* Mark the port i386 only. If someone manages to compile it on
another platform, please let me know.
* Remove dependency on SDL_mixer, as this library is no longer
actually used by Ur-Quan Masters
* Add switches for installing the voice and 3domusic add-on packages
* Modify wrapper script so to automatically take advantage of
these add-on packages
PR: 57851
Submitted by: maintainer
This port installs emacs-chess, a library which connects
emacs with e.g. gnuchess by providing a nice board for the
latter.
PR: ports/49080
Submitted by: Steffen Mazanek <steffen.mazanek@unibw-muenchen.de>
xboard communicates with gnuchess via the gnuchessx program
(which is usually a link to gnuchessx).
PR: ports/48404
Submitted by: The Anarcat <anarcat@anarcat.ath.cx>
GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.
Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.
Tested by: anholt, marcus, and others
Typespeed gives your fingers' cps (total and correct),
typoratio and some points to compare with your friends.
Typespeed's idea is ripped from ztspeed (a dos game made
by Zorlim). Idea of the game should be clear to anyone,
just type and type it fast, or be a lewser.
PR: ports/57342
Submitted by: Suleiman Souhlal <refugee@vt.edu>
patch involved patching the core auto* routines in KDE to accept the
PTHREAD_* variables in the environment, with fallbacks. We decided the
easiest way to implement this in ports was to generate configure instead
of risking incorrect generation at port configure time.
Said patch has already been committed to HEAD in KDE and as such will be
removed with the 3.2 upgrade once it is released.
Ports using Makefile.kde that shouldn't be using them (i.e. non-KDE
modules) have this support commented out due to lack of patch.
Helped out: Adriaan de Groot <adridg@cs.kun.nl>
Lauri Watts <lauri@kde.org>
Andy Fawcett <andy@athame.co.uk>
[MEMO FOR PREVISOU COMMIT LOG]
I wrote 'SHIKURA' in my previous commit log. it's 'HASEKURA'(right!)
rather than 'SHIKURA'(bad!).
PR: ports-jp/14192
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
Approved by: Shinya Esu <esu@yk.rim.or.jp> (maintainer)
Pointed out by: many many enthusiastic Maria-sama ga Miteru fan.
- Update to latest release
- Remove dependancy on libpng
- Add switches for SDL, GGI and DirectFB support
- Use X11 renderer as default
- portlint
Note: Since ScummVM is in games, this port should probably
go to games to. It is not directly an emulator, but an
game-data interpreter (just like ScummVM)
PR: ports/51731
Submitted by: Ulrich Spoerlein <q@uni.de>
Approved by: maintainer timeout
This is a port for a "nine men's morris" implementation for
the GNOME Desktop. It is supposed to be GNOMENG conform.
PR: ports/47220
Submitted by: Simon Barner <barner@in.tum.de>
This is the Neverwinter Nights Linux based client. It runs
under FreeBSD using the Linux emulation mode.
WWW: http://nwn.bioware.com/
PR: ports/53914
Submitted by: Erik Olson <erikolson@olsonexpress.com>
This is the Neverwinter Nights data used by the Linux client.
It runs under FreeBSD using the Linux emulation mode. In
order to play this game, you will need the game resources,
along with a license key from the retail version of this
game.
WWW: http://nwn.bioware.com/
Note: I have disabled the automatic fetching for this port since
it is 1.2Gb in size.
PR: ports/53915
Submitted by: Erik Olson <erikolson@olsonexpress.com>
Ur-Quan Masters is a port of the original Star Control 2
for 3DO Consoles.
WWW: http://sc2.sourceforge.net
PR: ports/56763
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>
Freedroid is a clone of the classic game "Paradroid" on
Commodore 64 with some improvements and extensions to the
classic version.
In this game, you control a robot, depicted by a small white
ball with a few numbers within an interstellar spaceship
consisting of several decks connected by elevators.
The aim of the game is to destroy all enemy robots, depicted
by small black balls with a few numbers, by either shooting
them or seizing control over them by creating connections
in a short subgame of electric circuits.
WWW: http://freedroid.sourceforge.net
PR: ports/56887
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>
An enhanced version of games/xpilot. The two ports won't
conflict, as I made this one use the -ng suffix.
PR: ports/56690
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Per bento, this port seems to require having USE_GMAKE set.
(This probably doesn't really affect most users). Also,
while fiddling around, pacify portlint a bit.
Informed maintainer.
PR: ports/56514
Submitted by: Mark Linimon <linimon@lonesome.com>
Port build now with both gcc 2.95.4 and 3.3.1. It also
respects CFLAGS, which it didn't before.
PR: ports/55733
Submitted by: Simon Barner <barner@in.tum.de>
Looks ok for me modulo he sent a shar instead of a diff
-ruN. Please, pass maintainership to Alex as I'm not going
to keep up with it.
PR: ports/56333
Submmited by: Alex Trull <alexander@trull.com>
SHIKURA Rei as Rosa foetida en bouton,
SHIMAZU Yoshino as Rosa foetida en bouton, petite soeur.
PR: ports-jp/14163, ports/57270
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
Approved by: Shinya Esu <esu@yk.rim.or.jp> (maintainer)
Pointed out by: KIMURA Yasuhiro <yasu@utahime.org>
Hiroo Ono <hiroo@oikumene.gcd.org>
but being very playable, highly portable, well-tested, and
still being developed! It is specifically designed to be
played over terminal lines. Includes quite a few game-type
options, and just overall-neat piece of software.
PR: 56743
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru>
It would be nice to redefine QW_PLATFORM to ``FreeBSD''
instead of ``Linux'' (which is default), so to make FuhQuake
report real box type it's being run onto.
PR: ports/56990
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru>
future plans, etc., please see http://www.gnome.org/start/2.4/.
This commit represents work done by adamw, bland, and myself as well as
many other contributers:
Koop Mast <einekoai@chello.nl>
Akifyev Sergey <asa@gascom.ru>
Franz Klammer <klammer@webonaut.com>
Øyvind Kolbu <oyvind@kebab.gaffel.nu>
Thomas E. Zander <riggs@rrr.de>
Jeremy Messenger <mezz7@cox.net>
Without these contirbuters, and our faithful users, GNOME 2.4.0 would not
be possible.
Please check the FreeBSD GNOME site for any FreeBSD gotchas, as well as
general FAQs and documentation (GNOME 2.4 updates to be posted soon). The
best way to upgrade so that you get all shared library dependencies is:
portupgrade -rf -m BATCH=yes atk
portupgrade -R -m BATCH=yes gnome2
Approved by: portmgr (kris, will, myself implicitly)
Requested by: re as well as many other users
This version contains MIZUNO Yoko as Rosa Chinensis.
Use %%DOCDIR%% in pkg-plist.
PR: ports-jp/14102 [1]
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
Approved by: Shinya Esu <esu@yk.rim.or.jp> (maintainer)
New port, game, a little simulation of a train dispatching station.
Can simulate real station with real schedules. Datafiles
downloadable from the home page.
PR: ports/45316
Submitted by: Guido Falsi <mad@madpilot.net>
Bring in the AUTHORS section for the adventure man-page.
Found in OpenBSD tree, rev 1.2 of adventure.6
PR: ports/41167
Submitted by: Anders Andersson <anders@hack.org>
"LDMud started as a project to clean up and modernize Amylaar's LPMud
gamedriver. Primary goals are full documentation, a commented source
body and out-of-the-box support for the major mudlibs, of which the
commented source body has been pretty much completed. During the
course of work a lot of bug fixes and improvements found their way
into the driver - much more than originally expected, and definitely
enough to make LDMud a driver in its own right."
- Change bogus SED statement
- Don't grumble about disabling x86 asm on non-i386
hardware, since obviously it won't be used anyway
- Pet portlint
PR: 56453
Submitted by: maintainer
reshmeat blurb:
This release adds three more missions to the campaign. It
provides more realistic physics (optional), a new fighter,
some visual improvements, and adjustments concerning almost
everything. Some important bugfixes have been made.
PR: ports/55931
Submitted by: Erik Greenwald <erik@smluc.org>
This update consists mainly of removing strdup/sprintf/strcpy
and license change.
Commiter, please grab the tarball here:
http://j.xpert.com/FreeBSD/bsdtris-01092003.tar.gz
Please put it up somewhere stable. Don't fix the MASTERSITE
to point to this address. The last commiter to handle this
was edwin, and it's his address that's listed in the Makefile.
Tarball name changed from tetris- to bsdtris, and changes
to the tarball making script included.
There were reports about failure to run in several environments.
I could not reproduce those, but I intend to see if they
are magically fixed by this update.
PR: ports/56272
Submitted by: Yonatan@xpert.com <Yonatan@xpert.com>
- Fixes build on 5.x with XMMS support enabled;
- Fixes path where to look for XMMS binary;
- Allows fuhquake to be run from any directory per kris' suggestion;
- Adds WITH_SHAREWARE_DATA knob. Coupled with previous, this
makes fuhquake playable right after install, yet allows it to be
distributed on CDROM (since shareware data cannot be included,
one must explicitly define this knob);
- Properly utilizes EXTRACT_ONLY in Makefile and DOCSDIR in pkg-plist;
- Removes EXTRACT_BEFORE_ARGS from Makefile since it's no longer needed;
- Tells user about WITHOUT_XMMS knob, when XMMS bits are found;
- Fixes palette problems on 24-bit depth with x11-renderer;
- Fixes DGA mouse behavior on higher mouse rates when GLX-rendered.
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru>
PR: 56085
I can't get the new port "jools" to detect my installation
of pygame, no doubt due to some path confusion. Don't know
if it's just this machine, but I will note that I basically
have a default Python install from ports, with a few
additional modules, but no PYTHONPATH or anything about
python in make.conf. (Perhaps the original porter has
site-packages/pygame in his default path?)
PR: ports/53020
Submitted by: Mark Linimon <linimon@lonesome.com>
the width of standard types (e.g. "long" is 32 bits). Should help
things work on 64-bit platforms and fix problems with prices in shops.
Obtained from: NetBSD
The game of moria is a single player dungeon simulation. A player
may choose from a number of races and classes when creating a
character, and then `run' that character over a period of days,
weeks, even months, attempting to win the game by defeating the
Balrog which lurks in the deeper levels.
The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeons of moria where fantastic
adventures await his coming!
WWW: http://www-math.bgsu.edu/~grabine/moria.html
Official KDE 3.1.3 announcement:
http://www.kde.org/announcements/announce-3.1.3.php
(may not work until a few hours after this commit - we jumped the gun a little
in order to have the update in place at the time the security notifications for
KDE 3.1.2 will be released together with the announcement of KDE 3.1.3).
Changelog from 3.1.2 to 3.1.3 release:
http://www.kde.org/announcements/changelogs/changelog3_1_2to3_1_3.php
Thanks and credits need to go to the whole KDE-FreeBSD team, as well
as everyone on kde@freebsd.org for providing feedback, reporting bugs
and just using the KDE ports.
Approved by: will (real mentor asleep)
This is a Massively Multiplayer Online Roleplaying Game (MMORPG) MMORPG.
The download and first 24 hours of trial gameplay are free.
http://www.atitd.com/ for more info.