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dc462080a2
elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more... Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available. The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures. WWW: http://www.tremulous.net/
303 lines
7.5 KiB
Plaintext
303 lines
7.5 KiB
Plaintext
--- ./tremulous-1.1.0-src/Makefile.orig Tue Mar 21 19:28:25 2006
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+++ ./tremulous-1.1.0-src/Makefile Wed Jun 7 16:57:12 2006
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@@ -27,11 +27,20 @@
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endif
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endif
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-BUILD_CLIENT =
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-BUILD_CLIENT_SMP =
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-BUILD_SERVER =
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-BUILD_GAME_SO =
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-BUILD_GAME_QVM =
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+BUILD_CLIENT?=0
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+BUILD_CLIENT_SMP?=0
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+BUILD_GAME_QVM?=0
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+BUILD_GAME_SO?=0
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+BUILD_MASTER_SERVER?=0
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+BUILD_SERVER?=0
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+HAVE_VM_COMPILED?=false
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+USE_CODEC_VORBIS?=0
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+USE_LOCAL_HEADERS?=0
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+USE_OPENAL?=0
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+USE_OPENAL_DLOPEN?=0
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+USE_OPTIMIZED_CFLAGS?=0
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+USE_SDL_AUDIO?=0
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+USE_SDL_VIDEO?=0
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#############################################################################
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#
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@@ -89,34 +98,10 @@
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endif
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export USE_CCACHE
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-ifndef USE_SDL
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-USE_SDL=1
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-endif
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-
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-ifndef USE_OPENAL
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-USE_OPENAL=1
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-endif
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-
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-ifndef USE_OPENAL_DLOPEN
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-USE_OPENAL_DLOPEN=0
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-endif
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-
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-ifndef USE_CODEC_VORBIS
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-USE_CODEC_VORBIS=0
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-endif
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-
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-ifndef USE_LOCAL_HEADERS
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-USE_LOCAL_HEADERS=1
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-endif
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-
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-ifndef BUILD_MASTER_SERVER
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-BUILD_MASTER_SERVER=0
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-endif
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-
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#############################################################################
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BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
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-BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
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+BR=$(BUILD_DIR)/release
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CDIR=$(MOUNT_DIR)/client
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SDIR=$(MOUNT_DIR)/server
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RDIR=$(MOUNT_DIR)/renderer
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@@ -412,18 +397,12 @@
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ifeq ($(PLATFORM),freebsd)
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- ifneq (,$(findstring alpha,$(shell uname -m)))
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- ARCH=axp
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- else #default to x86
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- ARCH=x86
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- endif #alpha test
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-
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-
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- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
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+ BASE_CFLAGS = -I$(LOCALBASE)/include -DARCH='\"$(ARCH)\"' -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
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- GL_CFLAGS = -I/usr/X11R6/include
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+ GL_CFLAGS = -I$(X11BASE)/include
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -pipe
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ifeq ($(USE_OPENAL),1)
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BASE_CFLAGS += -DUSE_OPENAL=1
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@@ -436,46 +415,62 @@
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BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
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endif
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- ifeq ($(USE_SDL),1)
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- BASE_CFLAGS += $(shell sdl11-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
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+ ifeq ($(USE_SDL_AUDIO),1)
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+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
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+ else
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+ ifeq ($(USE_SDL_VIDEO),1)
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+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
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+ endif
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endif
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- ifeq ($(ARCH),axp)
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- CC=gcc
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- BASE_CFLAGS += -DNO_VM_COMPILED
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- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
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- -fomit-frame-pointer -fexpensive-optimizations
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- else
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- ifeq ($(ARCH),x86)
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- CC=gcc
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- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
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- -march=pentium -fomit-frame-pointer -pipe -ffast-math \
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- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
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- -funroll-loops -fstrength-reduce
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- else
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- BASE_CFLAGS += -DNO_VM_COMPILED
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+ ifeq ($(USE_SDL_AUDIO),1)
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+ BASE_CFLAGS += -DUSE_SDL_SOUND=1
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+ endif
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+
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+ ifeq ($(USE_SDL_VIDEO),1)
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+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1
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+ endif
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+
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+ ifeq ($(USE_OPTIMIZED_CFLAGS),1)
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+ RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \
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+ -fexpensive-optimizations
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+ ifeq ($(ARCH),i386)
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+ RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
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+ -fstrength-reduce
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+ endif
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endif
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+
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+ HAVE_VM_COMPILED?=false
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+ ifneq ($(HAVE_VM_COMPILED),true)
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+ BASE_CFLAGS += -DNO_VM_COMPILED
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endif
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared $(LDFLAGS)
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- THREAD_LDFLAGS=-lpthread
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+ THREAD_LDFLAGS=$(PTHREAD_LIBS)
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# don't need -ldl (FreeBSD)
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- LDFLAGS=-lm
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+ LDFLAGS+=-lm
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- CLIENT_LDFLAGS =
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+ CLIENT_LDFLAGS = -L$(LOCALBASE)/lib
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- ifeq ($(USE_SDL),1)
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- CLIENT_LDFLAGS += $(shell sdl11-config --libs)
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+ ifeq ($(USE_SDL_AUDIO),1)
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+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
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else
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- CLIENT_LDFLAGS += -L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
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+ ifeq ($(USE_SDL_VIDEO),1)
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+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
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+ endif
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+ endif
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+
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+ ifneq ($(USE_SDL_VIDEO),1)
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+ CLIENT_LDFLAGS += -L$(X11BASE)/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
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endif
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ifeq ($(USE_OPENAL),1)
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+ CLIENT_LDFLAGS += $(THREAD_LDFLAGS)
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ifneq ($(USE_OPENAL_DLOPEN),1)
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- CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal
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+ CLIENT_LDFLAGS += -lopenal
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endif
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endif
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@@ -637,21 +632,22 @@
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TARGETS =
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ifneq ($(BUILD_SERVER),0)
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- TARGETS += $(B)/tremded.$(ARCH)$(BINEXT)
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+ TARGETS += $(B)/tremded$(BINEXT)
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endif
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ifneq ($(BUILD_CLIENT),0)
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- TARGETS += $(B)/tremulous.$(ARCH)$(BINEXT)
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- ifneq ($(BUILD_CLIENT_SMP),0)
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- TARGETS += $(B)/tremulous.$(ARCH)$(BINEXT)
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- endif
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+ TARGETS += $(B)/tremulous$(BINEXT)
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+endif
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+
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+ifneq ($(BUILD_CLIENT_SMP),0)
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+ TARGETS += $(B)/tremulous-smp$(BINEXT)
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endif
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ifneq ($(BUILD_GAME_SO),0)
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TARGETS += \
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- $(B)/base/cgame$(ARCH).$(SHLIBEXT) \
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- $(B)/base/game$(ARCH).$(SHLIBEXT) \
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- $(B)/base/ui$(ARCH).$(SHLIBEXT)
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+ $(B)/base/cgame.$(SHLIBEXT) \
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+ $(B)/base/game.$(SHLIBEXT) \
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+ $(B)/base/ui.$(SHLIBEXT)
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endif
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ifneq ($(BUILD_GAME_QVM),0)
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@@ -709,14 +705,14 @@
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endif
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build_release: B=$(BR)
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-build_release: makedirs tools
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+build_release: makedirs
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$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS) $(DEPEND_CFLAGS)"
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ifeq ($(BUILD_MASTER_SERVER),1)
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$(MAKE) -C $(MASTERDIR) release
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endif
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#Build both debug and release builds
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-all:build_debug build_release
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+all:build_release
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targets: $(TARGETS)
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@@ -901,7 +897,7 @@
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$(B)/client/tr_surface.o \
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$(B)/client/tr_world.o \
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-ifeq ($(ARCH),x86)
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+ifeq ($(ARCH),i386)
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Q3OBJ += $(B)/client/vm_x86.o
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Q3OBJ += \
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$(B)/client/snd_mixa.o \
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@@ -910,7 +906,7 @@
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$(B)/client/snapvectora.o
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endif
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-ifeq ($(ARCH),x86_64)
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+ifeq ($(ARCH),amd64)
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Q3OBJ += $(B)/client/vm_x86_64.o
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endif
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@@ -962,10 +958,10 @@
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$(B)/client/sdl_glimp_smp.o
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endif
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-$(B)/tremulous.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
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+$(B)/tremulous$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
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$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
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-$(B)/tremulous-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
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+$(B)/tremulous-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
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$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
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$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
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@@ -1238,12 +1234,12 @@
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$(B)/ded/null_input.o \
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$(B)/ded/null_snddma.o
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-ifeq ($(ARCH),x86)
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+ifeq ($(ARCH),i386)
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Q3DOBJ += $(B)/ded/vm_x86.o $(B)/ded/ftola.o \
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$(B)/ded/snapvectora.o $(B)/ded/matha.o
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endif
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-ifeq ($(ARCH),x86_64)
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+ifeq ($(ARCH),amd64)
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Q3DOBJ += $(B)/ded/vm_x86_64.o
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endif
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@@ -1253,7 +1249,7 @@
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endif
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endif
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-$(B)/tremded.$(ARCH)$(BINEXT): $(Q3DOBJ)
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+$(B)/tremded$(BINEXT): $(Q3DOBJ)
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$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
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$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
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@@ -1374,7 +1370,7 @@
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CGOBJ = $(CGOBJ_) $(B)/base/cgame/cg_syscalls.o
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CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
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-$(B)/base/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ)
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+$(B)/base/cgame.$(SHLIBEXT) : $(CGOBJ)
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$(CC) $(SHLIBLDFLAGS) -o $@ $(CGOBJ)
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$(B)/base/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm
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@@ -1418,7 +1414,7 @@
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GOBJ = $(GOBJ_) $(B)/base/game/g_syscalls.o
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GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
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-$(B)/base/game$(ARCH).$(SHLIBEXT) : $(GOBJ)
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+$(B)/base/game.$(SHLIBEXT) : $(GOBJ)
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$(CC) $(SHLIBLDFLAGS) -o $@ $(GOBJ)
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$(B)/base/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm
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@@ -1444,7 +1440,7 @@
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UIOBJ = $(UIOBJ_) $(B)/base/ui/ui_syscalls.o
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UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
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-$(B)/base/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ)
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+$(B)/base/ui.$(SHLIBEXT) : $(UIOBJ)
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$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ)
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$(B)/base/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm
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