Though currently under heavy development, it is already very playable, with
lots of weapons (Dynamite, Baseball Bat, Teleportation, etc.). For the moment,
you can not play against computer opponents. There are also lots of maps
available for your battling pleasure! Wormux takes the genre to the next level,
with great customisation options leading to great gameplay. There is a wide
selection of teams, from the Aliens to the Chickens. Also, new battlefields can
be downloaded from the Internet, making strategy an important part of each
battle.
WWW: http://www.wormux.org/
Thanks to: Pav
- simple but functional and fast 3D
- a smart scramble that ensures you get a solvable cube
- interesting code that you might enjoy reading and which uses a
variety of programming techniques.
Left-click for clockwise, right-click for counterclockwise rotation.
game servers and retrieves information like those available while
browsing servers in the game. That means information like server
name, game type and current map, names and scores of players, and much more.
WWW: http://quaqut.sourceforge.net/
PR: ports/104698
Submitted by: Alexander Logvinov <ports@logvinov.com>
The well-known minesweeper game.
Left-click to uncover, right-click to mark.
The look is inspired by the KDE minesweeper program.
WWW: http://www.gnustep.it/marko/GMines/index.html
SLIGE map generator.
Basically Slump is a fork of SLIGE that is optimized for making FreeDoom maps.
In particular, Slump only places monsters that the FreeDoom artists have drawn
in to maps; this way one can play FreeDoom without feeling that the game is
incomplete.
WWW: http://www.samiam.org/slump.html
(compilable also for DOS and Linux) that produces brand-new levels for DOOM or
DOOM II. If you're tired of the levels and PWADs that you have, you can use
SLIGE to generate dozens or hundreds or thousands more. Some of them will
probably be pretty good, too (he said modestly).
WWW: http://www.doomworld.com/slige/
- Bump PORTREVISION.
- Rename directories and scripts adding the "linux-" prefix
(IdSoftware always releases the source code of their engines).
- Add IDSOFTWARE to MASTER_SITES.
- Remove unneeded libraries (included in linux_base-fc4).
- Use NO_CDROM instead of RESTRICTED since redistribution is allowed
in electronic form (see games/linux-quake4, games/linux-quake4-demo
and games/linux-doom3).
Also:
- Add amd64 to ONLY_FOR_ARCHS
- Move to LOCALBASE
- Grammar fix
[1]:
PR: ports/102916
Submitted by: alepulver
You need a medium-sized TIFF file to play this game.
Left-click and drag to move a piece or cluster.
Ctrl-left-click and drag to connect knobs to slots.
Right-click to disassemble a cluster.
Ctrl-right-click to extract a piece from a cluster.
WWW: http://www.gnustep.it/marko/GPuzzle2/
Drag-and-drop colors from the palette or from the board itself. The
object is to determine the hidden combination of four colors. The game
may be played in two modes: with replacement, which means that colors
may repeat, and without replacement, which means that colors are
unique. The user selects a choice of four colors and "commits" them.
The program replies with an evaluation -- a black peg for a color that
is placed correctly, and a white peg for a color that is in the wrong
position. The user may make a total of eight queries.
WWW: http://www.gnustep.it/marko/GMastermind/
the opposing team's victories count doubly against the player and vice
versa. Play it and find out!
WWW: http://www.nongnu.org/gap/lapispuzzle/
PR: 104388
Submitted by: Gürkan Sengün
amount of work by the FreeBSD GNOME Team and our testers.
On top of the usual GNOME update, we have taken this opportunity to move
GNOME from X11BASE to LOCALBASE. This means roughly 600 ports NOT part of
the GNOME Desktop also need to be changed. The bulk of the move was carried
out by ahze, mezz, and pav, but it would not have been possible without
cooperation from the FreeBSD KDE team who worked with us to make sure
GNOME and KDE can still coexist happily. We would also like to send a
shout out to kris and pointyhat for putting up with multiple test runs
until we got something that was solid.
Back to GNOME 2.16. This release brings a huge amount of new functionality
to FreeBSD. The standard release notes can be read at
http://www.gnome.org/start/2.16/ . But on top of what you will read there,
jylefort and marcus have completed work on a port of HAL to FreeBSD. This
will allow FreeBSD to take advantage of closer hardware interaction such
as auto-mounting CD-ROMs, USB drives, and music players; auto-playing
audio CDs; and managing laptop power consumption.
But where would this all be without our loyal testers and contributors?
Therefore, the FreeBSD GNOME team would like to thank the following users:
Phillip Neumann <pneumann@gmail.com>
tmclaugh
mux
Yuri Pankov <yuri.pankov@gmail.com>
chinsan
Thomas <freebsdlists@bsdunix.ch>
Brian Gruber <knightbg@yahoo.com>
Franz Klammer <klammer@webonaut.com>
Dominique Goncalves <dominique.goncalves@gmail.com>
Pascal Hofstee <caelian@gmail.com>
Yasuda Keisuke <kysd@po.harenet.ne.jp>
backyard <backyard1454-bsd@yahoo.com>
Andris Raugulis <endrju@null.lv> <endrju@null.lv>
Eric L. Chen <d9364104@mail.nchu.edu.tw>
Pawel Worach <pawel.worach@gmail.com>
QuiRK on #freebsd-gnome
Shane Bell <decept0@gmail.com>
luigi
sajd on #freebsd-gnome
sat
Chris Coleman <chrisc@vmunix.com>
kaeru on #freebsd-gnome
crsd_ via irc.freenode.org/#FreeBSD-GNOME
Joel Diaz <joeldiaz@mac.com>
Enjoy!
Approved by: portmgr (implicit, kris)
- Replace self-checksum with ports distinfo.
- Update "System Requirements" list in pkg-descr.
PR: ports/103829
Submitted by: Kevin Brunelle <kruptos@mlinux.org>
- Get rid of Perl dependency: use ${REINPLACE_CMD} instead.
- Assign maintainership to submitter.
PR: ports/103234
Submitted by: Andy Kosela <spear@protect-ya-neck.com>
anything... see Gish is a ball of tar. A Sunday stroll with his
lady friend Brea goes awry when a shadowy figure emerges from an
open man hole and pulls Brea into the ground below. Following
Brea's calls for help Gish suddenly finds himself in the
subterranean sewers of Dross, a long forgotten city filled with
twisting corridors, evil traps and some of the most demented
creatures imaginable."
This is the demo version of the game. Visit the website to buy
the full version.
WWW: http://www.chroniclogic.com/index.htm?gish.htm
PR: ports/103005
Submitted by: Jona Joachim <walkingshadow at grummel.net>
such as Chrono Trigger and the Final Fantasy series. In Allacrost,
the player explores rich environments, undertakes various quests
and missions, solves dungeon puzzles, and fights strategic battles
in an active time-based system.
WWW: http://www.allacrost.org
PR: ports/103962
Submitted by: Dmitry Marakasov <amdmi3 at mail.ru>
Frets on Fire is a game of musical skill and fast fingers. The aim of the game
is to play guitar with the keyboard as accurately as possible.
WWW: http://louhi.kempele.fi/~skyostil/uv/fretsonfire/
source for Vulture's Eye and Vulture's Claw seperetly, so the combined
distfile must be used.
PR: 103836
Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org> (maintainer)
Approved by: novel (mentor, implicit)
UFO ALIEN INVASION is a strategy game featuring tactical combat against hostile
alien forces which are about to infiltrate earth at this very moment. You are
in command of a small special unit which has been founded to face the alien
strike force. To be successful on the long run, you will also have to have a
research team study the aliens and their technologies in order to learn as much
as possible about their technology, their goals and the aliens themselves.
WWW: http://ufo.myexp.de/
MCCP, and ZMP with PCRE regular expression handling and Python script
engine. The plugins shipped with the client currently include an
automapper, note system, and database front end.
WWW: http://www.mudmagic.com/mud-client/
PR: ports/103482
Submitted by: trasz <trasz@pin.if.uz.zgora.pl>
- Use enet from ports collection rather than from cube distribution
to benefit from local patches [1]
- Fix OPTIONS checking to allow BATCH building
- Fix PLIST_SUB to generate correct pkg-plist when SERVER or CLIENT
not selected
- Add KNOB to build with optimized CFLAGS, also guarantee CFLAGS safety
- CXX safety
- Guarantee permissions safety by using INSTALL instead of CP [2]
- Bump up PORTREVISION because of [1] and [2]
Approved by: sem (mentor)
- Remove `-ffast-math' from CFLAGS, it breaks the engine [1]
- Fix missing `libpng' dependency
Reported by: Rudolf Polzer <polzer(at)informatik.uni-frankfurt.de>
- X-Moto 0.2.1 2006-09-14
-------------------------------
* X-Moto is no more ALPHA !
* ppc computer can now read and write x86 replays (patch by Dave Vasilevsky)
* upload highscores from the game
* webrooms configuration
* Man pages (from debian package)
* desktop files and icon for kde/gnome (by SnowBear)
* -nowww option to force xmoto to not connect on the web
* -testTheme option to test your themes
* new functions for scripted levels
* grip parameter for blocks (to make ice blocks for example)
* auto-adaptation of the camera (depending on the gravity/wind)
* uglyer ugly mode (for slower computer ; press F1 to switch ugly mode)
* translations [french] (for unix only)
* collision between body and sprites
* level preview animation before playing (patch by Frederic Huard)
* Some minor improvements
* Several bugs fixed.
PR: ports/103394
Submitted by: maintainer (Dmitry Marakasov)
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
- Install wrapper script as PORTNAME (easier to find for users).
- Rename directory from ~/.legacy to ~/.doomlegacy.
- Do not use /usr/local, /usr/X11R6, /usr/local/include/SDL11 and -lSDL-1.1
directly. Use variables/command output instead.
- Improve wrapper script: only create ~/.doomlegacy once, do not symlink WAD
files since it looks in DOOMWADDIR (environment variable).
- Remove ONLY_FOR_ARCHS=i386 (builds at least on amd64).
PR: ports/103156
Approved by: maintainer (timeout)
- Change DIST_SUBDIR for compatible with games/linux-ut
- Remove USE_PERL5 and lang/perl5.8 dependencies
- Restore netgames patch which broken in previous 451 port version
- Allow using more game options in ucc_map for rc_subr script such as
"DM-Morbias][?game=BotPack.TeamGamePlus?mutator="
PR: ports/102212
Submitted by: Alexander Logvinov <ports at logvinov.com> (maintainer)
Ever get the feeling that nothing is going right? You're a sysadmin, and
someone's trying to destroy your computers. The little people running
around the screen are trying to infect your computers with Wingdows [TM],
a virus cleverly designed to resemble a popular operating system. Your
objective is to click the mouse on them, ending their potential threat.
If one of the people reaches a computer, it will attempt to replace your
operating system with the virus it carries. It will then attempt to run off
the screen with your vital software.
PR: 103295
Submitted by: Gürkan Sengün
Goonies'. This game was made by Konami in 1986. There were both a
NES version and an MSX version of the game; this remake is based
on the MSX version.
This remake was made for the 2006 competition organized by Retro
Remakes. After having participated in 2003 (with Road Fighter, which
finished on the 7th place out of 83 entries), and in 2004 (with F-1
Spirit, gaining the 13th place amongst the 73 contestants), we
decided to give another go at the first prize! And, who knows....
WWW: http://goonies.jorito.net/
PR: ports/102959
Submitted by: Dmitry Marakasov <amdmi3(at)mail.ru>
it, try to have the laws of physics work with you, not against you.
Sturmbahnfahrer is a game by Bram Stolk.
WWW: http://www.sturmbahnfahrer.com/
PR: ports/102931
Submitted by: Dmitry Marakasov <amdmi3(at)mail.ru>
- Use SF macro in MASTER_SITES.
- Take maintainership.
- Convert to OPTIONS.
- Remove ONLY_FOR_ARCHS=i386.
- Use (smart) wrapper script instead of "installuser" target.
- Remove "-fno-strict-aliasing" flag only (don not change CFLAGS/CXXFLAGS),
and on any OSVERSION.
- Use SF macro in MASTER_SITES.
- Take maintainership.
- Remove ONLY_FOR_ARCHS=i386.
- Clean-up.
- Convert to OPTIONS.
- Add wrapper script and note it in pkg-message.
- Remove patch to avoid sound delay problems.
Choose to be a commander and you will play an in-depth RTS managing the
stronghold, or choose to be a warrior and you will play an intense game of
first person combat. With the creation of a new game play genre, RTSS (Real
Time Strategy Shooter), Savage expertly redefines the first-person shooter
and real-time strategy genres by combining elements of both into one cohesive
experience.
As the commander in RTS mode, you will tackle resource management, develop a
robust tech tree, plan your assault and lead real human players into battle.
As a warrior in action mode, you will master many unique weapons, powerful
units, and siege vehicles to fight a fast paced battle.
WWW: http://www.s2games.com/savage/
Approved by: garga (mentor, implicit)
Checksums were accidentally removed in last update.
PR: ports/102225
Submitted by: Dmitry Marakasov <amdmi3 at mail.ru>
Approved by: Ying-Chieh Chen <yinjieh at csie.nctu.edu.tw> (maintainer)