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11 lines
542 B
Plaintext
11 lines
542 B
Plaintext
FrikQCC was started few months before the Quake engine source was released.
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Originally based off of FastQCC, it was widely (well, among the people at
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MDQNet) enjoyed for a few months. After J. P. Grossman released QCCX, back
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in March 2000, many of its features and ideas found their way into FrikQCC.
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The result was FrikQCC 2.0, which has been updated many times since then.
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It currently supports: goto, labels, static variables, new optimizations,
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compiler warnings, and many other features.
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WWW: http://www.inside3d.com/frikbot/frikqcc/
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