data for the JDK using Sun's tzupdater. [1]
. Some simplification of the convoluted logic around telling the user
which files to download. In particular, don't care if we've already
told them to download a file.
. Bump PORTREVISION since many North American users will need to pick up
the time zone changes.
Collaboration with: Tim Zingelman <zingelman@fnal.gov> [1]
being started during boot. The reason for this is that at boot $0 is not
/usr/local/etc/rc.d/openvpn but /etc/rc. The fix is a bit hackish because
it retrieves the script name from $_file - variable used in run_rc_script().
Reported by: bazzoola <bazzoola@gmail.com>
game Hexen II and its multiplayer extension HexenWorld.
Since then, there has been some source ports of this game, most notably the
now neglected Anvil of Thyrion project. But nothing has been done for Linux
since the beginning of 2002.
The Hammer of Thyrion project continues the development for Linux and BSD
people, with continued support for Windows users as well. Many bugs are fixed
and even new features are added:
New sound modes, improved mouse handling, improved video modes, OpenGL glows
and more.
This port installs various additions to the game (mods, demos, etc).
WWW: http://uhexen2.sourceforge.net/
game Hexen II and its multiplayer extension HexenWorld.
Since then, there has been some source ports of this game, most notably the
now neglected Anvil of Thyrion project. But nothing has been done for Linux
since the beginning of 2002.
The Hammer of Thyrion project continues the development for Linux and BSD
people, with continued support for Windows users as well. Many bugs are fixed
and even new features are added:
New sound modes, improved mouse handling, improved video modes, OpenGL glows
and more.
WWW: http://uhexen2.sourceforge.net/
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports, and we also maintain
what I call "Firefox compatibilty" where learning a major app only needs to
be done once per application, and it then applies across many operating
systems. If you can use the command-line Win32 MESS, you already know how
to use SDLMESS on any platform you may encounter it on.
2) MESS developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MESS code, and we offer native implementations of MESS's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports such as MacMAME, and we
also maintain what I call "Firefox compatibilty" where learning a major app
only needs to be done once per application, and it then applies across many
operating systems. If you can use the command-line Win32 MAME, you already
know how to use SDLMAME on any platform you may encounter it on.
2) MAME developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MAME code, and we offer native implementations of MAME's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163
emulator.
It runs in Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library. The main features are:
* Auto update of the rom info.
* Vertical and horizontal orientation.
* Support for any TV/Arcade Monitor like AdvanceMAME but it's good also for a
normal PC monitor.
* Static and Animated image and clip preview (PNG/PCX/ICO/MNG). Up to 192
images at the same time!
* Sound preview. (MP3/WAV). You can select a special sound for every game
played when the cursor move on it.
* Sound backgrounds (MP3/WAV). Play your favourite songs or radio records in
background.
* Sound effects (MP3/WAV) for key press, program start, game start, program
exit...
* Support for zipped images and sounds archives.
* Screensaver. A slide show of the game images.
* Selectable background and help images with translucency.
WWW: http://advancemame.sourceforge.net/
advanced video support for helping the use with TVs, Arcade Monitors, Fixed
Frequencies Monitors and also for PC Monitors.
They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library.
The main difference compared with the official emulators is that the Advance
versions are able to program directly the video board to always get a video
mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which doesn't
require any stretching or other unneeded effects to match the original arcade
display.
The direct video board programming is fully supported in Linux and DOS. It's
partially supported in Windows. It isn't supported in Mac OS X and other
platforms.
See website for other improvements.
WWW: http://advancemame.sourceforge.net/
advanced video support for helping the use with TVs, Arcade Monitors, Fixed
Frequencies Monitors and also for PC Monitors.
They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library.
The main difference compared with the official emulators is that the Advance
versions are able to program directly the video board to always get a video
mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which doesn't
require any stretching or other unneeded effects to match the original arcade
display.
The direct video board programming is fully supported in Linux and DOS. It's
partially supported in Windows. It isn't supported in Mac OS X and other
platforms.
See website for other improvements.
WWW: http://advancemame.sourceforge.net/
because there will be more MAME/MESS ports).
- Remove unused entries and groups from MASTER_SITES.
- Add pkg-message with information about the new port.
PR: ports/109419
Submitted by: alepulver (myself)
It uses POE::Component::Client::DNS to handle resolving when configured as
'forward_only' and Net::DNS::Resolver::Recurse wrapped by
POE::Component::Generic to perform recursion.
One may add handlers to massage and manipulate responses to particular queries
which is vaguely modelled after Net::DNS::Nameserver.
WWW: http://search.cpan.org/dist/POE-Component-Server-DNS/
PR: ports/109449
Submitted by: Jin-Shan Tseng <tjs at cdpa.nsysu.edu.tw>
Approved by: erwin (mentor, implicit)