Spicetrade is a unique, innovative and colourful 14th century Arab spice
trading game with some roleplay elements. You start out as a poor young
lad in Baghdad, and try your luck in the spice trade, with only a house
and some land, but with great plans in mind: travel to Europe and create
your own spice empire!
WWW: http://www.spicetrade.org/
PR: ports/85912
Submitted by: Daniel Roethlisberger <daniel@roe.ch>
Dodger, which has now accumulated enough differences to be worth releasing
on its own. The premise is simple: dodge the rocks until you die. No
shields, no weapons, no bonus lives, just pure rockdodgin' fun for your
spare moments. VoR has ray-traced rocks, a free-scrolling screen, and
"real" physics for your ship. Warning: this game is, if anything, harder
than the original. It is intended to be a quickie game to kill a few spare
moments here and there, not an epic space adventure.
PR: ports/85818
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.
Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
WWW: http://sdb.gamecreation.org/
PR: ports/85857
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Ensemblist is a unique reflexion game created for the video game coding
compo held in March 2003 in Paris.
In this game, you have to put together several simple geometric
primitives to build a given shape. For this, you can move, rotate and
compose the primitives with the boolean operators union, intersection
and minus. This is building what is called a C.S.G, for Constructive
Solid Geometry.
WWW: http://www.nongnu.org/ensemblist/index_en.html
PR: ports/85805
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Unreal Tournament 2003 is a first-person shooter computer game designed mainly
for multiplayer gaming although the game had a built in single-player mode
that mimics multiplayer gaming by featuring AI-bots. The game is part of the
Unreal franchise's series of games and is a the sequel to 1999's Unreal
Tournament. Unreal II: The Awakening was released as a sister product to the
game, however, was developed for single-player only. Later, Unreal II would
receive an add-on that would enable a multiplayer mode. UT 2003 was followed
by Unreal Tournament 2004 released in March of 2004.
WWW: http://www.unrealtournament.com/ut2003/
PR: ports/85549
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
privileges to the games group [1]
- When deinstalling, remove the score file if it is empty
- Polish the port
Submitted by: shaun@rsc.cx [1]
Security: fix local games group privilege escalation
Another Pool GL is a 3D computer billiards simulation based on Another Pool,
with a realistic physics system using OpenGL/SDL as graphical subsystem.
WWW: http://www.planetjahn.de/apool/
PR: ports/85324
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
q15 is a simple Qt-based game fifteen with a customisable background.
Author: Denis Kozadaev
WWW: http://www.silversoft.net/
PR: ports/85473
Submitted by: Andrej Zverev <az@inec.ru>
- Preserve modified scores and configuration across updates
- Install using ${INSTALL_xxx}, to ensure proper permissions and ownerships
- Pass command-line arguments through the wrapper script
- Replace the shell process with the game, to save some memory while playing
- Install documentation in ${DOCSDIR}, and respect ${NOPORTDOCS}
PR: ports/84738
Submitted by: jylefort
- Allow on amd64
LucidLife is a fast and user-friendly Conway's Life program for Unix.
It is derived from GtkLife 4.2.
WWW: http://icculus.org/~jcspray/LucidLife/
PR: ports/85110
Submitted by: Marcin Wisnicki <mwisnicki+freebsd-ports@gmail.com>
* Add OPTIONS and allow building of different interfaces.
* Remove documentation (now in games/pmars-doc).
* Remove pkg-plist.
* Format pkg-descr.
* Transfer maintainership to submitter.
PR: ports/84353
Submitted by: Alejandro Pulver (new maintainer)
Approved by: Gianmarco Giovannelli (previous maintainer)
* Remove USE_GMAKE (works fine with BSD make).
* Remove CONFIGURE_ENV (X11 flags are passed automatically when USE_XLIB is set)
* Remove freedroid.6 and Makefile* from the data directory.
* Use %%DATADIR%% in pkg-plist.
* Add @ to reinplace commands.
- Pass maintainership to submitter
PR: port/83877
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: Benjamin Lutz <benlutz@datacomm.ch> (maintainer)
A shoot'em up game written using ncurses where you control a spaceship and
must kill as many alien spaceships as you can.
WWW: http://www.cs.unibo.it/~pira/alienwave/aw.html
PR: ports/83967
Submitted by: Travis Poppe <tlp@liquidx.org>
mixer).
- Use CONFIGURE_ variables (instead of WRKSRC/configure).
- Add @ to REINPLACE_CMD (no echo).
- Change last line in pkg-plist to use %%DATADIR%%.
PR: ports/83881
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.
PR: ports/83920
Submitted by: Alejandro Pulver (alejandro at varnet.biz)
* Adjust optimizations for all architectures.
* Use optimizations if GCC >= 3.X (OSVERSION >= 500035).
* Note how to install Ruby interface.
PR: ports/84024
Submitted by: Alejandro Pulver (maintainer)
-Use DATADIR macros and move some stuff in DATADIR.
-Remove the BROKEN, DEPRECATED and EXPIRATION_DATE.
-Bump the PORTREVISION.
PR: ports/83955
Submitted by: Andrej Zverev <az@inec.ru>
a HUGE cult following (largely based in Asheville, NC) because of its immense
fun factor and its unique ability to increase your sex appeal and
significantly lengthen your life. Originally conceived by Charles Lindsay, it
has taken many forms since the first "Bomns".
PR: ports/83922
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
A specialized simulator for the game of Corewars. It's designed to be of
particular use in automated redcode optimizers and evolvers. fmars borrows the
idea from Martin Ankerl's qmars and pushes it to the extreme.
PR: ports/83577
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
vaguely in the style of similar games for the Commodore+4. The game is intended
to show young people (I'm writing it for my son's birthday) all the cool games
they missed.
WWW: http://abe.sourceforge.net/
PR: ports/83162
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: flz (mentor)
starring Tux, the Linux mascot!
Based on the classic arcade game "Missile Command," Tux must defend his
cities. In this case, though, he must do it by solving math problems.
PR: ports/83747
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
The bulk of the game play involves finding power-ups and hidden areas and
avoiding or squashing strange alien monsters bent on your destruction.
There are a few hidden areas, and in several locations, the player will
experience different levels based upon which path is chosen.
PR: ports/83169
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
and up). It has a simple, easy-to-use interface, fun sound effects, and an
encouraging cartoon mascot who helps guide children as they use the program.
It provides a blank canvas and a variety of drawing tools to help your child
be creative.
PR: ports/83478
Submitted by: Alejandro Pulver <alejandro@varnet.biz>