in the CHANGELOG:
-add BrokenUIDLPOP3SSLRetriever as SSL version of BrokenUIDLPOP3Retriever,
based on an idea by a user of the Debian package. Thanks: Daniel Burrows,
Fredrik Steen.
PR: ports/87502
Submitted by: maintainer
- bin/find_new_version.pl doesn't check URLs which are
already found a previous run.
- bin/mail_maintainers.pl mark a port as reported when you
have send email to a maintainer.
If checksum should be equal to IGNORE and it doesn't have an entry in distinfo
check if it has already been "registered". In other words, if they're no
SHA256 checksum (which is the case IRL), fallback to MD5 checksum results.
> just doesn't compile with 2.95.4 under my 4.11-RELEASE. With 3.4 it
> does, on the same box.
Since it compiled fine under 5.2.1 here with 3.3, I lower it to USE_GCC=3.3+
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
hanges:
* Clean-up.
* Rename to "linux-quake3-demo" (also rename port directory).
* Add SIZE entry to distinfo.
* Fix symlink with different OpenGL implementations (ports).
* Take maintainership.
* Use SUB_FILES for script.
* Distfile is fetched automatically from MASTER_SITE_GENTOO.
PR: ports/86227
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
"cvs add *" with a files directory does't always give the right results.
Add left over files from previous commit
PR: ports/86185
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Changes:
* Rename to "quake3-data" (also rename port directory).
* Install Quake III Arena and Quake III Team Arena updates
and ask to put the 2 files from the original CDROM to
complete the installation.
* Has an includable Makefile to set variables for other mods/clients.
* Take maintainership (this is a complete rewrite).
The PR starts with a diff... and then gets followed up by:
Description: This patch has to be applied to the previous patch.
Description: This patch replaces the previous one (to be applied to the first one).
Description: This patch replaces the 2 previous ones (that have to be applied to the first).
PR: ports/86185
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
graphicboot starts the machines local X Window and displays
the messages echoed during boot up while the rc script is
setting up the operating system.
PR: ports/83481
Submitted by: Matthew Holder <sixxgate@hotmail.com>
Unbreak pm3-base:
* extend files/patch-l1 and files/patch-l2 to match gethostname(3)
prototype on 5.x and above
* add patch for language/modula3/m3compiler/m3cc/gcc/m3.c to make it use
stdarg.h instead of varargs.h
PR: ports/85038
Submitted by: Vasil Dimov <vd@datamax.bg>
Quake II game source.
This port installs the Quake II game source, together with
BSD Makefiles, for building modifications. It can also
install the Capture the Flag mod, Rogue and Xatrix game
source.
PR: ports/86737
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake and QuakeWorld sources.
This port installs the Quake (and optionally QuakeWorld)
game sources (in QuakeC) to allow the development of Quake
mods.
Note that to compile it you need a QuakeC compiler (there
are many in ports).
PR: ports/86167
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Reaper Bot is a Quake 1 modification that adds bot support to the gam
WWW: http://www.mindspring.com/~win32ch/Reaper.htm
PR: ports/86174
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Quake data files.
This port installs the data files needed to run Quake.
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files, skins and sources.
PR: ports/86166
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Subject: Package build with non-standard (LOCAL|X11)BASE
This is just a heads-up that I've started a build with LOCALBASE and
X11BASE set to nonstandard values to look for ports that hard-code
these (or fail to patch them). If your port has a problem, expect
mail from me soon :-)
Fix port.
Subject: Package build with non-standard (LOCAL|X11)BASE
This is just a heads-up that I've started a build with LOCALBASE and
X11BASE set to nonstandard values to look for ports that hard-code
these (or fail to patch them). If your port has a problem, expect
mail from me soon :-)
Fix port.
S.C.O.U.R.G.E. is a rogue-like game in the fine tradition
of NetHack and Moria It sports a graphical front-end, similar
to glHack or the Falcon's eye. I tried to design the 3D UI
as a best of both worlds from old to new: It lets you rotate
the view, zoom in/out, view special effects, etc. On the
other hand I've always liked the old-school isometric games
like Exult or Woodward.
WWW: http://scourge.sourceforge.net/
PR: ports/87146
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>