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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-16 03:24:07 +00:00
freebsd-ports/games/tremulous/files/patch-Makefile
Alejandro Pulver dc462080a2 Tremulous is a free, open source game that blends a team based FPS with
elements of an RTS. Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an
RTS. These structures provide many functions, the most important being
spawning. The designated builders must ensure there are spawn structures or
other players will not be able to rejoin the game after death. Other
structures provide automated base defense (to some degree), healing functions
and much more...

Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the
classes available.

The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.

WWW: http://www.tremulous.net/
2006-06-07 22:44:50 +00:00

303 lines
7.5 KiB
Plaintext

--- ./tremulous-1.1.0-src/Makefile.orig Tue Mar 21 19:28:25 2006
+++ ./tremulous-1.1.0-src/Makefile Wed Jun 7 16:57:12 2006
@@ -27,11 +27,20 @@
endif
endif
-BUILD_CLIENT =
-BUILD_CLIENT_SMP =
-BUILD_SERVER =
-BUILD_GAME_SO =
-BUILD_GAME_QVM =
+BUILD_CLIENT?=0
+BUILD_CLIENT_SMP?=0
+BUILD_GAME_QVM?=0
+BUILD_GAME_SO?=0
+BUILD_MASTER_SERVER?=0
+BUILD_SERVER?=0
+HAVE_VM_COMPILED?=false
+USE_CODEC_VORBIS?=0
+USE_LOCAL_HEADERS?=0
+USE_OPENAL?=0
+USE_OPENAL_DLOPEN?=0
+USE_OPTIMIZED_CFLAGS?=0
+USE_SDL_AUDIO?=0
+USE_SDL_VIDEO?=0
#############################################################################
#
@@ -89,34 +98,10 @@
endif
export USE_CCACHE
-ifndef USE_SDL
-USE_SDL=1
-endif
-
-ifndef USE_OPENAL
-USE_OPENAL=1
-endif
-
-ifndef USE_OPENAL_DLOPEN
-USE_OPENAL_DLOPEN=0
-endif
-
-ifndef USE_CODEC_VORBIS
-USE_CODEC_VORBIS=0
-endif
-
-ifndef USE_LOCAL_HEADERS
-USE_LOCAL_HEADERS=1
-endif
-
-ifndef BUILD_MASTER_SERVER
-BUILD_MASTER_SERVER=0
-endif
-
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
-BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
+BR=$(BUILD_DIR)/release
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
@@ -412,18 +397,12 @@
ifeq ($(PLATFORM),freebsd)
- ifneq (,$(findstring alpha,$(shell uname -m)))
- ARCH=axp
- else #default to x86
- ARCH=x86
- endif #alpha test
-
-
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
+ BASE_CFLAGS = -I$(LOCALBASE)/include -DARCH='\"$(ARCH)\"' -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
- GL_CFLAGS = -I/usr/X11R6/include
+ GL_CFLAGS = -I$(X11BASE)/include
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -pipe
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
@@ -436,46 +415,62 @@
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
- ifeq ($(USE_SDL),1)
- BASE_CFLAGS += $(shell sdl11-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
+ else
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
+ endif
endif
- ifeq ($(ARCH),axp)
- CC=gcc
- BASE_CFLAGS += -DNO_VM_COMPILED
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- else
- ifeq ($(ARCH),x86)
- CC=gcc
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
- -march=pentium -fomit-frame-pointer -pipe -ffast-math \
- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
- -funroll-loops -fstrength-reduce
- else
- BASE_CFLAGS += -DNO_VM_COMPILED
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += -DUSE_SDL_SOUND=1
+ endif
+
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1
+ endif
+
+ ifeq ($(USE_OPTIMIZED_CFLAGS),1)
+ RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \
+ -fexpensive-optimizations
+ ifeq ($(ARCH),i386)
+ RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -fstrength-reduce
+ endif
endif
+
+ HAVE_VM_COMPILED?=false
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
endif
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
- THREAD_LDFLAGS=-lpthread
+ THREAD_LDFLAGS=$(PTHREAD_LIBS)
# don't need -ldl (FreeBSD)
- LDFLAGS=-lm
+ LDFLAGS+=-lm
- CLIENT_LDFLAGS =
+ CLIENT_LDFLAGS = -L$(LOCALBASE)/lib
- ifeq ($(USE_SDL),1)
- CLIENT_LDFLAGS += $(shell sdl11-config --libs)
+ ifeq ($(USE_SDL_AUDIO),1)
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
else
- CLIENT_LDFLAGS += -L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
+ ifeq ($(USE_SDL_VIDEO),1)
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
+ endif
+ endif
+
+ ifneq ($(USE_SDL_VIDEO),1)
+ CLIENT_LDFLAGS += -L$(X11BASE)/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
endif
ifeq ($(USE_OPENAL),1)
+ CLIENT_LDFLAGS += $(THREAD_LDFLAGS)
ifneq ($(USE_OPENAL_DLOPEN),1)
- CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal
+ CLIENT_LDFLAGS += -lopenal
endif
endif
@@ -637,21 +632,22 @@
TARGETS =
ifneq ($(BUILD_SERVER),0)
- TARGETS += $(B)/tremded.$(ARCH)$(BINEXT)
+ TARGETS += $(B)/tremded$(BINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
- TARGETS += $(B)/tremulous.$(ARCH)$(BINEXT)
- ifneq ($(BUILD_CLIENT_SMP),0)
- TARGETS += $(B)/tremulous.$(ARCH)$(BINEXT)
- endif
+ TARGETS += $(B)/tremulous$(BINEXT)
+endif
+
+ifneq ($(BUILD_CLIENT_SMP),0)
+ TARGETS += $(B)/tremulous-smp$(BINEXT)
endif
ifneq ($(BUILD_GAME_SO),0)
TARGETS += \
- $(B)/base/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/base/game$(ARCH).$(SHLIBEXT) \
- $(B)/base/ui$(ARCH).$(SHLIBEXT)
+ $(B)/base/cgame.$(SHLIBEXT) \
+ $(B)/base/game.$(SHLIBEXT) \
+ $(B)/base/ui.$(SHLIBEXT)
endif
ifneq ($(BUILD_GAME_QVM),0)
@@ -709,14 +705,14 @@
endif
build_release: B=$(BR)
-build_release: makedirs tools
+build_release: makedirs
$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS) $(DEPEND_CFLAGS)"
ifeq ($(BUILD_MASTER_SERVER),1)
$(MAKE) -C $(MASTERDIR) release
endif
#Build both debug and release builds
-all:build_debug build_release
+all:build_release
targets: $(TARGETS)
@@ -901,7 +897,7 @@
$(B)/client/tr_surface.o \
$(B)/client/tr_world.o \
-ifeq ($(ARCH),x86)
+ifeq ($(ARCH),i386)
Q3OBJ += $(B)/client/vm_x86.o
Q3OBJ += \
$(B)/client/snd_mixa.o \
@@ -910,7 +906,7 @@
$(B)/client/snapvectora.o
endif
-ifeq ($(ARCH),x86_64)
+ifeq ($(ARCH),amd64)
Q3OBJ += $(B)/client/vm_x86_64.o
endif
@@ -962,10 +958,10 @@
$(B)/client/sdl_glimp_smp.o
endif
-$(B)/tremulous.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
+$(B)/tremulous$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
-$(B)/tremulous-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
+$(B)/tremulous-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
@@ -1238,12 +1234,12 @@
$(B)/ded/null_input.o \
$(B)/ded/null_snddma.o
-ifeq ($(ARCH),x86)
+ifeq ($(ARCH),i386)
Q3DOBJ += $(B)/ded/vm_x86.o $(B)/ded/ftola.o \
$(B)/ded/snapvectora.o $(B)/ded/matha.o
endif
-ifeq ($(ARCH),x86_64)
+ifeq ($(ARCH),amd64)
Q3DOBJ += $(B)/ded/vm_x86_64.o
endif
@@ -1253,7 +1249,7 @@
endif
endif
-$(B)/tremded.$(ARCH)$(BINEXT): $(Q3DOBJ)
+$(B)/tremded$(BINEXT): $(Q3DOBJ)
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
@@ -1374,7 +1370,7 @@
CGOBJ = $(CGOBJ_) $(B)/base/cgame/cg_syscalls.o
CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
-$(B)/base/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ)
+$(B)/base/cgame.$(SHLIBEXT) : $(CGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(CGOBJ)
$(B)/base/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm
@@ -1418,7 +1414,7 @@
GOBJ = $(GOBJ_) $(B)/base/game/g_syscalls.o
GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
-$(B)/base/game$(ARCH).$(SHLIBEXT) : $(GOBJ)
+$(B)/base/game.$(SHLIBEXT) : $(GOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(GOBJ)
$(B)/base/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm
@@ -1444,7 +1440,7 @@
UIOBJ = $(UIOBJ_) $(B)/base/ui/ui_syscalls.o
UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
-$(B)/base/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ)
+$(B)/base/ui.$(SHLIBEXT) : $(UIOBJ)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ)
$(B)/base/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm