MCCP, and ZMP with PCRE regular expression handling and Python script
engine. The plugins shipped with the client currently include an
automapper, note system, and database front end.
WWW: http://www.mudmagic.com/mud-client/
PR: ports/103482
Submitted by: trasz <trasz@pin.if.uz.zgora.pl>
- Use enet from ports collection rather than from cube distribution
to benefit from local patches [1]
- Fix OPTIONS checking to allow BATCH building
- Fix PLIST_SUB to generate correct pkg-plist when SERVER or CLIENT
not selected
- Add KNOB to build with optimized CFLAGS, also guarantee CFLAGS safety
- CXX safety
- Guarantee permissions safety by using INSTALL instead of CP [2]
- Bump up PORTREVISION because of [1] and [2]
Approved by: sem (mentor)
- Remove `-ffast-math' from CFLAGS, it breaks the engine [1]
- Fix missing `libpng' dependency
Reported by: Rudolf Polzer <polzer(at)informatik.uni-frankfurt.de>
- X-Moto 0.2.1 2006-09-14
-------------------------------
* X-Moto is no more ALPHA !
* ppc computer can now read and write x86 replays (patch by Dave Vasilevsky)
* upload highscores from the game
* webrooms configuration
* Man pages (from debian package)
* desktop files and icon for kde/gnome (by SnowBear)
* -nowww option to force xmoto to not connect on the web
* -testTheme option to test your themes
* new functions for scripted levels
* grip parameter for blocks (to make ice blocks for example)
* auto-adaptation of the camera (depending on the gravity/wind)
* uglyer ugly mode (for slower computer ; press F1 to switch ugly mode)
* translations [french] (for unix only)
* collision between body and sprites
* level preview animation before playing (patch by Frederic Huard)
* Some minor improvements
* Several bugs fixed.
PR: ports/103394
Submitted by: maintainer (Dmitry Marakasov)
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
- Install wrapper script as PORTNAME (easier to find for users).
- Rename directory from ~/.legacy to ~/.doomlegacy.
- Do not use /usr/local, /usr/X11R6, /usr/local/include/SDL11 and -lSDL-1.1
directly. Use variables/command output instead.
- Improve wrapper script: only create ~/.doomlegacy once, do not symlink WAD
files since it looks in DOOMWADDIR (environment variable).
- Remove ONLY_FOR_ARCHS=i386 (builds at least on amd64).
PR: ports/103156
Approved by: maintainer (timeout)
- Change DIST_SUBDIR for compatible with games/linux-ut
- Remove USE_PERL5 and lang/perl5.8 dependencies
- Restore netgames patch which broken in previous 451 port version
- Allow using more game options in ucc_map for rc_subr script such as
"DM-Morbias][?game=BotPack.TeamGamePlus?mutator="
PR: ports/102212
Submitted by: Alexander Logvinov <ports at logvinov.com> (maintainer)
Ever get the feeling that nothing is going right? You're a sysadmin, and
someone's trying to destroy your computers. The little people running
around the screen are trying to infect your computers with Wingdows [TM],
a virus cleverly designed to resemble a popular operating system. Your
objective is to click the mouse on them, ending their potential threat.
If one of the people reaches a computer, it will attempt to replace your
operating system with the virus it carries. It will then attempt to run off
the screen with your vital software.
PR: 103295
Submitted by: Gürkan Sengün
Goonies'. This game was made by Konami in 1986. There were both a
NES version and an MSX version of the game; this remake is based
on the MSX version.
This remake was made for the 2006 competition organized by Retro
Remakes. After having participated in 2003 (with Road Fighter, which
finished on the 7th place out of 83 entries), and in 2004 (with F-1
Spirit, gaining the 13th place amongst the 73 contestants), we
decided to give another go at the first prize! And, who knows....
WWW: http://goonies.jorito.net/
PR: ports/102959
Submitted by: Dmitry Marakasov <amdmi3(at)mail.ru>
it, try to have the laws of physics work with you, not against you.
Sturmbahnfahrer is a game by Bram Stolk.
WWW: http://www.sturmbahnfahrer.com/
PR: ports/102931
Submitted by: Dmitry Marakasov <amdmi3(at)mail.ru>
- Use SF macro in MASTER_SITES.
- Take maintainership.
- Convert to OPTIONS.
- Remove ONLY_FOR_ARCHS=i386.
- Use (smart) wrapper script instead of "installuser" target.
- Remove "-fno-strict-aliasing" flag only (don not change CFLAGS/CXXFLAGS),
and on any OSVERSION.
- Use SF macro in MASTER_SITES.
- Take maintainership.
- Remove ONLY_FOR_ARCHS=i386.
- Clean-up.
- Convert to OPTIONS.
- Add wrapper script and note it in pkg-message.
- Remove patch to avoid sound delay problems.
Choose to be a commander and you will play an in-depth RTS managing the
stronghold, or choose to be a warrior and you will play an intense game of
first person combat. With the creation of a new game play genre, RTSS (Real
Time Strategy Shooter), Savage expertly redefines the first-person shooter
and real-time strategy genres by combining elements of both into one cohesive
experience.
As the commander in RTS mode, you will tackle resource management, develop a
robust tech tree, plan your assault and lead real human players into battle.
As a warrior in action mode, you will master many unique weapons, powerful
units, and siege vehicles to fight a fast paced battle.
WWW: http://www.s2games.com/savage/
Approved by: garga (mentor, implicit)
Checksums were accidentally removed in last update.
PR: ports/102225
Submitted by: Dmitry Marakasov <amdmi3 at mail.ru>
Approved by: Ying-Chieh Chen <yinjieh at csie.nctu.edu.tw> (maintainer)
QuakeWorld, without loosing any (backwards) compatability.
All QuakeWorld clients should be able to connect to an FTE server, and all FTE
clients should connect to any other QW server.
The FTE client, supports Quake, NetQuake, QuakeWorld, Quake II, Quake III
Arena, Hexen 2, Nexuiz and others.
WWW: http://fteqw.com/
Ataxx, Reversi, Gomoku, Connect Four, Breakthrough, Glass Bead, Hexapawn,
Quad Wrangle, Cats and Dogs and Moray Eels. You can play against another
person or computer opponents of varying difficulty, even over the network.
102734
PR: 102734
Submitted by: Gürkan Sengün
QuakeWorld easier to start and play. The immortal first person shooter Quake
in the brand new skin with superb graphics and extremely fast gameplay.
Features:
- Modern graphics.
- Multiview support.
- Tons of features to serve latest pro-gaming needs.
- Inbuilt Server Browser & MP3 player control.
- Recorded Games Browser.
- Customization of all possible graphics elements of the game including Head
Up Display.
- All sorts of scripting possibilities.
- MAC OS X platform supported. Software version for computers without 3D
graphics accelerators.
WWW: http://ezquake.sourceforge.net/
(2.0.4) changed the name to the original one.
- Update to version 2.0.4.
- Add patches and pkg-message to fix problems [1].
Obtained from:>-Iasen Kostov <tbyte@otel.net> (private e-mail) [1]
of shooting. With the combination of the cursor key and the shot
button, you can shoot at your side or even at your back. Get the
bonus point by hitting the enemy without a miss. You can choose
stages of different difficulty.
WWW: http://www.interq.or.jp/libra/oohara/dangen/index.html
PR: ports/102531
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Approved by: krion (mentor)