- This version fixes a startup crash [1].
- Add a patch to fix crash when resuming from a paused game.
PR: ports/116140 [1]
Submitted by: Edwin Groothuis <edwin@mavetju.org>
Doesn't compile on 64bit systems, and I have no access to
such systems to fix. Any help/offers greatfully accepted,
but that witholding, need to mark this as i386 only.
PR: ports/116589
Submitted by: Jamie Jones <jamie@bishopston.net>
1. Update to xscrabble 2.12
2. Fix typo in pkg-descr and trim trailing blanks
"You might be able to improve upon this"
This port does something I don't like: it installs an empty,
unwritable scrabble_scores file in a directory whose contents
shouldn't be modified. Players then need to override the
app-defaults by placing a
XScrabble.scorefile: /path/to/scrabble_scores
line in $HOME/.Xdefaults (or $HOME/.Xresources, whatever).
Wouldn't it make more sense to create a new, empty, writable
score file under /var/games (if it doesn't exist) upon
package installation; make the app-defaults file reference that;
on deinstall, remove /var/games/scrabble_scores if it is empty or
print a message indicating this file needs to be deleted manually
in order to remove all traces?
PR: ports/111839
Submitted by: "Eric P. Scott" <eps+pbug0704@ana.com>
quantumminigolf.cpp:1: error: -malign-double makes no sense in the 64bit mode
PR: ports/116614
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> (maintainer)
- Make PORTVERSION of crafty-open-enormous to be consistent with others
- Correct CONFLICTS line in crafty-open-large, crafty-open-medium
PR: ports/116598
Submitted by: J Shoemaker <shoemaker at bluebottle.com> (maintainer)
The game quantum minigolf is nearly the same as the game minigolf
- except that the ball obeys the laws of quantum mechanics.
Such a ball can be at several places at once. It can diffract around
obstacles and interfere with itself. Apart from that, the rules are
the same: You can play on various tracks involving various obstacles.
You hit the ball with a club and try to kick it into a hole on the
other side of the track.
WWW: http://quantumminigolf.sourceforge.net
PR: ports/116501
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
This is the port of the medium opening book for crafty. It
consumes about 85-90M.
It was created with "book create enormous.pgn 60 2 50" (see
the crafty documentation and online help for a more thorough
explanation of what this does)
PR: ports/116240
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
Received email stating "build fails on amd64 system with a
message about unsupported instructions. [...] Modifying
patch-Makefile so that -m486 / -mtune 486 option is removed
fixed the problem for me." Updated Makefile to add PORTREVISION
so that updates will be seen by ports-tools, implemented
arch suggestions for fixes, removing most mention of
architecture specific instructions. Those will likely be
in make.conf, anyway, and if so will be passed along due
to inclusion.
PR: ports/116379
Submitted by: shoemaker@bluebottle.com (Jonathan Shoemaker)
Kevedit is an editor for the classic DOS game ZZT. The
"Linux version" runs under FreeBSD with only trivial
modification.
PR: ports/116388
Submitted by: Raymond Pasco <ray@cultofray.net>
no longer requires this game to be played. It only uses its engine, which is
open sourced through the GPL and may be distributed freely. Urban Terror plays
in about the same setting as Counter Strike, but is less focused on realism
and plays much faster, which among other things, is caused by the ability to
strafe jump, which combined with wall jumping can lead to very quick movement
and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons.
This port only contains the data, and can be played with ioUrbanTerror
(games/iourbanterror) or any other Quake 3 Arena compatible engine.
WWW: http://www.urbanterror.net/
Changelog:
* Improved Russian translation, it should outperform the vanilla-translation now.
* Implement SoundSetPan(). This caused an unexpected termination of the game in
certain places (e.g. Bug Queen).
* Fixed an infinite loop when throwing objects.
* Added a desktop file for better desktop integration.
* Fixed (as always) an assortment of vanilla bugs like: misplacement of some
texts and gui elements; salary of non-AIM/MERC mercenaries was assumed to
be 0, so it did not count towards the min/max/daily salary stats; vehicles
had been counted in for calculating the average stats in the personnel screen.
* Changed the scroll speeds, so diagonal scrolling is always axis aligned.
* As usual code cleanups and minor fixes.
PR: 116319
Submitted by: Christoph Mallon <christoph.mallon@gmx.de> (maintainer)