amount of work by the FreeBSD GNOME Team and our testers.
On top of the usual GNOME update, we have taken this opportunity to move
GNOME from X11BASE to LOCALBASE. This means roughly 600 ports NOT part of
the GNOME Desktop also need to be changed. The bulk of the move was carried
out by ahze, mezz, and pav, but it would not have been possible without
cooperation from the FreeBSD KDE team who worked with us to make sure
GNOME and KDE can still coexist happily. We would also like to send a
shout out to kris and pointyhat for putting up with multiple test runs
until we got something that was solid.
Back to GNOME 2.16. This release brings a huge amount of new functionality
to FreeBSD. The standard release notes can be read at
http://www.gnome.org/start/2.16/ . But on top of what you will read there,
jylefort and marcus have completed work on a port of HAL to FreeBSD. This
will allow FreeBSD to take advantage of closer hardware interaction such
as auto-mounting CD-ROMs, USB drives, and music players; auto-playing
audio CDs; and managing laptop power consumption.
But where would this all be without our loyal testers and contributors?
Therefore, the FreeBSD GNOME team would like to thank the following users:
Phillip Neumann <pneumann@gmail.com>
tmclaugh
mux
Yuri Pankov <yuri.pankov@gmail.com>
chinsan
Thomas <freebsdlists@bsdunix.ch>
Brian Gruber <knightbg@yahoo.com>
Franz Klammer <klammer@webonaut.com>
Dominique Goncalves <dominique.goncalves@gmail.com>
Pascal Hofstee <caelian@gmail.com>
Yasuda Keisuke <kysd@po.harenet.ne.jp>
backyard <backyard1454-bsd@yahoo.com>
Andris Raugulis <endrju@null.lv> <endrju@null.lv>
Eric L. Chen <d9364104@mail.nchu.edu.tw>
Pawel Worach <pawel.worach@gmail.com>
QuiRK on #freebsd-gnome
Shane Bell <decept0@gmail.com>
luigi
sajd on #freebsd-gnome
sat
Chris Coleman <chrisc@vmunix.com>
kaeru on #freebsd-gnome
crsd_ via irc.freenode.org/#FreeBSD-GNOME
Joel Diaz <joeldiaz@mac.com>
Enjoy!
Approved by: portmgr (implicit, kris)
- Replace self-checksum with ports distinfo.
- Update "System Requirements" list in pkg-descr.
PR: ports/103829
Submitted by: Kevin Brunelle <kruptos@mlinux.org>
- Get rid of Perl dependency: use ${REINPLACE_CMD} instead.
- Assign maintainership to submitter.
PR: ports/103234
Submitted by: Andy Kosela <spear@protect-ya-neck.com>
anything... see Gish is a ball of tar. A Sunday stroll with his
lady friend Brea goes awry when a shadowy figure emerges from an
open man hole and pulls Brea into the ground below. Following
Brea's calls for help Gish suddenly finds himself in the
subterranean sewers of Dross, a long forgotten city filled with
twisting corridors, evil traps and some of the most demented
creatures imaginable."
This is the demo version of the game. Visit the website to buy
the full version.
WWW: http://www.chroniclogic.com/index.htm?gish.htm
PR: ports/103005
Submitted by: Jona Joachim <walkingshadow at grummel.net>
such as Chrono Trigger and the Final Fantasy series. In Allacrost,
the player explores rich environments, undertakes various quests
and missions, solves dungeon puzzles, and fights strategic battles
in an active time-based system.
WWW: http://www.allacrost.org
PR: ports/103962
Submitted by: Dmitry Marakasov <amdmi3 at mail.ru>
Frets on Fire is a game of musical skill and fast fingers. The aim of the game
is to play guitar with the keyboard as accurately as possible.
WWW: http://louhi.kempele.fi/~skyostil/uv/fretsonfire/
source for Vulture's Eye and Vulture's Claw seperetly, so the combined
distfile must be used.
PR: 103836
Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org> (maintainer)
Approved by: novel (mentor, implicit)
UFO ALIEN INVASION is a strategy game featuring tactical combat against hostile
alien forces which are about to infiltrate earth at this very moment. You are
in command of a small special unit which has been founded to face the alien
strike force. To be successful on the long run, you will also have to have a
research team study the aliens and their technologies in order to learn as much
as possible about their technology, their goals and the aliens themselves.
WWW: http://ufo.myexp.de/
MCCP, and ZMP with PCRE regular expression handling and Python script
engine. The plugins shipped with the client currently include an
automapper, note system, and database front end.
WWW: http://www.mudmagic.com/mud-client/
PR: ports/103482
Submitted by: trasz <trasz@pin.if.uz.zgora.pl>
- Use enet from ports collection rather than from cube distribution
to benefit from local patches [1]
- Fix OPTIONS checking to allow BATCH building
- Fix PLIST_SUB to generate correct pkg-plist when SERVER or CLIENT
not selected
- Add KNOB to build with optimized CFLAGS, also guarantee CFLAGS safety
- CXX safety
- Guarantee permissions safety by using INSTALL instead of CP [2]
- Bump up PORTREVISION because of [1] and [2]
Approved by: sem (mentor)
- Remove `-ffast-math' from CFLAGS, it breaks the engine [1]
- Fix missing `libpng' dependency
Reported by: Rudolf Polzer <polzer(at)informatik.uni-frankfurt.de>
- X-Moto 0.2.1 2006-09-14
-------------------------------
* X-Moto is no more ALPHA !
* ppc computer can now read and write x86 replays (patch by Dave Vasilevsky)
* upload highscores from the game
* webrooms configuration
* Man pages (from debian package)
* desktop files and icon for kde/gnome (by SnowBear)
* -nowww option to force xmoto to not connect on the web
* -testTheme option to test your themes
* new functions for scripted levels
* grip parameter for blocks (to make ice blocks for example)
* auto-adaptation of the camera (depending on the gravity/wind)
* uglyer ugly mode (for slower computer ; press F1 to switch ugly mode)
* translations [french] (for unix only)
* collision between body and sprites
* level preview animation before playing (patch by Frederic Huard)
* Some minor improvements
* Several bugs fixed.
PR: ports/103394
Submitted by: maintainer (Dmitry Marakasov)
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
- Install wrapper script as PORTNAME (easier to find for users).
- Rename directory from ~/.legacy to ~/.doomlegacy.
- Do not use /usr/local, /usr/X11R6, /usr/local/include/SDL11 and -lSDL-1.1
directly. Use variables/command output instead.
- Improve wrapper script: only create ~/.doomlegacy once, do not symlink WAD
files since it looks in DOOMWADDIR (environment variable).
- Remove ONLY_FOR_ARCHS=i386 (builds at least on amd64).
PR: ports/103156
Approved by: maintainer (timeout)
- Change DIST_SUBDIR for compatible with games/linux-ut
- Remove USE_PERL5 and lang/perl5.8 dependencies
- Restore netgames patch which broken in previous 451 port version
- Allow using more game options in ucc_map for rc_subr script such as
"DM-Morbias][?game=BotPack.TeamGamePlus?mutator="
PR: ports/102212
Submitted by: Alexander Logvinov <ports at logvinov.com> (maintainer)
Ever get the feeling that nothing is going right? You're a sysadmin, and
someone's trying to destroy your computers. The little people running
around the screen are trying to infect your computers with Wingdows [TM],
a virus cleverly designed to resemble a popular operating system. Your
objective is to click the mouse on them, ending their potential threat.
If one of the people reaches a computer, it will attempt to replace your
operating system with the virus it carries. It will then attempt to run off
the screen with your vital software.
PR: 103295
Submitted by: Gürkan Sengün