2014-07-09 07:05:28 +00:00
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Enhanced, OpenGL-only Quake II engine. It brings plethora of improvements
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over the original, including, but not limited to:
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- Optimized rendering backend, support for new textures and shaders
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- Framerate decoupling: your video framerate can be infinite while your
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network framerate is 30
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- R1Q2 protocol version 35 supported on the client-side
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- Improved console (highly customizable, better tab autocompletion)
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- Various improvements in crosshairs, HUD, particles and decals
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- Optimized virtual file system, new supported file formats, etc.
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2006-05-25 18:44:00 +00:00
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2013-03-16 14:19:05 +00:00
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WWW: http://bfeared.com/library/quake/archive/quakedev/egl/
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