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Commit Graph

6 Commits

Author SHA1 Message Date
Andreas Klemm
893dd4b607 Update to newest version 0.94.1
Make port PREFIX clean
solve gettimeofday compile problem (patch-ao)
sanitize order of header file inclusion in common/porting.c
	so that MIN and MAX don't get redefined (patch-ap)
updated PLIST
added dirrm statements in PLIST to allow proper removal of package
1998-05-08 13:51:37 +00:00
Andreas Klemm
680b820157 many changes by Dave:
- Fix the password problem so passwords are actually checked.
- Change some default options like SAVE_HOMEDIR, XPM_PIX (you hade
  the port requiring xpm but CF wasn't configured to link it in),
  ForceCCOPTIONS, EXPLORE_MODE, etc.
- Remove the empty ${CFDIR}/lib/shutdown from the Makefile and the
  PLIST.  This file just causes the program to exit without saying
  why until the user manually removes the file.
- Fix "crossfire -o" to call uname correctly.
- Set logfile to be line buffered (instead of block buffered) since they
  hardly ever call fflush(3).
Submitted by:	Dave Chapeskie <dchapes@golden.net>
1997-09-18 14:21:06 +00:00
Andreas Klemm
77a0b5c2be update port to new version 0.93.0 1997-01-25 12:27:16 +00:00
Andreas Klemm
0828512b9d A) From: "Brian Thomas" <thomas@astro.psu.edu>
Ok, I found the problem.. the artifact code assigns a level value
to artifacts with kind "Berserkergang". The specialweapon/apply
code, when it finds a weapon with a "level" immediately compares
the title field to the weilder's name. If they dont match, it can't
be used.

I created a patch to remove the level designation from the artifact
code since other named weaopns (cf "glamdri") dont have a level
assigned.

B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>

In version 0.92.8 is a bug in the inventory-unlock-code, which
prevents unlocking.

C) From: myself

make post-install target modified in Makefile, *$*HOME was eaten
up by 'make' and displayed nonsense. Tell player to create the players
dir in his login directory.
1996-11-12 12:19:31 +00:00
Andreas Klemm
fed9e4cbb8 Added two patches from crossfire mailinglist.
1) get experience points if you use skills
2) don't crash if player logs in with 2 skills enabled
3) cleaned up PLIST (removed 2 player characters of mine
   which aren't part of the distribution)
1996-11-03 19:19:20 +00:00
Andreas Klemm
ff14487404 added crossfire 0.92.8
crossfire is a multiplayer graphical arcade and adventure game made for
X-Windows. It contains elements of various famous games like nethack and
moria. There are different quests to solve, many maps make the game really
interesting. Nice sound capabilities via rplay. Different players can form
a team over network. Treasure and experience points will be shared equally
among the players of a team.

Could please someone try to fix the password authentication ?!
In server/main.c the function check_passwd doesn't work properly.
I made a workaround returning always ok (1) here and marked it as
UGLY_PASSWORD_HACK...
1996-11-02 13:53:37 +00:00