Remove $Id$ from the patch file so the resulting fonts/Imakefile doesn't
confuse people. Note this patch file gives a fuzz factor of 1. W/o
removing $Id$, patch reports a fuzz factor of 2.
Reported by: ports mailing list
It is impossible to suppress initial HTML preamble for directories, i.e.
<HEAD><TITLE>Index of dir</TITLE></HEAD><BODY>
It means that it is impossible to change <TITLE> or add any
<META HTTP-EQUIV...> tags to <HEAD> section or change <BODY>
attributes without HTML syntax violation (.asis, cern_meta, etc.
not helps here too).
Fix:
I add "SuppressHTMLPreamble" option to "IndexOptions". When this option
is set _and_ HEADER.html (or what you set as it) is present and readable,
standard <HEAD><TITLE>Index of dir</TITLE></HEAD><BODY> preamble
will be suppressed assuming you have right HTML preamble in your
HEADER.html. It solves all problems mentioned above.
1) get experience points if you use skills
2) don't crash if player logs in with 2 skills enabled
3) cleaned up PLIST (removed 2 player characters of mine
which aren't part of the distribution)
Note that this duplicates the functionality of window(1). However I didn't
know this existed when I made the port. Also, it may be useful for those
in a hetrogenious environment, if they want the same programs on all OS's.
(btw, is there a better way to do this than ``cvs co ports'' when all I want
to edit is ports/comms/Makefile? Freefall doesn't have enought space for
a total ports checkout).
lrzsz is derived from the last unrestricted verison of Chuck Forsberg's
rzsz package. lrzsz is covered under the GNU copyleft, so the distribution
file can be included on our CDROM.
See lrzsz's home page at http://www.csl-gmbh.net/~uwe/lrzsz.html.
crossfire is a multiplayer graphical arcade and adventure game made for
X-Windows. It contains elements of various famous games like nethack and
moria. There are different quests to solve, many maps make the game really
interesting. Nice sound capabilities via rplay. Different players can form
a team over network. Treasure and experience points will be shared equally
among the players of a team.
Could please someone try to fix the password authentication ?!
In server/main.c the function check_passwd doesn't work properly.
I made a workaround returning always ok (1) here and marked it as
UGLY_PASSWORD_HACK...