where you fly a little plane around the screen and shoot things and
drop bombs on enemy targets, and it's meant to be quick and fun.
There can be up to 6 planes, at most two human-controlled. All
others will be computer-controlled. Network support is in to do
list.
You must shoot at another's planes, destroy others' base and try
to keep alive. You may return to your base to refill your ammo. The
scenery is randomly generated.
WWW: http://www.fishies.org.uk/apricots.html
PR: ports/119439
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
interrogation success for a list of IP addresses against a list of DNSBL's.
The module is used to implement the reproting script dnsblstat.
WWW: http://search.cpan.org/dist/Net-DNSBL-Statistics/
PR: ports/119424
Submitted by: Jin-Shan Tseng <tjs at cdpa.nsysu.edu.tw>
Its aim is to provide consumers with a very fast, clean,
lightweight library which parses HTML quickly, while forgiving
syntactically incorrect tags.
WWW: http://ekhtml.sourceforge.net/
PR: ports/118917
Submitted by: Ditesh Shashikant Gathani <ditesh at gathani.org>
style edition) as well as real time preview, spell checking and
more; aiming to become an improved version of Subtitle Workshop for
UNIX-like OSes.
WWW: http://www.kde-apps.org/content/show.php?content=69822
PR: ports/119456
Submitted by: Max Brazhnikov <makc at issp.ac.ru>
relays the data transfered between the source and the destination.
The goal of this module is to abstract the different methods used to
connect from the proxy to the destination.
A proxy is a program that transfer data across a network boundary
between a client and a server. Net::Proxy introduces the concept of
"connectors" (implemented as Net::Proxy::Connector subclasses), which
abstract the server part (connected to the client) and the client part
(connected to the server) of the proxy.
This architecture makes it easy to implement specific techniques to
cross a given network boundary, possibly by using a proxy on one side of
the network fence, and a reverse-proxy on the other side of the fence.
WWW: http://search.cpan.org/dist/Net-Proxy
PR: ports/119301
Submitted by: Philippe Audeoud <jadawin at tuxaco.net>
in standard C++ with OpenGL and SDL from scratch. It is not intended
to be a clone of any famous city simulator from Max*s. So, if you
are looking to download a free SimCity 4 like, please forget OpenCity.
WWW: http://opencity.sourceforge.net
PR: ports/119492
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Detailed information on each item can be automatically retrieved from
the internet and you can store additional data, such as the location
or who you've lent it to. You may also search and filter your collection
by many criteria.
WWW: http://www.gcstar.org/
PR: ports/118961
Submitted by: Dominique Goncalves <dominique.goncalves at gmail.com>
curves.
Using bezier splines an artist can easily draw curves with the same slope on
either side of an on-curve point. Spiros, on the other hand, are based on
clothoid splines which make it easy to maintain constant curvature as well as
constant slope. Such curves will simply look nicer.
Raph Levien's spiro splines only use on-curve points and so are easier to use
and more intuitive to the artist.
This library will take an array of spiro control points and convert them into a
series of bezier splines which can then be used in the myriad of ways the world
has come to use beziers.
WWW: http://libspiro.sourceforge.net/
PR: ports/119541
Submitted by: Naram Qashat <cyberbotx at cyberbotx.com>
adding, modifying and deleting them without editing the trac.ini file
directly.
This plugin is a cooperation between CodeResort.com and Optaros.com,
and is made freely available under a BSD license.
WWW: http://trac-hacks.org/wiki/CustomFieldAdminPlugin
PR: ports/119573
Submitted by: Greg Larkin <glarkin at sourcehosting.net>
wiki markup. This enables users to switch between the WYSIWYG mode
and the standard wiki markup format, as needed.
WWW: http://trac-hacks.org/wiki/TracWysiwygPlugin
PR: ports/119571
Submitted by: Greg Larkin <glarkin at sourcehosting.net>
the features the FCGI::ProcManager posess itself, the FCGI::Spawn
is targeted as web server admin understandable instance for building
the own fastcgi server with copy-on-write memory sharing among forks
and with single input parameters like socket path and processes number.
Another thing to mention is that it is able to execute any file pointed
by Web server. So we have the daemon that is hot ready for hosting
providing.
WWW: http://search.cpan.org/dist/FCGI-ProcManager/
PR: ports/119010
Submitted by: Peter <peter at vereshagin.org>
* Added rc.subr-style startup script for the server;
* Bump PORTREVISION.
PR: 115342
Submitted by: Lars Erik Gullerud <lerik at nolink.net>
Approved by: Robert Gogolok <gogo at cs.uni-sb.de> (maintainer)