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Commit Graph

6714 Commits

Author SHA1 Message Date
Jean-Yves Lefort
d180b7edeb Chase linux-openal update.
Reported by:	netchild
2006-05-17 01:41:59 +00:00
Joe Marcus Clarke
917013c233 Correct desktop item definition.
Reported by:	pointyhat via kris
2006-05-16 20:53:27 +00:00
Jeremy Messenger
6486c7771f Add USE_GETTEXT to appease portlint. 2006-05-15 22:23:04 +00:00
Alejandro Pulver
e7c8e86182 AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.

Note: this port only contains the data needed to run AA2K6, shared by the
Linux and native ports of the game engine. To play AA2K6 you have to install
one of "games/alienarena" or "games/linux-alienarena".

WWW: http://red.planetarena.org/

PR:		ports/91802
Approved by:	garga (mentor)
2006-05-15 20:55:00 +00:00
Stefan Walter
763df67bfe Update to 1.3.0
PR:		97230
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Approved by:	arved (mentor)
2006-05-14 15:16:59 +00:00
Ion-Mihai Tetcu
38fd3832df Pass maintainership to Shaun Amott <shaun@inerd.com>
PR:		ports/96289
Submitted by:	Shaun Amott <shaun@inerd.com>
Approved by:	lawrance (mentor)
2006-05-14 14:59:51 +00:00
Sam Lawrance
1c18786cba Update to 1.3.0.
PR:		ports/96021
Submitted by:	Martin Wilke <freebsd@unixfreunde.de>
Approved by:	sec@42.org (maintainer, timeout 3 weeks)
2006-05-14 14:36:30 +00:00
Aaron Dalton
cb4c0d6687 - Add USE_GCC to remove from unbuildable ports list
Approved by:	tobez (implicit)
2006-05-14 14:22:52 +00:00
Andrew Pantyukhin
a1054ce758 - Fix plist
- Remove an obsolete master site

Reported by:	pointyhat via kris
Approved by:	krion (mentor)
2006-05-14 08:00:48 +00:00
Thierry Thomas
29b5d7222b Upgrade to 0.7.0 and install a multi-player scores file. 2006-05-13 22:32:56 +00:00
Alejandro Pulver
0427e0f496 - Remove games/rtcw-paks because it is not needed. It installs 3 files, but
games/rtcw asks the user for them now.

Approved by:	garga (mentor)
2006-05-13 00:48:12 +00:00
Stefan Walter
2cca25bca5 Statically depend on libgnome again as it's easier to test this way and includes
the online help, too.

Approved by:	arved (mentor)
2006-05-12 19:29:50 +00:00
Volker Stolz
bc3314dc50 - Update freesci to 0.3.5
- Remove Savannah mirror(s), add one that works
- Convert to OPTIONS
- All patches have been integrated by vendor

PR:		ports/96932
Submitted by:	Shaun Amott
2006-05-12 11:44:19 +00:00
Ion-Mihai Tetcu
6b03c1ca1f Update to 2.0.0
I separeted glest port to glest and glest-data ports.

Glest 2.0.0 has been released, this version includes loads of new features:

- New Magic units:
	- Tower of Souls: Air defense building, attacks air only
	- Golem: Defensive unit, needs EP to walk, can't attack air
	- Daemon giant: Heavy melee unit
	- Drake rider: Light ranged unit
- New Tech units:
	- Aerodrome: Building for producing air units
	- Air ballista: Air defense building, attacks air only
	- Rider: Fast medium unit
	- Ornithopter: Light air unit
	- Airship: Heavy air unit, can't attack air
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Felix and Matze added to the credits
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes

PR:		ports/95608
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by:	lawrance (mentor)
2006-05-12 10:11:40 +00:00
Ion-Mihai Tetcu
d82ecdbc59 Add glest-data 2.0.0, splitted from games/glest to update the data files
independently.

PR:		ports/95607
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by:	lawrance (mentor)
2006-05-12 10:01:47 +00:00
Alejandro Pulver
fd9276a0a7 Omni-Bot is an Enemy Territory modification providing computer controlled
players (bots).

WWW: http://www.omni-bot.de/

PR:		ports/93564
Approved by:	garga (mentor)
2006-05-11 19:06:40 +00:00
Alejandro Pulver
09b015d99e - Take maintainership.
- Update to version 1.41b.
- Remove '@' from install commands.

Approved by:	garga (mentor)
2006-05-11 19:03:55 +00:00
Alejandro Pulver
673e3d9a2d The shrub mod is a server-side mod for Wolfenstein: Enemy Territory.
WWW: http://www.planetwolfenstein.com/shrub/

PR:		ports/93545
Approved by:	garga (mentor)
2006-05-11 18:53:55 +00:00
Alejandro Pulver
56a2efb94a Jaymod is an add-on modification to RTCW: Enemy Territory.
The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
long been out of date and unsupported, and with the instability issues that
come with Shrubmod, something had to be done to get a Shrub-like server-side
mod that would provide most of Shrub's features, be stable, and be supported.

This mod has, obviously, outgrown the original objective of being server-side
only. Some of the ideas I wanted to implement could not be done with server
code only, so the decision was made to start working on the client end as
well. I wanted this to be as easy as possible for end users, and now only one
pak needs to be downloaded (on the fly) to be able to play this mod.

WWW: http://jaymod.clanfu.org/

PR:		ports/93544
Approved by:	garga (mentor)
2006-05-11 18:16:18 +00:00
Alejandro Pulver
45bba18bb7 ET Pub - An Enemy Territory Modification.
Goals of ET Pub:

* Be configuration compatible with shrubet (cvars AND shrubbot.cfg).
* Match useful shrub features (e.g. Play Dead, Corpse Dragging, etc.).
* Fix bugs.
* Add features to try to imporve gameplay on public servers. (e.g. Active
  Team Balance).

WWW: http://et.tjw.org/etpub/
WWW: http://www.etpub.org/

PR:		ports/93543
Approved by:	garga (mentor)
2006-05-11 18:05:18 +00:00
Alejandro Pulver
8a08a10834 ET Pro is a mod specifically targeted at competition play, with features
specifically designed for administration of competition servers.

ET Pro has been chosen as the official tournament mod for STA, TWL, CAL,
Clanbase, and ESL.

The official IRC channel for ET Pro is #etpro on irc.freenode.net

WWW: http://etpro.anime.net/

PR:		ports/93542
Approved by:	garga (mentor)
2006-05-11 17:43:44 +00:00
Alejandro Pulver
7a17fd44af This port optionally installs Quake addons.
PR:		ports/91932
Approved by:	garga (mentor)
2006-05-11 16:46:30 +00:00
Michael Johnson
2212408e69 - Chase fftw3 libver bump 2006-05-11 15:12:06 +00:00
Joe Marcus Clarke
e35e11cda2 Terminate the desktop entry category list with a ';'.
Reported by:	pointyhat via kris
2006-05-10 18:57:49 +00:00
Alejandro Pulver
8862378f79 GtkRadiant is a level design program developed by id Software and Loki
Software. It is used to create maps for a number of computer games.

GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.

GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.

WWW: http://www.qeradiant.com/

PR:		ports/93668
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	garga (mentor)
2006-05-10 18:35:19 +00:00
Alejandro Pulver
e89abdeb88 - Change distinfo (distfile changed because of a bugfix).
- Use a new Linux binary package (for data).

Approved by:	garga (mentor)
2006-05-10 16:50:02 +00:00
Volker Stolz
572e90b05d Fix paths in man pages
PR:		ports/93649
Submitted by:	Ed Schouten
2006-05-09 14:06:34 +00:00
Volker Stolz
a9f2b3efb2 Add icculus patch: fix libXxf86dga.so.1 error
PR:		ports/93783
Submitted by:	maintainer
2006-05-09 13:59:50 +00:00
Ion-Mihai Tetcu
7620bfe714 Update to 1.9.0b3.
PR:		ports/94821
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Approved by:	lawrance (mentor)
2006-05-09 12:17:06 +00:00
Volker Stolz
5dc7691b30 Add working MASTER_SITE
PR:		ports/95428
Submitted by:	Lars Engels
2006-05-09 10:22:16 +00:00
Ion-Mihai Tetcu
3a32999175 Update to 0.1.1
New Changes in dangerdeep:
- new SSE intrinsic code for x86/64 and x86/32
- new sky rendering
- MSVC compile fixes
- new font and some gui changes
- display per torpedo info
- sensor detection code once per second, not once per frame, improves performance
- convoy fixes (position simulation)
- added mission editor
- added Kennebac class tanker
- fixed widget bugs
- more data per model (country etc.)
- fixed some models
- new panel (smaller), new message display (nicer)
- fixes for popups
- new popup: rangefinder card
- shader fixes
- new vessel preview
- added doxygen documentation
- improved model format (with relations)
- fixes for compatibility with newer drivers and OpenGL2.0
- improved water rendering (mirror distorsion effect)
- TDC improvements
- Parallax angle computation and display
- new faulthandler for debugging segfaults
- load/save format changed to xml based data
- better perlin noise generation
- new sounds and music
- new background images for menues

PR:		ports/95767
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by:	lawrance (mentor)
2006-05-09 10:04:21 +00:00
Andrew Pantyukhin
5ea57a0fd3 Update my e-mail address
Approved by:	krion (mentor, implicit)
2006-05-08 21:41:11 +00:00
Alejandro Pulver
8c286f7dad Doom 3 is a sci-fi horror first-person shooter computer game developed by id
Software and published by Activision. Set in 2145 in the Union Aerospace
Corporation (UAC) research center on Mars, it is a reimagining of the original
Doom, with completely new graphics and game engine.

WWW: http://www.doom3.com/

PR:		ports/91877
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	garga (mentor)
2006-05-08 19:42:57 +00:00
Tilman Keskinoz
74121a441d Update to 20060426
PR:		96935
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2006-05-08 18:43:58 +00:00
Dirk Meyer
5cc3049113 - make portlint happier 2006-05-08 17:08:01 +00:00
Emanuel Haupt
4bfe5afe58 - Use USE_X_PREFIX
- Bump PORTREVISION
2006-05-08 10:26:59 +00:00
Andrew Pantyukhin
0158f69d3d - Update to 1.5.12
- portlint(1)
- Take maintainership

PR:		ports/95886
Submitted by:	me
Approved by:	krion (me)
2006-05-08 07:53:48 +00:00
Emanuel Haupt
94095c8475 Add sdlsand 20060207, a simulation of falling sand and other materials.
PR:		96905
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-05-08 00:04:32 +00:00
Edwin Groothuis
ff21f59f9f Remove USE_REINPLACE for categories starting with a G 2006-05-07 23:46:33 +00:00
Emanuel Haupt
032c438046 Add trimines 1.2.1, a mine sweeper game that uses triangles instead of squares.
PR:		96906
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-05-07 23:17:01 +00:00
Alejandro Pulver
92ee4ebd70 JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical
effects included. JoeQuake's main aim is to provide pleasant demo watching for
.dem files. JoeQuake also supports better graphical quality including 32bit
textures, colored lights, smoother animations, etc.

WWW: http://runecentral.com/joequake/

PR:		ports/91890
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	garga (mentor)
2006-05-07 16:12:44 +00:00
Stefan Walter
a8f97fb786 Convert MAINTAINER to my freebsd.org account. 2006-05-07 13:32:13 +00:00
Alex Dupre
fbc062586d Fix or remove obsolate or broken ways to depend on php. 2006-05-06 14:31:30 +00:00
Alejandro Pulver
0eaf5b215b - Add games/sdlquake2.
Basically this is a combination of R1Q2 and R1GL with SDL code from
Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on
Debian Sarge. Both client and dedicated server.

WWW: http://koti.mbnet.fi/~turol/sdlquake2/
2006-05-05 17:42:08 +00:00
Pav Lucistnik
c558673f0b - Switch lua dependency to lang/lua50 2006-05-03 13:25:07 +00:00
Edwin Groothuis
a78b9452d3 [new port] games/fxsudoku
fxsudoku is an implementation of the Sudoku game.

	The aim of Sudoku is to enter a numerical digit from 1
	through 9 in each cell of a 99 grid made up of 33 subgrids
	(called "regions"), starting with various digits given in
	some cells (the "givens").  Each row, column, and region
	must contain only one instance of each numeral. Completing
	the puzzle requires patience and logical ability.

	Author: Sander Jansen <sander@knology.net>
	WWW: http://www.fifthplanet.net/

PR:		ports/95245
Submitted by:	Edwin Groothuis <edwin@mavetju.org>
2006-05-03 02:58:21 +00:00
Sam Lawrance
94a4ac7891 Update to 0.3.0.
PR:		ports/92580
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Pointy hat to:	me, for not reading the entire PR
2006-05-02 09:40:30 +00:00
Sam Lawrance
ab73c1a69e Add galaxymage 0.2.1, open source tactical and strategic RPG.
PR:		ports/92580
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2006-05-01 08:58:54 +00:00
Thierry Thomas
0e8defc5bd Add back post-patch, useful for man pages.
PR:		ports/96562
Submitted by:	Andrew Pantyukhin <infofarmer (at) gmail.com> (maintainer)
Reported by:	ports-i386 via Kris
2006-04-30 19:17:46 +00:00
Sam Lawrance
1ccc7e7daf Add Sauerbraten, a first person shooter based on Cube.
PR:		ports/92712
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2006-04-30 10:25:12 +00:00