Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 15:31:16 +00:00
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# New ports collection makefile for: vavoom
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# Date created: 18 Jan 2004
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# Whom: Igor Pokrovsky <tiamat@comset.net>
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#
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# $FreeBSD$
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#
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PORTNAME= vavoom
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2008-04-24 16:41:23 +00:00
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PORTVERSION= 1.27.1
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Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 15:31:16 +00:00
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CATEGORIES= games
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2006-09-09 16:41:47 +00:00
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MASTER_SITES= SF
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Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 15:31:16 +00:00
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2006-09-09 16:41:47 +00:00
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MAINTAINER= alepulver@FreeBSD.org
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Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 15:31:16 +00:00
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COMMENT= Doom, Doom II, Heretic, Hexen and Strife source port
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2006-12-21 13:43:59 +00:00
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LIB_DEPENDS= jpeg.9:${PORTSDIR}/graphics/jpeg \
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png.5:${PORTSDIR}/graphics/png
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2005-05-04 12:42:28 +00:00
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2005-12-12 21:03:34 +00:00
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USE_BZIP2= yes
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2008-05-27 22:12:09 +00:00
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USE_CMAKE= yes
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Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 15:31:16 +00:00
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2006-09-09 16:41:47 +00:00
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OPTIONS= ALLEGRO "Use Allegro for hardware API" off \
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FLAC "Enable FLAC support" off \
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2007-12-12 05:20:45 +00:00
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LAUNCHER "Build GUI launcher" on \
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2006-09-09 16:41:47 +00:00
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LIBMAD "Enable MP3 support" off \
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MIKMOD "Enable MikMod support" off \
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OPENAL "Enable OpenAL support" off \
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OPENGL "Enable OpenGL support" on \
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OPTIMIZED_CFLAGS "Enable compilation optimizations" off \
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VORBIS "Enable Ogg Vorbis support" off \
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SDL "Use SDL for hardware API" on
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2005-05-06 17:51:03 +00:00
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2008-04-24 16:41:23 +00:00
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SUB_FILES= pkg-message
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2005-11-17 12:00:51 +00:00
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.include <bsd.port.pre.mk>
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2006-06-02 11:40:09 +00:00
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2006-09-09 16:41:47 +00:00
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# The `-fno-strict-aliasing' flag (default on FreeBSD 6.0+) produces
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# non-working code for `vcc', so we remove it here if present.
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CFLAGS:= ${CFLAGS:N-fno-strict-aliasing}
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CXXFLAGS:= ${CFLAGS:N-fno-strict-aliasing}
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2005-11-17 12:00:51 +00:00
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2006-09-09 16:41:47 +00:00
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.if !defined(WITH_ALLEGRO) && !defined(WITH_SDL)
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IGNORE= needs ALLEGRO or SDL for hardware API
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2005-12-12 21:03:34 +00:00
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.endif
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2006-09-09 16:41:47 +00:00
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.if defined(WITH_ALLEGRO) && defined(WITH_SDL)
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IGNORE= selected conflicting options ALLEGRO and SDL
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2006-01-02 09:26:41 +00:00
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.endif
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2006-09-09 16:41:47 +00:00
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.if defined(WITH_ALLEGRO)
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2008-04-24 16:41:23 +00:00
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LIB_DEPENDS+= alleg.42:${PORTSDIR}/devel/allegro
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CMAKE_ARGS+= -DWITH_ALLEGRO=Y
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2006-09-09 16:41:47 +00:00
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.else
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_ALLEGRO=N
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2006-09-11 18:20:12 +00:00
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.endif
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2006-09-09 16:41:47 +00:00
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.if defined(WITH_FLAC)
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2008-04-07 20:37:23 +00:00
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LIB_DEPENDS+= FLAC.10:${PORTSDIR}/audio/flac
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_FLAC=Y
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2006-09-09 16:41:47 +00:00
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.else
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_FLAC=N
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2006-01-02 09:26:41 +00:00
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.endif
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2007-12-12 05:20:45 +00:00
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.if defined(WITH_LAUNCHER)
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USE_WX= 2.4+
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DENABLE_LAUNCHER=Y \
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-DwxWidgets_CONFIG_EXECUTABLE="${WX_CONFIG}"
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2007-12-12 05:20:45 +00:00
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PLIST_SUB+= LAUNCHER=""
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.else
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DENABLE_LAUNCHER=N
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2007-12-12 05:20:45 +00:00
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PLIST_SUB+= LAUNCHER="@comment "
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.endif
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2006-09-09 16:41:47 +00:00
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.if defined(WITH_LIBMAD)
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LIB_DEPENDS+= mad.2:${PORTSDIR}/audio/libmad
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_LIBMAD=Y
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2006-09-09 16:41:47 +00:00
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.else
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_LIBMAD=N
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2006-01-02 09:26:41 +00:00
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.endif
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2006-09-09 16:41:47 +00:00
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.if defined(WITH_MIKMOD)
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LIB_DEPENDS+= mikmod.2:${PORTSDIR}/audio/libmikmod
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_MIKMOD=Y
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2006-09-09 16:41:47 +00:00
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.else
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_MIKMOD=N
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2005-12-12 21:03:34 +00:00
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.endif
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2006-09-09 16:41:47 +00:00
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.if defined(WITH_OPENAL)
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LIB_DEPENDS+= openal.0:${PORTSDIR}/audio/openal
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_OPENAL=Y
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2006-09-09 16:41:47 +00:00
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.else
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_OPENAL=N
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2006-01-02 09:26:41 +00:00
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.endif
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2006-09-09 16:41:47 +00:00
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.if defined(WITH_OPENGL)
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USE_GL= yes
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2008-04-24 16:41:23 +00:00
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. if defined(WITH_ALLEGRO)
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LIB_DEPENDS+= agl.0:${PORTSDIR}/graphics/allegrogl
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BROKEN= please use SDL instead of ALLEGRO, for OPENGL support
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. endif
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CMAKE_ARGS+= -DWITH_OPENGL=Y
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2006-09-09 16:41:47 +00:00
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.else
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_OPENGL=N
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2006-01-02 09:26:41 +00:00
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.endif
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2006-09-09 16:41:47 +00:00
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.if defined(WITH_OPTIMIZED_CFLAGS)
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CFLAGS+= -O3 -ffast-math -fomit-frame-pointer
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2006-01-02 09:26:41 +00:00
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.endif
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2006-09-09 16:41:47 +00:00
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.if defined(WITH_VORBIS)
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2007-07-28 12:27:31 +00:00
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LIB_DEPENDS+= vorbis.4:${PORTSDIR}/audio/libvorbis
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_VORBIS=Y
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2006-09-09 16:41:47 +00:00
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.else
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_VORBIS=N
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2005-11-19 14:04:39 +00:00
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.endif
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2006-09-09 16:41:47 +00:00
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.if defined(WITH_SDL)
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USE_SDL= mixer sdl
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_SDL=Y
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2006-09-09 16:41:47 +00:00
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.else
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2008-04-24 16:41:23 +00:00
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CMAKE_ARGS+= -DWITH_SDL=N
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Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 15:31:16 +00:00
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.endif
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post-patch:
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2006-09-09 16:41:47 +00:00
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@cd ${WRKSRC} && ${SH} fixunix.sh
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2008-04-24 16:41:23 +00:00
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@${REINPLACE_CMD} -e 's|$$\* $${IWADDIR}|-iwaddir ${DMDIR} $$*|' \
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${WRKSRC}/source/CMakeLists.txt
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2006-09-09 16:41:47 +00:00
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post-install:
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/docs/vavoom.txt ${DOCSDIR}
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Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 15:31:16 +00:00
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.endif
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2006-09-09 16:41:47 +00:00
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@${ECHO_CMD}
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2005-11-17 12:00:51 +00:00
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@${CAT} ${PKGMESSAGE}
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2006-09-09 16:41:47 +00:00
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@${ECHO_CMD}
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Add vavoom 1.15.1,
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
2004-01-23 15:31:16 +00:00
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2007-06-06 03:41:18 +00:00
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.include "${PORTSDIR}/games/doom-data/Makefile.include"
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2004-09-29 05:45:34 +00:00
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.include <bsd.port.post.mk>
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