and installable. Nethack-qt gets some hangs, if the sound system
isn't working ... So I better mark nethack-qt as broken ...
I can't verify this myself, because I run -current just before the
lite2 kernel changes. All I can say, in this version of -current
the nas port compiles and runs fine. I checked this !
If someone with the latest -current could have a look at nas please.
Thanks. And now have fun playing, fetching a running nas port might
be a workaround.
Reviewed by:
Submitted by: "Donald J. Maddox" <root@cola103.scsn.net>
Obtained from:
Added a pre-configure warning, that nethack and nethack-qt install
in the same directory, so better backup your player data ...
Reviewed by:
Submitted by: Alex Nash <nash@mcs.com> and
"Donald J. Maddox" <root@cola103.scsn.net>
Obtained from:
by Warwick Allison warwick@cs.uq.edu.au.
The Qt interface has these extra features:
Tiles (graphics) in the inventory and other item-menu windows.
The player cursor changes colour as your relative hit-points drop.
The message window greys-out older message.
The item menus allow a count (click to left of icon - hidden feature).
Icons for the major attributes and player states.
Menus (only needed by newbie dungeon fodder).
Variable size fonts and tiles.
More space for the map as messages and status are side-by-side.
You rarely need to put the mouse in a pop-up to interact with it.
Macros - hidden feature - F1=multi-rest F2=multi-search F3=try-it
It is much easier to code, so new feature-requests are more easily done.
Sound support
See: http://www.uq.edu.au/~cswallis/nhqt/
New: this package is only available as binary, but it's a FreeBSD one ;-)
The author gave me permission via e-mail, that we are allowed to put it
onto the FreeBSD CD-Rom.
Reviewed by:
Submitted by:
Obtained from:
Changed floppy generation code to chmod gunzip to executable by a
better strategic location for the chmod command. The former code
failed to do this, meaning gunzip couldn't be run from the floppy.
"Ooops". Yes, I actually do use this code! Honest! :-)