Word War vi is your basic side-scrolling shoot 'em up '80s style
arcade game. You pilot your "vi"per craft through core memory,
rescuing lost .swp files, avoiding OS defenses, and wiping out those
memory hogging emacs processes. When all the lost .swp files are
rescued, head for the socket which will take you to the next node
in the cluster.
WWW: http://smcameron.github.io/wordwarvi/
GNUjump is a clone of the simple yet addictive game Xjump, adding
new features like multiplaying, unlimited FPS, smooth floor falling,
themable graphics, sounds, replays, ...
The goal in this game is to jump to the next floor trying not to
fall down. As you go upper in the Falling Tower the floors will
fall faster. Try to survive longer get upper than anyone. It might
seem too simple but once you've tried you'll realize how addictive
this is.
WWW: http://gnujump.es.gnu.org/index.php/Main_Page
No other downstream appends synthetic library version, and doing so
causes underlinking due to fragile build system (see below). Not to
mention being unable to swap out bundled libs from upstream builds.
$ cc -lplds4 -L/usr/local/lib
/usr/lib/crt1.o: In function `_start1':
crt1_c.c:(.text+0xa6): undefined reference to `main'
/usr/local/lib/libplds4.so: undefined reference to `pthread_set_name_np'
/usr/local/lib/libplds4.so: undefined reference to `pthread_create'
/usr/local/lib/libplds4.so: undefined reference to `pthread_condattr_init'
/usr/local/lib/libplds4.so: undefined reference to `pthread_setschedparam'
/usr/local/lib/libplds4.so: undefined reference to `pthread_getschedparam'
PR: 213144
Exp-run by: antoine
Because GitHub releases are not fetched with correct modification time,
set TIMESTAMP to 1474862429 which corresponds to commit 0e5c7a6 tagged
as release.
USES=localbase:ldflags can be used to set LDFLAGS. Normally LDFLAGS
appears too early on the command line causing some ports to link with
their own libraries in LOCALBASE (if installed) instead of WRKSRC.
Also make use of _USES_POST so -L${LOCALBASE}/lib is added as late as
possible after anything a port Makefile might set. Use _USES_POST
instead of .include in libedit.mk and libarchive.mk so things like
'USES=libedit localbase:ldflags' work correctly.
Fix some issues with LIBS in some ports.
Switch ports that don't support LIBS to localbase:ldflags.
PR: 212987
Exp-run by: antoine
Approved by: portmgr (antoine)
The recommended launcher of the latest flightgear is inbuilt. fgrun
is neither maintained nor compatible with it and thus is useless to
everyone.
PR: 213063
Submitted by: maintainer
* Upgrades fbalpha core from version 0.2.97.37 to 0.2.97.38, which fixes
rewinding on pgm game (Ketsui tested) when using fba/fbalpha core
* Update path of snes9x-next to new name of snes9x2010 (same checkout version)
PR: 212479
Submitted by: Timothy Beyer <beyert@cs.ucr.edu>
Approved by: yuri@rawbw.com (maintainer)
While here fix common mistakes such as:
- Missing "or (at your option) any later version" bit
- LICENSE_FILE with LICENSE_COMB != single
- LICENSE_COMB = dual for code + assets
- Copy-pasting undocumented NC/SA restriction
- Clean up the Makefile.
- Follow some upstream recommendations (--with-data-packaging=archive,
--disable-renaming, -DICU_NO_USER_DATA_OVERRIDE).
- Patch makefiles to install static libraries with INSTALL_DATA so they
aren't stripped.
- Patch config/mh-bsd-gcc to sync with config/mh-linux-gcc.
- Fix endianness detection in ICU. The code wanted to use BYTE_ORDER
defined in machine/endian.h, but this isn't visible because ICU is
compiled with _XOPEN_SOURCE. Patch the code to use _BYTE_ORDER instead.
- Compile ICU with C++11 compiler to enable move constructors.
- Patch ICU to fix a problem with atomics in the case of a C++11 compiler
without C++11 header <atomic> (like Clang on FreeBSD 9).
- Bump all ports that depend on it due to library version change.
- Add USES=compiler:c++0x to some ports that pick up -std=c++0x from ICU
pkgconfig files.
- Add USES=compiler:c++11-lib to graphics/libcdr01 because it also needs
a C++11 runtime library now. Add this to all ports that depend on it
so their executables load the right libstdc++.so on FreeBSD 9.
PR: 205120
Exp-run by: antoine
Approved by: portmgr (antoine)
generously gave the OpenTyrian developers a copy of the Tyrian 2.1
source code, which has since been ported from Turbo Pascal to C.
The port uses SDL, making it easily cross-platform.
Tyrian is an arcade-style vertical scrolling shooter. The story is
set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot
employed to fight Microsol and save the galaxy.
WWW: https://bitbucket.org/opentyrian/opentyrian/wiki/Home
with some innovative elements. Innovative graphics, soundtrack and
game concept. The game itself is very challenging and as you progress,
you will understand that you are dealing with a true piece of art...
WWW: http://garden.sourceforge.net/