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11 lines
465 B
Plaintext
11 lines
465 B
Plaintext
The idea behind OpenAL is a 3d positional spatialized sound library analogous
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to OpenGL: instead of micromanaging each aspect of sound playback and effect,
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the application writer may limit themselves to placing the sounds in the
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scene and letting the native OpenAL implementation determine the correct
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amount of pitch alteration, gain attenuation, phase shift, etc, required to
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render the sounds correctly.
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That's the goal, anyway.
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WWW: http://www.openal.org/
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