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mirror of https://git.FreeBSD.org/ports.git synced 2024-11-27 00:57:50 +00:00
Commit Graph

19 Commits

Author SHA1 Message Date
Olli Hauer
b6ac748023 -remove MD5 2011-07-03 14:25:36 +00:00
Dirk Meyer
de78af3ac5 - update to 1.4.1
Reviewed by:	exp8 run on pointyhat
Supported by:	miwi
2010-03-28 06:47:48 +00:00
Dirk Meyer
ca9c60461c - update to jpeg-8 2010-02-05 11:46:55 +00:00
Marcus von Appen
6506e45d69 - Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
  graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.

PR:		ports/142147 ports/142248 ports/142249
Approved by:	miwi (mentor implicit)
2010-01-30 09:43:31 +00:00
Dirk Meyer
eca78ec61b - bump all port that indirectly depends on libjpeg and have not yet been bumped or updated
Requested by:	edwin
2009-07-31 13:57:52 +00:00
Dmitry Marakasov
4745bf8510 - Update URL of my distfile mirror in 87 ports
Approved by:	portmgr (erwin)
2009-07-28 16:34:36 +00:00
Dmitry Marakasov
fd202c7a5e - Update address of my distfile mirror 2009-01-05 16:14:51 +00:00
Dmitry Marakasov
5a5215bc03 - Update URLs in MASTER_SITES and pkg-descr
- Remove legacy patch and reinplace
- Simplify installation
- Add pkg-plist to the port instead of generating it
- Model files used in the game are endian sensitive, so use those from MAC OS X package on big endian machines
2008-11-30 14:51:53 +00:00
Dmitry Marakasov
e696084d23 Update my email address in 132 ports.
Approved by:	miwi (mentor)
2008-06-19 17:28:24 +00:00
Martin Wilke
3e4ed01146 - Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
	Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
	ehaupt, nox, itetcu, flz, pav

PR:		116263
Tested on:	pointyhat
Approved by:	portmgr (pav)
2008-04-19 17:56:05 +00:00
Martin Wilke
ddafb9ecf2 - Get rid of USE_X_PREFIX.
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-03-20 17:59:11 +00:00
Martin Wilke
2d73db3533 - Chase devel/sdl12 shlib version bump 2008-03-13 14:28:35 +00:00
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Edwin Groothuis
23ac2035b9 [MAINTAINER] update my email address in 76 ports + mirror some distfiles
I've got a brand new hosting, so change my email to the new
	one.  Also, now I can mirror some distfiles, so update
	MASTER_SITES for some ports.

PR:		ports/107038
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-12-21 20:41:33 +00:00
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Jean Milanez Melo
b7fefc1824 - Fix mastersite.
PR:		ports/102389
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
2006-08-25 17:19:10 +00:00
Edwin Groothuis
ff21f59f9f Remove USE_REINPLACE for categories starting with a G 2006-05-07 23:46:33 +00:00
Renato Botelho
89620ec805 - Fix MASTER_SITES
- Add SHA256 hash

PR:		ports/90779
Submitted by:	maintainer
2005-12-22 09:23:55 +00:00
Jean-Yves Lefort
f6a2cf09a4 Add sdb.
Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.

Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.

WWW: http://sdb.gamecreation.org/

PR:		ports/85857
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2005-09-10 16:24:05 +00:00