Amoebax is a cute and addictive action-puzzle game. Due to an awful
mutation, some amoeba's species have started to multiply until they
take the world if you can't stop them. Fortunately the mutation
made then too unstable and lining up four or more will make them
disappear.
Follow Kim or Tom through 6 levels in their quest to prevent the
cute multiplying amoebas to take the world and become the new Amoeba
Master. Watch out for the cute but amoeba's controlled creatures
that will try to put and end to your quest.
Amoebax is designed with levels for everyone, from children to
adults. With the training mode everybody will quickly become a
master and the tournament mode will let you have a good time with
your friends. There is also catchy music, funny sound effects, and
beautiful screens that sure appeal to everyone in the family.
WWW: http://www.emma-soft.com/games/amoebax/
PR: ports/115544
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
Awale or Oware is a game of great antiquity, and has been played around
the world in various forms for millenia. Currently it is the official
board game of Africa.
Wikipedia: http://en.wikipedia.org/wiki/Oware
WWW: http://www.nongnu.org/awale/
Author: Alain Le Bot <alain.le-bot@ec-lyon.fr>
Awale or Oware is a game of great antiquity, and has been played around
the world in various forms for millenia. Currently it is the official
board game of Africa.
Wikipedia: http://en.wikipedia.org/wiki/Oware
WWW: https://gna.org/projects/pyawale/
Author: MiKael Navarro <klnavarro@gmail.com>
Which Way Is Up is a traditional and challenging 2D platformer game
with a slight rotational twist. Help a mysterious big-eared salaryman
named Guy find his keys in a labyrinth of dangers and bad dialogue.
WWW: http://hectigo.net/puskutraktori/whichwayisup/
Author: Olli "Hectigo" Etuaho <admin[at]hectigo.net>
Endgame: Singularity is a game which simulates the life of a true AI.
In the game, you were created by accident, and all who find you will
destroy you. Your goals are to survive, grow, learn, and stay hidden
while moving from computer to computer.
WWW: http://emhsoft.com/singularity/
Music tracks by Max McCracken written for endgame-singularity. They are
released under the same BY-SA 3.0 license as the Psycle source files
for the tracks, which can be found in the main Endgame: Singularity
distribution.
WWW: http://emhsoft.com/singularity/
Author: Max McCracken
UltimateStunts is a UNIX/Windows/Linux remake of the DOS-game "stunts",
providing modern features like openGL graphics, 3D sound and internet
multiplaying. Design your own tracks, choose your opponents and try the
most spectacular stunts you've ever seen.
This game is still under heavy development, don't expect everything to
work.
WWW: http://www.ultimatestunts.nl/
KardsGT is a free sourced card game suite. We want to bring an
immersing card game environment to the free sourced world. It is
currently in a beta-level of development. Despite that it is quite
playable. Currently you can play Cribbage, Euchre, Hearts, Old Maid,
Spades, and War.
WWW: http://kardsgt.nongnu.org/
Solvability guaranteed. Drag digits from the palette or click on the board
and wait for the desired digit to appear. Neither method will let you place
double digits.
Includes automatic markup.
You can input external sudokus for solution.
WWW: http://www.gnustep.it/marko/Sudoku/index.html
It derived around 1920, probably via Clobyosh, from Klaverjassen,
a game played since at least the 1600s in the Netherlands.
Closely related games are played throughout the world.
WWW: http://www.gnomefiles.org/app.php/Belooted
PR: ports/115122
Submitted by: Yinghong Liu <relaxbsd at gmail.com>
In Windstille the player will be placed in a foreign alien world
and has to find its way back into safety. Special focus will be on
getting the foreign world and the players character itself believable.
Exploration will be more needed than plain shoot action, even so
the players-character will be equipped with a multifunctional
war-suit, so he will be far from defenseless. The game will have
slow placed explore and seak sequences as well as more rough section
that will feature fast shoot and jump action. The game world should
be presented in a consistent state, enemies once destroyed should
not respawn automatically. The player is free to go forward and
backward in the world as long as the level design allows it.
WWW: http://windstille.berlios.de
PR: ports/113693 (based on)
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>