Implement an injected context for iteration values.

master
Tom Alexander 4 years ago
parent e0fe7475c5
commit 055d88984e
Signed by: talexander
GPG Key ID: D3A179C9A53C0EDE

@ -0,0 +1,71 @@
use crate::renderer::context_element::CompareContextElement;
use crate::renderer::context_element::ContextElement;
use crate::renderer::Loopable;
use crate::renderer::RenderError;
use crate::renderer::Renderable;
use crate::renderer::WalkError;
use crate::{parser::Filter, parser::OwnedLiteral, renderer::Walkable};
use std::cmp::Ordering;
/// An injected context for $idx and $len
///
/// Functions the same as the injected parameters contexts for
/// helpers/partials with parameters but this has no need for storing
/// breadcrumbs since its simply storing two integers.
#[derive(Debug, Clone)]
pub struct IterationContext {
idx: OwnedLiteral,
len: OwnedLiteral,
}
impl IterationContext {
pub fn new(idx: u64, len: u64) -> Self {
IterationContext {
idx: OwnedLiteral::LPositiveInteger(idx),
len: OwnedLiteral::LPositiveInteger(len),
}
}
}
impl ContextElement for IterationContext {}
impl Renderable for IterationContext {
fn render(&self, _filters: &Vec<Filter>) -> Result<String, RenderError> {
// TODO: Would this even ever be called? Won't matter, but I'd
// like to know. Since it is injected 1 above the current
// context, we wouldn't be able to access it with `{.}`.
Ok("[object Object]".to_owned())
}
}
impl Loopable for IterationContext {
fn get_loop_elements(&self) -> Vec<&dyn ContextElement> {
// TODO: Would this even ever be called? Won't matter, but I'd
// like to know. Since it is injected 1 above the current
// context, we wouldn't be able to access it with `{.}`.
vec![self]
}
}
impl Walkable for IterationContext {
fn walk(&self, segment: &str) -> Result<&dyn ContextElement, WalkError> {
match segment {
"$idx" => Ok(&self.idx),
"$len" => Ok(&self.len),
_ => Err(WalkError::CantWalk),
}
}
}
impl CompareContextElement for IterationContext {
fn equals(&self, other: &dyn ContextElement) -> bool {
// TODO: Does this ever happen? perhaps I should have a panic here.
false
}
fn partial_compare(&self, other: &dyn ContextElement) -> Option<Ordering> {
// TODO: Does this ever happen? perhaps I should have a panic here.
None
}
}

@ -3,6 +3,7 @@
mod context_element;
mod errors;
mod inline_partial_tree;
mod iteration_context;
mod parameters_context;
mod renderer;
mod walking;

Loading…
Cancel
Save