1
0
mirror of https://git.FreeBSD.org/ports.git synced 2025-02-01 10:59:55 +00:00

Tremulous is a free, open source game that blends a team based FPS with

elements of an RTS. Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an
RTS. These structures provide many functions, the most important being
spawning. The designated builders must ensure there are spawn structures or
other players will not be able to rejoin the game after death. Other
structures provide automated base defense (to some degree), healing functions
and much more...

Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the
classes available.

The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.

WWW: http://www.tremulous.net/
This commit is contained in:
Alejandro Pulver 2006-06-07 22:44:50 +00:00
parent e9a83999f9
commit dc462080a2
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=164770
11 changed files with 602 additions and 0 deletions

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@ -650,6 +650,7 @@
SUBDIR += tractorgen
SUBDIR += traindirector
SUBDIR += tremor
SUBDIR += tremulous
SUBDIR += trigger
SUBDIR += trimines
SUBDIR += trojka

164
games/tremulous/Makefile Normal file
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@ -0,0 +1,164 @@
# New ports collection makefile for: tremulous
# Date created: 3 Jun 2006
# Whom: alepulver
#
# $FreeBSD$
#
PORTNAME= tremulous
PORTVERSION= 1.1.0
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:S|$|${PORTNAME}/|} \
http://0day.icculus.org/mirrors/tremulous/ \
ftp://ftp.wireplay.co.uk/pub/quake3arena/mods/tremulous/ \
http://www.planetgloom.com/trem/
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Free FPS game featuring two opposing teams, humans and aliens
USE_ZIP= yes
USE_GCC= 3.2+
USE_GMAKE= yes
WRKSRC= ${WRKDIR}/${PORTNAME}
BUILD_WRKSRC= ${WRKSRC}/${DISTNAME}-src
OPTIONS= CLIENT "Build client" on \
GAMELIBS "Build game libraries (when not mandatory)" off \
DEDICATED "Build dedicated server" on \
MASTER_SERVER "Build master server" off \
OPENAL "Enable OpenAL (3D sound) support" off \
OPENAL_DLOPEN "Enable dynamic loading of OpenAL" off \
OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
SDL_AUDIO "Use SDL for audio" off \
SDL_VIDEO "Use SDL for video" off \
SMP "Build SMP (threaded) client" on \
VORBIS "Enable Ogg Vorbis codec support" off
MAKE_ENV+= DEFAULT_BASEDIR="${DATADIR}" \
PTHREAD_LIBS="${PTHREAD_LIBS}"
VM_ARCHS= amd64 i386 powerpc
.include <bsd.port.pre.mk>
.if ${OSVERSION} < 500000
EXTRA_PATCHES+= ${FILESDIR}/extra-patch-src__unix__unix_shared.c
.endif
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED) && \
defined(WITHOUT_SMP)
IGNORE= needs at least one of CLIENT, DEDICATED and SMP options
.endif
.for i in ${ARCH}
. if ${VM_ARCHS:M${i}} != ""
HAVE_VM_COMPILED= yes
. endif
.endfor
.if defined(HAVE_VM_COMPILED)
MAKE_ENV+= HAVE_VM_COMPILED=true
.endif
.if !defined(WITHOUT_CLIENT) || !defined(WITHOUT_SMP)
# OpenAL
. if defined(WITH_OPENAL)
LIB_DEPENDS+= openal.0:${PORTSDIR}/audio/openal
MAKE_ENV+= USE_OPENAL=1
. if defined(WITH_OPENAL_DLOPEN)
MAKE_ENV+= USE_OPENAL_DLOPEN=1
. endif
. endif
# SDL
. if defined(WITH_SDL_AUDIO)
USE_SDL= sdl
MAKE_ENV+= USE_SDL_AUDIO=1
. endif
. if defined(WITH_SDL_VIDEO)
USE_SDL= sdl
MAKE_ENV+= USE_SDL_VIDEO=1
. else
USE_GL= yes
. endif
# Vorbis
. if defined(WITH_VORBIS)
LIB_DEPENDS+= vorbis.3:${PORTSDIR}/audio/libvorbis
MAKE_ENV+= USE_CODEC_VORBIS=1
. endif
.endif
.if !defined(WITHOUT_CLIENT)
MAKE_ENV+= BUILD_CLIENT=1
PLIST_SUB+= CLIENT=""
TRBIN+= tremulous
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+= BUILD_SERVER=1
PLIST_SUB+= DEDICATED=""
TRBIN+= tremded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
MAKE_ENV+= BUILD_GAME_SO=1
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif
.if defined(WITH_MASTER_SERVER)
LIB_DEPENDS+= tdb.1:${PORTSDIR}/databases/tdb
MAKE_ENV+= BUILD_MASTER_SERVER=1
PLIST_SUB+= MASTER_SERVER=""
.else
PLIST_SUB+= MASTER_SERVER="@comment "
.endif
.if !defined(WITHOUT_OPTIMIZED_CFLAGS)
MAKE_ENV+= USE_OPTIMIZED_CFLAGS=1
.endif
.if !defined(WITHOUT_SMP)
MAKE_ENV+= BUILD_CLIENT_SMP=1
PLIST_SUB+= SMP=""
TRBIN+= tremulous-smp
.else
PLIST_SUB+= SMP="@comment "
.endif
post-extract:
@cd ${WRKSRC} && ${TAR} zxf ${DISTNAME}-src.tar.gz
post-patch:
@${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
${BUILD_WRKSRC}/src/botlib/be_interface.c
.if ${OSVERSION} < 500000
@${REINPLACE_CMD} -e 's|stdint\.h|inttypes.h|' \
${BUILD_WRKSRC}/src/qcommon/q_shared.h
.endif
do-install:
.for bin in ${TRBIN}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/build/release/${bin} ${PREFIX}/bin
.endfor
.if defined(WITH_MASTER_SERVER)
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/src/master/release/tremmaster \
${PREFIX}/bin
.endif
${MKDIR} ${DATADIR}/base
${INSTALL_DATA} ${WRKSRC}/base/* ${DATADIR}/base
${MKDIR} ${PREFIX}/share/pixmaps
${INSTALL_DATA} ${WRKSRC}/tremulous.xpm ${PREFIX}/share/pixmaps
post-install:
.if defined(WITH_SDL_AUDIO) || defined(WITH_OPENAL)
@${ECHO_CMD}
@${ECHO_CMD} "WARNING: if you have sound problems try recompiling without SDL_AUDIO and OPENAL options." | ${FMT}
@${ECHO_CMD}
.endif
.include <bsd.port.post.mk>

3
games/tremulous/distinfo Normal file
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@ -0,0 +1,3 @@
MD5 (tremulous-1.1.0.zip) = 3df5f7565571fb9524656308347bce1b
SHA256 (tremulous-1.1.0.zip) = c7bb66f55abc88932edee16c253e5d37f90dded2ce29cf6cb15ad4f78e378987
SIZE (tremulous-1.1.0.zip) = 105821907

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@ -0,0 +1,24 @@
--- ./tremulous-1.1.0-src/src/unix/unix_shared.c.orig Sat Dec 10 17:19:52 2005
+++ ./tremulous-1.1.0-src/src/unix/unix_shared.c Wed Jun 7 16:59:51 2006
@@ -22,6 +22,7 @@
*/
#include <sys/types.h>
#include <sys/stat.h>
+#include <sys/sysctl.h>
#include <errno.h>
#include <stdio.h>
#include <dirent.h>
@@ -431,6 +432,12 @@
// sysconf() in libc, POSIX.1 compliant
unsigned int Sys_ProcessorCount(void)
{
- return sysconf(_SC_NPROCESSORS_ONLN);
+ int mib[2], value, len;
+
+ mib[0] = CTL_HW;
+ mib[1] = HW_NCPU;
+ len = sizeof(value);
+ sysctl(mib, 2, &value, &len, NULL, 0);
+ return (value);
}
#endif

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@ -0,0 +1,302 @@
--- ./tremulous-1.1.0-src/Makefile.orig Tue Mar 21 19:28:25 2006
+++ ./tremulous-1.1.0-src/Makefile Wed Jun 7 16:57:12 2006
@@ -27,11 +27,20 @@
endif
endif
-BUILD_CLIENT =
-BUILD_CLIENT_SMP =
-BUILD_SERVER =
-BUILD_GAME_SO =
-BUILD_GAME_QVM =
+BUILD_CLIENT?=0
+BUILD_CLIENT_SMP?=0
+BUILD_GAME_QVM?=0
+BUILD_GAME_SO?=0
+BUILD_MASTER_SERVER?=0
+BUILD_SERVER?=0
+HAVE_VM_COMPILED?=false
+USE_CODEC_VORBIS?=0
+USE_LOCAL_HEADERS?=0
+USE_OPENAL?=0
+USE_OPENAL_DLOPEN?=0
+USE_OPTIMIZED_CFLAGS?=0
+USE_SDL_AUDIO?=0
+USE_SDL_VIDEO?=0
#############################################################################
#
@@ -89,34 +98,10 @@
endif
export USE_CCACHE
-ifndef USE_SDL
-USE_SDL=1
-endif
-
-ifndef USE_OPENAL
-USE_OPENAL=1
-endif
-
-ifndef USE_OPENAL_DLOPEN
-USE_OPENAL_DLOPEN=0
-endif
-
-ifndef USE_CODEC_VORBIS
-USE_CODEC_VORBIS=0
-endif
-
-ifndef USE_LOCAL_HEADERS
-USE_LOCAL_HEADERS=1
-endif
-
-ifndef BUILD_MASTER_SERVER
-BUILD_MASTER_SERVER=0
-endif
-
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
-BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
+BR=$(BUILD_DIR)/release
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
@@ -412,18 +397,12 @@
ifeq ($(PLATFORM),freebsd)
- ifneq (,$(findstring alpha,$(shell uname -m)))
- ARCH=axp
- else #default to x86
- ARCH=x86
- endif #alpha test
-
-
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
+ BASE_CFLAGS = -I$(LOCALBASE)/include -DARCH='\"$(ARCH)\"' -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
- GL_CFLAGS = -I/usr/X11R6/include
+ GL_CFLAGS = -I$(X11BASE)/include
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -pipe
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
@@ -436,46 +415,62 @@
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
- ifeq ($(USE_SDL),1)
- BASE_CFLAGS += $(shell sdl11-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
+ else
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
+ endif
endif
- ifeq ($(ARCH),axp)
- CC=gcc
- BASE_CFLAGS += -DNO_VM_COMPILED
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- else
- ifeq ($(ARCH),x86)
- CC=gcc
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
- -march=pentium -fomit-frame-pointer -pipe -ffast-math \
- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
- -funroll-loops -fstrength-reduce
- else
- BASE_CFLAGS += -DNO_VM_COMPILED
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += -DUSE_SDL_SOUND=1
+ endif
+
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1
+ endif
+
+ ifeq ($(USE_OPTIMIZED_CFLAGS),1)
+ RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \
+ -fexpensive-optimizations
+ ifeq ($(ARCH),i386)
+ RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -fstrength-reduce
+ endif
endif
+
+ HAVE_VM_COMPILED?=false
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
endif
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
- THREAD_LDFLAGS=-lpthread
+ THREAD_LDFLAGS=$(PTHREAD_LIBS)
# don't need -ldl (FreeBSD)
- LDFLAGS=-lm
+ LDFLAGS+=-lm
- CLIENT_LDFLAGS =
+ CLIENT_LDFLAGS = -L$(LOCALBASE)/lib
- ifeq ($(USE_SDL),1)
- CLIENT_LDFLAGS += $(shell sdl11-config --libs)
+ ifeq ($(USE_SDL_AUDIO),1)
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
else
- CLIENT_LDFLAGS += -L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
+ ifeq ($(USE_SDL_VIDEO),1)
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
+ endif
+ endif
+
+ ifneq ($(USE_SDL_VIDEO),1)
+ CLIENT_LDFLAGS += -L$(X11BASE)/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
endif
ifeq ($(USE_OPENAL),1)
+ CLIENT_LDFLAGS += $(THREAD_LDFLAGS)
ifneq ($(USE_OPENAL_DLOPEN),1)
- CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal
+ CLIENT_LDFLAGS += -lopenal
endif
endif
@@ -637,21 +632,22 @@
TARGETS =
ifneq ($(BUILD_SERVER),0)
- TARGETS += $(B)/tremded.$(ARCH)$(BINEXT)
+ TARGETS += $(B)/tremded$(BINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
- TARGETS += $(B)/tremulous.$(ARCH)$(BINEXT)
- ifneq ($(BUILD_CLIENT_SMP),0)
- TARGETS += $(B)/tremulous.$(ARCH)$(BINEXT)
- endif
+ TARGETS += $(B)/tremulous$(BINEXT)
+endif
+
+ifneq ($(BUILD_CLIENT_SMP),0)
+ TARGETS += $(B)/tremulous-smp$(BINEXT)
endif
ifneq ($(BUILD_GAME_SO),0)
TARGETS += \
- $(B)/base/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/base/game$(ARCH).$(SHLIBEXT) \
- $(B)/base/ui$(ARCH).$(SHLIBEXT)
+ $(B)/base/cgame.$(SHLIBEXT) \
+ $(B)/base/game.$(SHLIBEXT) \
+ $(B)/base/ui.$(SHLIBEXT)
endif
ifneq ($(BUILD_GAME_QVM),0)
@@ -709,14 +705,14 @@
endif
build_release: B=$(BR)
-build_release: makedirs tools
+build_release: makedirs
$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS) $(DEPEND_CFLAGS)"
ifeq ($(BUILD_MASTER_SERVER),1)
$(MAKE) -C $(MASTERDIR) release
endif
#Build both debug and release builds
-all:build_debug build_release
+all:build_release
targets: $(TARGETS)
@@ -901,7 +897,7 @@
$(B)/client/tr_surface.o \
$(B)/client/tr_world.o \
-ifeq ($(ARCH),x86)
+ifeq ($(ARCH),i386)
Q3OBJ += $(B)/client/vm_x86.o
Q3OBJ += \
$(B)/client/snd_mixa.o \
@@ -910,7 +906,7 @@
$(B)/client/snapvectora.o
endif
-ifeq ($(ARCH),x86_64)
+ifeq ($(ARCH),amd64)
Q3OBJ += $(B)/client/vm_x86_64.o
endif
@@ -962,10 +958,10 @@
$(B)/client/sdl_glimp_smp.o
endif
-$(B)/tremulous.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
+$(B)/tremulous$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
-$(B)/tremulous-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
+$(B)/tremulous-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
@@ -1238,12 +1234,12 @@
$(B)/ded/null_input.o \
$(B)/ded/null_snddma.o
-ifeq ($(ARCH),x86)
+ifeq ($(ARCH),i386)
Q3DOBJ += $(B)/ded/vm_x86.o $(B)/ded/ftola.o \
$(B)/ded/snapvectora.o $(B)/ded/matha.o
endif
-ifeq ($(ARCH),x86_64)
+ifeq ($(ARCH),amd64)
Q3DOBJ += $(B)/ded/vm_x86_64.o
endif
@@ -1253,7 +1249,7 @@
endif
endif
-$(B)/tremded.$(ARCH)$(BINEXT): $(Q3DOBJ)
+$(B)/tremded$(BINEXT): $(Q3DOBJ)
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
@@ -1374,7 +1370,7 @@
CGOBJ = $(CGOBJ_) $(B)/base/cgame/cg_syscalls.o
CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
-$(B)/base/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ)
+$(B)/base/cgame.$(SHLIBEXT) : $(CGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(CGOBJ)
$(B)/base/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm
@@ -1418,7 +1414,7 @@
GOBJ = $(GOBJ_) $(B)/base/game/g_syscalls.o
GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
-$(B)/base/game$(ARCH).$(SHLIBEXT) : $(GOBJ)
+$(B)/base/game.$(SHLIBEXT) : $(GOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(GOBJ)
$(B)/base/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm
@@ -1444,7 +1440,7 @@
UIOBJ = $(UIOBJ_) $(B)/base/ui/ui_syscalls.o
UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
-$(B)/base/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ)
+$(B)/base/ui.$(SHLIBEXT) : $(UIOBJ)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ)
$(B)/base/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm

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@ -0,0 +1,22 @@
--- ./tremulous-1.1.0-src/src/master/Makefile.orig Fri Jan 20 20:37:31 2006
+++ ./tremulous-1.1.0-src/src/master/Makefile Wed Jun 7 16:57:12 2006
@@ -1,5 +1,5 @@
BD_DEBUG=debug-$(PLATFORM)-$(ARCH)
-BD_RELEASE=release-$(PLATFORM)-$(ARCH)
+BD_RELEASE=release
ifeq ($(PLATFORM),mingw32)
BINEXT=.exe
@@ -15,9 +15,11 @@
MKDIR=mkdir
endif
-CC=gcc
+CC?=gcc
+CFLAGS+=-I$(LOCALBASE)/include
RELEASE_CFLAGS=-Wall -O2
DEBUG_CFLAGS=-g
+LDFLAGS+=-L$(LOCALBASE)/lib
OBJECTS= \
$(BD)/master.o \
$(BD)/messages.o \

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@ -0,0 +1,10 @@
--- ./tremulous-1.1.0-src/src/qcommon/common.c.orig Tue Feb 28 20:11:58 2006
+++ ./tremulous-1.1.0-src/src/qcommon/common.c Wed Jun 7 16:57:12 2006
@@ -26,6 +26,7 @@
#include "qcommon.h"
#include <setjmp.h>
#ifndef _WIN32
+#include <sys/types.h>
#include <netinet/in.h>
#include <sys/stat.h> // umask
#else

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@ -0,0 +1,15 @@
--- ./tremulous-1.1.0-src/src/qcommon/q_platform.h.orig Fri Jan 13 22:12:32 2006
+++ ./tremulous-1.1.0-src/src/qcommon/q_platform.h Wed Jun 7 16:57:12 2006
@@ -177,11 +177,7 @@
#define ID_INLINE inline
#define PATH_SEP '/'
-#ifdef __i386__
-#define ARCH_STRING "x86"
-#elif defined __axp__
-#define ARCH_STRING "alpha"
-#endif
+#define ARCH_STRING ARCH
#if BYTE_ORDER == BIG_ENDIAN
#define Q3_BIG_ENDIAN

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@ -0,0 +1,20 @@
--- ./tremulous-1.1.0-src/src/unix/linux_glimp.c.orig Fri Mar 3 20:59:01 2006
+++ ./tremulous-1.1.0-src/src/unix/linux_glimp.c Wed Jun 7 16:57:12 2006
@@ -619,8 +619,15 @@
dx = ((int)event.xmotion.x - mwx);
dy = ((int)event.xmotion.y - mwy);
- mx += dx;
- my += dy;
+
+ if (abs(dx) > 1)
+ mx += dx * 2;
+ else
+ mx += dx;
+ if (abs(dy) > 1)
+ my += dy * 2;
+ else
+ my += dy;
mwx = event.xmotion.x;
mwy = event.xmotion.y;

21
games/tremulous/pkg-descr Normal file
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@ -0,0 +1,21 @@
Tremulous is a free, open source game that blends a team based FPS with
elements of an RTS. Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an
RTS. These structures provide many functions, the most important being
spawning. The designated builders must ensure there are spawn structures or
other players will not be able to rejoin the game after death. Other
structures provide automated base defense (to some degree), healing functions
and much more...
Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the
classes available.
The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.
WWW: http://www.tremulous.net/

20
games/tremulous/pkg-plist Normal file
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@ -0,0 +1,20 @@
%%DEDICATED%%bin/tremded
%%MASTER_SERVER%%bin/tremmaster
%%CLIENT%%bin/tremulous
%%SMP%%bin/tremulous-smp
share/pixmaps/tremulous.xpm
%%DATADIR%%/base/data-1.1.0.pk3
%%DATADIR%%/base/map-arachnid2-1.1.0.pk3
%%DATADIR%%/base/map-atcs-1.1.0.pk3
%%DATADIR%%/base/map-karith-1.1.0.pk3
%%DATADIR%%/base/map-nexus6-1.1.0.pk3
%%DATADIR%%/base/map-niveus-1.1.0.pk3
%%DATADIR%%/base/map-transit-1.1.0.pk3
%%DATADIR%%/base/map-tremor-1.1.0.pk3
%%DATADIR%%/base/map-uncreation-1.1.0.pk3
%%DATADIR%%/base/maprotation.cfg
%%DATADIR%%/base/server.cfg
%%DATADIR%%/base/vms-1.1.0.pk3
@dirrmtry share/pixmaps
@dirrm %%DATADIR%%/base
@dirrm %%DATADIR%%