the southwest. There is no console here on which you could
|
||
type."
|
||
"Endgame computer room" ;95
|
||
)
|
||
(
|
||
"You are in a north/south hallway."
|
||
"Endgame N/S hallway" ;96
|
||
)
|
||
(
|
||
"You have reached a question room. You must answer a question correctly in
|
||
order to get by. Use the 'answer' command to answer the question."
|
||
"Question room 1" ;97
|
||
)
|
||
(
|
||
"You are in a north/south hallway."
|
||
"Endgame N/S hallway" ;98
|
||
)
|
||
(
|
||
"You are in a second question room."
|
||
"Question room 2" ;99
|
||
)
|
||
(
|
||
"You are in a north/south hallway."
|
||
"Endgame N/S hallway" ;100
|
||
)
|
||
(
|
||
"You are in a third question room."
|
||
"Question room 3" ;101
|
||
)
|
||
(
|
||
"You are in the endgame treasure room. A door leads out to the north, and
|
||
a hallway leads to the south."
|
||
"Endgame treasure room" ;102
|
||
)
|
||
(
|
||
"You are in the winner's room. A door leads back to the south."
|
||
"Winner's room" ;103
|
||
)
|
||
(
|
||
"You have reached a dead end. There is a PC on the floor here. Above
|
||
it is a sign that reads:
|
||
Type the 'reset' command to type on the PC.
|
||
A hole leads north."
|
||
"PC area" ;104
|
||
)
|
||
))
|
||
|
||
(setq dun-light-rooms '(0 1 2 3 4 5 6 7 8 9 10 11 12 13 24 25 26 27 28 58 59
|
||
60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76
|
||
77 78 79 80 81 82 83))
|
||
|
||
(setq dun-verblist '((die . dun-die) (ne . dun-ne) (north . dun-n)
|
||
(south . dun-s) (east . dun-e) (west . dun-w)
|
||
(u . dun-up) (d . dun-down) (i . dun-inven)
|
||
(inventory . dun-inven) (look . dun-examine) (n . dun-n)
|
||
(s . dun-s) (e . dun-e) (w . dun-w) (se . dun-se)
|
||
(nw . dun-nw) (sw . dun-sw) (up . dun-up)
|
||
(down . dun-down) (in . dun-in) (out . dun-out)
|
||
(go . dun-go) (drop . dun-drop) (southeast . dun-se)
|
||
(southwest . dun-sw) (northeast . dun-ne)
|
||
(northwest . dun-nw) (save . dun-save-game)
|
||
(restore . dun-restore) (long . dun-long) (dig . dun-dig)
|
||
(shake . dun-shake) (wave . dun-shake)
|
||
(examine . dun-examine) (describe . dun-examine)
|
||
(climb . dun-climb) (eat . dun-eat) (put . dun-put)
|
||
(type . dun-type) (insert . dun-put)
|
||
(score . dun-score) (help . dun-help) (quit . dun-quit)
|
||
(read . dun-examine) (verbose . dun-long)
|
||
(urinate . dun-piss) (piss . dun-piss)
|
||
(flush . dun-flush) (sleep . dun-sleep) (lie . dun-sleep)
|
||
(x . dun-examine) (break . dun-break) (drive . dun-drive)
|
||
(board . dun-in) (enter . dun-in) (turn . dun-turn)
|
||
(press . dun-press) (push . dun-press) (swim . dun-swim)
|
||
(on . dun-in) (off . dun-out) (chop . dun-break)
|
||
(switch . dun-press) (cut . dun-break) (exit . dun-out)
|
||
(leave . dun-out) (reset . dun-power) (flick . dun-press)
|
||
(superb . dun-superb) (answer . dun-answer)
|
||
(throw . dun-drop) (l . dun-examine) (take . dun-take)
|
||
(get . dun-take) (feed . dun-feed)))
|
||
|
||
(setq dun-inbus nil)
|
||
(setq dun-nomail nil)
|
||
(setq dun-ignore '(the to at))
|
||
(setq dun-mode 'moby)
|
||
(setq dun-sauna-level 0)
|
||
|
||
(defconst north 0)
|
||
(defconst south 1)
|
||
(defconst east 2)
|
||
(defconst west 3)
|
||
(defconst northeast 4)
|
||
(defconst southeast 5)
|
||
(defconst northwest 6)
|
||
(defconst southwest 7)
|
||
(defconst up 8)
|
||
(defconst down 9)
|
||
(defconst in 10)
|
||
(defconst out 11)
|
||
|
||
(setq dungeon-map '(
|
||
; no so ea we ne se nw sw up do in ot
|
||
( 96 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;0
|
||
( -1 -1 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;1
|
||
( -1 -1 3 1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;2
|
||
( -1 -1 -1 2 4 6 -1 -1 -1 -1 -1 -1 ) ;3
|
||
( -1 -1 -1 -1 5 -1 -1 3 -1 -1 -1 -1 ) ;4
|
||
( -1 -1 -1 -1 255 -1 -1 4 -1 -1 255 -1 ) ;5
|
||
( -1 -1 -1 -1 -1 7 3 -1 -1 -1 -1 -1 ) ;6
|
||
( -1 -1 -1 -1 -1 255 6 27 -1 -1 -1 -1 ) ;7
|
||
( 255 5 9 10 -1 -1 -1 5 -1 -1 -1 5 ) ;8
|
||
( -1 -1 -1 8 -1 -1 -1 -1 -1 -1 -1 -1 ) ;9
|
||
( -1 -1 8 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;10
|
||
( -1 8 -1 58 -1 -1 -1 -1 -1 -1 -1 -1 ) ;11
|
||
( -1 -1 13 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;12
|
||
( 15 -1 14 12 -1 -1 -1 -1 -1 -1 -1 -1 ) ;13
|
||
( -1 -1 -1 13 -1 -1 -1 -1 -1 -1 -1 -1 ) ;14
|
||
( -1 13 16 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;15
|
||
( -1 -1 -1 15 -1 -1 -1 -1 -1 17 16 -1 ) ;16
|
||
( -1 -1 17 17 17 17 255 17 255 17 -1 -1 ) ;17
|
||
( 18 18 18 18 18 -1 18 18 19 18 -1 -1 ) ;18
|
||
( -1 18 18 19 19 20 19 19 -1 18 -1 -1 ) ;19
|
||
( -1 -1 -1 18 -1 -1 -1 -1 -1 21 -1 -1 ) ;20
|
||
( -1 -1 -1 -1 -1 20 22 -1 -1 -1 -1 -1 ) ;21
|
||
( 18 18 18 18 16 18 23 18 18 18 18 18 ) ;22
|
||
( -1 255 -1 -1 -1 19 -1 -1 -1 -1 -1 -1 ) ;23
|
||
( 23 25 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;24
|
||
( 24 255 -1 -1 -1 -1 -1 -1 -1 -1 255 -1 ) ;25
|
||
(255 28 -1 -1 -1 -1 -1 -1 -1 -1 255 -1 ) ;26
|
||
( -1 -1 -1 -1 7 -1 -1 -1 -1 -1 -1 -1 ) ;27
|
||
( 26 255 -1 -1 -1 -1 -1 -1 -1 -1 255 -1 ) ;28
|
||
( -1 -1 30 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;29
|
||
( -1 -1 31 29 -1 -1 -1 -1 -1 -1 -1 -1 ) ;30
|
||
( 32 33 -1 30 -1 -1 -1 -1 -1 -1 -1 -1 ) ;31
|
||
( -1 31 -1 255 -1 -1 -1 -1 -1 34 -1 -1 ) ;32
|
||
( 31 -1 -1 -1 -1 -1 -1 -1 -1 35 -1 -1 ) ;33
|
||
( -1 35 -1 -1 -1 -1 -1 -1 32 37 -1 -1 ) ;34
|
||
( 34 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;35
|
||
( -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;36
|
||
( -1 -1 -1 -1 -1 -1 -1 38 34 -1 -1 -1 ) ;37
|
||
( -1 -1 40 41 37 -1 -1 39 -1 -1 -1 -1 ) ;38
|
||
( -1 -1 -1 -1 38 -1 -1 -1 -1 -1 -1 -1 ) ;39
|
||
( -1 -1 -1 38 -1 -1 -1 -1 42 -1 -1 -1 ) ;40
|
||
( -1 -1 38 -1 -1 -1 -1 -1 -1 43 -1 -1 ) ;41
|
||
( -1 -1 -1 -1 -1 -1 -1 -1 -1 40 -1 -1 ) ;42
|
||
( 44 -1 46 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;43
|
||
( -1 43 45 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;44
|
||
( -1 46 -1 44 -1 -1 -1 -1 -1 -1 -1 -1 ) ;45
|
||
( 45 -1 -1 43 -1 -1 -1 -1 -1 255 -1 -1 ) ;46
|
||
( 48 50 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;47
|
||
( 49 47 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;48
|
||
( -1 48 -1 -1 -1 -1 -1 -1 52 -1 -1 -1 ) ;49
|
||
( 47 51 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;50
|
||
( 50 104 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;51
|
||
( -1 -1 -1 -1 -1 -1 -1 -1 53 49 -1 -1 ) ;52
|
||
( -1 -1 -1 -1 -1 -1 -1 -1 54 52 -1 -1 ) ;53
|
||
( -1 -1 -1 -1 55 -1 -1 -1 -1 53 -1 -1 ) ;54
|
||
( -1 -1 -1 -1 56 -1 -1 54 -1 -1 -1 54 ) ;55
|
||
( -1 -1 -1 -1 -1 -1 -1 55 -1 31 -1 -1 ) ;56
|
||
( -1 -1 32 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;57
|
||
( 59 -1 11 -1 -1 -1 -1 -1 -1 -1 255 255) ;58
|
||
( 60 58 63 -1 -1 -1 255 -1 -1 -1 255 255) ;59
|
||
( 61 59 64 -1 -1 -1 -1 -1 -1 -1 255 255) ;60
|
||
( 62 60 65 -1 -1 -1 -1 -1 -1 -1 255 255) ;61
|
||
( -1 61 66 -1 -1 -1 -1 -1 -1 -1 255 255) ;62
|
||
( 64 -1 67 59 -1 -1 -1 -1 -1 -1 255 255) ;63
|
||
( 65 63 68 60 -1 -1 -1 -1 -1 -1 255 255) ;64
|
||
( 66 64 69 61 -1 -1 -1 -1 -1 -1 255 255) ;65
|
||
( -1 65 70 62 -1 -1 -1 -1 -1 -1 255 255) ;66
|
||
( 68 -1 71 63 -1 -1 -1 -1 -1 -1 255 255) ;67
|
||
( 69 67 72 64 -1 -1 -1 -1 -1 -1 255 255) ;68
|
||
( 70 68 73 65 -1 -1 -1 -1 -1 -1 255 255) ;69
|
||
( -1 69 74 66 -1 -1 -1 -1 -1 -1 255 255) ;70
|
||
( 72 -1 75 67 -1 -1 -1 -1 -1 -1 255 255) ;71
|
||
( 73 71 76 68 -1 -1 -1 -1 -1 -1 255 255) ;72
|
||
( 74 72 77 69 -1 -1 -1 -1 -1 -1 255 255) ;73
|
||
( -1 73 78 70 -1 -1 -1 -1 -1 -1 255 255) ;74
|
||
( 76 -1 79 71 -1 -1 -1 -1 -1 -1 255 255) ;75
|
||
( 77 75 80 72 -1 -1 -1 -1 -1 -1 255 255) ;76
|
||
( 78 76 81 73 -1 -1 -1 -1 -1 -1 255 255) ;77
|
||
( -1 77 82 74 -1 -1 -1 -1 -1 -1 255 255) ;78
|
||
( 80 -1 -1 75 -1 -1 -1 -1 -1 -1 255 255) ;79
|
||
( 81 79 255 76 -1 -1 -1 -1 -1 -1 255 255) ;80
|
||
( 82 80 -1 77 -1 -1 -1 -1 -1 -1 255 255) ;81
|
||
( -1 81 -1 78 -1 -1 -1 -1 -1 -1 255 255) ;82
|
||
( 84 -1 -1 -1 -1 59 -1 -1 -1 -1 255 255) ;83
|
||
( -1 83 85 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;84
|
||
( 86 -1 87 84 -1 -1 -1 -1 -1 -1 -1 -1 ) ;85
|
||
( -1 85 88 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;86
|
||
( 88 -1 -1 85 -1 -1 -1 -1 -1 -1 -1 -1 ) ;87
|
||
( -1 87 255 86 -1 -1 -1 -1 -1 -1 -1 -1 ) ;88
|
||
( -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 255 -1 ) ;89
|
||
( 91 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;90
|
||
( 92 90 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;91
|
||
( -1 91 -1 -1 -1 -1 -1 -1 93 94 -1 -1 ) ;92
|
||
( -1 -1 -1 88 -1 -1 -1 -1 -1 92 -1 -1 ) ;93
|
||
( -1 -1 -1 -1 95 -1 -1 -1 92 -1 -1 -1 ) ;94
|
||
( -1 -1 -1 -1 -1 -1 -1 94 -1 -1 -1 -1 ) ;95
|
||
( 97 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;96
|
||
( -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;97
|
||
( 99 97 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;98
|
||
( -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;99
|
||
( 101 99 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;100
|
||
( -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;101
|
||
( 103 101 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;102
|
||
( -1 102 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;103
|
||
( 51 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ) ;104
|
||
)
|
||
; no so ea we ne se nw sw up do in ot
|
||
)
|
||
|
||
|
||
;;; How the user references *all* objects, permanent and regular.
|
||
(setq dun-objnames '(
|
||
(shovel . 0)
|
||
(lamp . 1)
|
||
(cpu . 2) (board . 2) (card . 2) (chip . 2)
|
||
(food . 3)
|
||
(key . 4)
|
||
(paper . 5) (slip . 5)
|
||
(rms . 6) (statue . 6) (statuette . 6) (stallman . 6)
|
||
(diamond . 7)
|
||
(weight . 8)
|
||
(life . 9) (preserver . 9)
|
||
(bracelet . 10) (emerald . 10)
|
||
(gold . 11)
|
||
(platinum . 12)
|
||
(towel . 13) (beach . 13)
|
||
(axe . 14)
|
||
(silver . 15)
|
||
(license . 16)
|
||
(coins . 17)
|
||
(egg . 18)
|
||
(jar . 19)
|
||
(bone . 20)
|
||
(acid . 21) (nitric . 21)
|
||
(glycerine . 22)
|
||
(ruby . 23)
|
||
(amethyst . 24)
|
||
(mona . 25)
|
||
(bill . 26)
|
||
(floppy . 27) (disk . 27)
|
||
|
||
(boulder . -1)
|
||
(tree . -2) (trees . -2) (palm . -2)
|
||
(bear . -3)
|
||
(bin . -4) (bins . -4)
|
||
(cabinet . -5) (computer . -5) (vax . -5) (ibm . -5)
|
||
(protoplasm . -6)
|
||
(dial . -7)
|
||
(button . -8)
|
||
(chute . -9)
|
||
(painting . -10)
|
||
(bed . -11)
|
||
(urinal . -12)
|
||
(URINE . -13)
|
||
(pipes . -14) (pipe . -14)
|
||
(box . -15) (slit . -15)
|
||
(cable . -16) (ethernet . -16)
|
||
(mail . -17) (drop . -17)
|
||
(bus . -18)
|
||
(gate . -19)
|
||
(cliff . -20)
|
||
(skeleton . -21) (dinosaur . -21)
|
||
(fish . -22)
|
||
(tanks . -23) (tank . -23)
|
||
(switch . -24)
|
||
(blackboard . -25)
|
||
(disposal . -26) (garbage . -26)
|
||
(ladder . -27)
|
||
(subway . -28) (train . -28)
|
||
(pc . -29) (drive . -29) (coconut . -30) (coconuts . -30)
|
||
(lake . -32) (water . -32)
|
||
))
|
||
|
||
(dolist (x dun-objnames)
|
||
(let (name)
|
||
(setq name (concat "obj-" (prin1-to-string (car x))))
|
||
(eval (list 'defconst (intern name) (cdr x)))))
|
||
|
||
(defconst obj-special 255)
|
||
|
||
;;; The initial setup of what objects are in each room.
|
||
;;; Regular objects have whole numbers lower than 255.
|
||
;;; Objects that cannot be taken but might move and are
|
||
;;; described during room description are negative.
|
||
;;; Stuff that is described and might change are 255, and are
|
||
;;; handled specially by 'dun-describe-room.
|
||
|
||
(setq dun-room-objects (list nil
|
||
|
||
(list obj-shovel) ;; treasure-room
|
||
(list obj-boulder) ;; dead-end
|
||
nil nil nil
|
||
(list obj-food) ;; se-nw-road
|
||
(list obj-bear) ;; bear-hangout
|
||
nil nil
|
||
(list obj-special) ;; computer-room
|
||
(list obj-lamp obj-license obj-silver);; meadow
|
||
nil nil
|
||
(list obj-special) ;; sauna
|
||
nil
|
||
(list obj-weight obj-life) ;; weight-room
|
||
nil nil
|
||
(list obj-rms obj-floppy) ;; thirsty-maze
|
||
nil nil nil nil nil nil nil
|
||
(list obj-emerald) ;; hidden-area
|
||
nil
|
||
(list obj-gold) ;; misty-room
|
||
nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil
|
||
(list obj-towel obj-special) ;; red-room
|
||
nil nil nil nil nil
|
||
(list obj-box) ;; stair-landing
|
||
nil nil nil
|
||
(list obj-axe) ;; smal-crawlspace
|
||
nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil
|
||
nil nil nil nil nil
|
||
(list obj-special) ;; fourth-vermont-intersection
|
||
nil nil
|
||
(list obj-coins) ;; fifth-oaktree-intersection
|
||
nil
|
||
(list obj-bus) ;; fifth-sycamore-intersection
|
||
nil
|
||
(list obj-bone) ;; museum-lobby
|
||
nil
|
||
(list obj-jar obj-special obj-ruby) ;; marine-life-area
|
||
(list obj-nitric) ;; maintenance-room
|
||
(list obj-glycerine) ;; classroom
|
||
nil nil nil nil nil
|
||
(list obj-amethyst) ;; bottom-of-subway-stairs
|
||
nil nil
|
||
(list obj-special) ;; question-room-1
|
||
nil
|
||
(list obj-special) ;; question-room-2
|
||
nil
|
||
(list obj-special) ;; question-room-three
|
||
nil
|
||
(list obj-mona) ;; winner's-room
|
||
nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil
|
||
nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil
|
||
nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil
|
||
nil))
|
||
|
||
;;; These are objects in a room that are only described in the
|
||
;;; room description. They are permanent.
|
||
|
||
(setq dun-room-silents (list nil
|
||
(list obj-tree obj-coconut) ;; dead-end
|
||
(list obj-tree obj-coconut) ;; e-w-dirt-road
|
||
nil nil nil nil nil nil
|
||
(list obj-bin) ;; mailroom
|
||
(list obj-computer) ;; computer-room
|
||
nil nil nil
|
||
(list obj-dial) ;; sauna
|
||
nil
|
||
(list obj-ladder) ;; weight-room
|
||
(list obj-button obj-ladder) ;; maze-button-room
|
||
nil nil nil
|
||
nil nil nil nil
|
||
(list obj-lake) ;; lakefront-north
|
||
(list obj-lake) ;; lakefront-south
|
||
nil
|
||
(list obj-chute) ;; cave-entrance
|
||
nil nil nil nil nil
|
||
(list obj-painting obj-bed) ;; bedroom
|
||
(list obj-urinal obj-pipes) ;; bathroom
|
||
nil nil nil nil nil nil
|
||
(list obj-boulder) ;; horseshoe-boulder-room
|
||
nil nil nil nil nil nil nil nil nil nil nil nil nil nil
|
||
(list obj-computer obj-cable) ;; gamma-computing-center
|
||
(list obj-mail) ;; post-office
|
||
(list obj-gate) ;; main-maple-intersection
|
||
nil nil nil nil nil nil nil nil nil nil nil nil nil
|
||
nil nil nil nil nil nil nil
|
||
(list obj-cliff) ;; fifth-oaktree-intersection
|
||
nil nil nil
|
||
(list obj-dinosaur) ;; museum-lobby
|
||
nil
|
||
(list obj-fish obj-tanks) ;; marine-life-area
|
||
(list obj-switch) ;; maintenance-room
|
||
(list obj-blackboard) ;; classroom
|
||
(list obj-train) ;; vermont-station
|
||
nil nil
|
||
(list obj-disposal) ;; north-end-of-n-s-tunnel
|
||
nil nil
|
||
(list obj-computer) ;; endgame-computer-room
|
||
nil nil nil nil nil nil nil nil
|
||
(list obj-pc) ;; pc-area
|
||
nil nil nil nil nil nil
|
||
))
|
||
(setq dun-inventory '(1))
|
||
|
||
;;; Descriptions of objects, as they appear in the room description, and
|
||
;;; the inventory.
|
||
|
||
(setq dun-objects '(
|
||
("There is a shovel here." "A shovel") ;0
|
||
("There is a lamp nearby." "A lamp") ;1
|
||
("There is a CPU card here." "A computer board") ;2
|
||
("There is some food here." "Some food") ;3
|
||
("There is a shiny brass key here." "A brass key") ;4
|
||
("There is a slip of paper here." "A slip of paper") ;5
|
||
("There is a wax statuette of Richard Stallman here." ;6
|
||
"An RMS statuette")
|
||
("There is a shimmering diamond here." "A diamond") ;7
|
||
("There is a 10 pound weight here." "A weight") ;8
|
||
("There is a life preserver here." "A life preserver");9
|
||
("There is an emerald bracelet here." "A bracelet") ;10
|
||
("There is a gold bar here." "A gold bar") ;11
|
||
("There is a platinum bar here." "A platinum bar") ;12
|
||
("There is a beach towel on the ground here." "A beach towel")
|
||
("There is an axe here." "An axe") ;14
|
||
("There is a silver bar here." "A silver bar") ;15
|
||
("There is a bus driver's license here." "A license") ;16
|
||
("There are some valuable coins here." "Some valuable coins")
|
||
("There is a jewel-encrusted egg here." "A valuable egg") ;18
|
||
("There is a glass jar here." "A glass jar") ;19
|
||
("There is a dinosaur bone here." "A bone") ;20
|
||
("There is a packet of nitric acid here." "Some nitric acid")
|
||
("There is a packet of glycerine here." "Some glycerine") ;22
|
||
("There is a valuable ruby here." "A ruby") ;23
|
||
("There is a valuable amethyst here." "An amethyst") ;24
|
||
("The Mona Lisa is here." "The Mona Lisa") ;25
|
||
("There is a 100 dollar bill here." "A $100 bill") ;26
|
||
("There is a floppy disk here." "A floppy disk") ;27
|
||
)
|
||
)
|
||
|
||
;;; Weight of objects
|
||
|
||
(setq dun-object-lbs
|
||
'(2 1 1 1 1 0 2 2 10 3 1 1 1 0 1 1 0 1 1 1 1 0 0 2 2 1 0 0))
|
||
(setq dun-object-pts
|
||
'(0 0 0 0 0 0 0 10 0 0 10 10 10 0 0 10 0 10 10 0 0 0 0 10 10 10 10 0))
|
||
|
||
|
||
;;; Unix representation of objects.
|
||
(setq dun-objfiles '(
|
||
"shovel.o" "lamp.o" "cpu.o" "food.o" "key.o" "paper.o"
|
||
"rms.o" "diamond.o" "weight.o" "preserver.o" "bracelet.o"
|
||
"gold.o" "platinum.o" "towel.o" "axe.o" "silver.o" "license.o"
|
||
"coins.o" "egg.o" "jar.o" "bone.o" "nitric.o" "glycerine.o"
|
||
"ruby.o" "amethyst.o"
|
||
))
|
||
|
||
;;; These are the descriptions for the negative numbered objects from
|
||
;;; dun-room-objects
|
||
|
||
(setq dun-perm-objects '(
|
||
nil
|
||
("There is a large boulder here.")
|
||
nil
|
||
("There is a ferocious bear here!")
|
||
nil
|
||
nil
|
||
("There is a worthless pile of protoplasm here.")
|
||
nil
|
||
nil
|
||
nil
|
||
nil
|
||
nil
|
||
nil
|
||
("There is a strange smell in this room.")
|
||
nil
|
||
(
|
||
"There is a box with a slit in it, bolted to the wall here."
|
||
)
|
||
nil
|
||
nil
|
||
("There is a bus here.")
|
||
nil
|
||
nil
|
||
nil
|
||
))
|
||
|
||
|
||
;;; These are the descriptions the user gets when regular objects are
|
||
;;; examined.
|
||
|
||
(setq dun-physobj-desc '(
|
||
"It is a normal shovel with a price tag attached that says $19.99."
|
||
"The lamp is hand-crafted by Geppetto."
|
||
"The CPU board has a VAX chip on it. It seems to have
|
||
2 Megabytes of RAM onboard."
|
||
"It looks like some kind of meat. Smells pretty bad."
|
||
nil
|
||
"The paper says: Don't forget to type 'help' for help. Also, remember
|
||
this word: 'worms'"
|
||
"The statuette is of the likeness of Richard Stallman, the author of the
|
||
famous EMACS editor. You notice that he is not wearing any shoes."
|
||
nil
|
||
"You observe that the weight is heavy."
|
||
"It says S. S. Minnow."
|
||
nil
|
||
nil
|
||
nil
|
||
"It has a picture of snoopy on it."
|
||
nil
|
||
nil
|
||
"It has your picture on it!"
|
||
"They are old coins from the 19th century."
|
||
"It is a valuable Fabrege egg."
|
||
"It is a plain glass jar."
|
||
nil
|
||
nil
|
||
nil
|
||
nil
|
||
nil
|
||
)
|
||
)
|
||
|
||
;;; These are the descriptions the user gets when non-regular objects
|
||
;;; are examined.
|
||
|
||
(setq dun-permobj-desc '(
|
||
nil
|
||
"It is just a boulder. It cannot be moved."
|
||
"They are palm trees with a bountiful supply of coconuts in them."
|
||
"It looks like a grizzly to me."
|
||
"All of the bins are empty. Looking closely you can see that there
|
||
are names written at the bottom of each bin, but most of them are
|
||
faded away so that you cannot read them. You can only make out three
|
||
names:
|
||
Jeffrey Collier
|
||
Robert Toukmond
|
||
Thomas Stock
|
||
"
|
||
nil
|
||
"It is just a garbled mess."
|
||
"The dial points to a temperature scale which has long since faded away."
|
||
nil
|
||
nil
|
||
"It is a velvet painting of Elvis Presley. It seems to be nailed to the
|
||
wall, and you cannot move it."
|
||
"It is a queen sized bed, with a very firm mattress."
|
||
"The urinal is very clean compared with everything else in the cave. There
|
||
isn't even any rust. Upon close examination you realize that the drain at the
|
||
bottom is missing, and there is just a large hole leading down the
|
||
pipes into nowhere. The hole is too small for a person to fit in. The
|
||
flush handle is so clean that you can see your reflection in it."
|
||
nil
|
||
nil
|
||
"The box has a slit in the top of it, and on it, in sloppy handwriting, is
|
||
written: 'For key upgrade, put key in here.'"
|
||
nil
|
||
"It says 'express mail' on it."
|
||
"It is a 35 passenger bus with the company name 'mobytours' on it."
|
||
"It is a large metal gate that is too big to climb over."
|
||
"It is a HIGH cliff."
|
||
"Unfortunately you do not know enough about dinosaurs to tell very much about
|
||
it. It is very big, though."
|
||
"The fish look like they were once quite beautiful."
|
||
nil
|
||
nil
|
||
nil
|
||
nil
|
||
"It is a normal ladder that is permanently attached to the hole."
|
||
"It is a passenger train that is ready to go."
|
||
"It is a personal computer that has only one floppy disk drive."
|
||
)
|
||
)
|
||
|
||
(setq dun-diggables
|
||
(list nil nil nil (list obj-cpu) nil nil nil nil nil nil nil
|
||
nil nil nil nil nil nil nil nil nil nil ;11-20
|
||
nil nil nil nil nil nil nil nil nil nil ;21-30
|
||
nil nil nil nil nil nil nil nil nil nil ;31-40
|
||
nil (list obj-platinum) nil nil nil nil nil nil nil nil))
|
||
|
||
(setq dun-room-shorts nil)
|
||
(dolist (x dun-rooms)
|
||
(setq dun-room-shorts
|
||
(append dun-room-shorts (list (downcase
|
||
(dun-space-to-hyphen
|
||
(cadr x)))))))
|
||
|
||
(setq dun-endgame-questions '(
|
||
(
|
||
"What is your password on the machine called 'pokey'?" "robert")
|
||
(
|
||
"What password did you use during anonymous ftp to gamma?" "foo")
|
||
(
|
||
"Excluding the endgame, how many places are there where you can put
|
||
treasures for points?" "4" "four")
|
||
(
|
||
"What is your login name on the 'endgame' machine?" "toukmond"
|
||
)
|
||
(
|
||
"What is the nearest whole dollar to the price of the shovel?" "20" "twenty")
|
||
(
|
||
"What is the name of the bus company serving the town?" "mobytours")
|
||
(
|
||
"Give either of the two last names in the mailroom, other than your own."
|
||
"collier" "stock")
|
||
(
|
||
"What cartoon character is on the towel?" "snoopy")
|
||
(
|
||
"What is the last name of the author of EMACS?" "stallman")
|
||
(
|
||
"How many megabytes of memory is on the CPU board for the Vax?" "2")
|
||
(
|
||
"Which street in town is named after a U.S. state?" "vermont")
|
||
(
|
||
"How many pounds did the weight weigh?" "ten" "10")
|
||
(
|
||
"Name the STREET which runs right over the subway stop." "fourth" "4" "4th")
|
||
(
|
||
"How many corners are there in town (excluding the one with the Post Office)?"
|
||
"24" "twentyfour" "twenty-four")
|
||
(
|
||
"What type of bear was hiding your key?" "grizzly")
|
||
(
|
||
"Name either of the two objects you found by digging." "cpu" "card" "vax"
|
||
"board" "platinum")
|
||
(
|
||
"What network protocol is used between pokey and gamma?" "tcp/ip" "ip" "tcp")
|
||
))
|
||
|
||
(let (a)
|
||
(setq a 0)
|
||
(dolist (x dun-room-shorts)
|
||
(eval (list 'defconst (intern x) a))
|
||
(setq a (+ a 1))))
|
||
|
||
|
||
|
||
;;;;
|
||
;;;; This section defines the UNIX emulation functions for dunnet.
|
||
;;;;
|
||
|
||
(defun dun-unix-parse (args)
|
||
(interactive "*p")
|
||
(beginning-of-line)
|
||
(let (beg esign)
|
||
(setq beg (+ (point) 2))
|
||
(end-of-line)
|
||
(if (and (not (= beg (point)))
|
||
(string= "$" (buffer-substring (- beg 2) (- beg 1))))
|
||
(progn
|
||
(setq line (downcase (buffer-substring beg (point))))
|
||
(princ line)
|
||
(if (eq (dun-parse2 nil dun-unix-verbs line) -1)
|
||
(progn
|
||
(if (setq esign (string-match "=" line))
|
||
(dun-doassign line esign)
|
||
(dun-mprinc (car line-list))
|
||
(dun-mprincl ": not found.")))))
|
||
(goto-char (point-max))
|
||
(dun-mprinc "\n"))
|
||
(if (eq dungeon-mode 'unix)
|
||
(progn
|
||
(dun-fix-screen)
|
||
(dun-mprinc "$ ")))))
|
||
|
||
(defun dun-doassign (line esign)
|
||
(if (not dun-wizard)
|
||
(let (passwd)
|
||
(dun-mprinc "Enter wizard password: ")
|
||
(setq passwd (dun-read-line))
|
||
(if (not dun-batch-mode)
|
||
(dun-mprinc "\n"))
|
||
(if (string= passwd "moby")
|
||
(progn
|
||
(setq dun-wizard t)
|
||
(dun-doassign line esign))
|
||
(dun-mprincl "Incorrect.")))
|
||
|
||
(let (varname epoint afterq i value)
|
||
(setq varname (substring line 0 esign))
|
||
(if (not (setq epoint (string-match ")" line)))
|
||
(if (string= (substring line (1+ esign) (+ esign 2))
|
||
"\"")
|
||
(progn
|
||
(setq afterq (substring line (+ esign 2)))
|
||
(setq epoint (+
|
||
(string-match "\"" afterq)
|
||
(+ esign 3))))
|
||
|
||
(if (not (setq epoint (string-match " " line)))
|
||
(setq epoint (length line))))
|
||
(setq epoint (1+ epoint))
|
||
(while (and
|
||
(not (= epoint (length line)))
|
||
(setq i (string-match ")" (substring line epoint))))
|
||
(setq epoint (+ epoint i 1))))
|
||
(setq value (substring line (1+ esign) epoint))
|
||
(dun-eval varname value))))
|
||
|
||
(defun dun-eval (varname value)
|
||
(let (eval-error)
|
||
(switch-to-buffer (get-buffer-create "*dungeon-eval*"))
|
||
(erase-buffer)
|
||
(insert "(setq ")
|
||
(insert varname)
|
||
(insert " ")
|
||
(insert value)
|
||
(insert ")")
|
||
(setq eval-error nil)
|
||
(condition-case nil
|
||
(eval-current-buffer)
|
||
(error (setq eval-error t)))
|
||
(kill-buffer (current-buffer))
|
||
(switch-to-buffer "*dungeon*")
|
||
(if eval-error
|
||
(dun-mprincl "Invalid syntax."))))
|
||
|
||
|
||
(defun dun-unix-interface ()
|
||
(dun-login)
|
||
(if dun-logged-in
|
||
(progn
|
||
(setq dungeon-mode 'unix)
|
||
(define-key dungeon-mode-map "\r" 'dun-unix-parse)
|
||
(dun-mprinc "$ "))))
|
||
|
||
(defun dun-login ()
|
||
(let (tries username password)
|
||
(setq tries 4)
|
||
(while (and (not dun-logged-in) (> (setq tries (- tries 1)) 0))
|
||
(dun-mprinc "\n\nUNIX System V, Release 2.2 (pokey)\n\nlogin: ")
|
||
(setq username (dun-read-line))
|
||
(if (not dun-batch-mode)
|
||
(dun-mprinc "\n"))
|
||
(dun-mprinc "password: ")
|
||
(setq password (dun-read-line))
|
||
(if (not dun-batch-mode)
|
||
(dun-mprinc "\n"))
|
||
(if (or (not (string= username "toukmond"))
|
||
(not (string= password "robert")))
|
||
(dun-mprincl "login incorrect")
|
||
(setq dun-logged-in t)
|
||
(dun-mprincl "
|
||
Welcome to Unix\n
|
||
Please clean up your directories. The filesystem is getting full.
|
||
Our tcp/ip link to gamma is a little flaky, but seems to work.
|
||
The current version of ftp can only send files from your home
|
||
directory, and deletes them after they are sent! Be careful.
|
||
|
||
Note: Restricted bourne shell in use.\n")))
|
||
(setq dungeon-mode 'dungeon)))
|
||
|
||
(defun dun-ls (args)
|
||
(if (car args)
|
||
(let (ocdpath ocdroom)
|
||
(setq ocdpath dun-cdpath)
|
||
(setq ocdroom dun-cdroom)
|
||
(if (not (eq (dun-cd args) -2))
|
||
(dun-ls nil))
|
||
(setq dun-cdpath ocdpath)
|
||
(setq dun-cdroom ocdroom))
|
||
(if (= dun-cdroom -10)
|
||
(dun-ls-inven))
|
||
(if (= dun-cdroom -2)
|
||
(dun-ls-rooms))
|
||
(if (= dun-cdroom -3)
|
||
(dun-ls-root))
|
||
(if (= dun-cdroom -4)
|
||
(dun-ls-usr))
|
||
(if (> dun-cdroom 0)
|
||
(dun-ls-room))))
|
||
|
||
(defun dun-ls-root ()
|
||
(dun-mprincl "total 4
|
||
drwxr-xr-x 3 root staff 512 Jan 1 1970 .
|
||
drwxr-xr-x 3 root staff 2048 Jan 1 1970 ..
|
||
drwxr-xr-x 3 root staff 2048 Jan 1 1970 usr
|
||
drwxr-xr-x 3 root staff 2048 Jan 1 1970 rooms"))
|
||
|
||
(defun dun-ls-usr ()
|
||
(dun-mprincl "total 4
|
||
drwxr-xr-x 3 root staff 512 Jan 1 1970 .
|
||
drwxr-xr-x 3 root staff 2048 Jan 1 1970 ..
|
||
drwxr-xr-x 3 toukmond restricted 512 Jan 1 1970 toukmond"))
|
||
|
||
(defun dun-ls-rooms ()
|
||
(dun-mprincl "total 16
|
||
drwxr-xr-x 3 root staff 512 Jan 1 1970 .
|
||
drwxr-xr-x 3 root staff 2048 Jan 1 1970 ..")
|
||
(dolist (x dun-visited)
|
||
(dun-mprinc
|
||
"drwxr-xr-x 3 root staff 512 Jan 1 1970 ")
|
||
(dun-mprincl (nth x dun-room-shorts))))
|
||
|
||
(defun dun-ls-room ()
|
||
(dun-mprincl "total 4
|
||
drwxr-xr-x 3 root staff 512 Jan 1 1970 .
|
||
drwxr-xr-x 3 root staff 2048 Jan 1 1970 ..
|
||
-rwxr-xr-x 3 root staff 2048 Jan 1 1970 description")
|
||
(dolist (x (nth dun-cdroom dun-room-objects))
|
||
(if (and (>= x 0) (not (= x 255)))
|
||
(progn
|
||
(dun-mprinc "-rwxr-xr-x 1 toukmond restricted 0 Jan 1 1970 ")
|
||
(dun-mprincl (nth x dun-objfiles))))))
|
||
|
||
(defun dun-ls-inven ()
|
||
(dun-mprinc "total 467
|
||
drwxr-xr-x 3 toukmond restricted 512 Jan 1 1970 .
|
||
drwxr-xr-x 3 root staff 2048 Jan 1 1970 ..")
|
||
(dolist (x dun-unix-verbs)
|
||
(if (not (eq (car x) 'IMPOSSIBLE))
|
||
(progn
|
||
(dun-mprinc"
|
||
-rwxr-xr-x 1 toukmond restricted 10423 Jan 1 1970 ")
|
||
(dun-mprinc (car x)))))
|
||
(dun-mprinc "\n")
|
||
(if (not dun-uncompressed)
|
||
(dun-mprincl
|
||
"-rwxr-xr-x 1 toukmond restricted 0 Jan 1 1970 paper.o.Z"))
|
||
(dolist (x dun-inventory)
|
||
(dun-mprinc
|
||
"-rwxr-xr-x 1 toukmond restricted 0 Jan 1 1970 ")
|
||
(dun-mprincl (nth x dun-objfiles))))
|
||
|
||
(defun dun-echo (args)
|
||
(let (nomore var)
|
||
(setq nomore nil)
|
||
(dolist (x args)
|
||
(if (not nomore)
|
||
(progn
|
||
(if (not (string= (substring x 0 1) "$"))
|
||
(progn
|
||
(dun-mprinc x)
|
||
(dun-mprinc " "))
|
||
(setq var (intern (substring x 1)))
|
||
(if (not (boundp var))
|
||
(dun-mprinc " ")
|
||
(if (member var dun-restricted)
|
||
(progn
|
||
(dun-mprinc var)
|
||
(dun-mprinc ": Permission denied")
|
||
(setq nomore t))
|
||
(eval (list 'dun-mprinc var))
|
||
(dun-mprinc " ")))))))
|
||
(dun-mprinc "\n")))
|
||
|
||
|
||
(defun dun-ftp (args)
|
||
(let (host username passwd ident newlist)
|
||
(if (not (car args))
|
||
(dun-mprincl "ftp: hostname required on command line.")
|
||
(setq host (intern (car args)))
|
||
(if (not (member host '(gamma dun-endgame)))
|
||
(dun-mprincl "ftp: Unknown host.")
|
||
(if (eq host 'dun-endgame)
|
||
(dun-mprincl "ftp: connection to endgame not allowed")
|
||
(if (not dun-ethernet)
|
||
(dun-mprincl "ftp: host not responding.")
|
||
(dun-mprincl "Connected to gamma. FTP ver 0.9 00:00:00 01/01/70")
|
||
(dun-mprinc "Username: ")
|
||
(setq username (dun-read-line))
|
||
(if (string= username "toukmond")
|
||
(if dun-batch-mode
|
||
(dun-mprincl "toukmond ftp access not allowed.")
|
||
(dun-mprincl "\ntoukmond ftp access not allowed."))
|
||
(if (string= username "anonymous")
|
||
(if dun-batch-mode
|
||
(dun-mprincl
|
||
"Guest login okay, send your user ident as password.")
|
||
(dun-mprincl
|
||
"\nGuest login okay, send your user ident as password."))
|
||
(if dun-batch-mode
|
||
(dun-mprinc "Password required for ")
|
||
(dun-mprinc "\nPassword required for "))
|
||
(dun-mprincl username))
|
||
(dun-mprinc "Password: ")
|
||
(setq ident (dun-read-line))
|
||
(if (not (string= username "anonymous"))
|
||
(if dun-batch-mode
|
||
(dun-mprincl "Login failed.")
|
||
(dun-mprincl "\nLogin failed."))
|
||
(if dun-batch-mode
|
||
(dun-mprincl
|
||
"Guest login okay, user access restrictions apply.")
|
||
(dun-mprincl
|
||
"\nGuest login okay, user access restrictions apply."))
|
||
(dun-ftp-commands)
|
||
(setq newlist
|
||
'("What password did you use during anonymous ftp to gamma?"))
|
||
(setq newlist (append newlist (list ident)))
|
||
(rplaca (nthcdr 1 dun-endgame-questions) newlist)))))))))
|
||
|
||
(defun dun-ftp-commands ()
|
||
(setq dun-exitf nil)
|
||
(let (line)
|
||
(while (not dun-exitf)
|
||
(dun-mprinc "ftp> ")
|
||
(setq line (dun-read-line))
|
||
(if
|
||
(eq
|
||
(dun-parse2 nil
|
||
'((type . dun-ftptype) (binary . dun-bin) (bin . dun-bin)
|
||
(send . dun-send) (put . dun-send) (quit . dun-ftpquit)
|
||
(help . dun-ftphelp)(ascii . dun-fascii)
|
||
) line)
|
||
-1)
|
||
(dun-mprincl "No such command. Try help.")))
|
||
(setq dun-ftptype 'ascii)))
|
||
|
||
(defun dun-ftptype (args)
|
||
(if (not (car args))
|
||
(dun-mprincl "Usage: type [binary | ascii]")
|
||
(setq args (intern (car args)))
|
||
(if (eq args 'binary)
|
||
(dun-bin nil)
|
||
(if (eq args 'ascii)
|
||
(dun-fascii 'nil)
|
||
(dun-mprincl "Unknown type.")))))
|
||
|
||
(defun dun-bin (args)
|
||
(dun-mprincl "Type set to binary.")
|
||
(setq dun-ftptype 'binary))
|
||
|
||
(defun dun-fascii (args)
|
||
(dun-mprincl "Type set to ascii.")
|
||
(setq dun-ftptype 'ascii))
|
||
|
||
(defun dun-ftpquit (args)
|
||
(setq dun-exitf t))
|
||
|
||
(defun dun-send (args)
|
||
(if (not (car args))
|
||
(dun-mprincl "Usage: send <filename>")
|
||
(setq args (car args))
|
||
(let (counter foo)
|
||
(setq foo nil)
|
||
(setq counter 0)
|
||
|
||
;;; User can send commands! Stupid user.
|
||
|
||
|
||
(if (assq (intern args) dun-unix-verbs)
|
||
(progn
|
||
(rplaca (assq (intern args) dun-unix-verbs) 'IMPOSSIBLE)
|
||
(dun-mprinc "Sending ")
|
||
(dun-mprinc dun-ftptype)
|
||
(dun-mprinc " file for ")
|
||
(dun-mprincl args)
|
||
(dun-mprincl "Transfer complete."))
|
||
|
||
(dolist (x dun-objfiles)
|
||
(if (string= args x)
|
||
(progn
|
||
(if (not (member counter dun-inventory))
|
||
(progn
|
||
(dun-mprincl "No such file.")
|
||
(setq foo t))
|
||
(dun-mprinc "Sending ")
|
||
(dun-mprinc dun-ftptype)
|
||
(dun-mprinc " file for ")
|
||
(dun-mprinc (downcase (cadr (nth counter dun-objects))))
|
||
(dun-mprincl ", (0 bytes)")
|
||
(if (not (eq dun-ftptype 'binary))
|
||
(progn
|
||
(if (not (member obj-protoplasm
|
||
(nth receiving-room
|
||
dun-room-objects)))
|
||
(dun-replace dun-room-objects receiving-room
|
||
(append (nth receiving-room
|
||
dun-room-objects)
|
||
(list obj-protoplasm))))
|
||
(dun-remove-obj-from-inven counter))
|
||
(dun-remove-obj-from-inven counter)
|
||
(dun-replace dun-room-objects receiving-room
|
||
(append (nth receiving-room dun-room-objects)
|
||
(list counter))))
|
||
(setq foo t)
|
||
(dun-mprincl "Transfer complete."))))
|
||
(setq counter (+ 1 counter)))
|
||
(if (not foo)
|
||
(dun-mprincl "No such file."))))))
|
||
|
||
(defun dun-ftphelp (args)
|
||
(dun-mprincl
|
||
"Possible commands are:\nsend quit type ascii binary help"))
|
||
|
||
(defun dun-uexit (args)
|
||
(setq dungeon-mode 'dungeon)
|
||
(dun-mprincl "\nYou step back from the console.")
|
||
(define-key dungeon-mode-map "\r" 'dun-parse)
|
||
(if (not dun-batch-mode)
|
||
(dun-messages)))
|
||
|
||
(defun dun-pwd (args)
|
||
(dun-mprincl dun-cdpath))
|
||
|
||
(defun dun-uncompress (args)
|
||
(if (not (car args))
|
||
(dun-mprincl "Usage: uncompress <filename>")
|
||
(setq args (car args))
|
||
(if (or dun-uncompressed
|
||
(and (not (string= args "paper.o"))
|
||
(not (string= args "paper.o.z"))))
|
||
(dun-mprincl "Uncompress command failed.")
|
||
(setq dun-uncompressed t)
|
||
(setq dun-inventory (append dun-inventory (list obj-paper))))))
|
||
|
||
(defun dun-rlogin (args)
|
||
(let (passwd)
|
||
(if (not (car args))
|
||
(dun-mprincl "Usage: rlogin <hostname>")
|
||
(setq args (car args))
|
||
(if (string= args "endgame")
|
||
(dun-rlogin-endgame)
|
||
(if (not (string= args "gamma"))
|
||
(if (string= args "pokey")
|
||
(dun-mprincl "Can't rlogin back to localhost")
|
||
(dun-mprincl "No such host."))
|
||
(if (not dun-ethernet)
|
||
(dun-mprincl "Host not responding.")
|
||
(dun-mprinc "Password: ")
|
||
(setq passwd (dun-read-line))
|
||
(if (not (string= passwd "worms"))
|
||
(dun-mprincl "\nlogin incorrect")
|
||
(dun-mprinc
|
||
"\nYou begin to feel strange for a moment, and you lose your items."
|
||
)
|
||
(dun-replace dun-room-objects computer-room
|
||
(append (nth computer-room dun-room-objects)
|
||
dun-inventory))
|
||
(setq dun-inventory nil)
|
||
(setq dun-current-room receiving-room)
|
||
(dun-uexit nil))))))))
|
||
|
||
(defun dun-cd (args)
|
||
(let (tcdpath tcdroom path-elements room-check)
|
||
(if (not (car args))
|
||
(dun-mprincl "Usage: cd <path>")
|
||
(setq tcdpath dun-cdpath)
|
||
(setq tcdroom dun-cdroom)
|
||
(setq dun-badcd nil)
|
||
(condition-case nil
|
||
(setq path-elements (dun-get-path (car args) nil))
|
||
(error (dun-mprincl "Invalid path")
|
||
(setq dun-badcd t)))
|
||
(dolist (pe path-elements)
|
||
(unless dun-badcd
|
||
(if (not (string= pe "."))
|
||
(if (string= pe "..")
|
||
(progn
|
||
(if (> tcdroom 0) ;In a room
|
||
(progn
|
||
(setq tcdpath "/rooms")
|
||
(setq tcdroom -2))
|
||
;In /rooms,/usr,root
|
||
(if (or
|
||
(= tcdroom -2) (= tcdroom -4)
|
||
(= tcdroom -3))
|
||
(progn
|
||
(setq tcdpath "/")
|
||
(setq tcdroom -3))
|
||
(if (= tcdroom -10) ;In /usr/toukmond
|
||
(progn
|
||
(setq tcdpath "/usr")
|
||
(setq tcdroom -4))))))
|
||
(if (string= pe "/")
|
||
(progn
|
||
(setq tcdpath "/")
|
||
(setq tcdroom -3))
|
||
(if (= tcdroom -4)
|
||
(if (string= pe "toukmond")
|
||
(progn
|
||
(setq tcdpath "/usr/toukmond")
|
||
(setq tcdroom -10))
|
||
(dun-nosuchdir))
|
||
(if (= tcdroom -10)
|
||
(dun-nosuchdir)
|
||
(if (> tcdroom 0)
|
||
(dun-nosuchdir)
|
||
(if (= tcdroom -3)
|
||
(progn
|
||
(if (string= pe "rooms")
|
||
(progn
|
||
(setq tcdpath "/rooms")
|
||
(setq tcdroom -2))
|
||
(if (string= pe "usr")
|
||
(progn
|
||
(setq tcdpath "/usr")
|
||
(setq tcdroom -4))
|
||
(dun-nosuchdir))))
|
||
(if (= tcdroom -2)
|
||
(progn
|
||
(dolist (x dun-visited)
|
||
(setq room-check
|
||
(nth x
|
||
dun-room-shorts))
|
||
(if (string= room-check pe)
|
||
(progn
|
||
(setq tcdpath
|
||
(concat "/rooms/" room-check))
|
||
(setq tcdroom x))))
|
||
(if (= tcdroom -2)
|
||
(dun-nosuchdir)))))))))))))
|
||
(if (not dun-badcd)
|
||
(progn
|
||
(setq dun-cdpath tcdpath)
|
||
(setq dun-cdroom tcdroom)
|
||
0)
|
||
-2))))
|
||
|
||
(defun dun-nosuchdir ()
|
||
(dun-mprincl "No such directory.")
|
||
(setq dun-badcd t))
|
||
|
||
(defun dun-cat (args)
|
||
(let (doto checklist)
|
||
(if (not (setq args (car args)))
|
||
(dun-mprincl "Usage: cat <ascii-file-name>")
|
||
(if (string-match "/" args)
|
||
(dun-mprincl "cat: only files in current directory allowed.")
|
||
(if (and (> dun-cdroom 0) (string= args "description"))
|
||
(dun-mprincl (car (nth dun-cdroom dun-rooms)))
|
||
(if (setq doto (string-match "\\.o" args))
|
||
(progn
|
||
(if (= dun-cdroom -10)
|
||
(setq checklist dun-inventory)
|
||
(setq checklist (nth dun-cdroom dun-room-objects)))
|
||
(if (not (member (cdr
|
||
(assq (intern
|
||
(substring args 0 doto))
|
||
dun-objnames))
|
||
checklist))
|
||
(dun-mprincl "File not found.")
|
||
(dun-mprincl "Ascii files only.")))
|
||
(if (assq (intern args) dun-unix-verbs)
|
||
(dun-mprincl "Ascii files only.")
|
||
(dun-mprincl "File not found."))))))))
|
||
|
||
(defun dun-zippy (args)
|
||
(dun-mprincl (yow)))
|
||
|
||
(defun dun-rlogin-endgame ()
|
||
(if (not (= (dun-score nil) 90))
|
||
(dun-mprincl
|
||
"You have not achieved enough points to connect to endgame.")
|
||
(dun-mprincl"\nWelcome to the endgame. You are a truly noble adventurer.")
|
||
(setq dun-current-room treasure-room)
|
||
(setq dun-endgame t)
|
||
(dun-replace dun-room-objects endgame-treasure-room (list obj-bill))
|
||
(dun-uexit nil)))
|
||
|
||
|
||
(random t)
|
||
(setq tloc (+ 60 (random 18)))
|
||
(dun-replace dun-room-objects tloc
|
||
(append (nth tloc dun-room-objects) (list 18)))
|
||
|
||
(setq tcomb (+ 100 (random 899)))
|
||
(setq dun-combination (prin1-to-string tcomb))
|
||
|
||
;;;;
|
||
;;;; This section defines the DOS emulation functions for dunnet
|
||
;;;;
|
||
|
||
(defun dun-dos-parse (args)
|
||
(interactive "*p")
|
||
(beginning-of-line)
|
||
(let (beg)
|
||
(setq beg (+ (point) 3))
|
||
(end-of-line)
|
||
(if (not (= beg (point)))
|
||
(let (line)
|
||
(setq line (downcase (buffer-substring beg (point))))
|
||
(princ line)
|
||
(if (eq (dun-parse2 nil dun-dos-verbs line) -1)
|
||
(progn
|
||
(sleep-for 1)
|
||
(dun-mprincl "Bad command or file name"))))
|
||
(goto-char (point-max))
|
||
(dun-mprinc "\n"))
|
||
(if (eq dungeon-mode 'dos)
|
||
(progn
|
||
(dun-fix-screen)
|
||
(dun-dos-prompt)))))
|
||
|
||
(defun dun-dos-interface ()
|
||
(dun-dos-boot-msg)
|
||
(setq dungeon-mode 'dos)
|
||
(define-key dungeon-mode-map "\r" 'dun-dos-parse)
|
||
(dun-dos-prompt))
|
||
|
||
(defun dun-dos-type (args)
|
||
(sleep-for 2)
|
||
(if (setq args (car args))
|
||
(if (string= args "foo.txt")
|
||
(dun-dos-show-combination)
|
||
(if (string= args "command.com")
|
||
(dun-mprincl "Cannot type binary files")
|
||
(dun-mprinc "File not found - ")
|
||
(dun-mprincl (upcase args))))
|
||
(dun-mprincl "Must supply file name")))
|
||
|
||
(defun dun-dos-invd (args)
|
||
(sleep-for 1)
|
||
(dun-mprincl "Invalid drive specification"))
|
||
|
||
(defun dun-dos-dir (args)
|
||
(sleep-for 1)
|
||
(if (or (not (setq args (car args))) (string= args "\\"))
|
||
(dun-mprincl "
|
||
Volume in drive A is FOO
|
||
Volume Serial Number is 1A16-08C9
|
||
Directory of A:\\
|
||
|
||
COMMAND COM 47845 04-09-91 2:00a
|
||
FOO TXT 40 01-20-93 1:01a
|
||
2 file(s) 47845 bytes
|
||
1065280 bytes free
|
||
")
|
||
(dun-mprincl "
|
||
Volume in drive A is FOO
|
||
Volume Serial Number is 1A16-08C9
|
||
Directory of A:\\
|
||
|
||
File not found")))
|
||
|
||
|
||
(defun dun-dos-prompt ()
|
||
(dun-mprinc "A> "))
|
||
|
||
(defun dun-dos-boot-msg ()
|
||
(sleep-for 3)
|
||
(dun-mprinc "Current time is ")
|
||
(dun-mprincl (substring (current-time-string) 12 20))
|
||
(dun-mprinc "Enter new time: ")
|
||
(dun-read-line)
|
||
(if (not dun-batch-mode)
|
||
(dun-mprinc "\n")))
|
||
|
||
(defun dun-dos-spawn (args)
|
||
(sleep-for 1)
|
||
(dun-mprincl "Cannot spawn subshell"))
|
||
|
||
(defun dun-dos-exit (args)
|
||
(setq dungeon-mode 'dungeon)
|
||
(dun-mprincl "\nYou power down the machine and step back.")
|
||
(define-key dungeon-mode-map "\r" 'dun-parse)
|
||
(if (not dun-batch-mode)
|
||
(dun-messages)))
|
||
|
||
(defun dun-dos-no-disk ()
|
||
(sleep-for 3)
|
||
(dun-mprincl "Boot sector not found"))
|
||
|
||
|
||
(defun dun-dos-show-combination ()
|
||
(sleep-for 2)
|
||
(dun-mprinc "\nThe combination is ")
|
||
(dun-mprinc dun-combination)
|
||
(dun-mprinc ".\n"))
|
||
|
||
(defun dun-dos-nil (args))
|
||
|
||
|
||
;;;;
|
||
;;;; This section defines the save and restore game functions for dunnet.
|
||
;;;;
|
||
|
||
(defun dun-save-game (filename)
|
||
(if (not (setq filename (car filename)))
|
||
(dun-mprincl "You must supply a filename for the save.")
|
||
(if (file-exists-p filename)
|
||
(delete-file filename))
|
||
(setq dun-numsaves (1+ dun-numsaves))
|
||
(dun-make-save-buffer)
|
||
(dun-save-val "dun-current-room")
|
||
(dun-save-val "dun-computer")
|
||
(dun-save-val "dun-combination")
|
||
(dun-save-val "dun-visited")
|
||
(dun-save-val "dun-diggables")
|
||
(dun-save-val "dun-key-level")
|
||
(dun-save-val "dun-floppy")
|
||
(dun-save-val "dun-numsaves")
|
||
(dun-save-val "dun-numcmds")
|
||
(dun-save-val "dun-logged-in")
|
||
(dun-save-val "dungeon-mode")
|
||
(dun-save-val "dun-jar")
|
||
(dun-save-val "dun-lastdir")
|
||
(dun-save-val "dun-black")
|
||
(dun-save-val "dun-nomail")
|
||
(dun-save-val "dun-unix-verbs")
|
||
(dun-save-val "dun-hole")
|
||
(dun-save-val "dun-uncompressed")
|
||
(dun-save-val "dun-ethernet")
|
||
(dun-save-val "dun-sauna-level")
|
||
(dun-save-val "dun-room-objects")
|
||
(dun-save-val "dun-room-silents")
|
||
(dun-save-val "dun-inventory")
|
||
(dun-save-val "dun-endgame-questions")
|
||
(dun-save-val "dun-endgame")
|
||
(dun-save-val "dun-cdroom")
|
||
(dun-save-val "dun-cdpath")
|
||
(dun-save-val "dun-correct-answer")
|
||
(dun-save-val "dun-inbus")
|
||
(if (dun-compile-save-out filename)
|
||
(dun-mprincl "Error saving to file.")
|
||
(dun-do-logfile 'save nil)
|
||
(switch-to-buffer "*dungeon*")
|
||
(princ "")
|
||
(dun-mprincl "Done."))))
|
||
|
||
(defun dun-make-save-buffer ()
|
||
(switch-to-buffer (get-buffer-create "*save-dungeon*"))
|
||
(erase-buffer))
|
||
|
||
(defun dun-compile-save-out (filename)
|
||
(let (ferror)
|
||
(setq ferror nil)
|
||
(condition-case nil
|
||
(dun-rot13)
|
||
(error (setq ferror t)))
|
||
(if (not ferror)
|
||
(progn
|
||
(goto-char (point-min))))
|
||
(condition-case nil
|
||
(write-region 1 (point-max) filename nil 1)
|
||
(error (setq ferror t)))
|
||
(kill-buffer (current-buffer))
|
||
ferror))
|
||
|
||
|
||
(defun dun-save-val (varname)
|
||
(let (value)
|
||
(setq varname (intern varname))
|
||
(setq value (eval varname))
|
||
(dun-minsert "(setq ")
|
||
(dun-minsert varname)
|
||
(dun-minsert " ")
|
||
(if (or (listp value)
|
||
(symbolp value))
|
||
(dun-minsert "'"))
|
||
(if (stringp value)
|
||
(dun-minsert "\""))
|
||
(dun-minsert value)
|
||
(if (stringp value)
|
||
(dun-minsert "\""))
|
||
(dun-minsertl ")")))
|
||
|
||
|
||
(defun dun-restore (args)
|
||
(let (file)
|
||
(if (not (setq file (car args)))
|
||
(dun-mprincl "You must supply a filename.")
|
||
(if (not (dun-load-d file))
|
||
(dun-mprincl "Could not load restore file.")
|
||
(dun-mprincl "Done.")
|
||
(setq room 0)))))
|
||
|
||
|
||
(defun dun-do-logfile (type how)
|
||
(let (ferror newscore)
|
||
(setq ferror nil)
|
||
(switch-to-buffer (get-buffer-create "*score*"))
|
||
(erase-buffer)
|
||
(condition-case nil
|
||
(insert-file-contents dun-log-file)
|
||
(error (setq ferror t)))
|
||
(unless ferror
|
||
(goto-char (point-max))
|
||
(dun-minsert (current-time-string))
|
||
(dun-minsert " ")
|
||
(dun-minsert (user-login-name))
|
||
(dun-minsert " ")
|
||
(if (eq type 'save)
|
||
(dun-minsert "saved ")
|
||
(if (= (dun-endgame-score) 110)
|
||
(dun-minsert "won ")
|
||
(if (not how)
|
||
(dun-minsert "quit ")
|
||
(dun-minsert "killed by ")
|
||
(dun-minsert how)
|
||
(dun-minsert " "))))
|
||
(dun-minsert "at ")
|
||
(dun-minsert (cadr (nth (abs room) dun-rooms)))
|
||
(dun-minsert ". score: ")
|
||
(if (> (dun-endgame-score) 0)
|
||
(dun-minsert (setq newscore (+ 90 (dun-endgame-score))))
|
||
(dun-minsert (setq newscore (dun-reg-score))))
|
||
(dun-minsert " saves: ")
|
||
(dun-minsert dun-numsaves)
|
||
(dun-minsert " commands: ")
|
||
(dun-minsert dun-numcmds)
|
||
(dun-minsert "\n")
|
||
(write-region 1 (point-max) dun-log-file nil 1))
|
||
(kill-buffer (current-buffer))))
|
||
|
||
|
||
;;;;
|
||
;;;; These are functions, and function re-definitions so that dungeon can
|
||
;;;; be run in batch mode.
|
||
|
||
|
||
(defun dun-batch-mprinc (arg)
|
||
(if (stringp arg)
|
||
(send-string-to-terminal arg)
|
||
(send-string-to-terminal (prin1-to-string arg))))
|
||
|
||
|
||
(defun dun-batch-mprincl (arg)
|
||
(if (stringp arg)
|
||
(progn
|
||
(send-string-to-terminal arg)
|
||
(send-string-to-terminal "\n"))
|
||
(send-string-to-terminal (prin1-to-string arg))
|
||
(send-string-to-terminal "\n")))
|
||
|
||
(defun dun-batch-parse (dun-ignore dun-verblist line)
|
||
(setq line-list (dun-listify-string (concat line " ")))
|
||
(dun-doverb dun-ignore dun-verblist (car line-list) (cdr line-list)))
|
||
|
||
(defun dun-batch-parse2 (dun-ignore dun-verblist line)
|
||
(setq line-list (dun-listify-string2 (concat line " ")))
|
||
(dun-doverb dun-ignore dun-verblist (car line-list) (cdr line-list)))
|
||
|
||
(defun dun-batch-read-line ()
|
||
(read-from-minibuffer "" nil dungeon-batch-map))
|
||
|
||
|
||
(defun dun-batch-loop ()
|
||
(setq dun-dead nil)
|
||
(setq room 0)
|
||
(while (not dun-dead)
|
||
(if (eq dungeon-mode 'dungeon)
|
||
(progn
|
||
(if (not (= room dun-current-room))
|
||
(progn
|
||
(dun-describe-room dun-current-room)
|
||
(setq room dun-current-room)))
|
||
(dun-mprinc ">")
|
||
(setq line (downcase (dun-read-line)))
|
||
(if (eq (dun-vparse dun-ignore dun-verblist line) -1)
|
||
(dun-mprinc "I don't understand that.\n"))))))
|
||
|
||
(defun dun-batch-dos-interface ()
|
||
(dun-dos-boot-msg)
|
||
(setq dungeon-mode 'dos)
|
||
(while (eq dungeon-mode 'dos)
|
||
(dun-dos-prompt)
|
||
(setq line (downcase (dun-read-line)))
|
||
(if (eq (dun-parse2 nil dun-dos-verbs line) -1)
|
||
(progn
|
||
(sleep-for 1)
|
||
(dun-mprincl "Bad command or file name"))))
|
||
(goto-char (point-max))
|
||
(dun-mprinc "\n"))
|
||
|
||
(defun dun-batch-unix-interface ()
|
||
(dun-login)
|
||
(if dun-logged-in
|
||
(progn
|
||
(setq dungeon-mode 'unix)
|
||
(while (eq dungeon-mode 'unix)
|
||
(dun-mprinc "$ ")
|
||
(setq line (downcase (dun-read-line)))
|
||
(if (eq (dun-parse2 nil dun-unix-verbs line) -1)
|
||
(let (esign)
|
||
(if (setq esign (string-match "=" line))
|
||
(dun-doassign line esign)
|
||
(dun-mprinc (car line-list))
|
||
(dun-mprincl ": not found.")))))
|
||
(goto-char (point-max))
|
||
(dun-mprinc "\n"))))
|
||
|
||
(defun dungeon-nil (arg)
|
||
"noop"
|
||
(interactive "*p")
|
||
nil)
|
||
|
||
(defun dun-batch-dungeon ()
|
||
(load "dun-batch")
|
||
(setq dun-visited '(27))
|
||
(dun-mprinc "\n")
|
||
(dun-batch-loop))
|
||
|
||
(unless (not noninteractive)
|
||
(fset 'dun-mprinc 'dun-batch-mprinc)
|
||
(fset 'dun-mprincl 'dun-batch-mprincl)
|
||
(fset 'dun-vparse 'dun-batch-parse)
|
||
(fset 'dun-parse2 'dun-batch-parse2)
|
||
(fset 'dun-read-line 'dun-batch-read-line)
|
||
(fset 'dun-dos-interface 'dun-batch-dos-interface)
|
||
(fset 'dun-unix-interface 'dun-batch-unix-interface)
|
||
(dun-mprinc "\n")
|
||
(setq dun-batch-mode t)
|
||
(dun-batch-loop))
|
||
|
||
(provide 'dunnet)
|
||
|
||
;;; dunnet.el ends here
|