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freebsd-ports/japanese/nethack32/files/patch-aa

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--- ./include/unixconf.h.org Wed Dec 21 04:44:02 1994
+++ ./include/unixconf.h Wed Dec 21 04:48:04 1994
@@ -33,7 +33,7 @@
/* #define SVR4 /* use in addition to SYSV for System V Release 4 */
#define NETWORK /* if running on a networked system */
/* e.g. Suns sharing a playground through NFS */
-#define SUNOS4 /* SunOS 4.x */
+/* #define SUNOS4 /* SunOS 4.x */
/* #define NEWSOS4 /* NEWS-OS 4.x */
/* #define LINUX /* Another Unix clone running on Intel processors */
/* #define GENIX /* Yet Another Unix Clone */
@@ -42,11 +42,11 @@
/* #define UNIXPC /* use in addition to SYSV for AT&T 7300/3B1 */
/* #define AIX_31 /* In AIX 3.1 (IBM RS/6000) use BSD ioctl's to gain
job control (note that AIX is SYSV otherwise) */
-/* #define TEXTCOLOR /* Use System V r3.2 terminfo color support */
+#define TEXTCOLOR /* Use System V r3.2 terminfo color support */
/* or ANSI color support on termcap systems */
/* or X11 color */
/* #define POSIX_JOB_CONTROL /* use System V POSIX job control */
-/* #define POSIX_TYPES /* use POSIX types for system calls and termios */
+#define POSIX_TYPES /* use POSIX types for system calls and termios */
/* define for platforms using the GNU libraries */
/* linux, etc .. */
@@ -108,7 +108,7 @@
* A stat system call is done on the mailbox every MAILCKFREQ moves.
*/
-#define MAIL /* Deliver mail during the game */
+/* #define MAIL /* Deliver mail during the game */
/* The Andrew Message System does mail a little differently from normal
* UNIX. Mail is deposited in the user's own directory in ~/Mailbox
--- ./include/config.h.org Wed Dec 21 04:44:01 1994
+++ ./include/config.h Wed Dec 21 04:48:46 1994
@@ -273,12 +273,12 @@
#ifdef UNIX
/* path and file name extension for compression program */
-# define COMPRESS "/usr/ucb/compress" /* Lempel-Ziv compression */
-# define COMPRESS_EXTENSION ".Z" /* compress's extension */
+/* # define COMPRESS "/usr/ucb/compress" /* Lempel-Ziv compression */
+/* # define COMPRESS_EXTENSION ".Z" /* compress's extension */
/* An example of one alternative you might want to use: */
-/* # define COMPRESS "/usr/local/bin/gzip" /* FSF gzip compression */
-/* # define COMPRESS_EXTENSION ".gz" /* normal gzip extension */
+# define COMPRESS "/usr/bin/gzip" /* FSF gzip compression */
+# define COMPRESS_EXTENSION ".gz" /* normal gzip extension */
#endif
#ifndef COMPRESS
# define INTERNAL_COMP /* control use of NetHack's compression routines */
@@ -300,7 +300,7 @@
* If you define HACKDIR, then this will be the default playground;
* otherwise it will be the current directory.
*/
-#define HACKDIR "/usr/games/lib/jnethackdir" /* nethack directory */
+#define HACKDIR "/usr/local/lib/jnethackdir" /* nethack directory */
/*
* Some system administrators are stupid enough to make Hack suid root
--- ./sys/unix/Makefile.top.org Wed Dec 21 04:43:32 1994
+++ ./sys/unix/Makefile.top Wed Dec 21 04:46:51 1994
@@ -32,8 +32,8 @@
# therefore there should not be anything in GAMEDIR that you want to keep
# (if there is, you'll have to do the installation by hand or modify the
# instructions)
-GAMEDIR = /usr/games/lib/$(GAME)dir
-SHELLDIR = /usr/games
+GAMEDIR = /usr/local/lib/$(GAME)dir
+SHELLDIR = /usr/local/bin
# by issei 1994/2/5, 1994/6/25
#DATHELP = help hh cmdhelp history opthelp wizhelp