- Take maintainership [1]
- Add 'java' category [1]
- Use SUB_FILES to configure the launcher shell script
- Install in DATADIR=${JAVASHAREDIR}/${PORTNAME} as encouraged in the
Porter's Handbook.
- Removed useless JAVA_RUN (implied when nothing is specified)
- Launch the JVM with 'exec' as stated in the Porter's Handbook
- Set JAVA_VERSION and use javavmwrapper to launch the application
PR: 93582 [1]
Submitted by: Rainer Alves <rainer.alves@gmail.com> [1]
- remove runtime dependency to graphics/barcode as kbarcode supports several
backends and has a runtime detection with advice for the user
PR: ports/95112
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
- Use MASTER_SITE_LOCAL to provide an own distfile, since the original one
was created with unsermake. Apart from the buildsystem there are no changes.
- Change WWW in pkg-descr to point to the new projectsite
of Berkeley DB.
- add {WANT,WITH,INVALID,<UNIQUENAME>_WITH}_BDB_VER and WITH_BDB_HIGHEST
to choose the best version of db.
- support db44.
- update UPDATING
PR: 89023
Submitted by: Scot W. Hetzel <swhetzel at gmail.com>
Approved by: maintainer timeout
script, i.e. so they can be moved back into place before start the next
incremental build so they won't be needlessly rebuilt every time (jdk, I'm
looking at you). It is a bit of a hack since it relies on assumptions
about the structure of that shell script, but for now it's the best we
can do.
Blob and Conquer is a mission and objective based 3D action game.
This is episode 2 of the Blob Wars saga (see /usr/ports/games/blobwars).
With the apparent defeat of Galdov and the reclaiming of the Fire,
Time, Space and Reality Crystals the Blobs' battle was only just
beginning. Bob had rescued many Blobs and fought many battles, but
now he had an ever bigger task ahead of him. The Blobs' homeworld
is still littered with the alien forces and Bob once again makes
it his task to lead the counter attack. But even without Galdov the
aliens are still extremely well organised...
WWW: http://www.parallelrealities.co.uk/blobAndConquer.php
PR: ports/95240
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Kudu is a GTK+ and OpenGL powered animation package, which relies
mostly on skeletal animation and has an interface loosely based on
the style of Wings3D.
WWW: http://kudu.sourceforge.net/
PR: ports/95237
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>